Just another team I plan on using competitively to keep the advance generation alive; focused around the opener, CBDragonite.
Dragonite (F) @ Choice Band
Trait: Inner Focus
EVs: 56 HP / 252 Atk / 200 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Focus Punch
- Hidden Power [Flying]
- Thunder
Focus Punch does about 48% do most max hp/no def sleep talk zapdos. 200 spd evs gives draggy 245 stat to out run those that run 244.
Gengar (F) @ Leftovers
Trait: Levitate
EVs: 104 HP / 216 Spd / 140 SAtk / 48 SDef
Timid Nature (+Spd, -Atk)
- Ice Punch
- Taunt
- Thunderbolt
- Will-O-Wisp
Gengar doesn't play much of a role save blocking rapid spin. Its evs give gengar 341 speed and 331 spatk; is that enough, or should I draw from those defensive evs?
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 216 HP / 252 Def / 40 Spd
Bold Nature (+Def, -Atk)
- Aromatherapy
- Seismic Toss
- Softboiled
- Thunder Wave
No one likes Blissey, so I won't comment on her.
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 96 Atk / 132 Def / 28 SAtk
Relaxed Nature (+Def, -Spd)
- Earthquake
- Hidden Power [Fire]
- Rapid Spin
- Rock Slide
I can't remember which thread it was or who suggested it, but months ago, someone suggested hp electric donphan, purely as a counter to skarm. Or rather, giving donphan a move capable of breaking skarm's subs. I believe an unboosted hp fire with these evs does 28-31%.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 240 HP / 132 Def / 36 Spd / 88 SAtk / 14 SDef
Calm Nature (+SDef, -Atk)
- Baton Pass
- Calm Mind
- Psychic
- Recover
Another boring OU, but does the job well. Pass Calm Minds to basically anyone. Dragonite and Donphan benefit from the spdef boost but even more from the spatk boost (with thunder and hp fire as options respectively).
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 48 Atk / 192 Def / 16 Spd
Impish Nature (+Def, -SAtk)
- Drill Peck
- Roar
- Substitute
- Spikes
Evs give skarm 180 speed... which is nice now and then. Probably need to go to rest>sub considering I like a wish passer.
Horrible, horrible boltbeam weak. Usually have to go to Bliss and hope for para hax and a crit from seismic toss ._. Used to have Regice in place of Blissey but the team hates status so Blissey came in.
This team has done fairly well in standard OU play, but thats partly credited to some forfeiting opponents and hax.
Dragonite (F) @ Choice Band
Trait: Inner Focus
EVs: 56 HP / 252 Atk / 200 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Focus Punch
- Hidden Power [Flying]
- Thunder
Focus Punch does about 48% do most max hp/no def sleep talk zapdos. 200 spd evs gives draggy 245 stat to out run those that run 244.
Gengar (F) @ Leftovers
Trait: Levitate
EVs: 104 HP / 216 Spd / 140 SAtk / 48 SDef
Timid Nature (+Spd, -Atk)
- Ice Punch
- Taunt
- Thunderbolt
- Will-O-Wisp
Gengar doesn't play much of a role save blocking rapid spin. Its evs give gengar 341 speed and 331 spatk; is that enough, or should I draw from those defensive evs?
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 216 HP / 252 Def / 40 Spd
Bold Nature (+Def, -Atk)
- Aromatherapy
- Seismic Toss
- Softboiled
- Thunder Wave
No one likes Blissey, so I won't comment on her.
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 96 Atk / 132 Def / 28 SAtk
Relaxed Nature (+Def, -Spd)
- Earthquake
- Hidden Power [Fire]
- Rapid Spin
- Rock Slide
I can't remember which thread it was or who suggested it, but months ago, someone suggested hp electric donphan, purely as a counter to skarm. Or rather, giving donphan a move capable of breaking skarm's subs. I believe an unboosted hp fire with these evs does 28-31%.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 240 HP / 132 Def / 36 Spd / 88 SAtk / 14 SDef
Calm Nature (+SDef, -Atk)
- Baton Pass
- Calm Mind
- Psychic
- Recover
Another boring OU, but does the job well. Pass Calm Minds to basically anyone. Dragonite and Donphan benefit from the spdef boost but even more from the spatk boost (with thunder and hp fire as options respectively).
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 48 Atk / 192 Def / 16 Spd
Impish Nature (+Def, -SAtk)
- Drill Peck
- Roar
- Substitute
- Spikes
Evs give skarm 180 speed... which is nice now and then. Probably need to go to rest>sub considering I like a wish passer.
Horrible, horrible boltbeam weak. Usually have to go to Bliss and hope for para hax and a crit from seismic toss ._. Used to have Regice in place of Blissey but the team hates status so Blissey came in.
This team has done fairly well in standard OU play, but thats partly credited to some forfeiting opponents and hax.