[OVERVIEW]
Hatterene is an imposing Calm Mind user for defensive teams to deal with because its ability Magic Bounce deflects status moves such as Toxic and Thunder Wave, as well as phazing attempts. Hatterene's STAB moves complement each other brilliantly and, alongside Mystical Fire, give it good matchups against entry hazard setters such as Mew and Seismitoad to block their hazards with Magic Bounce and keep pressure off of its teammates. Hatterene's typing, while offensively potent, makes it a Fairy-type that's hit neutrally by Knock Off and a Psychic-type weak to Poison. This greatly impedes Hatterene's ability to consistently handle Pokemon such as Galarian Moltres and Krookodile and makes it unreliable at pressuring Tentacruel and Nihilego. It also struggles to beat Steel-types such as Jirachi and Scizor if it does not catch them with Mystical Fire on the switch. Without a Calm Mind boost, Hatterene noticeably lacks offensive presence, which can be taken advantage of by wallbreakers such as Choice Specs Primarina and Diggersby. While it does have some good matchups against some hazard setters, it also has poor ones, such as against Jirachi and Nidoqueen, so it can require prediction to make the most out of Magic Bounce. Hatterene's dismal Speed tier greatly limits what it can accomplish against offensive teams.
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Draining Kiss
move 3: Psyshock / Psychic
move 4: Mystical Fire
item: Leftovers
ability: Magic Bounce
nature: Bold
evs: 252 HP / 244 Def / 12 Spe
[SET COMMENTS]
Hatterene has plenty of opportunities to gain a Calm Mind boost against various entry hazard setters such as Mew and Kommo-o, though it does have to be wary of Poison Jab from the latter. It can also set up against other defensive Pokemon such as Rotom-W and Milotic. Calm Mind notably helps Hatterene stomach hits from strong attackers such as Choice Specs Keldeo better and retaliate with Draining Kiss. Draining Kiss is mandatory as a powerful recovery tool and is instrumental against Chansey; after three boosts, Draining Kiss + Leftovers will outheal Seismic Toss's damage. Psyshock is useful against opposing Calm Mind users, most notably Reuniclus and Primarina, as well as a more immediate weapon against Chansey. Psychic is an alternative option because it OHKOes Amoonguss after one Calm Mind boost instead of two. It also helps Hatterene pressure Quagsire better with Special Defense drops, but it comes at the cost of not immediately threatening Chansey. Mystical Fire is vital to deter Steel-types looking to come in on a Calm Mind or STAB move like Celesteela, Jirachi, and especially Scizor. Leftovers augments the recovery from Draining Kiss and makes Hatterene harder for Pokemon such as Suicune to wear down. Hatterene needs 12 EVs in Speed to outrun Amoonguss and 56 EVs to outspeed Quagsire and help against stall, though the latter Pokemon is uncommon
Hatterene fits well on balance and bulky offense teams that appreciate its Magic Bounce relieving Spikes pressure from Mew. Pokemon that handle hazard setters Hatterene cannot switch into well like Nidoqueen, Jirachi, and Nihilego are appreciated. Milotic is able to eat a hit from all of them and retaliate with Scald; it also provides Flip Turn support so Hatterene can come in on threats such as Amoonguss without risking damage. Hazard support from teammates such as Krookodile and Chansey wears down Hatterene checks such as Scizor and Celesteela. Krookodile is an effective teammate because it's able to offensively check Nidoqueen and wear down Amoonguss with Knock Off, whereas Chansey is more reliable against Nidoqueen and non-Rest Galarian Moltres. Fire-types can blow through Steel-types that Hatterene has issues with; Rotom-H and Moltres are notably able to check Scizor and take advantage of Celesteela. Other pivots such as Rotom-W help Hatterene come in against Pokemon such as Kommo-o. Rotom-W also has Will-O-Wisp to cripple Jirachi and Mamoswine.
[STRATEGY COMMENTS]
Other Options
=============
On Trick Room teams, Hatterene is an effective suicide lead with Focus Sash and Misty Explosion. Magic Bounce denies entry hazards, and using Misty Explosion right after Trick Room gives a safe entry point for teammates such as Alolan Marowak with three turns of Trick Room still remaining. Hatterene can also be an offensive threat in Trick Room with Life Orb, but this sacrifices a lot of consistency in defensive utility because of its need for Special Attack investment and Life Orb recoil. Nuzzle is an alternative over Mystical Fire for crippling Jirachi and Aegislash, though Hatterene does miss out on coverage against Scizor, as well as hitting Reuniclus with Special Attack drops. Assault Vest alongside Nuzzle is an option to make Hatterene more bulky without a boost while still crippling the likes of Aegislash and Jirachi, but it faces stiff competition from Reuniclus, which has more consistent healing with Regenerator and better bulk to handle threats such as Keldeo.
Checks and Counters
===================
**Powerful Wallbreakers**: Hatterene's poor Speed, lack of consistent recovery, and reliance on a Calm Mind boost to be a consistent threat makes it easy for Pokemon such as Mamoswine and Crawdaunt to revenge kill it.
**Fire-types**: Rotom-H resists Draining Kiss and can boost with Nasty Plot as Hatterene uses Calm Mind. Chandelure soaks up a predicted Mystical Fire for a Flash Fire boost and threatens even boosted Hatterene with Shadow Ball. Incineroar does not resist Draining Kiss but does cripple Hatterene with Knock Off for a teammate like Primarina. Moltres cannot threaten Hatterene as well; however, multiple uses of Mystical Fire wear down Hatterene and hinder its Calm Mind attempts.
**Steel-types**: Jirachi and Scizor take little damage from Hatterene's STAB moves and threaten it greatly with their own, although both of them get hit hard by Mystical Fire, especially Scizor. Aegislash is an especially detrimental offensive threat, because even if it takes Mystical Fire on the switch a weakened Shadow Ball still threatens substantial damage; the Swords Dance set can take a Mystical Fire and obliterate Hatterene with a STAB move. Celesteela does not take too much damage from Mystical Fire due to its massive special bulk, and it 2HKOes with Heavy Slam.
[CREDITS]
- Written by: [[Mystras Leoxses, 530118]]
- Quality checked by: [[Twilight, 344575], [Hilomilo, 313384]]
- Grammar checked by: [[Finland, 517429], [Bandkrook, 301217]]
Hatterene is an imposing Calm Mind user for defensive teams to deal with because its ability Magic Bounce deflects status moves such as Toxic and Thunder Wave, as well as phazing attempts. Hatterene's STAB moves complement each other brilliantly and, alongside Mystical Fire, give it good matchups against entry hazard setters such as Mew and Seismitoad to block their hazards with Magic Bounce and keep pressure off of its teammates. Hatterene's typing, while offensively potent, makes it a Fairy-type that's hit neutrally by Knock Off and a Psychic-type weak to Poison. This greatly impedes Hatterene's ability to consistently handle Pokemon such as Galarian Moltres and Krookodile and makes it unreliable at pressuring Tentacruel and Nihilego. It also struggles to beat Steel-types such as Jirachi and Scizor if it does not catch them with Mystical Fire on the switch. Without a Calm Mind boost, Hatterene noticeably lacks offensive presence, which can be taken advantage of by wallbreakers such as Choice Specs Primarina and Diggersby. While it does have some good matchups against some hazard setters, it also has poor ones, such as against Jirachi and Nidoqueen, so it can require prediction to make the most out of Magic Bounce. Hatterene's dismal Speed tier greatly limits what it can accomplish against offensive teams.
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Draining Kiss
move 3: Psyshock / Psychic
move 4: Mystical Fire
item: Leftovers
ability: Magic Bounce
nature: Bold
evs: 252 HP / 244 Def / 12 Spe
[SET COMMENTS]
Hatterene has plenty of opportunities to gain a Calm Mind boost against various entry hazard setters such as Mew and Kommo-o, though it does have to be wary of Poison Jab from the latter. It can also set up against other defensive Pokemon such as Rotom-W and Milotic. Calm Mind notably helps Hatterene stomach hits from strong attackers such as Choice Specs Keldeo better and retaliate with Draining Kiss. Draining Kiss is mandatory as a powerful recovery tool and is instrumental against Chansey; after three boosts, Draining Kiss + Leftovers will outheal Seismic Toss's damage. Psyshock is useful against opposing Calm Mind users, most notably Reuniclus and Primarina, as well as a more immediate weapon against Chansey. Psychic is an alternative option because it OHKOes Amoonguss after one Calm Mind boost instead of two. It also helps Hatterene pressure Quagsire better with Special Defense drops, but it comes at the cost of not immediately threatening Chansey. Mystical Fire is vital to deter Steel-types looking to come in on a Calm Mind or STAB move like Celesteela, Jirachi, and especially Scizor. Leftovers augments the recovery from Draining Kiss and makes Hatterene harder for Pokemon such as Suicune to wear down. Hatterene needs 12 EVs in Speed to outrun Amoonguss and 56 EVs to outspeed Quagsire and help against stall, though the latter Pokemon is uncommon
Hatterene fits well on balance and bulky offense teams that appreciate its Magic Bounce relieving Spikes pressure from Mew. Pokemon that handle hazard setters Hatterene cannot switch into well like Nidoqueen, Jirachi, and Nihilego are appreciated. Milotic is able to eat a hit from all of them and retaliate with Scald; it also provides Flip Turn support so Hatterene can come in on threats such as Amoonguss without risking damage. Hazard support from teammates such as Krookodile and Chansey wears down Hatterene checks such as Scizor and Celesteela. Krookodile is an effective teammate because it's able to offensively check Nidoqueen and wear down Amoonguss with Knock Off, whereas Chansey is more reliable against Nidoqueen and non-Rest Galarian Moltres. Fire-types can blow through Steel-types that Hatterene has issues with; Rotom-H and Moltres are notably able to check Scizor and take advantage of Celesteela. Other pivots such as Rotom-W help Hatterene come in against Pokemon such as Kommo-o. Rotom-W also has Will-O-Wisp to cripple Jirachi and Mamoswine.
[STRATEGY COMMENTS]
Other Options
=============
On Trick Room teams, Hatterene is an effective suicide lead with Focus Sash and Misty Explosion. Magic Bounce denies entry hazards, and using Misty Explosion right after Trick Room gives a safe entry point for teammates such as Alolan Marowak with three turns of Trick Room still remaining. Hatterene can also be an offensive threat in Trick Room with Life Orb, but this sacrifices a lot of consistency in defensive utility because of its need for Special Attack investment and Life Orb recoil. Nuzzle is an alternative over Mystical Fire for crippling Jirachi and Aegislash, though Hatterene does miss out on coverage against Scizor, as well as hitting Reuniclus with Special Attack drops. Assault Vest alongside Nuzzle is an option to make Hatterene more bulky without a boost while still crippling the likes of Aegislash and Jirachi, but it faces stiff competition from Reuniclus, which has more consistent healing with Regenerator and better bulk to handle threats such as Keldeo.
Checks and Counters
===================
**Powerful Wallbreakers**: Hatterene's poor Speed, lack of consistent recovery, and reliance on a Calm Mind boost to be a consistent threat makes it easy for Pokemon such as Mamoswine and Crawdaunt to revenge kill it.
**Fire-types**: Rotom-H resists Draining Kiss and can boost with Nasty Plot as Hatterene uses Calm Mind. Chandelure soaks up a predicted Mystical Fire for a Flash Fire boost and threatens even boosted Hatterene with Shadow Ball. Incineroar does not resist Draining Kiss but does cripple Hatterene with Knock Off for a teammate like Primarina. Moltres cannot threaten Hatterene as well; however, multiple uses of Mystical Fire wear down Hatterene and hinder its Calm Mind attempts.
**Steel-types**: Jirachi and Scizor take little damage from Hatterene's STAB moves and threaten it greatly with their own, although both of them get hit hard by Mystical Fire, especially Scizor. Aegislash is an especially detrimental offensive threat, because even if it takes Mystical Fire on the switch a weakened Shadow Ball still threatens substantial damage; the Swords Dance set can take a Mystical Fire and obliterate Hatterene with a STAB move. Celesteela does not take too much damage from Mystical Fire due to its massive special bulk, and it 2HKOes with Heavy Slam.
[CREDITS]
- Written by: [[Mystras Leoxses, 530118]]
- Quality checked by: [[Twilight, 344575], [Hilomilo, 313384]]
- Grammar checked by: [[Finland, 517429], [Bandkrook, 301217]]
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