bugmaniacbob
Was fun while it lasted
So this is now a thing
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This is the stage where we set limits to Aurumoth's movepool ahead of the actual movepool submissions. According to the B2W2-updated Base Stat Ratings, Aurumoth's stats generate a rating of 384.059 (Excellent). According to the on-site article, an Excellent BSR corresponds to a Good movepool limit of 65 total moves and 30 "Very Good Moves". However, we may end up going higher or lower depending on the Pokémon. That is where this thread comes in. The list of VGMs can be found in this article.
Be forewarned that there is no poll for this stage of the CAP. The Topic Leader (ArthropodMasterRobert) will decide the movepool limits for CAP 4 upon the conclusion of this thread.
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Below is CAP 4 so far:
Name: Aurumoth
Typing: Bug / Psychic
Abilities: Weak Armour / Illusion / No Guard
Base Stats: 110 HP / 120 Atk / 99 Def / 117 SpA / 60 SpD / 94 Spe
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This is the stage where we set limits to Aurumoth's movepool ahead of the actual movepool submissions. According to the B2W2-updated Base Stat Ratings, Aurumoth's stats generate a rating of 384.059 (Excellent). According to the on-site article, an Excellent BSR corresponds to a Good movepool limit of 65 total moves and 30 "Very Good Moves". However, we may end up going higher or lower depending on the Pokémon. That is where this thread comes in. The list of VGMs can be found in this article.
Be forewarned that there is no poll for this stage of the CAP. The Topic Leader (ArthropodMasterRobert) will decide the movepool limits for CAP 4 upon the conclusion of this thread.
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Below is CAP 4 so far:
Name: Aurumoth
Name: Risky Business
(formerly "Living On the Edge")
General Description: This Pokémon is very risky to play, but very rewarding if played correctly.
Justification: Many of the Pokémon that are successful in OU are relatively easy to play or have great "safe" options (e.g. U-turn). Yet, many other Pokémon look very powerful, but are less successful than they could be because of some large risks involved (e.g. Hydreigon), and some aren't successful at all (e.g. Honchkrow). This self-balancing concept intends to explore what it takes for a risky Pokémon to be successful, and how much inherent risk a Pokémon can get away with. It should be emphasized that this concept is NOT about luck management, but rather, it is about what the user can afford to do given his/her opponent's options, and vice versa.
Questions To Be Answered:
- What is the relationship between risk and potential consequences, both positive and negative?
- What kinds of inherently risky tactics are successful in the OU metagame?
- Do risky Pokémon need some form of safe options (e.g. switch-ins) to be successful in OU, or can it get away with having few really safe options?
- How does Substitute, a well-known "safe" move with nearly universal distribution, impact how this Pokémon is built and played?
- How do existing Pokémon use and deal with risky situations?
- Can risky Pokémon be played well in the early game, or are they better off put into action later on?
- How do different playstyles interact with risky situations?
Abilities: Weak Armour / Illusion / No Guard
Base Stats: 110 HP / 120 Atk / 99 Def / 117 SpA / 60 SpD / 94 Spe