Name: what is this i don't even
General Description:
A Pokemon that encourages a new type of playstyle, or a playstyle that is very rarely used.
Justification:
In Generation 5, Pokemon such as Excadrill and Landlos were the main reasons that Sandstorm offense has been a huge success. If we were to make a playstyle that adds another variable, possibly one that could discourage use of a dominating style.
For myself (and most likely others), when making a team in the Black and White metagame, individual threats aren't the only threats to be considered. Now, entire playstyles are usually taken into consideration. Having a Pokemon that encourages a new style may very well increase variety in the game concerning the newest threat. This of course, means that there will be another threat that must be prepared for. There are many threats that teams can not get past, but they prepare for as many threats as possible. As such, another threat really shouldn't mean that much to us, checking wise.
Questions:
Explanation:
Most teams in the metagame have been largely focused around weather, notably Sandstorm. This concept was inspired by other anti-weather concepts and due to this, I have tried to keep my paragraphs rather short. Unlike other anti-weather concepts, this concept's other purpose is to also create another (obviously) viable playstyle. Adding another major variable to the metagame in the form of a playstyle could just be what the Black and White metagame needs.
Even though I know that Sandstorm is the dominant playstyle, I wrote "dominant playstyle" instead so I can recycle this concept for a different CAP, if seen fit to do so.
General Description:
A Pokemon that encourages a new type of playstyle, or a playstyle that is very rarely used.
Justification:
In Generation 5, Pokemon such as Excadrill and Landlos were the main reasons that Sandstorm offense has been a huge success. If we were to make a playstyle that adds another variable, possibly one that could discourage use of a dominating style.
For myself (and most likely others), when making a team in the Black and White metagame, individual threats aren't the only threats to be considered. Now, entire playstyles are usually taken into consideration. Having a Pokemon that encourages a new style may very well increase variety in the game concerning the newest threat. This of course, means that there will be another threat that must be prepared for. There are many threats that teams can not get past, but they prepare for as many threats as possible. As such, another threat really shouldn't mean that much to us, checking wise.
Questions:
- Could creating another variable positively or negatively affect the metagame?
- If the dominating playstyle were to be discouraged, what other styles or Pokemon see an increase or decrease in usage?
- What would be needed to create or revolutionize a playstyle?
- Could one Pokemon revolutionize a playstyle, resulting in revolutionizing the metagame?
Explanation:
Most teams in the metagame have been largely focused around weather, notably Sandstorm. This concept was inspired by other anti-weather concepts and due to this, I have tried to keep my paragraphs rather short. Unlike other anti-weather concepts, this concept's other purpose is to also create another (obviously) viable playstyle. Adding another major variable to the metagame in the form of a playstyle could just be what the Black and White metagame needs.
Even though I know that Sandstorm is the dominant playstyle, I wrote "dominant playstyle" instead so I can recycle this concept for a different CAP, if seen fit to do so.