Can you tell me where my country lies? Said the Unifaun to his true love's eyes

IF one of the battlers find in what song are those lyrics, THEN award one cookie point
NO GOOGLE ALLOWED

The Daughter of the force, Willow

Please don't make any sudden moves..
You don't know the half of the abuse..
Mabel [Female Mandibuzz]

Type: Dark | Flying

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a si e class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities: Big Pecks | Overcoat | Weak Armor [Hidden Ability]

Big Pecks: This Pokemon's sturdy wings prevent its defense from being lowered. The rate its defense stage drops towards its natural stage after a boost is also halved from one every round to once every two (2) rounds.

Overcoat: This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Weak Armor: By default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. When toggled, no effect.

Nature: Careful

Stats:

HP | Atk | Def | Spa | Spd | Spe | SC | WC | BRT
110 | 3 | 4 | 1 | 4 | 80 | 2 | 3 | 19

EC: 6/6
MC: 0
AC: 5/5

Moves (29|64)

Whirlwind
Bone Rush
Gust
Leer
Fury Attack
Pluck
Nasty Plot
Flatter
Feint Attack
Mirror Move
Brave Bird
Air Slash

Foul Play
Roost
Steel Wing
Scary Face
Knock Off
Heat Wave

Protect
Rock Tomb
Substitute
Taunt
Payback
Fly
Toxic
Aerial Ace
U-Turn
Torment
Facade
Father of the... Well, Daughter, Matezoide

<Dodrio> [Barry] (M)
Nature: Adamant (+ Attack, - Sp.Attack)


Type: Normal/Flying

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

About: A Dodrio caught by The Royal Guard and later traded to Matezoide, Barry quickly made friends with Steve and Rob, recognizing their strength almost instantly, growing to respect the others with time. Despite the 3 heads, they are more often than not in agreement and decided to have just 1 name for the sake of simplicity. The head's team-work is what allows Barry to spin them around like an helicopter to use Fly.

Abilities:
Run Away (Passive):

This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Early Bird (Passive): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Tangled Feet (HIDDEN ABILITY UNLOCKED, Passive):
When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles.

Stats

HP: 90
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Acupressure
Agility
Double Hit
Drill Peck
Endeavor
Fury Attack
Growl
Peck
Pluck
Pursuit
Quick Attack
Rage
Thrash
Uproar
Endeavor
Tri-Attack

Bide
Brave Bird
Double-Team
Endure
Faint Attack
Flail
Frustration
Knock Off
Payback
Return
Roost
Sky Attack
Substitute
Taunt
Toxic
Skull Bash
Double-Edge

Aerial Ace
Torment
Steel Wing
Giga Impact
Fly
Low Kick
Mirror Move
Assurance

Force coin flip
Daughter!

Willow Wisps S/E/O
Matezoide S/E/O

I ref!

Let the duel begin!
 

Honorable father. You are the only man over the age of 70 that I could ever love. But today is the day that I kill you. After 8,462 attempts, this shall be where you fall upon the blade of my butter knife!


...Did you smoke something funny?

(Equipping Exp Share)

Foul Play | Knock Off | Foul Play
[If Dodrio is using bide when you would attack, use the move Scary Face the first instance. Use the move Taunt the second instance. Use the move Torment the third instance. Push back the action queue.]
[If Dodrio uses the move Fly and you are slower, use the move Fly that action. Push back the action queue.]
 


She seems....*KACAW* Weird, boss *KACAW* Lets do this!

....Boss?





Hunf. Attack with all your mighty, my dear. But i no intentions of dying today.


@ Heart Scale

What the *KACAW*
Fuck?



Skull Bash -> Thrash (2 Actions)
 
Daughter

HP/EN: 110/100
3/4/1/4/80
STATUS: OK!
Father

HP/EN: 90/100
5/3/1/2/100
STATUS: OK!
ROUND 1!
======================

A1
Skull Bash〉Foul Play〉Skull Bash

Dodrio tucks his head in! -7en
+1 def

Mandibuzz uses Foul Play! -6en
Crit: 2633 no
Damage: (10+3+7.5-4.5-2) = 14

Dodrio uses Skull Bash!
Crit: 5296 no
Damage: (13+3+7.5-6) = 17.5

Mandibuzz's speed increased!
new speed: 80*1.75 = 140
---------------------------------

A2
Knock Off 〉Thrash

Mandibuzz uses Knock Off -6en
Crit: 1734 no
Damage: (10+3+4.5-4.5-2) = 11

Dodrio uses Thrash! -7en
Crit: 8394 no
Damage: (12+3+7.5-6) = 16.5


Mand's new speed: 80*2.25 = 180

-------------------------------------

A3
Foul Play 〉Thrash

Mandibuzz uses Foul Play! -6en
Crit: 3920 no
Damage: (10+3+7.5-4.5-2) = 14
Dodrio uses Thrash! -11en
Crit: 8157 no
Damage: (12+3+7.5-6) = 16.5

Dodrio is confused! (roll:4a)

Mand's new speed: 80*3.25 = 260
=================================

TL;DR
Daughter: -18en, -51hp
Father: -25en, -39hp


Daughter

HP/EN: 59/82
3/4/1/4/260
STATUS: OK!
Father

HP/EN: 51/75
5/3/1/2/100
STATUS: Confused (4a)
Matezoide Orders
Willow Wisps Orders

I ref!​
 
Last edited:
Skull Bash -> Giga Impact -> Aerial Ace


If Mandibuzz is under the evasive stage of a D/E move, use Fly that action
If Fury Attack A1, use Roost that action
 
Daughter

HP/EN: 59/82
3/4/1/4/260
STATUS: OK!
Father

HP/EN: 51/75
5/3/1/2/100
STATUS: Confused (4a)
ROUND 2!
======================

A1
Torment 〉Skull Bash

Dodrio tucks its head in!
+1 def

Mandi uses Torment! -9en
Hit: 9424 (7500) no

Dodrio used Skull Bash! -7en
Crit: 135 yes
Damage: (13+3+7.5+3-6) = 20.5

Dodrio: confusion 3a
---------------------------------
A2
Foul Play 〉Giga Impact

Mandibuzz uses Foul Play -6en
Hit: 7016 (7500) yes
Crit: 1734 no
Damage: (10+3+7.5-4.5-4) = 12

Dodrio uses Giga Impact! -10en
Hit: 7499 yes
Crit: 9993 no
Damage: (15+3+7.5-6) = 19.5

Mandibuzz is faster than sound
Dodrio: confusion 2a
-------------------------------------

A3
Foul Play 〉Aerial Ace

Mandibuzz uses Foul Play! -10en
Hit: 776 (7500) yes
Crit: 9186 no
Damage: (10+3+7.5-4.5-4) = 12

Dodrio uses Aerial Ace! -3en
Crit: 7654 no
Damage: (6+3+7.5-6) = 10.5


=================================

TL;DR
Daughter: -25en, -51hp
Father: -20en, -24hp



Daughter

HP/EN: 8/57
3/4/1/4/very fast
STATUS: OK!
Father

HP/EN: 27/55
5/3/1/2/100
STATUS: Confused (1a)
Willow Wisps Orders
Matezoide Orders

I ref!​
 

No! I cannot give up my destiny! I have to kill him... with the honor of our family!

Fly | Fly | Fly
[If Dodrio uses the move Fly, use Roost the on the first and the third instance. Use the move Foul Play on the second instance.]
[If Dodrio uses a Protective Evasive move, use the move Roost the first and the third instance. Use Chill on the second instance.]
 


It is over, Daughter.


I still dont *KACAW* Understand whats going on here, but hey *KACAW* A win is a win!



Quick Attack
 
Daughter

HP/EN: 8/57
3/4/1/4/very fast
STATUS: OK!
Father

HP/EN: 27/55
5/3/1/2/100
STATUS: Confused (1a)
ROUND 3!
======================

A1
Dodrio used Quick Attack! -2en
Crit: 4390 no
Damage: (4+3+7.5-6) = 8.5

Mandibuzz fainted!


=================================

TL;DR
Daughter: -0en, KOhp
Father: -2en, -0hp



Daughter
@ Exp Share
HP/EN: KO/57
3/4/1/4/very fast
STATUS: KO
Father
@ Heart Scale
HP/EN: 27/53
5/3/1/2/100
STATUS: Confused (1a)

THE DUEL IS OVER!
FATHER WINS!

Willow Wisps 1CC; Mandibuzz 4MC
Matezoide 1CC, Dodrio 3MC, 3KOC
Me: 3UC​
 

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