Note from builder said:
Stall me please (Salamence) @ Life Orb
Ability: Intimidate
EVs: 64 Atk / 192 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Outrage
- Fire Blast
- Earthquake
so the main idea is that its mixmence, and mixmence is a really good bait for Skarm, Gliscor, Lando, Jellicent on physical side, Gastro, Rachi, Chansey, Ttar on special side since they would think they wall you, but they dont. and this mence works on more offensive teams with lando, celebi, keldeo but i think a dragmag team would work, one that doesnt really need zone
Eclipse (Magnezone) @ Air Balloon
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Thunderbolt
- Hidden Power [Fire]
- Sunny Day
- Magnet Rise
zone spread is standard.. nothing special
Brother Eye (Latios) (M) @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Surf
- Trick
- Dragon Pulse
i pick scarf latios because this team doesnt really have that good of speed, and draco still hurts everything even ttar, and ferro/jirachi really doesnt like switching into this team due to mix mence, magnezone and garchomp.
Coveted Vanquish (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 160 Atk / 96 Spe
Jolly Nature
- Substitute
- Body Slam
- Iron Head
- Stealth Rock/Fire Punch
i like this spread (tho i think its an older one) because normally, dragmag has a very slow jirachi that doesnt do much damage, if any, so having this as a lure showing sub, and then paraflinching the team down for a latios/reun late game sweep is a sight to behold. even without the lure this set can p much 1v1 any non steel types (which magnezone beats steels) and if you went with fire punch instead of stealth rock, playing around this is tough. ive 1v1d gliscor with this.
Turbot (Garchomp) @ Salac Berry / Lum Berry (only if not sub)
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Substitute / Stealth Rock / Fire Blast
- Swords Dance
- Outrage
- Earthquake
this team is about surprise. so why not surprise salac chomp? chomp is here for the steels that zone dont beat and also a makeshift volcarona check alongside mence. and late game subsalac chomp have gotten me 2 wins so far since its unexpected or unreasonable to predict coming, if thats not to your taste u can always make it rocks for the fpunch rachi or fire blast for skarms.
ree yoo nee klus (Reuniclus) @ Life Orb
Ability: Magic Guard
EVs: 192 HP / 64 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Trick Room
- Psychic
- Focus Blast
- Shadow Ball
all of the dragons left in ou that i like to use are very weak to rocks, and mamoswine doesnt seem to be the greatest here. since i want to keep this team not weak to hazard i decide to go for reun, and since the team is rather slow anyways for a dragmag this is a good late game sweeper. not much to explain. reun trick rooms. reun kills. thats it.
Other Options:
Keldeo, Heatran, Volcarona and Terrakion are other options i explored over magnezone since the beat volcarona and steels which are things this team appreciate, so if u dont like zone, those 4 are good.