GG Buzzwole [DONE]

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Wes8888

Goon of the OM variety
is a Pre-Contributor
[SET]
name: Specially Defensive (Special Defense)
move 1: Drain Punch / Close Combat
move 2: Bulk Up / Toxic
move 3: Roost
move 4: Ice Punch / Thunder Punch
item: Rocky Helmet / Leftovers
ability: Beast Boost
nature: Careful
evs: 248 HP / 8 Atk / 252 SpD

[SET COMMENTS]
With a Special Defense donation and Bulk Up, Buzzwole possesses immense bulk and wallbreaking power. Drain Punch is the go-to STAB move, giving Buzzwole even more longevity, while Close Combat has much higher damage output but lowers its defensive stats. Bulk Up allows Buzzwole to set up on passive threats like Body Press Corviknight, while Toxic can debilitate switch-ins like Slowking and opposing Buzzwole. Roost gives Buzzwole more staying power. Finally, Ice Punch hits Pokemon that resist Fighting like Landorus-T, Tornadus-T, and Zapdos, as does Thunder Punch, which targets Ho-Oh, Slowking, and Slowbro. Rocky Helmet takes advantage of Buzzwole's bulk to continuously chip foes, especially pivots like Landorus-T, but Leftovers is viable too.

Buzzwole likes receiving a high Special Defense stat from gods like Ho-Oh and Necrozma-DM. Ho-Oh pairs particularly well with it, as it can switch into Fire-types like Heatran and Victini locked into V-create, as well as providing Defog. Pokemon like Tapu Koko and Rillaboom appreciate Buzzwole's ability to take out Steel-types like Ferrothorn and Kartana. Buzzwole is vulnerable to Flying-types like Ho-Oh, Yveltal, and Tornadus-T, so Pokemon that threaten them like Tapu Koko, Zeraora, and Weavile are appreciated. Pokemon like Necrozma-DM and Slowking-G can take out Fairy-types like Clefable that wall Buzzwole. Buzzwole also likes having entry hazard support from Pokemon like Landorus-T and Ferrothorn, as they chip down foes alongside Rocky Helmet and Toxic. Buzzwole is one of the few relevant Pokemon to resist Thousand Arrows and have reliable recovery, making it one of the best Zygarde-10% checks in the metagame. This greatly helps partners like Heatran.

[SET]
name: Choice Item Attacker (Speed)
move 1: Close Combat
move 2: Ice Punch
move 3: Earthquake
move 4: Leech Life
item: Choice Band / Choice Scarf
ability: Beast Boost
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
With a high Speed stat, Buzzwole is an offensive monster, especially with Beast Boost letting it snowball through opposing teams. Choice Band-boosted Close Combat OHKOes Steel-types like Ferrothorn and ravages all neutral targets. Ice Punch hits Flying-types that resist Close Combat like Landorus-T, Tornadus-T, and Rayquaza. Earthquake allows Buzzwole to take out Heatran and hit other Fire-types like Blacephelon and Victini hard. Leech Life is a decent Bug-type STAB move that restores HP and lets Buzzwole stay healthy throughout the match, as well as 2HKOing potential checks in Slowking and Slowbro. Choice Band is preferred, but Choice Scarf can be used to outspeed opposing Speed receivers, or if receiving Speed from a slower god.

Buzzwole demands a high—or at least solid—Speed stat from gods like Zamazenta and Mewtwo; it is important to note that with base 130 Speed or higher, Beast Boost will raise Speed on each KO. For slower gods like Yveltal and Lunala, it will boost Attack, which makes Buzzwole very hard to defend against. When paired with powerful wallbreakers like Tapu Koko, Weavile, and Galarian Moltres, Buzzwole can quickly tear apart defensive cores. Buzzwole can consistently take out Steel-types like Ferrothorn and Heatran, which greatly helps Pokemon like Rillaboom and Tapu Koko. Buzzwole is weak to Flying-types, so Pokemon that can take them out like Tapu Koko and Zeraora, or check them like Heatran and Skarmory, are good to have around. Buzzwole needs to conserve its HP in order to sweep, so pivots like Slowking, Rotom-W, and Landorus-T are good to get it in safely. Buzzwole also appreciates entry hazards from the likes of Skarmory, Landorus-T, and Ferrothorn to put many foes into KO range.

[STRATEGY COMMENTS]
Other Options
=============

Substitute can be run on the Bulk Up set to set up more easily, but it can be hard to fit onto movesets. Taunt can shut down many defensive Pokemon but is similarly hard to fit. Offensive sets can opt to run a Life Orb to switch moves, but the loss in power compared to Choice Band, as well as the recoil, make it less than ideal. An EV spread of 248 HP / 8 Atk / 252 Spe on the Special Defense set allows Buzzwole to outspeed base 80 Speed Pokemon, but the loss of special bulk is noticeable.

Checks and Counters
===================

**Flying-types**: Ho-Oh and Tornadus-T can tank Close Combat, force Buzzwole out, and keep coming back for more due to Regenerator. Other Flying-types like Yveltal check it as well. However, they must be wary of a potential Ice Punch or Thunder Punch.

**Fire-types**: Fire-types like Heatran and Victini threaten to heavily damage Buzzwole and force it out. However, they both fear being outsped and KOed by Speed receiver sets.

**Clefable**: Clefable resists both of Buzzwole's STAB types, is not threatened by any of its coverage, and can take advantage of Buzzwole by setting up with Calm Mind.

[CREDITS]
- Written by: [[Wes8888, 584907]]
- Quality checked by: [[Ducky, 525446], [UT, 523866]]
- Grammar checked by: [[Adeleine, 517429]]
 
Last edited:

Ducky

Aw Phooey
is a Contributor to Smogon
add remove comment
[SET]
name: Specially Defensive (Special Defense)
move 1: Close Combat / Drain Punch Drain Punch / Close Combat i explain this below
move 2: Bulk Up / Toxic
move 3: Roost
move 4: Ice Punch / Thunder Punch
item: Rocky Helmet / Leftovers
ability: Beast Boost
nature: Careful
evs: 248 HP / 8 Atk / 252 SpD

[SET COMMENTS]
With a Special Defense donation and Bulk Up, Buzzwole posses immense bulk and wallbreaking power. Close Combat is the ideal STAB choice , as it can 2HKO most Ferrothorn at +1. Drain Punch, on the other hand, restores lost HP and doesn't lower Buzzwole's stats, but is much less powerful. Drain Punch is the go-to choice for Buzzwole's STAB move, giving Buzzwole even more longevity, while Close Combat has much higher damage output at the cost of lowering its defensive stats. is cc really the preferred move? if you are trying to be a wall, lowering your defensives seems very counter-intuitive Bulk Up raises Buzzwole's attacking power while also making it better on the defensive end, Bulk Up makes Buzzwole less passive, but while Toxic can cripple switch-ins like Landorus-T you have ice punch Slowking and opposing Buzzwole. Roost restores HP and gives Buzzwole more staying power. Finally, Ice Punch hits Pokemon that resist Fighting like Landorus-T, Tornadus-T, and Zapdos, while Thunder Punch targets Ho-Oh, Slowking, and Slowbro. the pokemon you listed for thunder punch also resists fighting, but your wording makes it seems as if they dont Rocky Helmet takes advantage of Buzzwole's bulk to continuously chip opponents, while Leftovers provides passive recovery alongside Roost to keep Buzzwole alive.

Buzzwole likes receiving a high Special Defense stat from gods like Ho-Oh, Necrozma-DM, and Kyogre. Kyogre pairs particularly well with it, as it forces out Fire-types like Heatran and Victini that threaten Buzzwole, while also doing immense damage to the opposing team, enabling Buzzwole to sweep with Bulk Up late game. Pokemon like Tapu Koko and Rillaboom appreciate Buzzwole's ability to take out Steel-types like Ferrothorn and Kartana. Buzzwole is vulnerable to Flying-types like Ho-Oh, Yveltal, and Tornadus-T, so Pokemon that threaten them like Tapu Koko, Zeraora, and Weavile are appreciated. Pokemon that can take out Fairy-types like Clefable that wall Buzzwole, such as Necrozma-DM and Slowking-G, are also good to have around. Buzzwole also likes having entry hazard support from Pokemon like Landorus-T and Ferrothorn.

[SET]
name: Choice Attacker (Speed)
move 1: Close Combat
move 2: Ice Punch
move 3: Earthquake
move 4: Leech Life
item: Choice Band / Choice Scarf
ability: Beast Boost
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
With a high Speed stat, Buzzwole is a threatening offensive monster. Choice Band Close Combats OHKO Steel-types like Ferrothorn and ravage ravages all neutral targets. Ice Punch hits Flying-types that resist Close Combat like Landorus-T, Tornadus-T, and Rayquaza. Earthquake allows Buzzwole to take out Heatran without risking a burn Heatran is almost never flame body and hit other Fire-types like Blacephelon and Victini hard. Leech Life is a decent Bug-type STAB that restores HP and lets Buzzwole maintain a presence stay healthy throughout the match, as well as 2HKO potential checks in Slowking and Slowbro. Choice Band is preferred to increase Buzzwole's attacking power, but Choice Scarf can be used to outspeed opposing Speed receivers.

Buzzwole demands a high Speed stat from gods like Zamazenta and Mewtwo. When paired with powerful wallbreakers like Tapu Koko, Weavile, and Moltres-G, it can quickly tear apart unprepared defensive cores. Buzzwole can consistently take out Steel-types like Ferrothorn and Heatran, which is greatly appreciated by Pokemon like Rillaboom and Tapu Koko. Buzzwole is doubly weak to Flying-types, so Pokemon that can take them out like Tapu Koko and Zeraora, as well as strong Flying resists like Heatran and Skarmory, are good to have around. Buzzwole needs to conserve its HP in order to sweep, so pivots like Slowking, Rotom-W, and Landorus-T are good options to get it in safely. Buzzwole also appreciates entry hazards from the likes of Skarmory, Landorus-T, and Ferrothorn to put many foes into KO range.

[STRATEGY COMMENTS]
Other Options
=============

Substitute can allow Buzzwole to set up more easily on the Bulk Up set can be run on the Bulk Up set to allow Buzzwole to set up more easily, but can be hard to fit onto movesets. Taunt can shut down many defensive Pokemon, but is similarly hard to fit. Life Orb can be used on Speed receiver offensive sets if Buzzwole is to retain the ability to switch moves, but the loss in power and the recoil damage make it less than ideal. this sentence is wored a little strangely IMO, I would try to clean it up a little A spread of 248 HP / 8 Atk / 252 Spe on the Special Defense set allows Buzzwole to outspeed base 80 Speed Pokemon, but the loss of bulk makes it easier to take down on the special side.

Checks and Counters
===================

**Flying-types**: Flying-types like Ho-Oh and Tornadus-T can tank Close Combat, force Buzzwole out, and continue to come back for more due to Regenerator. However, they must be wary of a potential Ice Punch or Thunder Punch.

**Fire-types**: Fire-types like Heatran and Victini threaten to deal heavy damage to Buzzwole and force it out. However, they must both fear being outsped and KOed by Speed receiver sets.

**Clefable**: Clefable resists both of Buzzwole's STABs, is not threatened by any of its coverage, and can easily take it out with Moonblast. reword this cuz with a donation from hooh or kyogre buzzwole easily tanks clef's moonblast:
0 SpA Clefable Moonblast vs. 252 HP / 252+ SpD Buzzwole: 104-126 (24.8 - 30.1%) -- 0.1% chance to 4HKO after Leftovers recovery




[CREDITS]
- Written by: [[Wes8888, 584907]]
- Quality checked by: [[Ducky, 525446], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

i had quite a few changes but this is mostly fine QC 1/2
DuckeryDoodle.gif
 

UT

No, I’m not coming to my senses
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
Appeals + C&C Lead
add remove conjecture
[SET]
name: Specially Defensive (Special Defense)
move 1: Drain Punch / Close Combat
move 2: Bulk Up / Toxic
move 3: Roost
move 4: Ice Punch / Thunder Punch
item: Rocky Helmet / Leftovers
ability: Beast Boost
nature: Careful
evs: 248 HP / 8 Atk / 252 SpD

[SET COMMENTS]
With a Special Defense donation and Bulk Up, Buzzwole posses immense bulk and wallbreaking power. Drain Punch is the go-to choice for Buzzwole's STAB move, giving Buzzwole even more longevity, while Close Combat has much higher damage output at the cost of lowering its defensive stats. Bulk Up makes Buzzwole less passive allows Buzzwole to set up on passive threats like Body Press Corviknight, while Toxic can cripple switch-ins like Slowking and opposing Buzzwole. Roost restores HP and gives Buzzwole more staying power. Finally, Ice Punch hits Pokemon that resist Fighting like Landorus-T, Tornadus-T, and Zapdos, while Thunder Punch targets other Fighting resists that are not weak to Ice Punch like Ho-Oh, Slowking, and Slowbro. Rocky Helmet takes advantage of Buzzwole's bulk to continuously chip opponents, especially pivots like Landorus-T, while Leftovers provides passive recovery alongside Roost to keep Buzzwole alive.

Buzzwole likes receiving a high Special Defense stat from gods like Ho-Oh and Necrozma-DM. Ho-Oh pairs particularly well with it, as it can switch into Fire-types like Heatran and Victini locked into V-create, while also keeping entry hazards off the field with Defog. Pokemon like Tapu Koko and Rillaboom appreciate Buzzwole's ability to take out Steel-types like Ferrothorn and Kartana. Buzzwole is vulnerable to Flying-types like Ho-Oh, Yveltal, and Tornadus-T, so Pokemon that threaten them like Tapu Koko, Zeraora, and Weavile are appreciated. Pokemon that can take out Fairy-types like Clefable that wall Buzzwole, such as Necrozma-DM and Slowking-G, are also good to have around. Buzzwole also likes having entry hazard support from Pokemon like Landorus-T and Ferrothorn. Buzzwole is one of the few relevant Pokemon to resist Thousand Arrows and have reliable recovery, making it one of the best Zygarde-10% checks in the metagame.

[SET]
name: Choice Item Attacker (Speed)
move 1: Close Combat
move 2: Ice Punch
move 3: Earthquake
move 4: Leech Life
item: Choice Band / Choice Scarf
ability: Beast Boost
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
With a high Speed stat, Buzzwole is a threatening offensive monster, especially with Beast Boost threatening to snowball opposing teams. Choice Band Close Combat OHKOes Steel-types like Ferrothorn and ravages all neutral targets. Ice Punch hits Flying-types that resist Close Combat like Landorus-T, Tornadus-T, and Rayquaza. Earthquake allows Buzzwole to take out Heatran and hit other Fire-types like Blacephelon and Victini hard. Leech Life is a decent Bug-type STAB move that restores HP and lets Buzzwole stay healthy throughout the match, as well as 2HKO potential checks in Slowking and Slowbro. Choice Band is preferred to increase Buzzwole's attacking power, but Choice Scarf can be used to outspeed opposing Speed receivers or if receiving Speed from a slower god.

Buzzwole demands a high Speed stat from gods like Zamazenta and Mewtwo; it is important to note that with base 130 Speed, Beast Boost will raise Speed on each KO. For slower gods like Yveltal and Lunala, it will boost Attack. When paired with powerful wallbreakers like Tapu Koko, Weavile, and Moltres-G Galarian Moltres, it can quickly tear apart unprepared defensive cores. Buzzwole can consistently take out Steel-types like Ferrothorn and Heatran, which is greatly appreciated by Pokemon like Rillaboom and Tapu Koko. Buzzwole is weak to Flying-types, so Pokemon that can take them out like Tapu Koko and Zeraora, as well as strong Flying resists like or check them like Heatran and Skarmory, (comma) are good to have around. Buzzwole needs to conserve its HP in order to sweep, so pivots like Slowking, Rotom-W, and Landorus-T are good options to get it in safely. Buzzwole also appreciates entry hazards from the likes of Skarmory, Landorus-T, and Ferrothorn to put many foes into KO range.

[STRATEGY COMMENTS]
Other Options
=============

Substitute can be run on the Bulk Up set to allow Buzzwole to set up more easily, but it can be hard to fit onto movesets. Taunt can shut down many defensive Pokemon, but is similarly hard to fit. Offensive sets can opt to run a Life Orb to allow Buzzwole to switch moves, but the loss in power compared to Choice Band, as well as the recoil, make it less than ideal. A spread of 248 HP / 8 Atk / 252 Spe on the Special Defense set allows Buzzwole to outspeed base 80 Speed Pokemon, but the loss of bulk makes it easier to take down on the special side.

Checks and Counters
===================

**Flying-types**: Flying-types like Ho-Oh and Tornadus-T can tank Close Combat, force Buzzwole out, and continue to come back for more due to Regenerator. However, they must be wary of a potential Ice Punch or Thunder Punch.

**Fire-types**: Fire-types like Heatran and Victini threaten to deal heavy damage to Buzzwole and force it out. However, they must both fear being outsped and KOed by Speed receiver sets.

**Clefable**: Clefable resists both of Buzzwole's STABs STAB types, is not threatened by any of its coverage, and can take advantage of Buzzwole by setting up with Calm Mind.

[CREDITS]
- Written by: [[Wes8888, 584907]]
- Quality checked by: [[Ducky, 525446], [UT, 523866]]
- Grammar checked by: [[username1, userid1]]

QC 2/2! Nice job.

 

Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
Add/Fix Remove Comment
(AC)/(RC): Add/Remove Comma

[SET]
name: Specially Defensive (Special Defense)
move 1: Drain Punch / Close Combat
move 2: Bulk Up / Toxic
move 3: Roost
move 4: Ice Punch / Thunder Punch
item: Rocky Helmet / Leftovers
ability: Beast Boost
nature: Careful
evs: 248 HP / 8 Atk / 252 SpD

[SET COMMENTS]
With a Special Defense donation and Bulk Up, Buzzwole posses possesses immense bulk and wallbreaking power. Drain Punch is the go-to choice for Buzzwole's STAB move, giving Buzzwole even more longevity, while Close Combat has much higher damage output at the cost of lowering but lowers its defensive stats. Bulk Up allows Buzzwole to set up on passive threats like Body Press Corviknight, while Toxic can cripple debilitate switch-ins like Slowking and opposing Buzzwole. Roost restores HP and gives Buzzwole more staying power. Finally, Ice Punch hits Pokemon that resist Fighting like Landorus-T, Tornadus-T, and Zapdos, while Thunder Punch as does Thunder Punch, which targets Ho-Oh, Slowking, and Slowbro. Rocky Helmet takes advantage of Buzzwole's bulk to continuously chip opponents, foes, especially pivots like Landorus-T, while Leftovers provides passive recovery alongside Roost to keep Buzzwole alive. but Leftovers is viable too.

Buzzwole likes receiving a high Special Defense stat from gods like Ho-Oh and Necrozma-DM. Ho-Oh pairs particularly well with it, as it can switch into Fire-types like Heatran and Victini locked into V-create, while also keeping entry hazards off the field with as well as providing Defog. Pokemon like Tapu Koko and Rillaboom appreciate Buzzwole's ability to take out Steel-types like Ferrothorn and Kartana. Buzzwole is vulnerable to Flying-types like Ho-Oh, Yveltal, and Tornadus-T, so Pokemon that threaten them like Tapu Koko, Zeraora, and Weavile are appreciated. Pokemon that such as Necrozma-DM and Galarian Slowking can take out Fairy-types like Clefable that wall Buzzwole, such as Necrozma-DM and Slowking-G, are also good to have around. Buzzwole also likes having entry hazard support from Pokemon like Landorus-T and Ferrothorn. Buzzwole. Entry hazard setters like Landorus-T and Ferrothorn can add onto Rocky Helmet and Toxic chip damage. (I imagine this makes sense? change as desired) Buzzwole is one of the few relevant Pokemon to resist Thousand Arrows and have reliable recovery, making it one of the best Zygarde-10% checks in the metagame. This greatly helps partners like ___. (fill in the blank with one or a couple mons. ofc change syntax if desired)

[SET]
name: Choice Item Attacker (Speed)
move 1: Close Combat
move 2: Ice Punch
move 3: Earthquake
move 4: Leech Life
item: Choice Band / Choice Scarf
ability: Beast Boost
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
With a high Speed stat, Buzzwole is a threatening an offensive monster, especially with Beast Boost threatening to snowball letting it snowball through opposing teams. Choice Band-boosted Close Combat OHKOes Steel-types like Ferrothorn and ravages all neutral targets. Ice Punch hits Flying-types that resist Close Combat like Landorus-T, Tornadus-T, and Rayquaza. Earthquake allows Buzzwole to take out Heatran and hit other Fire-types like Blacephelon and Victini hard. Leech Life is a decent Bug-type STAB move that restores HP and lets Buzzwole stay healthy throughout the match, as well as 2HKO 2HKOing potential checks in Slowking and Slowbro. Choice Band is preferred to increase Buzzwole's attacking power, but Choice Scarf can be used to outspeed opposing Speed receivers, (AC) or if receiving Speed from a slower god.

Buzzwole demands a high—or at least solid—Speed (this feels appropriate bc you mention slower gods like yveltal?) stat from gods like Zamazenta and Mewtwo; it is important to note that with base 130 Speed or higher, Beast Boost will raise Speed on each KO. For slower gods like Yveltal and Lunala, it will boost Attack. (specify somewhere/somehow whether speed bb boosts or attack bb boosts are better, if applicable) When paired with powerful wallbreakers like Tapu Koko, Weavile, and Galarian Moltres, it Buzzwole can quickly tear apart unprepared defensive cores. Buzzwole can consistently take out Steel-types like Ferrothorn and Heatran, which is greatly appreciated by greatly helps Pokemon like Rillaboom and Tapu Koko. Buzzwole is weak to Flying-types, so Pokemon that can take them out like Tapu Koko and Zeraora, (AC) or check them like Heatran and Skarmory, (AC) are good to have around. Buzzwole needs to conserve its HP in order to sweep, so pivots like Slowking, Rotom-W, and Landorus-T are good options to get it in safely. Buzzwole also appreciates entry hazards from the likes of Skarmory, Landorus-T, and Ferrothorn to put many foes into KO range.

[STRATEGY COMMENTS]
Other Options
=============

Substitute can be run on the Bulk Up set to allow Buzzwole to set up more easily, but it can be hard to fit onto movesets. Taunt can shut down many defensive Pokemon (RC) but is similarly hard to fit. Offensive sets can opt to run a Life Orb to allow Buzzwole to switch moves, but the loss in power compared to Choice Band, as well as the recoil, make makes it less than ideal. An EV spread of 248 HP / 8 Atk / 252 Spe on the Special Defense set allows Buzzwole to outspeed base 80 Speed Pokemon, but the loss of special bulk makes it easier to take down on the special side. is noticeable.

Checks and Counters
===================

**Flying-types**: Flying-types like Ho-Oh and Tornadus-T can tank Close Combat, force Buzzwole out, and continue to come keep coming back for more due to Regenerator. Other Flying-types like Yveltal check it as well. However, they must be wary of a potential Ice Punch or Thunder Punch.

**Fire-types**: Fire-types like Heatran and Victini threaten to deal heavy damage to heavily damage Buzzwole and force it out. However, they must both fear being outsped and KOed by Speed receiver sets.

**Clefable**: Clefable resists both of Buzzwole's STAB types, is not threatened by any of its coverage, and can take advantage of Buzzwole by setting up with Calm Mind.

[CREDITS]
- Written by: [[Wes8888, 584907]]
- Quality checked by: [[Ducky, 525446], [UT, 523866]]
- Grammar checked by: [[Adeleine, 517429]]
Adeleine.gif
1/1, just be mindful of redundant/universal statements like "roost restores hp and gives staying power," "choice band increases buzzwole's attacking power," etc
GP Team done
 
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