Here are your options (finally. I am really bad at keeping deadlines OTL):
2 days to vote, get them in as soon as you can.
*Given the nature of these two moves, they will be voted on together.
Move Name: Freeze Shock
Type: Ice
BP: 140 -> 100
PP: 5 (max 8)
Accuracy: 90 -> 85%
Secondary Effect: Has a 20% chance to paralyze
New Users: (Also want to add but only one non-uber is allowed)
Viable Users:
Description: A strong physical ice move, has slightly worse accuracy than Icicle Crash but makes up for it with increased base power and a chance to paralyze. I gave it to the electric-ice types for flavour, I feel like rotom-frost should also get it for obvious reasons, but the limit on non-ubers who receive the move stops that.
Move Name: Ice Burn
Type: Ice
BP: 140 -> 75
PP: 5 -> 10 (max 16)
Accuracy: 90 -> 100%
Secondary Effect: Has a 30% chance to burn
New Users:
Viable Users:
Description: Ice type Scald anyone? Alolan Ninetales falls back on it's fiery heritage by getting a new ice move that can really mess with physical attackers. Less power than Ice Beam or Blizzard, but can punish switchins hard.
Type: Ice
BP: 140 -> 100
PP: 5 (max 8)
Accuracy: 90 -> 85%
Secondary Effect: Has a 20% chance to paralyze
New Users: (Also want to add but only one non-uber is allowed)
Viable Users:
Description: A strong physical ice move, has slightly worse accuracy than Icicle Crash but makes up for it with increased base power and a chance to paralyze. I gave it to the electric-ice types for flavour, I feel like rotom-frost should also get it for obvious reasons, but the limit on non-ubers who receive the move stops that.
Move Name: Ice Burn
Type: Ice
BP: 140 -> 75
PP: 5 -> 10 (max 16)
Accuracy: 90 -> 100%
Secondary Effect: Has a 30% chance to burn
New Users:
Viable Users:
Description: Ice type Scald anyone? Alolan Ninetales falls back on it's fiery heritage by getting a new ice move that can really mess with physical attackers. Less power than Ice Beam or Blizzard, but can punish switchins hard.
Move Name: Ice Burn
Type: Ice
BP: 140
PP: 5 -> 10
Priority: -1
Accuracy: N/A
Secondary Effect: If this Pokemon is hit with a contact move when it charges, they are burnt.
New Users:
Viable Users:
Description: This Pokemon surrounds a polar cold around it self that frostbites everything that approach it.
Move Name: Freeze Shock
Type: Ice
BP: 140
PP: 5 -> 10
Priority: -1
Accuracy: N/A
Secondary Effect: If this Pokemon is hit with a contact move when it charges, they are paralysed.
New Users:
Viable Users:
Description: This Pokemon surrounds a polar cold around it self that freezes with static energy everything that approach it.
Type: Ice
BP: 140
PP: 5 -> 10
Priority: -1
Accuracy: N/A
Secondary Effect: If this Pokemon is hit with a contact move when it charges, they are burnt.
New Users:
Viable Users:
Description: This Pokemon surrounds a polar cold around it self that frostbites everything that approach it.
Move Name: Freeze Shock
Type: Ice
BP: 140
PP: 5 -> 10
Priority: -1
Accuracy: N/A
Secondary Effect: If this Pokemon is hit with a contact move when it charges, they are paralysed.
New Users:
Viable Users:
Description: This Pokemon surrounds a polar cold around it self that freezes with static energy everything that approach it.
Move Name: Eternabeam
Type: Dragon
BP: 160 -> 110
PP: 5 (max 8)
Accuracy: 90%
Secondary Effect: The users loses 10% of it's max health
New Users:
Viable Users:
Description: A less powerful Draco Meteor, but much more spammable. It's given to Regidrago because of the idea that the regis are ancient, which ties into the eternity mentioned in the moves name. A big nuke for Regidrago to exploit, essentially.
Type: Dragon
BP: 160 -> 110
PP: 5 (max 8)
Accuracy: 90%
Secondary Effect: The users loses 10% of it's max health
New Users:
Viable Users:
Description: A less powerful Draco Meteor, but much more spammable. It's given to Regidrago because of the idea that the regis are ancient, which ties into the eternity mentioned in the moves name. A big nuke for Regidrago to exploit, essentially.
Move Name: Eternabeam
Type: Dragon
BP: 75
PP: 5 -> 10
Accuracy: N/A
Secondary Effect: The user receives Max Effect on their moves for three turns.
New Users:
Viable Users:
Description: The Pokemon surrounds Dynamax power around itself, giving its moves for 3 turns the Dynamax secondary effect. If Toxtricity is G-Max, the effect is G-Max StunShock. It is useful on plural sets: offensive can use Ooze to boost its SpAtk, Wyrmwind to lower Attack, and StunShock to spread Statuses.
Type: Dragon
BP: 75
PP: 5 -> 10
Accuracy: N/A
Secondary Effect: The user receives Max Effect on their moves for three turns.
New Users:
Viable Users:
Description: The Pokemon surrounds Dynamax power around itself, giving its moves for 3 turns the Dynamax secondary effect. If Toxtricity is G-Max, the effect is G-Max StunShock. It is useful on plural sets: offensive can use Ooze to boost its SpAtk, Wyrmwind to lower Attack, and StunShock to spread Statuses.
Move Name: Baton Pass
Type: Normal
BP: N/A
PP: 40 -> 20 (max 32)
Accuracy: N/A
Secondary Effect: The user switches out. The pokemon that switches in receives +1 speed
New Users:
Viable Users:
Description: Like a runner passing the baton on to the next runner of a relay, the pokemon gives a speed boost to whoever switches in. This gives a new pivoting option for walls and pokemon that previously lacked good pivoting options, as well as enabling breakers and some sweepers to accomplish their goals and outspeed key threats. This move may be a little too much, let me know if it needs to be adjusted.
Type: Normal
BP: N/A
PP: 40 -> 20 (max 32)
Accuracy: N/A
Secondary Effect: The user switches out. The pokemon that switches in receives +1 speed
New Users:
Viable Users:
Description: Like a runner passing the baton on to the next runner of a relay, the pokemon gives a speed boost to whoever switches in. This gives a new pivoting option for walls and pokemon that previously lacked good pivoting options, as well as enabling breakers and some sweepers to accomplish their goals and outspeed key threats. This move may be a little too much, let me know if it needs to be adjusted.
Move Name: Baton Pass
Type: Normal
BP: -
PP: 40
Accuracy: N/A
Secondary Effect: The user switches. Depending of the user's higher stat, the arrivant has a stat raised.
New Users:
Viable Users:
Description
Type: Normal
BP: -
PP: 40
Accuracy: N/A
Secondary Effect: The user switches. Depending of the user's higher stat, the arrivant has a stat raised.
New Users:
Viable Users:
Description
2 days to vote, get them in as soon as you can.