Could be the bug ppl running into rn where it bugs out and you can’t battleCouldn't screenshot, no space, but I was quickly testing if goldenrod was bulky enough to survive a super-effective hit (it was so it'll work on my team) but when I tapped steel beam it acted like I didn't tap anything and made the timer run out
https://play.pokemonshowdown.com/battle-gen9almostanyability-1978189585
I even backed out of it and retapped it multiple times but it still didn't work
Edit: It autocorrected gholdengo to goldenrod and I'm keeping that because that's really funny
That's the thing, I can battle and it isn't speculating, but the buttons don't register in the system and only register visuallyCould be the bug ppl running into rn where it bugs out and you can’t battle
/ds pivot,zrecovery
, it says that the search included 'zrecovery' more than once, which I think is because the move Teleport is both a pivot and zrecovery move.Same exact thing happened to me across multiple different Showdown clients and on all formats including Draft Tiers and Ranbats. I even tried multiple different browsers but didnt work on either Chrome or Edge. Weirdly enough it did work on my phone on SafariI’m getting some kind of glitch where I can’t select any options after starting a battle. It literally just doesn’t display the buttons. I tried reloading, closing the tab and reopening it in a new tab. It was working fine yesterday so idk what’s wrong.
inverted POV
Please attempt the above resolution steps: https://www.smogon.com/forums/posts/9839218I have been experiencing a bug lately where team preview shows me having my opponents team and vice versa(it still works normally though, the bug is entirely visual). I didnt take a screenshot, but there is a screenshot of the same bug in the post directly above mine.
Sheer Force only affects moves with secondary effects, you will still take Life Orb recoil damage if you don't use a move with a secondary effect. Just to make sure, though, here's a replay where Life Orb recoil damage is negated: https://replay.pokemonshowdown.com/gen9randombattlemayhem-1979631555. (Ignore the turns of me switching around, I switched to Pokémon with Life Orb but without any moves with secondary effects.)Sheer Force doesn't seem to trigger with the shared power mod. (Life Orb damage still takes effect). I witnessed this mostly with Random Battle Mayhem, but given that format is simply randbats with mods, I assume the problem is with the mod rather than the individual format
Checking the sprite index, it would appear that all the shiny Arceus front sprites (except base form) in the ani-shiny directory are just copies of the regular ones. So not so much a bug as an oversight.Report from the help room: When using a shiny Arceus forme (other than Arceus-Normal) in a battle, it does not show up as shiny for the opponent. I am not sure if this is deliberate or not.
Someone looked at this more closely on cart, and noticed that this interaction is asymmetrical. If the player is facing an AI mon with Pressure and uses non-ghost Curse, it depletes only 1 PP. If the AI is facing a player mon with Pressure and uses non-ghost Curse, it depletes 2. There should be further investigation for link battles specifically to verify what happens in pvp for the purposes of Showdown.The interaction between Curse and Pressure is coded incorrectly in ADV. As you can see about 8 hours and 20 minutes into LRXC 's most recent stream (LRXC's Suicune will be battling a Registeel) it can be seen that Suicune's Pressure does effect Registeel's Curse PP, where on PS, Pressure does not affect Curse. We believe that this is because Curse can target the opposing Pokemon under certain circumstances, so it becomes effected by Pressure under all circumstances. I do not know if there is a similar error in other generations.
Huh, I wasn't aware they'd kept doing asymmetrical interactions with the ai all the way into Gen 3. Do we know if there's any of them in later generations?Someone looked at this more closely on cart, and noticed that this interaction is asymmetrical. If the player is facing an AI mon with Pressure and uses non-ghost Curse, it depletes only 1 PP. If the AI is facing a player mon with Pressure and uses non-ghost Curse, it depletes 2. There should be further investigation for link battles specifically to verify what happens in pvp for the purposes of Showdown.