http://replay.pokemonshowdown.com/gen7ou-478615673
Does emergency exit cancel volt switch mechanics or is this a bug (turn 2)?
Does emergency exit cancel volt switch mechanics or is this a bug (turn 2)?
This is correct; it works in much the same way as an Eject Button.http://replay.pokemonshowdown.com/gen7ou-478615673
Does emergency exit cancel volt switch mechanics or is this a bug (turn 2)?
The 102 is indicating the base power of the move. This only applies to Frustration and Return since those are the only moves of which the base power is determined by the Pokémons happiness. 102 is the maximum base power you can get, the least is 1 base power.
is it supposed to say Return 102?
same thing happens with copycatGetting two Orangurus to Instruct each other causes the battle to crash.
http://replay.pokemonshowdown.com/gen7ou-478469177
You lost the match because you went down first. This is not a bug, just a game mechanic.http://replay.pokemonshowdown.com/randombattle-478721290
Last turn. Apparently losing to aftermath means you lose the match? Things like Brave Bird recoil would mean you win though. Bug or not?
I've had exactly the same thing, it appears to be only Mix and Mega, as that is the game Cakemaster67 and I were playing when the crash occurred.So ever since the SuMo update certain games have been crashing instantly upon beginning. I believe it's just Mix and Mega games but I'm not sure. As far as I can tell no Gen 7 moves / Pokemon were brought to this battle but can't be sure on that.
http://replay.pokemonshowdown.com/mixandmega-478243025
Hello, there is a bug with Wishiwashi (7G) : in teambuilder, when we put it directly in its school form, it keeps the school name after becoming alone form in combat. http://prntscr.com/d8wib1
Alright, there's a kinda huge bug right now on the PS server w/ the Z moves, so far. It is limited to one Z move per game and both players share it. If player A uses a Z move, then player B won't be able to play any z move even if he is supposed to have one.
If I understood correctly, the mecanic is supposed to be one Z move per player per match and so far it's coded as one z move per match for both players. Unless I'm mistaken, I think it's a huge bug
Hello. The Baton Pass Clause is not currently working. In the replay, an Eevee successfully baton pass its Z-Move EvoBoost to its ally.
http://replay.pokemonshowdown.com/gen7ou-478758516
these are fixed or will be on the next restartMetronome called a Z-move in a gen 6 format for some reason. I don't know if Metronome should be calling Z-moves at all, but it definitely shouldn't be calling them in a generation where they don't exist. http://replay.pokemonshowdown.com/balancedhackmons-478822562