Introduction
I have played many games with this team and I love it. I enjoy playing pokemon showdown once in a while and try to make an good team for every major tier so I can play in the tournaments. This team always does extremely well in those tournaments. Something crazy like winning 3 out of the 5 uu tours I played in the last couple of months. Last week I won another tour with it so I wanted to share the team. I hope you like the team. English is not my native language so I hope the grammar mistakes are not to bad.
This is an older team that I have changed a lot in time. It was made when Hippowdon was removed from uu. My hippowdon uu team had an Choice banded Azelf in it and I liked him a lot so that was the pokemon I started my team with.
The Team
BOOM (Azelf) @ Choice Band
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Zen Headbutt
- Explosion
- Trick
Banded azelf is a great wall breaker. U-turn is the most important move on this set, in early to midgame it is best to use U-turn most of the times. U-turn does OHKO some big counterleads like espeon mega absol and opposing Azelf so it is great to lead with Azelf and bluff an lead set. Often u see opponents switch in Cresellia or Umbreon to take the psychic hits an normal azelf would have U-turn does 50% to those two. Zen Headbutt is a stab move to deal good damage against walls or to clean up in late game. Choice banded explosion is really interesting. If there is ever an thread that the team can not deal with anymore you explode on it and it dies, explosion is also great for walbreaking it is always an OHKO on Max defense blissey and any wall that is less bulky or damaged an bit. Trick is an great move to cripple walls that can take an banded explosion like Max defense suicune cresselia or empoleon.
Snorlax @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 252 Def / 4 Spe
Adamant Nature
- Self-Destruct
- Body Slam
- Earthquake
- Facade
Azelf brings an fast U-turn and with an fast U-turn you want to have pokemon that can switch in to attack launched at azelf. Assault vest Snorlax can switch in to a lot of special attacks while still doing a lot of damage. This Snorlax runs Earthquake as its coverage move for hitting rock steel and ghost pokemons. Body slam is used if snorlax is still healthy and can take several hits from the opponent, body slam has an great 30% chance to paralyze. Self-Destruct is used when snorlax can only take one hit from the opponent. After an lot of testing I added Facade, I wanted snorlax to be able to switch in to scald without the fear of the burn.
Twee Zwaarden (Doublade) @ Eviolite
Ability: No Guard
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Shadow Sneak
- Gyro Ball
- Sacred Sword
- Swords Dance
Doublade is the physical wall I choose to take, it can take almost al physical hits while still doing great damage back with Gyro ball or sacred sword. In the late game it is an excellent sweeper with swords dance and shadow sneak. Shadow Sneak is also great to revenge kill something that does not have much health left.
Flying Fluffy (Hydreigon) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Dark Pulse
- Superpower
- Roost
With an ghost and an psychic type in my team I really wanted to add an dark type pokemon. After some testing I settled with Hydreigon. Life orb Hydreigon is an excellent special wall breaker that is able to switch in to some attacks. Draco Meteor and Dark pulse are great stab moves and hit really hard. Superpower hits some special walls like blissey and umbreon, it also helps to KO dark types that threaten doublade and azelf. With the last move I had some trouble. Fire blast, Iron tail, Roost and Taunt all worked butt none of them where used that often. After an lot of testing I settled with roost but any of the other moves will work just fine.
Vlammetje (Infernape) @ Focus Sash
Ability: Blaze
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Close Combat
- Overheat
- Endeavor
- Stealth Rock
Infernape is the Stealth rock setter I still needed. It often is the lead of the team because stealth rocks are important for al other pokemon to get KOs, for example an U-turn from Azelf OHKO's hydreigon after stealthrock damage. If the opponents team has any type of entry hazards it is best to use infernape before the entry hazards are set up. This Infernape does not have taunt because I think double stab and endeavor are all great moves, cutting one of the three severely hurts infernapes ability to damage or KO opponents.
Bazooka (Blastoise) @ Blastoisinite
Ability: Rain Dish
EVs: 56 HP / 252 SpA / 200 Spe
Modest Nature
- Scald
- Dark Pulse
- Aura Sphere
- Ice Beam
For the last slot I tried a lot of different pokemon but mega blastoise preformed the best in my testing. With stealthrocks mega blastoise can deal with most of the uu meta in an 1v1. Mega blastoise is bulky enough to take an hit from most offensive pokemon and KO them back and is fast enough to outspeed bulky pokemon and 2 or 3hit KO them. Scald is an great water reliable water move, it has 100% accuracy and the 30% burn chance is really nice. Dark pulse is an really strong dark move that gets buffed with mega launcher and has an 20% flinch chance, aura sphere is an strong fighting move that gets buffed with mega launcher. Ice beam is an great coverage move that hits dragon and grass types super effectively. I have tried to run rapid spin but the coverage that these 4 moves have together is so strong that I think that it is better to not run rapid spin.
Weaknesses
This team has some weaknesses. The most noticeable are bulky waterpokemons because this team does not have electric or grass type moves. There are some ways to deal with bulky water types like an dark pulse plus draco meteor from hydreigon, explosion or trick from azelf body slam plus selfdestruct or facade from snorlax endeavor from infernape or just 2 or 3 strong moves from different pokemon. All the pokemon in this team have powerful attacks.
Teams with loats of healing also are problematic. You have to outspeed 2HKO al pokemon with an heal move so this means you have to have the right pokemon in against your opponent and have to take some more risk predicting switches.
An smaller weakness is an good mega beedril team. If mega beedril can get of u-turn after u-turn it is problematic so stealthrocks are necessary and it is an good idée to keep doublade healthy if you're opponent has mega beedrill.
Tips for using the team
This team has an explosion and an selfdestruct do not use those moves if other options also will KO and don't use self destruct if you would have enough health left at the and at the turn to survive an other attack.
Try to put damage on to your opponents pokemon in the early and mid game with U-turn from Azelf and stealth rocks. All pokemons have strong Attacks so you can easily KO damaged pokemon.
Make an game plan at team preview, determine with threats your opponent has and which of your pokemon can sweep when certain pokemon of your opponent are death and prioritize killing those pokemon.