AAA Blastoise [DONE]

Status
Not open for further replies.

Marnie

Leap of Faith
is a Site Content Manageris an official Team Rateris a Top Social Media Contributoris a Community Leaderis a Smogon Discord Contributoris a Top Contributor
Social Media Head
[SET]
name: RegenVest
move 1: Flip Turn
move 2: Rapid Spin
move 3: Earthquake
move 4: Dragon Tail
item: Assault Vest
ability: Regenerator
nature: Sassy
evs: 248 HP / 8 Def / 252 SpD
ivs. 0 Spe

[SET COMMENTS]
Blastoise differentiates itself from other defensive Water-type pivots like Milotic, Swampert, and Vaporeon with Rapid Spin, allowing it to also serve as the team's entry hazard remover. The combination of Flip Turn and Regenerator makes it a solid defensive pivot, taking advantage of its Assault Vest-boosted bulk to switch into special attackers like Heatran, Inteleon, and Volcarona. Earthquake threatens common Desolate Land users like Heatran, Cinderace, and Volcanion that would otherwise stop Blastoise from pivoting freely with Flip Turn. Dragon Tail phazes out setup sweepers like Mew, Galarian Moltres, Salamence, and Kommo-o that try to exploit its passivity, even providing a super effective hit for the latter two. Dragon Tail also works well with Flip Turn; Dragon Tail can bring in an undesired foe into the field and then force them to switch out, allowing Blastoise to gain momentum with Flip Turn afterwards. Minimum Speed investment lets Blastoise have the slowest possible Flip Turn, underspeeding opposing pivots like Mandibuzz and Milotic.

Blastoise finds a place in bulky offense teams that appreciate its unique role compression. Offensive teammates like Desolate Land Heatran, Primordial Sea Zapdos, and Choice Band Terrakion appreciate Blastoise bringing them in safely via Flip Turn into foes like Swampert, Tapu Fini, and Ferrothorn, respectively. Blastoise also relieves them of entry hazard damage to let them constantly enter the field and pressure the opposing team and grants Zapdos more freedom to forgo Heavy-Duty Boots and run an offensive item like Magnet or Sharp Beak. As one of the few viable spinners, Blastoise has excellent synergy with Spikes setters like Skarmory and Mew. Due to Blastoise's reliance on Assault Vest, Knock Off absorbers like Kommo-o and the aforementioned Skarmory make great teammates. Ground-types like Garchomp and Landorus-T can help dissuade Electric-types like Tapu Koko and Zapdos from using Volt Switch, with the former also forming a VoltTurn core with Blastoise. Similarly, Corviknight can form a VoltTurn core with it and also help check Grass-types like Zarude, Dhelmise, and Tapu Bulu; in return, Blastoise deals with Fire-types like Heatran, Chandelure, and Volcarona. Landorus-T and Corviknight are good secondary entry hazard removers, preventing Blastoise from getting overwhelmed by entry hazards itself.

[STRATEGY COMMENTS]
Other Options
=============

Scald gives Blastoise a spammable STAB attack and cripples physical attackers such as Zarude, Tapu Bulu, and Dhelmise, while Ice Beam is an option to significantly damage them alongside Dragon-types like Garchomp, Kommo-o, and Salamence and Water Absorb users like Landorus-T and Hippowdon; however, Blastoise usually can't afford to drop any of its attacks. Rock-type coverage in either Rock Tomb or Rock Slide can be used—with the former also providing utility for its team—to heavily damage other Desolate Land users like Volcarona and Moltres, though it has no other use outside of it.

Checks and Counters
===================

**Electric-types**: Even with Assault Vest, offensive Electric-types like Tapu Koko and Zapdos can significantly damage Blastoise with their STAB attacks. They can even gain momentum on a forced switch with Volt Switch.

**Grass-types**: Zarude, Dhelmise, and Tapu Bulu can take on any of Blastoise's attacks and threaten it out with their super effective STAB moves. Moreover, Zarude can gain momentum on it via U-turn, Dhelmise can spinblock against it, and Tapu Bulu can use it as setup fodder thanks to its immunity to Dragon Tail.

**Physical Attackers**: Explosive physical wallbreakers like Choice Band Galarian Zapdos, Terrakion, and Zygarde-10% can take advantage of Blastoise's weaker Defense to threaten it easily.

**Chip Damage**: As Blastoise solely relies on Regenerator for recovery, any chip damage can rack up quickly and prove to be very detrimental. Even with Rapid Spin, its grounded nature and inability to hold Heavy-Duty Boots means it is a pivot that gets overwhelmed quickly by entry hazards. Flip Turn is also punished by Rocky Helmet from Pokemon like Corviknight and Skarmory, which can run Wandering Spirit to prevent Blastoise from recovering HP with Regenerator.

**Water-Immune Pokemon**: Desolate Land Volcarona and Moltres and Water Absorb users like Hippowdon, Landorus-T, and Palossand can prevent Blastoise from pivoting freely with Flip Turn and don't fear any of its attacks as well. Palossand can also reliably set up Stealth Rock by spinblocking it.

[CREDITS]
- Written by: [[royalfluxh, 493260]]
- Quality checked by: [[UT, 523866], [Isaiah, 375662]]
- Grammar checked by: [[UT, 523866]]
 
Last edited:

UT

Old habits die SCREAMING
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
Appeals + C&C Lead
add remove conjecture
[SET]
name: RegenVest
move 1: Flip Turn
move 2: Rapid Spin
move 3: Earthquake
move 4: Dragon Tail
item: Assault Vest
ability: Regenerator
nature: Sassy
evs: 248 HP / 8 Def / 252 SpD
ivs. 0 Spe

[SET COMMENTS]
Blastoise differentiates itself from other defensive Water-type pivots like Milotic, Swampert, and Vaporeon with Rapid Spin, allowing it to compress roles by also becoming the also serve as the team's entry hazard remover. The combination of Flip Turn and Regenerator makes it a solid defensive pivot, taking advantage of its Assault Vest-boosted bulk to switch into special attackers like Heatran, Inteleon, and Volcarona. Earthquake threatens common Desolate Land users like Heatran, Cinderace, and Volcanion that would otherwise stop Blastoise from pivoting freely with Flip Turn. Dragon Tail phazes out setup sweepers like Mew, Galarian Moltres, Salamence, and Kommo-o that tries try to exploit its passivity, even providing a super effective hit for the latter two. Dragon Tail also works well with Flip Turn; Dragon Tail can bring in an undesired foe into the field and then forcing force them to switch out, allowing Blastoise to gain momentum with Flip Turn afterwards. Minimum Speed investment lets Blastoise have the slowest possible Flip Turn, underspeeding opposing pivots like Mandibuzz and Milotic.

Blastoise finds a place in bulky offense teams that appreciate its unique role compression. Offensive teammates like Desolate Land Heatran, Primordial Sea Zapdos, and Choice Band Terrakion appreciates Blastoise bringing them in safely via Flip Turn into foes like Swampert, Tapu Fini, and Ferrothorn, respectively. Blastoise also relieves them off of entry hazard damage to let them constantly enter the field and pressure the opposing team, and grants Zapdos more freedom to forgo Heavy-Duty Boots and run an offensive item like Magnet or Sharp Beak. As one of the few viable spinners, Blastoise has excellent synergy with Spikes setters like Skarmory and Mew. Ground-types like Garchomp and Landorus-T can help dissuade Electric-types like Tapu Koko and Zapdos from using Volt Switch, with the former also forming a VoltTurn core with Blastoise. Similarly, Corviknight can form a VoltTurn core with it and also help check Grass-types like Zarude, Dhelmise, and Tapu Bulu; in return, Blastoise can check Fire-types like Heatran, Chandelure, and Volcarona for it. Landorus-T and Corviknight are also secondary hazard removers, preventing Blastoise from getting overwhelmed by entry hazards itself.

[STRATEGY COMMENTS]
Other Options
=============

Scald gives it a spammable STAB attack and cripples physical attackers such as Zarude, Tapu Bulu, and Dhelmise, while Ice Beam is an option to significantly damage them alongside Dragon-types like Garchomp, Kommo-o, and Salamence and Water Absorb users like Landorus-T and Hippowdon; however, Blastoise can't afford to drop any of its attacks. A Rock-type coverage in either Rock Tomb or Rock Slide can be used—with the former also providing utility for its team—to heavily damage other Desolate Land users like Volcarona and Moltres, though it has no other use outside of it.

Checks and Counters
===================

**Electric-types**: Even with Assault Vest, offensive Electric-types like Tapu Koko and Zapdos can significantly damage Blastoise with their STAB attacks. They can even gain momentum on a forced switch with Volt Switch.

**Grass-types**: Zarude, Dhelmise, and Tapu Bulu can take on any of Blastoise's attacks and threaten it out with their super effective STAB moves. Moreover, Zarude can gain momentum on it via U-turn, Dhelmise can spinblock against it, and Tapu Bulu can use it as setup fodder thanks to its Dragon Tail immunity.

**Physical Attackers**: Explosive physical wallbreakers like Choice Band Galarian Zapdos, Terrakion, and Zygarde-10% can take advantage of Blastoise's weaker Defense to threaten it easily.

**Chip Damage**: As Blastoise solely relies on Regenerator for recovery, any chip damage can rack up quickly and prove to be very detrimental. Even with Rapid Spin, its grounded nature and inability to hold Heavy-Duty Boots means it is a pivot that gets overwhelmed quickly by entry hazards. Flip Turn is also punished by Rocky Helmet from Pokemon like Corviknight and Skarmory, which can run Wandering Spirit to prevent Blastoise from recovering HP with Regenerator.

**Water-Immune Pokemon**: Desolate Land Volcarona and Moltres and Water Absorb users like Hippowdon, Landorus-T and Palossand can prevent Blastoise from pivoting freely with Flip Turn and doesn't fear any of its attacks as well. Palossand can also reliably set up Stealth Rock as it spinblocks Blastoise.

[CREDITS]
- Written by: [[royalfluxh, 493260]]
- Quality checked by: [[UT, 523866], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

QC 1/2!

 

Isaiah

Here today, gone tomorrow
is a Site Content Manageris an official Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Tiering Contributoris a Top Contributor
UM/OM Leader
A R C
[SET]
name: RegenVest
move 1: Flip Turn
move 2: Rapid Spin
move 3: Earthquake
move 4: Dragon Tail
item: Assault Vest
ability: Regenerator
nature: Sassy
evs: 248 HP / 8 Def / 252 SpD
ivs. 0 Spe

[SET COMMENTS]
Blastoise differentiates itself from other defensive Water-type pivots like Milotic, Swampert, and Vaporeon with Rapid Spin, allowing it to also serve as the team's entry hazard remover. The combination of Flip Turn and Regenerator makes it a solid defensive pivot, taking advantage of its Assault Vest-boosted bulk to switch into special attackers like Heatran, Inteleon, and Volcarona. Earthquake threatens common Desolate Land users like Heatran, Cinderace, and Volcanion that would otherwise stop Blastoise from pivoting freely with Flip Turn. Dragon Tail phazes out setup sweepers like Mew, Galarian Moltres, Salamence, and Kommo-o that try to exploit its passivity, even providing a super effective hit for the latter two. Dragon Tail also works well with Flip Turn; Dragon Tail can bring in an undesired foe into the field and then force them to switch out, allowing Blastoise to gain momentum with Flip Turn afterwards. Minimum Speed investment lets Blastoise have the slowest possible Flip Turn, underspeeding opposing pivots like Mandibuzz and Milotic.

Blastoise finds a place in bulky offense teams that appreciate its unique role compression. Offensive teammates like Desolate Land Heatran, Primordial Sea Zapdos, and Choice Band Terrakion appreciates Blastoise bringing them in safely via Flip Turn into foes like Swampert, Tapu Fini, and Ferrothorn, respectively. Blastoise also relieves them off of entry hazard damage to let them constantly enter the field and pressure the opposing team, and grants Zapdos more freedom to forgo Heavy-Duty Boots and run an offensive item like Magnet or Sharp Beak. As one of the few viable spinners, Blastoise has excellent synergy with Spikes setters like Skarmory and Mew. Ground-types like Garchomp and Landorus-T can help dissuade Electric-types like Tapu Koko and Zapdos from using Volt Switch, with the former also forming a VoltTurn core with Blastoise. Similarly, Corviknight can form a VoltTurn core with it and also help check Grass-types like Zarude, Dhelmise, and Tapu Bulu; in return, Blastoise deals with Fire-types like Heatran, Chandelure, and Volcarona. Landorus-T and Corviknight are also secondary hazard removers, preventing Blastoise from getting overwhelmed by entry hazards itself. I would mention something about how blastoise is pretty bad w/o AV< so it needs to be paired with good switch-ins to Knock Off like uhhh skarm and kommo-o and whatnot

[STRATEGY COMMENTS]
Other Options
=============

Scald gives it Blastoise a spammable STAB attack and cripples physical attackers such as Zarude, Tapu Bulu, and Dhelmise, while Ice Beam is an option to significantly damage them alongside Dragon-types like Garchomp, Kommo-o, and Salamence and Water Absorb users like Landorus-T and Hippowdon; however, Blastoise can't afford to drop any of its attacks. A Rock-type coverage in either Rock Tomb or Rock Slide can be used—with the former also providing utility for its team—to heavily damage other Desolate Land users like Volcarona and Moltres, though it has no other use outside of it.

Checks and Counters
===================

**Electric-types**: Even with Assault Vest, offensive Electric-types like Tapu Koko and Zapdos can significantly damage Blastoise with their STAB attacks. They can even gain momentum on a forced switch with Volt Switch.

**Grass-types**: Zarude, Dhelmise, and Tapu Bulu can take on any of Blastoise's attacks and threaten it out with their super effective STAB moves. Moreover, Zarude can gain momentum on it via U-turn, Dhelmise can spinblock against it, and Tapu Bulu can use it as setup fodder thanks to its Dragon Tail immunity.

**Physical Attackers**: Explosive physical wallbreakers like Choice Band Galarian Zapdos, Terrakion, and Zygarde-10% can take advantage of Blastoise's weaker Defense to threaten it easily.

**Chip Damage**: As Blastoise solely relies on Regenerator for recovery, any chip damage can rack up quickly and prove to be very detrimental. Even with Rapid Spin, its grounded nature and inability to hold Heavy-Duty Boots means it is a pivot that gets overwhelmed quickly by entry hazards. Flip Turn is also punished by Rocky Helmet from Pokemon like Corviknight and Skarmory, which can run Wandering Spirit to prevent Blastoise from recovering HP with Regenerator.

**Water-Immune Pokemon**: Desolate Land Volcarona and Moltres and Water Absorb users like Hippowdon, Landorus-T and Palossand can prevent Blastoise from pivoting freely with Flip Turn and doesn't fear any of its attacks as well. Palossand can also reliably set up Stealth Rock by spinblocking it.

[CREDITS]
- Written by: [[royalfluxh, 493260]]
- Quality checked by: [[UT, 523866], [Isaiah, 375662]]
- Grammar checked by: [[username1, userid1]]

Seems fine (it's Blastoise, after all), QC 2/2
qc stamp 1.gif
 

UT

Old habits die SCREAMING
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
Appeals + C&C Lead
add remove conjecture
[SET]
name: RegenVest
move 1: Flip Turn
move 2: Rapid Spin
move 3: Earthquake
move 4: Dragon Tail
item: Assault Vest
ability: Regenerator
nature: Sassy
evs: 248 HP / 8 Def / 252 SpD
ivs. 0 Spe

[SET COMMENTS]
Blastoise differentiates itself from other defensive Water-type pivots like Milotic, Swampert, and Vaporeon with Rapid Spin, allowing it to also serve as the team's entry hazard remover. The combination of Flip Turn and Regenerator makes it a solid defensive pivot, taking advantage of its Assault Vest-boosted bulk to switch into special attackers like Heatran, Inteleon, and Volcarona. Earthquake threatens common Desolate Land users like Heatran, Cinderace, and Volcanion that would otherwise stop Blastoise from pivoting freely with Flip Turn. Dragon Tail phazes out setup sweepers like Mew, Galarian Moltres, Salamence, and Kommo-o that try to exploit its passivity, even providing a super effective hit for the latter two. Dragon Tail also works well with Flip Turn; Dragon Tail can bring in an undesired foe into the field and then force them to switch out, allowing Blastoise to gain momentum with Flip Turn afterwards. Minimum Speed investment lets Blastoise have the slowest possible Flip Turn, underspeeding opposing pivots like Mandibuzz and Milotic.

Blastoise finds a place in bulky offense teams that appreciate its unique role compression. Offensive teammates like Desolate Land Heatran, Primordial Sea Zapdos, and Choice Band Terrakion appreciates Blastoise bringing them in safely via Flip Turn into foes like Swampert, Tapu Fini, and Ferrothorn, respectively. Blastoise also relieves them off of entry hazard damage to let them constantly enter the field and pressure the opposing team, comma and grants Zapdos more freedom to forgo Heavy-Duty Boots and run an offensive item like Magnet or Sharp Beak. As one of the few viable spinners, Blastoise has excellent synergy with Spikes setters like Skarmory and Mew. Due to Blastoise's reliance on Assault Vest, Knock Off absorbers like Kommo-o and the aforementioned Skarmory make great teammates. Ground-types like Garchomp and Landorus-T can help dissuade Electric-types like Tapu Koko and Zapdos from using Volt Switch, with the former also forming a VoltTurn core with Blastoise. Similarly, Corviknight can form a VoltTurn core with it and also help check Grass-types like Zarude, Dhelmise, and Tapu Bulu; in return, Blastoise deals with Fire-types like Heatran, Chandelure, and Volcarona. Landorus-T and Corviknight are also good secondary entry hazard removers, preventing Blastoise from getting overwhelmed by entry hazards itself.

[STRATEGY COMMENTS]
Other Options
=============

Scald gives Blastoise a spammable STAB attack and cripples physical attackers such as Zarude, Tapu Bulu, and Dhelmise, while Ice Beam is an option to significantly damage them alongside Dragon-types like Garchomp, Kommo-o, and Salamence and Water Absorb users like Landorus-T and Hippowdon; however, Blastoise usually can't afford to drop any of its attacks. A Rock-type coverage in either Rock Tomb or Rock Slide can be used—with the former also providing utility for its team—to heavily damage other Desolate Land users like Volcarona and Moltres, though it has no other use outside of it.

Checks and Counters
===================

**Electric-types**: Even with Assault Vest, offensive Electric-types like Tapu Koko and Zapdos can significantly damage Blastoise with their STAB attacks. They can even gain momentum on a forced switch with Volt Switch.

**Grass-types**: Zarude, Dhelmise, and Tapu Bulu can take on any of Blastoise's attacks and threaten it out with their super effective STAB moves. Moreover, Zarude can gain momentum on it via U-turn, Dhelmise can spinblock against it, and Tapu Bulu can use it as setup fodder thanks to its Dragon Tail immunity immunity to Dragon Tail.

**Physical Attackers**: Explosive physical wallbreakers like Choice Band Galarian Zapdos, Terrakion, and Zygarde-10% can take advantage of Blastoise's weaker Defense to threaten it easily.

**Chip Damage**: As Blastoise solely relies on Regenerator for recovery, any chip damage can rack up quickly and prove to be very detrimental. Even with Rapid Spin, its grounded nature and inability to hold Heavy-Duty Boots means it is a pivot that gets overwhelmed quickly by entry hazards. Flip Turn is also punished by Rocky Helmet from Pokemon like Corviknight and Skarmory, which can run Wandering Spirit to prevent Blastoise from recovering HP with Regenerator.

**Water-Immune Pokemon**: Desolate Land Volcarona and Moltres and Water Absorb users like Hippowdon, Landorus-T, comma and Palossand can prevent Blastoise from pivoting freely with Flip Turn and doesn't don't fear any of its attacks as well. Palossand can also reliably set up Stealth Rock by spinblocking it.

[CREDITS]
- Written by: [[royalfluxh, 493260]]
- Quality checked by: [[UT, 523866], [Isaiah, 375662]]
- Grammar checked by: [[UT, 523866]]

GP 1/1!



GP Team done
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top