AAA Bisharp [DONE]

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Marnie

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[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Sucker Punch
move 4: Iron Head
item: Black Glasses / Life Orb
ability: Adaptability
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
With a high Attack stat, Swords Dance, and a potent STAB combination that has near-perfect coverage, Bisharp can fully utilize Adaptability to be a terrifying wallbreaker. Knock Off demolishes common defensive foes like Dauntless Shield Mew, Ferrothorn, and Corviknight after a single boost, and its item-removal effect cripples Bisharp's defensive checks such as Unaware Mandibuzz and Dauntless Shield Kommo-o. Iron Head hits Dark-resistant foes like Tapu Fini, Togekiss, and the aforementioned Mandibuzz and Kommo-o. Sucker Punch allows Bisharp to compensate for its average Speed tier to pick off faster threats like Talonflame, Zygarde-10%, and Latios, potentially cleaning up late-game. Life Orb alongside an Adamant nature gives it the highest overall damage output, notably guaranteeing the OHKO on physically defensive Ferrothorn and non-Intimidate Corviknight after Swords Dance. Black Glasses is an alternative option to maintain Bisharp's longevity, letting it take on Triage Togekiss's and Tapu Lele's Draining Kiss. Jolly nature can be used to outspeed neutral-natured Heatran, Togekiss, and Mamoswine.

Swords Dance Bisharp fits well on bulky offense teams that appreciates a wallbreaker of its caliber. Slow pivots like Blissey, Mew, and Swampert can safely bring Bisharp into the field to wreak havoc and can compensate for Bisharp's lack of defensive value by switching into threats like Azelf, Terrakion, and Tapu Koko, respectively. They also set either Stealth Rock or Spikes to chip down foes into Bisharp's KO range, which are amplified by Bisharp removing Heavy-Duty Boots from switch-ins like Mandibuzz. Bisharp excels at putting a dent onto the opposing teams early-game, so it pairs well with late-game cleaners like Triage Tapu Lele and Tapu Bulu. Specifically, Bisharp handles Blissey and RegenVest Jirachi and can cripple other RegenVest users with Knock Off for Tapu Lele; it also deals with physically defensive walls like Corviknight and Mew for Tapu Bulu. In return, both of them can help pressure Bisharp's checks, as is the case with Tapu Lele against Unaware Mandibuzz and Dauntless Shield Kommo-o while Tapu Bulu fares well against Dauntless Shield Hippowdon. Due to Bisharp's vulnerability to Spikes, entry hazard removers like Tapu Fini, Corviknight, and Excadrill are recommended teammates.

[STRATEGY COMMENTS]
Other Options
=============

Choice Band gives Bisharp the immediate power to potentially 2HKO physically defensive Mandibuzz and Kommo-o with Iron Head. If so, Swords Dance can be dropped for Beat Up, which, when paired with teammates with high base Attack stat, can 2HKO Toxapex. However, being Choice-locked makes Bisharp easier to play around, especially as Tapu Fini and Kommo-o can just switch to an appropriate teammate and shrug off the damage with Regenerator. Taunt can prevent Unaware Mandibuzz from healing and thus making it easier to overwhelm, but Bisharp typically cannot afford to drop any of its attacks.

Checks and Counters
===================

**Physically Defensive Pokemon**: Dauntless Shield Hippowdon and Unaware Mandibuzz can survive Bisharp's boosted attacks thanks to their huge physical bulk and either threaten an OHKO with Earthquake or completely ignore its Swords Dance boosts, respectively. Toxapex doesn't mind losing its item, subsequently take less damage from Bisharp's Knock Off, and can instantly remove any of its Swords Dance boost with Prankster-boosted Haze.

**Revenge Killers**: Galarian Zapdos, Terrakion, Kommo-o, and Close Combat Zarude can survive a +2 Sucker Punch at full HP and retaliate with their strong Fighting-type attacks. Triage users like Togekiss and Tapu Lele can outprioritze Sucker Punch with their Draining Kiss, though Bisharp has to be significantly chipped before getting KOed by them.

**Psychic Terrain**: Psychic Surge Azelf can make it and its grounded teammates immune to Bisharp's Sucker Punch and reliably revenge kill it with Fire Blast.

[CREDITS]
- Written by: [[royalfluxh, 493260]]
- Quality checked by: [[UT, 523866], [Isaiah, 375662]]
- Grammar checked by: [[UT, 523866]]
 
Last edited:

UT

Old habits die SCREAMING
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
Appeals + C&C Lead
add remove conjecture
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Sucker Punch
move 4: Iron Head
item: Black Glasses / Life Orb
ability: Adaptability
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
With a high Attack stat, Swords Dance, and a potent STAB combination that has near-perfect coverage, Bisharp can fully utilize Adaptability to be a terrifying wallbreaker. Its Knock Off demolishes common defensive foes like Dauntless Shield Mew, Ferrothorn, and Corviknight after a single boost, and its item-removal effect cripples Bisharp's defensive checks such as Unaware Mandibuzz and Dauntless Shield Kommo-o. Iron Head hits Dark-resistant foes like Tapu Fini, Togekiss, Tapu Bulu, and the aforementioned Mandibuzz and Kommo-o. Sucker Punch allows Bisharp to compensate for its average Speed tier to pick off faster threats like Talonflame, Zygarde-10%, and Latios, which lets it potentially clean up late-game. Life Orb alongside an Adamant nature gives it the highest overall damage output, notably guaranteeing the OHKO on physically defensive Ferrothorn and non-Intimidate Corviknight after a boost. Black Glasses is an alternative option to maintain Bisharp's longevity, letting it take on Triage Togekiss's and Tapu Lele's Draining Kiss. Jolly nature can be used to outspeed neutral-natured Heatran, Togekiss, and Mamoswine.

Swords Dance Bisharp fits well on bulky offense teams that appreciates a wallbreaker of its caliber. Slow pivots like Blissey, Mew, and Swampert can safely bring Bisharp into the field to wreak havoc and can compensate for Bisharp's lack of defensive value by switching into threats like Azelf, Terrakion, and Tapu Koko, respectively. They also set either Stealth Rock or Spikes to chip down foes into Bisharp's KO range, which are amplified by Bisharp removing Heavy-Duty Boots from switch-ins like Mandibuzz. Bisharp excels at putting a dent onto the opposing teams early-game, so it pairs well with late-game cleaners like Triage Tapu Lele and Tapu Bulu. Specifically, Bisharp handles Blissey and RegenVest Jirachi and can cripple other RegenVest users with Knock Off for Tapu Lele and deals with physically defensive walls like Corviknight and Mew for Tapu Bulu. In return, both of them can help pressure Bisharp's checks, as is the case with Tapu Lele against Unaware Mandibuzz and Dauntless Shield Kommo-o while Tapu Bulu fares well against Dauntless Shield Hippowdon.

[STRATEGY COMMENTS]
Other Options
=============

Choice Band gives Bisharp the immediate power to potentially 2HKO physically defensive Mandibuzz and Kommo-o with Iron Head. If so, Swords Dance can be dropped for Beat Up, which, when paired with teammates with high base Attack stat, can let it 2HKO Toxapex. However, being locked makes Bisharp easier to play around, especially as Toxapex Tapu Fini and Kommo-o can just switch to an appropriate teammate and shrug off the damage with Regenerator. Taunt can prevent Unaware Mandibuzz from healing and thus making it easier to overwhelm, but losing out on any of its attacks are usually not worth it.

Checks and Counters
===================

**Physically Defensive Pokemon**: Dauntless Shield Hippowdon and Unaware Mandibuzz can survive Bisharp's boosted attacks thanks to their huge physical bulk and either threaten an OHKO with Earthquake or completely ignore its Swords Dance boosts, respectively. Toxapex doesn't mind losing its item, subsequently take less damage from Bisharp's Knock Off, and can instantly remove any of its Swords Dance boost with Prankster-boosted Haze.

**Revenge Killers**: Galarian Zapdos, Terrakion, Kommo-o, and Close Combat Zarude can survive a +2 Sucker Punch at full HP and retaliate back with their strong Fighting-type attacks. Triage users like Togekiss and Tapu Lele can outprioritze Sucker Punch with their Draining Kiss, though Bisharp has to be significantly chipped before getting KOed by them.

**Psychic Terrain**: Psychic Surge Azelf can make it and its grounded teammates immune to Bisharp's Sucker Punch and reliably revenge kill it with its Choice Specs-boosted Flamthrower.

[CREDITS]
- Written by: [[royalfluxh, 493260]]
- Quality checked by: [[UT, 523866], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

QC 1/2!

 

Isaiah

Here today, gone tomorrow
is a Site Content Manageris an official Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Tiering Contributoris a Top Contributor
UM/OM Leader
A R C
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Sucker Punch
move 4: Iron Head
item: Black Glasses / Life Orb
ability: Adaptability
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
With a high Attack stat, Swords Dance, and a potent STAB combination that has near-perfect coverage, Bisharp can fully utilize Adaptability to be a terrifying wallbreaker. Knock Off demolishes common defensive foes like Dauntless Shield Mew, Ferrothorn, and Corviknight after a single boost, and its item-removal effect cripples Bisharp's defensive checks such as Unaware Mandibuzz and Dauntless Shield Kommo-o. Iron Head hits Dark-resistant foes like Tapu Fini, Togekiss, and the aforementioned Mandibuzz and Kommo-o. Sucker Punch allows Bisharp to compensate for its average Speed tier to pick off faster threats like Talonflame, Zygarde-10%, and Latios, which lets it potentially clean up late-game. Life Orb alongside an Adamant nature gives it the highest overall damage output, notably guaranteeing the OHKO on physically defensive Ferrothorn and non-Intimidate Corviknight after a boost Swords Dance. Black Glasses is an alternative option to maintain Bisharp's longevity, letting it take on Triage Togekiss's and Tapu Lele's Draining Kiss. Jolly nature can be used to outspeed neutral-natured Heatran, Togekiss, and Mamoswine.

Swords Dance Bisharp fits well on bulky offense teams that appreciates a wallbreaker of its caliber. Slow pivots like Blissey, Mew, and Swampert can safely bring Bisharp into the field to wreak havoc and can compensate for Bisharp's lack of defensive value by switching into threats like Azelf, Terrakion, and Tapu Koko, respectively. They also set either Stealth Rock or Spikes to chip down foes into Bisharp's KO range, which are amplified by Bisharp removing Heavy-Duty Boots from switch-ins like Mandibuzz. Bisharp excels at putting a dent onto the opposing teams early-game, so it pairs well with late-game cleaners like Triage Tapu Lele and Tapu Bulu. Specifically, Bisharp handles Blissey and RegenVest Jirachi and can cripple other RegenVest users with Knock Off for Tapu Lele; it also and deals with physically defensive walls like Corviknight and Mew for Tapu Bulu. In return, both of them can help pressure Bisharp's checks, as is the case with Tapu Lele against Unaware Mandibuzz and Dauntless Shield Kommo-o while Tapu Bulu fares well against Dauntless Shield Hippowdon. I would mention hazard control since it's weak to Spikes, which are pretty common right now.

[STRATEGY COMMENTS]
Other Options
=============

Choice Band gives Bisharp the immediate power to potentially 2HKO physically defensive Mandibuzz and Kommo-o with Iron Head. If so, Swords Dance can be dropped for Beat Up, which, when paired with teammates with high base Attack stat, can let it 2HKO Toxapex. However, being Choice-locked makes Bisharp easier to play around, especially as Tapu Fini and Kommo-o can just switch to an appropriate teammate and shrug off the damage with Regenerator. Taunt can prevent Unaware Mandibuzz from healing and thus making it easier to overwhelm, but Bisharp typically cannot afford to drop any of losing out on any of its attacks.(period) are usually not worth it.

Checks and Counters
===================

**Physically Defensive Pokemon**: Dauntless Shield Hippowdon and Unaware Mandibuzz can survive Bisharp's boosted attacks thanks to their huge physical bulk and either threaten an OHKO with Earthquake or completely ignore its Swords Dance boosts, respectively. Toxapex doesn't mind losing its item, subsequently take less damage from Bisharp's Knock Off, and can instantly remove any of its Swords Dance boost with Prankster-boosted Haze.

**Revenge Killers**: Galarian Zapdos, Terrakion, Kommo-o, and Close Combat Zarude can survive a +2 Sucker Punch at full HP and retaliate with their strong Fighting-type attacks. Triage users like Togekiss and Tapu Lele can outprioritze Sucker Punch with their Draining Kiss, though Bisharp has to be significantly chipped before getting KOed by them.

**Psychic Terrain**: Psychic Surge Azelf can make it and its grounded teammates immune to Bisharp's Sucker Punch and reliably revenge kill it with its Choice Specs-boosted Flamthrower.

[CREDITS]
- Written by: [[royalfluxh, 493260]]
- Quality checked by: [[UT, 523866], [Isaiah, 375662]]
- Grammar checked by: [[username1, userid1]]
Nice, QC 2/2
 

UT

Old habits die SCREAMING
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
Appeals + C&C Lead
add remove conjecture
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Sucker Punch
move 4: Iron Head
item: Black Glasses / Life Orb
ability: Adaptability
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
With a high Attack stat, Swords Dance, and a potent STAB combination that has near-perfect coverage, Bisharp can fully utilize Adaptability to be a terrifying wallbreaker. Knock Off demolishes common defensive foes like Dauntless Shield Mew, Ferrothorn, and Corviknight after a single boost, and its item-removal effect cripples Bisharp's defensive checks such as Unaware Mandibuzz and Dauntless Shield Kommo-o. Iron Head hits Dark-resistant foes like Tapu Fini, Togekiss, and the aforementioned Mandibuzz and Kommo-o. Sucker Punch allows Bisharp to compensate for its average Speed tier to pick off faster threats like Talonflame, Zygarde-10%, and Latios, which lets it potentially clean potentially cleaning up late-game. Life Orb alongside an Adamant nature gives it the highest overall damage output, notably guaranteeing the OHKO on physically defensive Ferrothorn and non-Intimidate Corviknight after a Swords Dance. Black Glasses is an alternative option to maintain Bisharp's longevity, letting it take on Triage Togekiss's and Tapu Lele's Draining Kiss. Jolly nature can be used to outspeed neutral-natured Heatran, Togekiss, and Mamoswine.

Swords Dance Bisharp fits well on bulky offense teams that appreciates a wallbreaker of its caliber. Slow pivots like Blissey, Mew, and Swampert can safely bring Bisharp into the field to wreak havoc and can compensate for Bisharp's lack of defensive value by switching into threats like Azelf, Terrakion, and Tapu Koko, respectively. They also set either Stealth Rock or Spikes to chip down foes into Bisharp's KO range, which are amplified by Bisharp removing Heavy-Duty Boots from switch-ins like Mandibuzz. Bisharp excels at putting a dent onto the opposing teams early-game, so it pairs well with late-game cleaners like Triage Tapu Lele and Tapu Bulu. Specifically, Bisharp handles Blissey and RegenVest Jirachi and can cripple other RegenVest users with Knock Off for Tapu Lele; it also deals with physically defensive walls like Corviknight and Mew for Tapu Bulu. In return, both of them can help pressure Bisharp's checks, as is the case with Tapu Lele against Unaware Mandibuzz and Dauntless Shield Kommo-o while Tapu Bulu fares well against Dauntless Shield Hippowdon. Due to Bisharp's vulnerability to Spikes, entry hazard removers like Tapu Fini, Corviknight, and Excadrill can alleviate this issue are recommended teammates.

[STRATEGY COMMENTS]
Other Options
=============

Choice Band gives Bisharp the immediate power to potentially 2HKO physically defensive Mandibuzz and Kommo-o with Iron Head. If so, Swords Dance can be dropped for Beat Up, which, when paired with teammates with high base Attack stat, can 2HKO Toxapex. However, being Choice-locked makes Bisharp easier to play around, especially as Tapu Fini and Kommo-o can just switch to an appropriate teammate and shrug off the damage with Regenerator. Taunt can prevent Unaware Mandibuzz from healing and thus making it easier to overwhelm, but Bisharp typically cannot afford to drop any of its attacks.

Checks and Counters
===================

**Physically Defensive Pokemon**: Dauntless Shield Hippowdon and Unaware Mandibuzz can survive Bisharp's boosted attacks thanks to their huge physical bulk and either threaten an OHKO with Earthquake or completely ignore its Swords Dance boosts, respectively. Toxapex doesn't mind losing its item, subsequently take less damage from Bisharp's Knock Off, and can instantly remove any of its Swords Dance boost with Prankster-boosted Haze.

**Revenge Killers**: Galarian Zapdos, Terrakion, Kommo-o, and Close Combat Zarude can survive a +2 Sucker Punch at full HP and retaliate with their strong Fighting-type attacks. Triage users like Togekiss and Tapu Lele can outprioritze Sucker Punch with their Draining Kiss, though Bisharp has to be significantly chipped before getting KOed by them.

**Psychic Terrain**: Psychic Surge Azelf can make it and its grounded teammates immune to Bisharp's Sucker Punch and reliably revenge kill it with its Choice Specs-boosted Flamthrower Fire Blast.

[CREDITS]
- Written by: [[royalfluxh, 493260]]
- Quality checked by: [[UT, 523866], [Isaiah, 375662]]
- Grammar checked by: [[UT, 523866]]

GP 1/1!



GP Team done
 
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