You're watching Brave Bird up the worst set on NDUbers.
[SET]
Offensive (Ho-Oh) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 192 Atk / 56 SpD / 12 Spe OR 236 HP / 252 Atk / 20 Def
Tera Type: Ground / Fire
Adamant Nature
- Sacred Fire / Flare Blitz
- Brave Bird / Earthquake
- Earthquake / Defog
- Toxic / Defog
[SET COMMENTS]
- Sacred Fire and Brave Bird act as consistent, powerful STAB moves that are able to put out huge damage VS large swathes of the tier, letting Ho-Oh break down teams over the course of the game with repeated attacks as it pivots in and out of battle.
- Flare Blitz is an option over Sacred Fire for its higher power, far more PP, and far lower chance to accidently burn Eternatus on teams with Paralysis support, or burning Mega Salamence, who may be able to use it to net a deadly boost to its Facade.
- Earthquake is a coverage option that allows Ho-Oh to hit Eternatus for far more damage than just its STABs would allow, having an extremely high roll to 2HKO even max specially defensive variants, while also being able to nail Primal Groudon much harder than any of its other moves. Defog may be considered if the team is still in need of a defogger, it does however give up a powerful means of pressuring the opponent and makes Ho-Oh much more reliant on teammates to break through Eternatus.
- The fourth moveslot is a toss up depending on the team's needs.
- The given EVs allow Ho-Oh avoid the 2HKO from a +1 Dynamax Cannon fron Eternatus, and outspeed fully invested Calyrex-I, and the rest is allocated in Attack to allow Ho-Oh to hit as hard as possible.
- Tera Ground is the primary option to allow Ho-Oh to get the drop on Meteor Beam Eternatus, and making Earthquake far more threatening. Tera Ground also comes with the added benefit of making Ho-Oh far less afraid of losing its boots to Knock Off, which is especially notable when Defog is chosen.
- Tera Fire is also an option to bolster Flare Blitz, and is the preferred option with the move, closing important gaps such as 2HKOing max HP support Arceus Forms after Stealth Rock, and outright OHKOing offensive Necrozma-DM from full.
- Don't be afraid to switch Ho-Oh in early on targets it's typically able to check like Specially Offensive Giratina-O, and Arceus-Fairy to force them out and start making progress. Ho-Oh benefits a lot from hazard stacking, as while its damage output is still nothing to sneeze at, Brave Bird does fall short of certain ranges like 2HKOing Bulky Calm Mind Primal Kyogre, or 2HKOing Support Arceus Forms without them. Which means it often finds itself on Bulky Offense teams that can consistently get up hazards, and maintain them throughout a game.
- Offensive Stealth Rock or Spikes variants of Primal Groudon make for great teammates, being able to set up hazards for both itself and Ho-Oh to take advantage of, while appreciating the many status Ho-Oh is capable of spreading to ease set up, or wallbreaking. Primal Kyogre also has great synergy with Ho-Oh offensively, greatly appreciating the heavy damage Ho-Oh is able to get on targets like Specially Defensive Eternatus and Primal Groudon so Primal Kyogre can blow massive holes into the opposing team, and vice versa.
- Zacian-C is a deadly partner, capable of sweeping entire teams with the prior damage Ho-Oh is able to get on many of its main checks,, such as Primal Groudon, and Coil Zygarde, while being able to put immense pressure on most variants of Defensive Necrozma-DM.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/neonjolteonwasused.568778/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/
Grammar checked by:
https://www.smogon.com/forums/members/
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