Deoxys-S analysis
QC 1/3 (ScarfWynaut)
Overview
*Deoxys-S is a great suicide lead for offensive teams due to its unmatched base speed of 180, allowing it to outspeed the entire unboosted metagame
*Mold Breaker gives it a high chance to set up at least one entry hazard each game, thanks to its high speed that beats everything in the metagame besides priority and Choice Scarf users.
*Entry hazards allow Deoxys-S's teammates to KO foes more easily and chip away at the health of defensive pokemon.
*Below-average defensive stats, along with a pure Psychic typing, relegates it to a frail lead role and makes it very susceptible to being KOed
*Since any Pokemon can run entry hazard removal, Deoxys-s's teammates must act quickly to take advantage of the hazards it has set up
Suicide Entry Hazard Setter
Deoxys-Speed @ Focus Sash / Safety Goggles
Ability: mold Breaker
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
IVs: 0 Atk
Timid Nature
- Stealth Rock
- Spore
- Spikes
- Taunt / Destiny Bond / Sticky Web
Set Comments
Moves
* Stealth Rock damages anything that switches in, chipping away health and thus making Deoxys-S's offensive teammates more difficult to check
* Spore puts any non-Grass-type Pokemon without Safety Goggles out of commission, which allows Deoxys-S to set up an entry hazard if the foe falls asleep.
*Spikes puts significant strain on bulkier teams, as many of the common defensive Pokemon such as Steel-types and Zygarde-C take minimal damage from Stealth Rock.
* Taunt prevents the opposing Pokemon from setting up, but forces it to switch out if an Imposter wins the speed tie and taunts it first. It also prevents Defog, though many defoggers such as Core Enforcer Giratina and Registeel can punish Deoxys-S if it stays in.
*Destiny Bond is a last ditch effort to take something down if Deoxys-S's health is suitably low, and is especially useful with Focus Sash
*Sticky Web slows down opposing Pokemon, allowing slower breakers such as Choice band Primal Groudon to move first.
*Toxic spikes is useful to wear down defensive teams, but it does not affect steel types and grounded poison types such as Gengar can switch in to remove them. They can also be exploited to safely allow Poison Heal Pokemon to activate their ability without having to wait for a free switch to activate their Toxic Orb.
Set Details
* Timid nature ensures that Deoxys-S speed ties with opposing Deoxys-S and outspeeds all Choice Scarf users with base speed of 103 or less.
*Mold Breaker allows Deoxys-S to set up Stealth Rock against Magic Bounce users such as Registeel, Mega Audino or Giratina
*Focus Sash can be equipped in order to ensure at least one layer of hazards, along with the possibility of a future trade using Destiny Bond
* Safety Goggles is an alternative in order to ensure Deoxys-S is not put to sleep by a spore from opposing Deoxys-S or an Imposter user.
Usage Tips
*Starting your games with Deoxys-S is generally a good idea in order to place entry hazards as soon as possible.
*However, Deoxys-s's popularity as a lead means that a good opponent will expect you to lead with it; they may use an anti-lead pokemon, such as a prankster Pokemon with Taunt, in order to disable Deoxys-S and gain momentum. Do not be afraid to delay your hazards if you suspect this is the case.
*It is important to seize momentum as soon as Deoxys-S has set its hazards through double switches and pivoting, before the opponent has a chance to remove them.
*Use Spore against slow Offensive Pokemon, such as Primal Groudon or Primal Kyogre, that could otherwise set up or KO, though be very cautious of Safety Goggles, which can cause you to waste a turn. Also note that Many Poison Heal users cannot be put to sleep because they run Spiky Shield or another similar move to ensure that their Toxic Orb activates. If you successfully predict the protect, you can set up hazards for free.
*Against common Rapid Spin users such as Registeel and Solgaleo, switch out to a spinblocker to preserve hazards and Deoxys-s's full HP.
*Do not be overeager to reveal Destiny Bond, as the opponent can play around it to gain free turns of setup and it fails if used consecutively.
Team Options
*Entry hazards can help your offensive Pokemon to break through otherwise solid defensive measures. For example, slower wallbreakers such as Choice band primal Groudon and Choice band Kyurem-B appreciate Deoxys-S's Sticky web support to allow them to obliterate Pokemon that would otherwise be faster, such as Mega Mewtwo Y, with their boosted STAB moves. Choice Specs Mega Rayquaza can 2hKO Registeel with Boomburst, and Sheer Force Mega Sceptile can take down primal Kyogre with Leaf Storm, after a single layer of Spikes damage.
* Offensive spinblockers can help keep the hazards that Deoxys-s set up on the field for a long time, while pressuring common rapid spin users such as Zygarde-Complete and Mega Gyarados. They also can pressure your opponent's spinblockers, making hazard control easier for Deoxys-S's teammates. Ghost-types such as Mega Gengar are immune to Rapid Spin and can take advantage of the free turn to set up. Giratina is a more defensive spinblocker that can use the free turn to pivot out or inflict status.
*Bulky wallbreakers such as Choice Band Primal Groudon Choice Specs Kyurem-W can deal heavy damage to users of Defog such as Aegislash, Giratina and Mega Audino.
*fast sweepers, such as Mega Mewtwo Y, Mega Gengar, and Mega Sceptile, appreciate that Deoxys-s's hazards break Focus Sashes that would otherwise stop them
*Offensive entry hazard control is useful to keep Deoxys-s at full health so that it can utilize its Focus Sash. Assault Vest Mega Gyarados, Z Parting Shot Giratina, and Judgment Arceus can all viably run Rapid Spin without ceding too much momentum to the opposing team.
Strategy Comments
Other Options
*a Magic Bounce set is a serviceable anti-hazard lead, but its frailty prevents it from staying on the field for long, and its passivity is not conducive to an offensive team's needs.
*Magic Coat can be used to bounce back hazards against Mold Breaker users or bounce back Prankster moves, but the opponent can easily play around it once it's revealed and Deoxys-s generally does not have enough room to fit it.
*Rapid Spin allows Deoxys-s to control hazards by itself, but it's blocked by Ghost-types, such as Giratina and Mega Gengar, that can switch on it and force it out or heavily damage it.
*Parting Shot allows Deoxys-S to slightly weaken a foe as it switches to a teammate, but switching a Magic Bounce Pokemon in on it gives the opponent offensive momentum.
*Knock Off can be used to ensure Deoxys-s is not total Taunt bait; it has the nice utility of removing beneficial items, such as Safety Goggles and leftovers.
Checks and Counters
Priority attackers: Users of Aerilate, Pixilate, Galvanize and Refrigerate running Fake Out and Extreme Speed can dispatch Deoxys-s with their priority moves before it can do anything. Triage users such as Mega Rayquaza can prevent Deoxys-s's entry hazards from ever going up, either KOing it or gaining a free turn of setup while it switches out. However, Spore will allow Deoxys-S to put the offender out of commission for a few turns.
Multi-hit Move Users: Pokemon who carry Multi Hit moves, such as Primal Groudon running Bonemerang or Kyurem-B running Icicle Spear, can limit Deoxys-S to a single move before it is KOed.
Fast Choice Scarf Users: Mega Diancie and Mega ewtwo X often carry Choice Scarf, outspeeding Deoxys-s and bringing it down to its Focus Sash. However, they still do not like being hit with Spore
Offensive Entry Hazard Removers: Zygarde-Complete, Arceus, and Mega Gyarados can still trouble Deoxys-s, threatening it out with moves such as Core Enforcer, Knock off, and U-turn while Rapid Spinning its hazards.
Spore-immune Pokemon: Deoxys-s cannot afford to lose a turn doing nothing, so using Spore against a Pokemon with Safety Goggles can be very costly, as that Pokemon usually gets a fre hard hit or turn of setup against Deoxys-s as a result.
QC 1/3 (ScarfWynaut)
Overview
*Deoxys-S is a great suicide lead for offensive teams due to its unmatched base speed of 180, allowing it to outspeed the entire unboosted metagame
*Mold Breaker gives it a high chance to set up at least one entry hazard each game, thanks to its high speed that beats everything in the metagame besides priority and Choice Scarf users.
*Entry hazards allow Deoxys-S's teammates to KO foes more easily and chip away at the health of defensive pokemon.
*Below-average defensive stats, along with a pure Psychic typing, relegates it to a frail lead role and makes it very susceptible to being KOed
*Since any Pokemon can run entry hazard removal, Deoxys-s's teammates must act quickly to take advantage of the hazards it has set up
Suicide Entry Hazard Setter
Deoxys-Speed @ Focus Sash / Safety Goggles
Ability: mold Breaker
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
IVs: 0 Atk
Timid Nature
- Stealth Rock
- Spore
- Spikes
- Taunt / Destiny Bond / Sticky Web
Set Comments
Moves
* Stealth Rock damages anything that switches in, chipping away health and thus making Deoxys-S's offensive teammates more difficult to check
* Spore puts any non-Grass-type Pokemon without Safety Goggles out of commission, which allows Deoxys-S to set up an entry hazard if the foe falls asleep.
*Spikes puts significant strain on bulkier teams, as many of the common defensive Pokemon such as Steel-types and Zygarde-C take minimal damage from Stealth Rock.
* Taunt prevents the opposing Pokemon from setting up, but forces it to switch out if an Imposter wins the speed tie and taunts it first. It also prevents Defog, though many defoggers such as Core Enforcer Giratina and Registeel can punish Deoxys-S if it stays in.
*Destiny Bond is a last ditch effort to take something down if Deoxys-S's health is suitably low, and is especially useful with Focus Sash
*Sticky Web slows down opposing Pokemon, allowing slower breakers such as Choice band Primal Groudon to move first.
*Toxic spikes is useful to wear down defensive teams, but it does not affect steel types and grounded poison types such as Gengar can switch in to remove them. They can also be exploited to safely allow Poison Heal Pokemon to activate their ability without having to wait for a free switch to activate their Toxic Orb.
Set Details
* Timid nature ensures that Deoxys-S speed ties with opposing Deoxys-S and outspeeds all Choice Scarf users with base speed of 103 or less.
*Mold Breaker allows Deoxys-S to set up Stealth Rock against Magic Bounce users such as Registeel, Mega Audino or Giratina
*Focus Sash can be equipped in order to ensure at least one layer of hazards, along with the possibility of a future trade using Destiny Bond
* Safety Goggles is an alternative in order to ensure Deoxys-S is not put to sleep by a spore from opposing Deoxys-S or an Imposter user.
Usage Tips
*Starting your games with Deoxys-S is generally a good idea in order to place entry hazards as soon as possible.
*However, Deoxys-s's popularity as a lead means that a good opponent will expect you to lead with it; they may use an anti-lead pokemon, such as a prankster Pokemon with Taunt, in order to disable Deoxys-S and gain momentum. Do not be afraid to delay your hazards if you suspect this is the case.
*It is important to seize momentum as soon as Deoxys-S has set its hazards through double switches and pivoting, before the opponent has a chance to remove them.
*Use Spore against slow Offensive Pokemon, such as Primal Groudon or Primal Kyogre, that could otherwise set up or KO, though be very cautious of Safety Goggles, which can cause you to waste a turn. Also note that Many Poison Heal users cannot be put to sleep because they run Spiky Shield or another similar move to ensure that their Toxic Orb activates. If you successfully predict the protect, you can set up hazards for free.
*Against common Rapid Spin users such as Registeel and Solgaleo, switch out to a spinblocker to preserve hazards and Deoxys-s's full HP.
*Do not be overeager to reveal Destiny Bond, as the opponent can play around it to gain free turns of setup and it fails if used consecutively.
Team Options
*Entry hazards can help your offensive Pokemon to break through otherwise solid defensive measures. For example, slower wallbreakers such as Choice band primal Groudon and Choice band Kyurem-B appreciate Deoxys-S's Sticky web support to allow them to obliterate Pokemon that would otherwise be faster, such as Mega Mewtwo Y, with their boosted STAB moves. Choice Specs Mega Rayquaza can 2hKO Registeel with Boomburst, and Sheer Force Mega Sceptile can take down primal Kyogre with Leaf Storm, after a single layer of Spikes damage.
* Offensive spinblockers can help keep the hazards that Deoxys-s set up on the field for a long time, while pressuring common rapid spin users such as Zygarde-Complete and Mega Gyarados. They also can pressure your opponent's spinblockers, making hazard control easier for Deoxys-S's teammates. Ghost-types such as Mega Gengar are immune to Rapid Spin and can take advantage of the free turn to set up. Giratina is a more defensive spinblocker that can use the free turn to pivot out or inflict status.
*Bulky wallbreakers such as Choice Band Primal Groudon Choice Specs Kyurem-W can deal heavy damage to users of Defog such as Aegislash, Giratina and Mega Audino.
*fast sweepers, such as Mega Mewtwo Y, Mega Gengar, and Mega Sceptile, appreciate that Deoxys-s's hazards break Focus Sashes that would otherwise stop them
*Offensive entry hazard control is useful to keep Deoxys-s at full health so that it can utilize its Focus Sash. Assault Vest Mega Gyarados, Z Parting Shot Giratina, and Judgment Arceus can all viably run Rapid Spin without ceding too much momentum to the opposing team.
Strategy Comments
Other Options
*a Magic Bounce set is a serviceable anti-hazard lead, but its frailty prevents it from staying on the field for long, and its passivity is not conducive to an offensive team's needs.
*Magic Coat can be used to bounce back hazards against Mold Breaker users or bounce back Prankster moves, but the opponent can easily play around it once it's revealed and Deoxys-s generally does not have enough room to fit it.
*Rapid Spin allows Deoxys-s to control hazards by itself, but it's blocked by Ghost-types, such as Giratina and Mega Gengar, that can switch on it and force it out or heavily damage it.
*Parting Shot allows Deoxys-S to slightly weaken a foe as it switches to a teammate, but switching a Magic Bounce Pokemon in on it gives the opponent offensive momentum.
*Knock Off can be used to ensure Deoxys-s is not total Taunt bait; it has the nice utility of removing beneficial items, such as Safety Goggles and leftovers.
Checks and Counters
Priority attackers: Users of Aerilate, Pixilate, Galvanize and Refrigerate running Fake Out and Extreme Speed can dispatch Deoxys-s with their priority moves before it can do anything. Triage users such as Mega Rayquaza can prevent Deoxys-s's entry hazards from ever going up, either KOing it or gaining a free turn of setup while it switches out. However, Spore will allow Deoxys-S to put the offender out of commission for a few turns.
Multi-hit Move Users: Pokemon who carry Multi Hit moves, such as Primal Groudon running Bonemerang or Kyurem-B running Icicle Spear, can limit Deoxys-S to a single move before it is KOed.
Fast Choice Scarf Users: Mega Diancie and Mega ewtwo X often carry Choice Scarf, outspeeding Deoxys-s and bringing it down to its Focus Sash. However, they still do not like being hit with Spore
Offensive Entry Hazard Removers: Zygarde-Complete, Arceus, and Mega Gyarados can still trouble Deoxys-s, threatening it out with moves such as Core Enforcer, Knock off, and U-turn while Rapid Spinning its hazards.
Spore-immune Pokemon: Deoxys-s cannot afford to lose a turn doing nothing, so using Spore against a Pokemon with Safety Goggles can be very costly, as that Pokemon usually gets a fre hard hit or turn of setup against Deoxys-s as a result.
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