Bewear
QC: [3/3] - Amaroq / dodmen / Bouff
GP: [1/1] - Kris
[OVERVIEW]
* Bewear sports a gigantic base 125 Attack stat, alongside a Normal / Fighting typing, giving it great neutral coverage on its powerful attacks.
* Fluffy halves the damage that Bewear takes from contact moves, giving it incredible physical bulk against common physical attackers such as Scizor, Bisharp, and Mega Sharpedo.
* However, Bewear has below-average Speed and Special Defense stats, leaving it vulnerable to common Pokemon in the metagame such as Latias, Keldeo, and Alakazam.
* A Normal / Fighting typing leaves much to be desired from a defensive standpoint as well. With no reliable recovery, Bewear can struggle to last throughout a match.
[SET]
name: Choice Band
move 1: Return / Double-Edge
move 2: Hammer Arm / Superpower
move 3: Ice Punch / Shadow Claw
move 4: Earthquake / Facade
item: Choice Band
ability: Fluffy
nature: Adamant / Jolly
evs: 4 Def / 252 Atk / 252 Spe
[SET COMMENTS]
Moves
========
* Return is the most reliable STAB move that Bewear has, dealing strong, consistent damage without chipping Bewear like Double-Edge would.
* Double-Edge is a more powerful option that Bewear can use to obtain more OHKOs and 2HKOs on bulky Pokemon such as Slowbro and Hippowdon.
* Hammer Arm is Bewear's better Fighting-type STAB move when it can attack multiple times, as its only drawback is lowering Bewear's already below-average Speed.
* Superpower is an alternative option for Bewear's Fighting-type STAB move, as it hits a fair deal harder than Hammer Arm. However, it should be noted that lowering it lowers Bewear's valuable Attack and Defense stats, meaning that it can't be spammed as freely as Hammer Arm.
* Ice Punch+ Earthquake is Bewear's best combination of coverage moves, allowing it to hit every Ghost-type that would seek to wall it, such as Doublade, Decidueye, Gengar, and Chandelure, as well as Gliscor.
* Facade is an option that allows Bewear to continue to spam a strong STAB move, even when crippled by a burn or poison.
* Shadow Claw allows Bewear to hit Ghost-types while using Facade. While not very strong in comparison to Earthquake and Ice Punch, Shadow Claw provides prefect neutral coverage with Normal and Fighting.
Set Details
========
* An Adamant nature with a Choice Band and maximum Attack investment maximizes Bewear's damage output.
* Maximum Speed investment is necessary, as it allows Bewear to Speed tie with Modest Primarina.
* A Jolly nature can be used to guarantee that Bewear outpaces Modest Primarina and Adamant Scizor with maximum Speed.
* Fluffy allows Bewear to become a powerful physical tank that can handle an impressive amount of contact moves, such as boosted hits from Bisharp and Scizor.
Usage Tips
========
* Bewear can easily come in on medium-Base Power contact moves, such as Scizor's Bullet Punch. Fluffy also gives Bewear the ability to survive even super effective contact moves with ease, such as Aerial Ace from Mega Aerodactyl. Keep in mind that Bewear's ability only halves the damage of contact moves, so moves such as Earthquake and Icicle Crash will not have their damage reduced.
* Bewear should be brought in on as few direct hits as possible, as a lack of reliable recovery leaves it prone to being worn down quite quickly.
* Bringing in Bewear for free is also important due to its low Speed, so it doesn't have to take a large amount of damage to fire off a single attack.
* Avoid Fire-type moves with Bewear, as Fluffy has the drawback of doubling the power of Fire-type moves used against it.
* Using Bewear with a Choice Band successfully requires a fair amount of prediction to do big damage to switch-ins, so playing aggressively will get the most use out of Bewear.
Team Options
========
* Pursuit users such as Bisharp, Scizor, and Krookodile make excellent partners for Bewear, as they can remove Ghost-types to let Bewear spam its powerful STAB moves. In addition, they can remove bothersome Psychic-types that can threaten Bewear.
* U-turn and Volt Switch users such as Hydreigon and Raikou can pivot around and gain momentum for Bewear to come in without taking damage.
* Bewear is vulnerable to every form of entry hazard, and as such, offensive entry hazard removers such as Starmie or Latias can help it avoid racking up a large amount of residual damage.
* Bewear's impressive physical bulk is appreciated by many offensive Pokemon such as Latias, Alakazam, and Starmie, which find themselves weak to prominent physical attackers such as Bisharp and Scizor.
* Bulky Water-, Dragon-, and Rock-types such as Swampert and Latias are good teammates for Bewear, since they can take on the strong Fire-type moves that are commonly aimed at it.
* Fairy- and Psychic-types such as Clefable and Slowbro can help Bewear by taking on strong Fighting-type moves from the likes of Pokemon such as Keldeo and Cobalion.
* Pairing a Poison- or Steel-type such as Gengar, Nidoking, Empoleon, and Scizor can assist Bewear by beating various Fairy-types that would threaten Bewear such as Primarina and Clefable.
[STRATEGY COMMENTS]
Other Options
=============
* Bewear can use Swords Dance to boost its Attack higher than a Choice Band would while allowing it to switch moves. However, this limits one of its moveslots and forces it to set up at some point, as it is far weaker than Choice Band without any boosts.
* Bewear can use Taunt to deny block status moves from bulkier Pokemon. Bewear will again not be running a Choice Band on a Taunt set, so its immediate damage output will be somewhat disappointing in comparison.
Checks and Counters
===================
**Ghost-types**: All Ghost-types are immune to both of Bewear's STAB moves. Doublade in particular has stellar Defense boosted by Eviolite that even allows it to avoid a 2HKO from Bewear's Shadow Claw.
**Bulky Psychic-types**: Bulky Psychic-types such as Cresselia and Slowbro can stop Bewear from spamming Hammer Arm and make for good mid-ground switches against it. Both must be wary for being 2HKOed by Choice Band Return after Stealth Rock damage, however.
**Fire-types**: Bewear's ability, Fluffy, leaves it vulnerable to any Fire-type move, as it will take double damage from them, while physical Fire-type moves such as Flare Blitz ignore the damage reduction of Fluffy.
**Physical Walls**: Extremely bulky physical walls, especially those with Regenerator, such as Slowbro and Alomomola, can come in on Bewear to scout its attacks and pivot into an appropriate check while regaining a large portion of their HP.
**Special Attackers**: Bewear sports a poor base 60 Special Defense that leaves it extremely vulnerable to strong special attackers such as Hydreigon and Alakazam.
**Residual Damage**: Bewear's only forms of recovery exist as the unreliable Rest and Pain Split, which leave it vulnerable to being worn down by repeated attacks, status conditions, and entry hazards.
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