why is the first thing i see when i open this thread is some1 using badges to classify ppl who r good at the game and not lol
It's not a conspiracy that Latios is an insanely strong Pokémon, with its brutal STAB moves and near-perfect coverage. The first checks to Latios that come to mind are Fairy-types like Clefable, alongside Steel-types like Heatran. While these Pokémon can definitely take one, or even two of its attacks, the reliability of always coming in and absorbing its attacks is not there. Clefable gets solidly 2HKO'd by Specs Psychic, and Heatran similarly can't switch into Surf. This is a pretty common trend with Latios's checks ~ it's not impossible to tank one attack from Latios, but it's extemely hard to tank all of its 4 attacks. This is why Pokémon like Tyranitar, Empoleon, and Slowking can't take Latios alone.
There are a couple of Pokémon fortunate enough to take any of its hits. Unfortunately, this number is really limited to just three metagame-relevant mons. Jirachi, Scizor, and Blissey all take a maximum of under 50% damage from its Specs-boosted attacks. They also can handle its other sets, like Calm Mind and 3 Attacks + Roost, quite decently. In most scenarios, having a top-tier breaker with three legitimate counters is fair enough. What makes this an issue in this situation though, is the exploitation of those three counters. Latios is commonly paired with the metagame's most prominent Pokémon ~ Scizor, Gliscor, Feraligatr, you name it. What many of these Pokémon have in common is the complete dismantling of Latios's checks.
Right now, offensive cores featuring Latios are dominant in the meta. Pairing already great breakers with a nuke has made offensive teams dominate. Scizor is easily disposed of by Latios's partners, especially since it NEEDS Special Defense investment to counter Latios. As a result, it can get overwhelmed by physical mons like Lucario and Feraligatr, who abuse its limited coverage. This is also given that Scizor isn't facing off a Magnezone, who freely KO's it. This is a similar story with Jirachi, who is also weak to Knock Off users like Crawdaunt and Gliscor. Blissey is known for being physically frail, so it's obvious that it's going to be fearing any physical attacker.
This whole para, while fairly on point has issues on both sides. Jirachi can still lose to the rare but existing Earthquake Latios, so its really only CM Blissey and Scizor who consistently handle it, but swapping out Jirachi would be Shedinja, a Pokemon which has been seeing a lot of use on high level stalls. I would say Latios is extremely comparable to stuff like Tapu Lele, in which true hard counters are few and far in between, but just forcing it to not click its STAB option, in Latios's case the extremely spammable Psychic's or its 1 time nuke in Draco Meteor, basically means you check Latios well enough. And similiarly with Tapu Lele, you dont need consistent long term checks to Latios outside of stall, so the point about these checks not being long term enough is irrelevant. About how easily those counters are exploited, ill go into them specifically.
and
Both run on stall, so in Blisseys case being forced to Soft Boil / CM and losing momentum really isnt much of an issue, or one at all, because you’ll always have defensive CPlay to Latios's other partners, thats how stall functions, barring specific exceptions like Sludge Bomb Life Orb 4A Crawdaunt VS Poliwrath-less Stall, or TrickPlot Mowtom VS Shedinja-less stall. Those Pokemon will always win vs the Stall team if played with an ounce of knowledge of the tier, regardless of Latios. So immedietely, thats off the table on Blisseys end. About Shedinja, Latios's inability to actually touch it mean it cant really be taken advantage off barring an aggresive double, since it isnt forced to waste a turn recovering etc. And the previous points about the specific exceptions apply to here as well, as they are
specific stall CTeams, and thus will win regardless of Latios existing or not.
And yes, these two only fit on stall since Balance is unviable and will be terrible regardless unless half the tier is removed.
This Pokemon is really the only one I can agree with you that it is easily taken advantage off, and which is why I have recently been using different Steel-types / Tyranitar as my Latios deterrent, however I do think that there is some misconception, especially with less experienced players who think that you are forced to roost every single time Latios attacks, which of course you arent because not all Latios is Specs and not all Latios will click Draco Meteor and not all the time you will need Scizor healthy for the rest of the game, and sometimes maintaining that momentum is more preferred. Also, im confused about all your examples of “Pokemon that take advantage of Latios” barring Magnezone, which is fairly obvious. In the example of Feraligatr and Lucario (assuming they are sd/dd and sd respectively), if Scizor roosts as they come in, Scizor can still U-Turn as they set up, meaning they will only have gotten 1 boost at most (or non at all if they just attacked). Realistically, your team should have some form if counterplay to a 1x boosted Feraligatr / Lucario no? If your team immediately folds to them then thats a team building issue. On the example of Jirachi (which we established isnt a hard counter) , sometimes doesnt even run Wish (as shown on the sample sets, as well as a quick mini survey in the room) due to how incredibly passive Wish sets are, so Crawdaunt going hard into Jirachi is a terrible play, most of the time. In Gliscors case, again thats just momentum for the Jirachi users, but if they ARE Wish, then at the very most Glisc gets a SD? or Rocks or Fog possibly, and then Jirachi turns away healthy. If it does get a SD or two, Gliscor isnt really that hard to check so its not the most threatening thing in the world, and this is the absolute worst case scenario (Wish Jirachi > SD Gliscor, and Jirachi is forced to recover). So honestly, they arent as easily taken advantage off as you portray here.
So, what do players do about Latios's ability to power through almost anything? Ultimately, Latios loves having offensive partners enable it, which is why high-powered team styles like DragMag and HO have taken off during this meta. In response to that, one simply can't just use one Pokémon in response to Latios, and build the rest of their team off of their own ideals. Many great teams in these recent times have been Stall or Semistall, stacking checks to Latios and others together. Alternatively, players turn to stacking fast wallbreakers together that can revenge kill Latios, or overwhelm it enough so that it can never safely enter the field. Even then, Choice Scarf Latios has served as a fantastic anti-offense tool.
Sadly, this disparity comes with consequences. Balance teams and Bulky Offense teams have dropped off massively in viability, due to the inability of these teams to catch up with the extremism we're seeing today. While this might not seem apparent, as inevitably people will still try to make this work, this can have massive implications on a long-term level. A common trend in the least balanced metagames (Pure Hackmons, Anything Goes, etc) is the prominence of Stall and Hyper Offense clashing against each other. With Latios remaining unbanned, I fear a similar result with BDSP OU if tiering action isn't proactive. This is to no fault of the council, though.
HO as a playstyle has fallen off a bit, with Offense and Bulky Offense taking the wheel. Some might argue that HO > BO and vice versa, but what is definitely set is that HO definitely isnt the best, or even top 2 playstyle in the tier. Choice Scarf Latios is a terrible set, and is an even worse anti-offense tool than its counterpart. The thing about Latios is that it is naturally fast, and outspeeds a lot of the offense mons already, issue is it is weak as fuck and extremely predictable, and now Latios checks on offense like Heatran and Empoleon actually check you consistently, and stuff like Scizor doesnt need to roost! It would be a different story if say, Garchomp and Infernape outsped it normally. Realistically it is an inferior Scarf Latias as it honestly doesnt need the power, and the extra bulk and utility is much much much more appreciated, and it will be a relatively do-nothing Pokemon most of the time.
Balance teams are unviable and Latios isnt the sole offender, just one piece of the puzzle really, and Latios being banned wont suddenly make Balance viable, and people seem to forget that Latias still exists and is barely weaker, but also bulkier, which means the metagame will really not change once Latios gets banned. Maybe for a week, people will stop running Steels / Tyranitar / Blissey on every team, but right after then things will get right back to where they were. Another part about this is the fact that BO teams definitely have not dropped off, but rather come back up, as it benefits extremely from the Drizzle and Blaziken ban. As mentioned before, Stall and HO arent even the top 2 playstyle for most people, and HO has fallen off drastically post Blaziken ban, with some people even ranking it below BO. Furthermore, banning Latios as I mentioned early on in this post wont drastically change the meta state, you would need to ban half the tiers breakers to do so.
Anyways, while i was typing this out, you cancelled out the part about the Prominent vs Common players, which thankfully you realised how not only rude that was, but incredibly oblivious to how badges work, so I wont go into that part.
In a vacuum, Latios isn't broken. It has its checks and counters, at the end of the day. However, not only do these come in limited numbers, but these checks can be exploited by the metagame that lets Latios easily surpass its few flaws.
I think Latios should've been banned, and the massive disparity in the voting puts the currently lax Suspect Test requirements into question.
Personally I find it has a lot of prominent checks (refer to Lele comparison), and those that can easily be teched or just outright arent exploited easily. The suspect test requirements arent really lax, just flawed, and thats how suspect tests work, they definitely arent a 100% consistent way, but again there is no 100% consistent and “helps everybody” way for bans to be dealt with, so I dont think questioning the requirements and calling it lax are really the way you want to go about this, especially without proposing a solution that hasnt been proposed and shut down before.
Maybe if there were proper tournaments we would be able to properly able to assess the metagame and not everyone who voted not ban for Latios is as bad as you think they are? Assign a BW OU player who's inexperienced in something like GSC and you'll figure out that being an expert on one tier doesn't make you a mastermind on everything to ever exist. Hate these passive aggressive bitchfests oml.
1, stop being a dick, 2, stop being so rude.
Thank you.
Also to further expand on this, I also personally think the suspect and tiering action in general (although i cant lie i was happy when drizzle got banned) was quite rushed, and more time could have definitely been spent before tiering action was taken (After Kickoff was where I would start), since even right now the meta is at its infancy, and nothing is really set in stone; However I do understand why council would take action this early, although I disagree with that choice.
Of the 46 people who voted, 24 of them had at least one badge. Counting only the users who had a badge who voted, you would have a 13/24 Ban Votes, which amounts to 54.1%. Granted that is still a simple majority, but it's still short of the 60% needed for the vote to go through. Restricting the voterpool down to the more influential people in the community likely wouldn't have changed the result.
Besides all of these people meet the requirements to vote in the suspect test anyways regardless of their badge status, and as such I think their opinions should be held in the same regard here. No offense, but the logic of "We should value these peoples votes more because they have a shiny png underneath their avatar" comes across as very elitist, and I really don't like that many users of this website have adopted this logic throughout the years (Mostly due to how it discourages newer users from posting since it makes them feel their opinion is worth less).
Let me just state for the record that I'm not trying to defend Latios here (In fact, I wanted it banned too), I'm just trying to argue against these types of arguments against the current suspect test system we have.
Adding on to this, Badge =/= good at the game, and vice versa, it means “person who chose smogon over touching grass”, and fhis is coming from a person with 2 Badges. You can have a badge and be bad at the game, and you dont have to have a badge and be good at the game. Having a badge means you just like to contribute, mostly has nothing to do with actual skill.
For this post, ill add my thoughts in straight to the post in colour.
I find it funny that the main reasons provided from pro-keep players in the discord-the one revolving around there being 'decent checks and answers'-is being immediately invalidated by people posting already great mons that cover up all of Latios's (few) weaknesses. In fact I think I need to go on a bit of tirade about it-just because there exists answers to a Pokemon does not mean that the mon is balanced or even healthy for the tier. It seems obvious but a large amount of people believe that latios is balanced because X defensive pokemon can always switch-in or y pokemon can threaten it out-and the reason why this line of logic falls apart is simple:
- So what? Most pokemon that end up being banned from competitive tiers don't totally exist without counterplay-in fact, there are very few banned strategies, moves or otherwise in Pokemon that literally exist without some sort of counterplay. A good example from the UU tier would be (funny enough) the Latias ban that occurred several months ago-nobody tried to argue that Latias didn't have some counterplay. Mons like Celesteela and Jirachi were always super popular and there were a host of weird mons in the lower tiers that were good answers to Latias. What made it broken was just how much of the metagame it muscled past, the fringeness of some of it's checks, and Latias's ability to break through those checks over the course of a given game (not to talk of how massive of an effect it had on the tier in general).
In that same vein, Latios having some limited defensive or offensive counterplay in of itself does notmake Latios a reasonable Pokemon. Even with those options, it's still an extremely fast, absurdly strong Pokemon that places a lot of pressure on the teambuilder in a meta where an entire staple archetype is unplayable already I dont think Latios is the issue for balance, its definitely much less of an issue to it than stuff like Zam, Daunt, Mana, Mie, so banning Latios wont change much,. And hey, let's actually take a look at the counterplay!:
- Blissey: Too passive to ever be seen outside of stall.
- Heatran: No reliable recovery to be a long-term answer against rocks + specs draco meteor. Has to be very defensive to take a hit and has to run fucking payback to deal damage, too. And then if Lati runs surf this doesn't matter. It doesnt need to be “very” specially defensive to take a hit, it only needs minimal bulk to take 2 hits, although ill pass this off as exaggeration. I dont know where you’re getting at with the Payback comment, even with Latios gone Heatran will still run Payback for its counterpart, and its not exactly anything mindblowing, Heatran has enough moveslots to fit it anyways, especially since Earth Power is now rarely needed, and Toxic not being a thing. And yes, even if Lati runs surf it does matter, referring back to my Lele comparison.
- Jirachi: Actually a pretty good answer with decent recovery...until Latios starts clicking shadow ball. That sounds bad but Latios doesn't need much more than draco meteor to be a terrifying presence in a battle. Running shadow ball to check one of your few, non-stall threats is worth it. U r off a perc brother if you are using Shadow Ball Latios, and especially even mentioning it since it has literally negative usage. An actual mention would be Life Orb Earthquake, but even that is extremely rare.
- Tyranitar: Has to be very defensive to even qualify as a check...a check that takes 40% every time it switches in, has no recovery whatsoever and doesn't have pursuit. Non Band Tyranitar should always be running some bulk, and again keep in mind you are using this in a BO / Offense team, not balance, it having no recovery and only switching in twice is perfectly fine since its a CHECK, this isnt supposrd to be a counter lol. You also forgot to mention how it discourages Psychic.
- Clefable: If it's not dedicated spdef it gets 2hko'd by psychic. If it is dedicated it has to run magic guard or risk the 2hko from psychic + rocks. On top of that, Latios can literally just click psychic ad infinitum since moonblast doesn't come close to killing and you get 3hko'd no matter what. This Pokemon (Unaware) honestly should only be run on stall because of how passive it is, since Unaware is the actual Latios check (doesnt die to CM). Running Magic Guard makes it worse of a check, and even if by some otherwordly reason you’re using defensive Magic Guard as your Latios check, it can still beat Specs due to extra Leftovers recovery accrued from protect. TLDR if you’re using offe sive MG its not ur Latios check, if you’re using Unaware its on stall where you check it anyways, and you have prokect to beat Specs even if its your sole Lati check (which it shouldnt).
- Empoleon: Actually not the worst of answers, but it has no recovery and has to run ice beam to deal any damage. Why r u making it sound like running Ice Beam is the end of the world lol, everyone is running Ice Beam regardless if Latios stayed or not. And again the lack of recovery doesnt matter since it is a check not a counter, and again fits on offensive / BO teams. You also forgot to mention TBolt, which is still an issue for Empo,
- Scizor: An actual solid answer with recovery that lati cannot beat.
- You forgot Shedinja, which is pretty big considering its usage at high level stall.
- The only lati problems that don't have some serious problems are blissey, empoleon and scizor-and unfortunately those three share a lot of common faults as pokemon. It's not difficult at all to patch up these holes-good ol' Hobie has already pointed out how infernape beats every single imaginable lati counter, which includes the extremely gimmicky ones like umbreon or fucking shedinja. Yeah running 2 Pokemon that beat each others checks isnt new, so I dont know what you’re getting at here?
- In terms of offensive counterplay there are literally only five pokemon that naturally outspeed it. One being a (niche-y) rocks setter and the other being a suicide lead (Azelf). So that's three-gengar, zam, starmie. Gengar can admittedly run a train on latios but starmie and zam can never ohko. Thats why Scarfers exist my friend, and are on every team ! Latios being gone isnt going to change it. Also you seem to forget Weavile, which is really, really big, as well as nicher stuff like Raikou.
Another main pro-keep reason is "There are more pressing matters" and while they might be right, Lati is still an absolutely bonkers breaker. Blazing speed, shockingly good bulk, a nuclear bomb in it's moveset-I'd argue suspecting Latios first was a good move. Also, sidenote, but saying that a broken pokemon isn't broken because there's more broken stuff is, uh, nonsensical. Ban both mons. Some people have also suggested looking at other mons like Zam and Gengar, but the answer to that is pretty simple-they're a lot weaker. Why? Because it turns out, 80/80/110 bulk with 130 bp stab and a good moveset
with high speed isn't very fair.
I do agree with you on this, broken checks broken is a terrible argument, def doesnt work out like that.
Note: not trying to imply there aren't some solid pro-keep arguments because there definitely has been. But I have big issues with the ones I see the most.
whoops my bad
Scarfers function as standard offensive counterplay to everything that not's boosting speed, though. And they're easy to take advantage of if you can predict whatever move they're clicking (which is almost always something super-effective). Nevermind the fact that the scarfer has to actually ohko else they just get bombed into oblivion anyways.
I'll agree that mamo can function as a decent offensive check via priority and that zam can attempt to kill it with sball (if it's not running two attacks plot) but then:
I think counting this as 'offensive counterplay' is a stretch since it depends on them being locked into a specific move. Offensive counterplay obviously isn't suppsoed to switch in but your suggestions are too specific and depend on something getting blasted first. Nevermind the fact that Latios also has soul dew and life orb sets that make this 'counterplay' even more invalid
the rest of your post is actually aight, yeah some of the people who disagree didn't vote but straight-up I'm too busy kek. And yes, we shouldn't retest Latios immediately because that would be a massive middle finger to the pro-ban votes.
good post overall
The first part about Scarfers, “And they're easy to take advantage of if you can predict whatever move they're clicking (which is almost always something super-effective)” Prediction-based arguments are terrible, simply due to the fact that prediction can go both ways, and realistically this can go on and on with infinite, “what ifs” if prediction based arguments are counted as valid. Furthermore, the part about scarfers always being forced to OHKO or be “bombed into oblivion” is just untrue, as the main point of scarfers revenibg Latios is that Latios cant touch them back at all (Locked Dragon move into Fairy type, vice versa with Psychic and Dark types), or Latios is far too weak to do enough damage to matter (After Draco-ed), or the Latios user simply needs to preserve HP on the Latios for future defensive utility. Also, regardless of all of this, this is still again bringing back on the prediction argument which I already explained should be inadmissable.
Crawdaunt switch into a Psychic-locked Latios, or Azumarill switching into a Dragon-move locked Latios isnt too specific at all, they are common interactions with Latios, and one of the main ways Specs sets are easily taken advantage off. And yeah, something does have to take the hit first (unless of course you want to bring up the prediction argument again), but I dont get why this is an issue, as you literally mentioned just a line before you mentioned “Offensive counterplay obviously isn't suppsoed to switch in”. I dont get why something else getting blasted is a problem, if you yourself know that offensive counterplay isnt supposed to switch into the things they are CPlay for raw.
Is it? Browsing through the policy review subforums shows many posts that center around similar ideas. People getting frustrated because the voters for a specific suspect seemed low-quality isn't a controversial idea; it's a complaint brought up a lot due to how Tiering Contributor badge works. I also recall the Mega Sableye ban from ORAS OU being greeted with a lot of controversy after the tier had 'ended'-mainly because the entirety of the council disagreed with the ban at the time but the voters went sideways. Personally saying "I think the more experienced players voted for lati' is annoying but I don't think it's an unfounded statement to make
Thinking experienced players should be the major decided factor is normal, and IMO should be for everything, but suspect tests are flawed and hard for it to be made perfectly where there isnt just a small pool of players + subjectiveness, and a high quality mark at the same time. And I think the main point they were trying to hit was the comparison of Badges = good at the game, which as I previously highlighted was wrong.
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