Facility Battle Tree: Mowtom


Medicham [Medium]

Stage: ★★★☆☆

Type: Fighting / Psychic

Abilities: Pure Power
  • This Pokemon's Attack Rank (e.g. before nature) is doubled. If this Pokemon does not naturally have this ability, its Attack Rank is instead increased by one (1).
Nature: Quirky

Stats:
HP: 85
Atk: 5 [10 Pure Power]
Def: 6
SpA: 5
SpD: 6
Spe: 80
Size Class: 3
Weight Class: 3

Attacks (76):

Physical

Bide
Brick Break
Bullet Punch
Counter
Drain Punch
Dynamic Punch
Facade
Fake Out
Feint
Fire Punch
Fling
Focus Punch
Force Palm
Frustration
Giga Impact
High Jump Kick
Ice Punch
Low Sweep
Natural Gift
Poison Jab
Power-Up Punch
Psycho Cut
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Strength
Thunder Punch
Zen Headbutt

Special
Confusion
Dream Eater
Energy Ball
Focus Blast
Grass Knot
Hidden Power (Ground)
Hyper Beam
Psychic
Psyshock
Round
Shadow Ball

Status
Acupressure
Attract
Baton Pass
Bulk Up
Calm Mind
Captivate
Confide
Double Team
Detect
Endure
Flash
Foresight
Guard Swap
Light Screen
Meditate
Mind Reader
Power Swap
Power Trick
Protect
Psych Up
Quick Guard
Rain Dance
Recover
Recycle
Reflect
Rest
Sleep Talk
Substitute
Sunny Day
Swagger
Telekinesis
Toxic
Work Up


Vikavolt [Vainer]

Stage: ★★★☆☆

Type: Bug / Electric

Ability: Levitate
  • This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit.
Nature: Quirky

Stats:
HP: 90
Atk: 5
Def: 7
SpA: 10
SpD: 6
Spe: 43
Size Class: 2
Weight Class: 3

Attacks (58):

Physical

Acrobatics
Bite
Bug Bite
Confide
Crunch
Dig
Facade
Fly
Frustration
Giga Impact
Guillotine
Poison Jab
Return
Sky Drop
Spark
Vise Grip
Wild Charge
X-Scissor

Special
Air Slash
Bug Buzz
Charge Beam
Discharge
Electro Ball
Electroweb
Energy Ball
Flash Cannon
Hidden Power (Ice)
Hyper Beam
Mud Shot
Mud-Slap
Round
Snore
Solar Beam
Thunder
Thunderbolt
Volt Switch
Zap Cannon

Status
Agility
Attract
Charge
Double Team
Eerie Impulse
Endure
Harden
Iron Defense
Light Screen
Protect
Rain Dance
Rest
Roost
Screech
Sleep Talk
Sticky Web
String Shot
Substitute
Swagger
Thunder Wave
Toxic









2d16=12, 14=Dragon, Dark
2d5=2, 5=Dragapult, Obstagoon
2d3=3, 2=Cursed Body, Guts

:ss/Dragapult:

Dragapult (♂)

Type: Dragon/Ghost
Ability: Clear Body/Infiltrator/Cursed Body

Item: Dragon Gem

Nature: Hasty (+Spe, -Def, +10% Acc)
HP: 90
Atk: 9
Def: 5 (-)
SpA: 7
SpD: 6
Spe: 164 (+)

Size: 5
Weight: 3

Moves:
Acrobatics
Agility
Ally Switch
Assurance
Astonish
Attract
Baton Pass
Beat Up
Bite
Body Slam
Breaking Swipe
Brine
Confuse Ray
Curse
Disable
Dive
Double Hit
Double Team
Double-Edge
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Darts
Dragon Pulse
Dragon Rush
Dragon Tail
Endure
Facade
Fire Blast
Flamethrower
Fly
Giga Impact
Grudge
Helping Hand
Hex
Hydro Pump
Hyper Beam
Infestation
Last Resort
Light Screen
Lock-On
Outrage
Phantom Force
Protect
Psychic Fangs
Quick Attack
Reflect
Rest
Round
Scald
Shadow Ball
Sleep Talk
Snore
Solar Beam
Steel Wing
Substitute
Sucker Punch
Surf
Swift
Take Down
Thief
Thunder
Thunder Wave
Thunderbolt
Tri Attack
U-turn
Will-O-Wisp
:ss/Obstagoon:

Obstagoon (♂)

Type: Dark/Normal
Ability: Reckless/Guts/Defiant

Item: Flame Orb

Nature: Adamant (+Atk, -SpA)
HP: 95
Atk: 8 (+)
Def: 7
SpA: 4 (-)
SpD: 6
Spe: 95

Size: 3
Weight: 3

Moves:
Assurance
Attract
Baby-Doll Eyes
Blizzard
Body Press
Body Slam
Brick Break
Bulk Up
Close Combat
Counter
Cross Chop
Cross Poison
Dig
Double-Edge
Endure
Facade
Fake Tears
Fire Punch
Fling
Focus Energy
Fury Swipes
Giga Impact
Grass Knot
Gunk Shot
Headbutt
Helping Hand
Hone Claws
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Iron Defense
Iron Tail
Knock Off
Lash Out
Leer
Lick
Low Kick
Mega Kick
Mega Punch
Mud Shot
Night Slash
Obstruct
Parting Shot
Payback
Pin Missile
Protect
Quick Guard
Rain Dance
Rest
Retaliate
Revenge
Reversal
Round
Sand Attack
Scary Face
Screech
Seed Bomb
Shadow Ball
Shadow Claw
Sleep Talk
Snarl
Snore
Stomping Tantrum
Submission
Substitute
Sunny Day
Surf
Swift
Switcheroo
Tackle
Take Down
Taunt
Thief
Throat Chop
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Trick
Whirlpool
Work Up
X-Scissor

"Hmph, my peerless Pokemon will prevail!"
:ss/dragapult: "I cannot allow that Medicham to face my partner. I will cut through this Vikavolt and then make my way through to them!"

Dragapult sent out. Mowtom to send out and order.
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Oh this is has the potential to go so terribly. Vainer, do what you can!"
"Oh wow, I get to lead this time? Fancy."
Flash Cannon~Hidden Power~Air Slash
[CASOA] IF
non-combo DE AND you move second by speed order THEN Solar Beam and push back the first time, Dig the second time, Fly the third time
 
:ss/dragapult: "Solar Beam, you say? That doesn't sound so bad."

Dragon Darts (Gem Boosted) > Phantom Force > Dragon Darts (Gem Boosted)



@ Choice Specs
Bug/Electric | Levitate
Hovering, with all that entails. Big SpA, but one sub.
HP: 90/90 | EN: 100
5/7/14/6/43 | 2/3
Status: OK
:bw/medicham: @ Life Orb
Fighting/Psychic | Pure Power
Swole af. +3 BAP, but +3 recoil.
HP: 85/85 | EN: 100
10/6/5/6/80 | 3/3
Status: OK

:ss/dragapult: @ Dragon Gem (2/2)
Dragon/Ghost | Cursed Body
Can Disable moves when hit by them.
HP: 90/90 | EN: 100
9/5/7/6/164 | 5/3
Status: OK, +10% accuracy

:ss/obstagoon: @ Flame Orb
Dark/Normal | Guts
Feels the burn.
HP: 95/95 | EN: 100
8/7/4/6/95 | 3/3
Status: Burned
A1

Dragapult used Dragon Darts! -7 EN, 93 left
Boosted by the Ghost Gem!
2d24=22, 24, no crit
10+5+3+2=20 damage, 70 HP Vikavolt

Vikavolt used Flash Cannon! -6 EN, 94 left
1d24=16, no crit, 1d10=2, no SpD drop
8+8=16 damage, 74 HP Dragapult
1d10=10, no disable

A2

Vikavolt began taking in light!

Dragapult used Phantom Force! -10 EN, 83 left
1d24=1, crits
9+3+3+2=17 damage, 53 HP Vikavolt

Vikavolt used Solar Beam! -8 EN, 86 left
1d24=6, no crit
12+8=20/.75=15 damage, 59 HP Dragapult
1d10=6, no disable

A3

Dragapult used Dragon Darts! -7 EN, 76 left
Boosted by the Ghost Gem!
2d24=12, 5, no crits
20 damage, 33 HP Vikavolt

Vikavolt used Hidden Power! -4 EN, 82 left
1d24=7, no crit
6+8=14*1.5=21 damage, 38 HP Dragapult
1d10=7, no disable
@ Choice Specs
Bug/Electric | Levitate
Hovering, with all that entails. Big SpA, but one sub.
HP: 33/90 | EN: 82
5/7/14/6/43 | 2/3
Status: OK
:bw/medicham: @ Life Orb
Fighting/Psychic | Pure Power
Swole af. +3 BAP, but +3 recoil.
HP: 85/85 | EN: 100
10/6/5/6/80 | 3/3
Status: OK

:ss/dragapult: @ Dragon Gem (0/2)
Dragon/Ghost | Cursed Body
Can Disable moves when hit by them.
HP: 38/90 | EN: 76
9/5/7/6/164 | 5/3
Status: OK, +10% accuracy

:ss/obstagoon: @ Flame Orb
Dark/Normal | Guts
Feels the burn.
HP: 95/95 | EN: 100
8/7/4/6/95 | 3/3
Status: Burned
"That Solar Beam packed a lot of power, resisted or not. Dragapult, you need to fight just as well without your item!"
:ss/dragapult: "Obstagoon isn't the only one dealing with flames today!"

Fire Blast > Flamethrower > Fire Blast
IF damaging Ice-type OR Steel-type OR Flying-type move AND NOT in a combo THEN Phantom Force​
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"I admit I would have preferred Cursed Body to proc last round. Oh well."
"Eh, I'm ok with this. Can't touch me!"
Fly~Fly~Fly
IF
Cursed Body disables Fly THEN replace all instances of Fly with Hidden Power+Hidden Power
 
"Ah, fuck, I can't believe you've done this."

@ Choice Specs
Bug/Electric | Levitate
Hovering, with all that entails. Big SpA, but one sub.
HP: 33/90 | EN: 82
5/7/14/6/43 | 2/3
Status: OK
:bw/medicham: @ Life Orb
Fighting/Psychic | Pure Power
Swole af. +3 BAP, but +3 recoil.
HP: 85/85 | EN: 100
10/6/5/6/80 | 3/3
Status: OK

:ss/dragapult: @ Dragon Gem (0/2)
Dragon/Ghost | Cursed Body
Can Disable moves when hit by them.
HP: 38/90 | EN: 76
9/5/7/6/164 | 5/3
Status: OK, +10% accuracy

:ss/obstagoon: @ Flame Orb
Dark/Normal | Guts
Feels the burn.
HP: 95/95 | EN: 100
8/7/4/6/95 | 3/3
Status: Burned
A1

Dragapult disappeared! -6 EN, 70 left

Vikavolt took into the sky! -6 EN, 76 left

Dragapult used Phantom Force! -4 EN, 66 left
but there was no target!

Vikavolt used Fly! -5 EN, 71 left
1d20=19, hits, 1d24=16, no crit
9 damage, 29 HP Dragapult
1d10=8, no disable

A2

Dragapult disappeared! -8 EN, 58 left

Vikavolt took into the sky! -8 EN, 63 left

Dragapult used Phantom Force! -6 EN, 52 left
but there was no target!

Vikavolt used Fly! -7 EN, 56 left
1d20=11, hits, 1d24=7, no crit
9 damage, 20 HP Dragapult
1d10=10, no disable

A3

Dragapult disappared! -10 EN, 42 left

Vikavolt took to the sky! -10 EN, 46 left

Dragapult used Phantom Force! -8 EN, 34 left
no target

Vikavolt used Fly! -9 EN, 39 left
1d20=3, hits, 1d24=15, no crit
9 damage, 11 HP Dragapult
1d10=2, disables Fly
@ Choice Specs
Bug/Electric | Levitate
Hovering, with all that entails. Big SpA, but one sub.
HP: 33/90 | EN: 37
5/7/14/6/43 | 2/3
Status: OK
:bw/medicham: @ Life Orb
Fighting/Psychic | Pure Power
Swole af. +3 BAP, but +3 recoil.
HP: 85/85 | EN: 100
10/6/5/6/80 | 3/3
Status: OK

:ss/dragapult: @ Dragon Gem (0/2)
Dragon/Ghost | Cursed Body
Can Disable moves when hit by them.
HP: 11/90 | EN: 34
9/5/7/6/164 | 5/3
Status: OK, +10% accuracy

:ss/obstagoon: @ Flame Orb
Dark/Normal | Guts
Feels the burn.
HP: 95/95 | EN: 100
8/7/4/6/95 | 3/3
Status: Burned
I will either learn eventually or I will be fired. Hopefully the former.

Mowtom up
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"All right! Best outcome! Now just use Infestation so even Endure can't save it, and —"
"Uh. About that. Have you checked my movepool recently?"
"You don't have Infestation, do you. Despite being a specially oriented Bug-type."
*sad buzzing noises*
*sigh* "I guess I have to switch to Medium then."
"Very well, I shall step up."
 
:ss/obstagoon: "You think I'm going to let you just Bullet Punch my buddy down? No way, pal!"

Knock Off > Facade > Facade
IF successful P/E THEN Bulk Up and push
IF damaging Fighting-type move AND NOT Counter THEN Counter
IF Bide THEN initiate string Bulk Up > Sand Attack > Facade
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"You know, that second thing on your list is two subs. Because 'damaging Fighting-type move' and 'not Counter' are two attack clauses for the same mon for the same action. Which means that your Bide sub is invalid, if I wanted to order Bide here I could do so. However, I see something else you forgot about..."
"Counter doesn't always go last."
Focus Punch+Focus Punch~Focus Punch+Focus Punch~Fake Out
 
"Ah, fuck, I can't believe you've done this"

:bw/medicham: @ Life Orb
Fighting/Psychic | Pure Power
Swole af. +3 BAP, but +3 recoil.
HP: 85/85 | EN: 100
10/6/5/6/80 | 3/3
Status: OK
@ Choice Specs
Bug/Electric | Levitate
Hovering, with all that entails. Big SpA, but one sub.
HP: 33/90 | EN: 37
5/7/14/6/43 | 2/3
Status: OK

:ss/obstagoon: @ Flame Orb
Dark/Normal | Guts
Feels the burn.
HP: 95/95 | EN: 100
8/7/4/6/95 | 3/3
Status: Burned
:ss/dragapult: @ Dragon Gem (0/2)
Dragon/Ghost | Cursed Body
Can Disable moves when hit by them.
HP: 11/90 | EN: 34
9/5/7/6/164 | 5/3
Status: OK, +10% accuracy
A1

Medicham is focused like it's on Adderall

Obstagood used Counter! -6 EN, 94 left
but it failed

Medicham used Super Focused Punch! -41 EN, 59 left
1d24=13, no crit
33.75+3+3+3=42.75*2=85.5=86 damage, 9 HP Obstagoon
Life Orb recoil, 82 HP Medicham

Obstagoon's Flame Orb activated!

A2

Obstagoon used Facade! -7 EN, 87 left
1d24=19, no crit
14+3+2+5=24 damage, 58 HP Medicham

Cooldown!

-2 HP Obstagoon, 7 left

A3

Medicham used Fake Out! -4 EN, 55 left
1d24=11, no crit
4+3+3=10 damage, Obstagoon faints!
Life Orb recoil, 55 HP Medicham
:bw/medicham: @ Life Orb
Fighting/Psychic | Pure Power
Swole af. +3 BAP, but +3 recoil.
HP: 55/85 | EN: 55
10/6/5/6/80 | 3/3
Status: OK
@ Choice Specs
Bug/Electric | Levitate
Hovering, with all that entails. Big SpA, but one sub.
HP: 33/90 | EN: 37
5/7/14/6/43 | 2/3
Status: OK

:ss/obstagoon: @ Flame Orb
Dark/Normal | Guts
Feels the burn.
HP: 0/95 | EN: 87
8/7/4/6/95 | 3/3
Status: KO

:ss/dragapult: @ Dragon Gem (0/2)
Dragon/Ghost | Cursed Body
Can Disable moves when hit by them.
HP: 11/90 | EN: 34
9/5/7/6/164 | 5/3
Status: OK, +10% accuracy
:ss/dragapult: "End me. Do it. I dare you to do it."
Mowtom to order​
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Dare accepted."
"I dare you to survive!"
Bullet Punch~Bullet Punch~Bullet Punch
IF
Dragapult is under P/E THEN Acupressure
IF Dragapult is under Endure AND NOT Dragapult is poisoned THEN Toxic
IF Dragapult is under DE THEN Ice Punch
 
:ss/dragapult: "Oh, well, if you dare me to survive, I should try. Not that I wasn't going to try anyways."

Endure > Dragon Breath > Bite

:bw/medicham: @ Life Orb
Fighting/Psychic | Pure Power
Swole af. +3 BAP, but +3 recoil.
HP: 57/85 | EN: 55
10/6/5/6/80 | 3/3
Status: OK
@ Choice Specs
Bug/Electric | Levitate
Hovering, with all that entails. Big SpA, but one sub.
HP: 33/90 | EN: 37
5/7/14/6/43 | 2/3
Status: OK

:ss/dragapult: @ Dragon Gem (0/2)
Dragon/Ghost | Cursed Body
Can Disable moves when hit by them.
HP: 11/90 | EN: 34
9/5/7/6/164 | 5/3
Status: OK, +10% accuracy​

A1

Dragapult used Endure! -15 EN, 19 left
Dragapult is holding on!

Medicham used Toxic! -7 EN, 48 left
1d10=9, hits
Dragapult is badly poisoned!
Bad Poison! 10 HP Dragapult

A2

Medicham used Bullet Punch! -4 EN, 44 left
1d24=23, no crit
12 damage, 1 HP Dragapult
1d10=6, no disable
Life Orb -1 HP, 56 left

Dragapult used Dragon Breath! -4 EN, 15 left
1d24=8, no crit, 1d10=6, no para
6+3+1=10 damage, 46 HP Medicham

Bad Poison! Dragapult faints
:bw/medicham: @ Life Orb
Fighting/Psychic | Pure Power
Swole af. +3 BAP, but +3 recoil.
HP: 46/85 | EN: 44
10/6/5/6/80 | 3/3
Status: OK
@ Choice Specs
Bug/Electric | Levitate
Hovering, with all that entails. Big SpA, but one sub.
HP: 33/90 | EN: 37
5/7/14/6/43 | 2/3
Status: OK

:ss/dragapult: @ Dragon Gem (0/2)
Dragon/Ghost | Cursed Body
Can Disable moves when hit by them.
HP: 0/90 | EN: 15
9/5/7/6/164 | 5/3
Status: OK, +10% accuracy

You have completed Floor 2 of the Tree, and so you will have earned Stage 4 no matter what!
Floor 3 coming momentarily.
 

Medicham [Medium]

Stage: ★★★☆☆

Type: Fighting / Psychic

Abilities: Pure Power
  • This Pokemon's Attack Rank (e.g. before nature) is doubled. If this Pokemon does not naturally have this ability, its Attack Rank is instead increased by one (1).
Nature: Quirky

Stats:
HP: 85
Atk: 5 [10 Pure Power]
Def: 6
SpA: 5
SpD: 6
Spe: 80
Size Class: 3
Weight Class: 3

Attacks (76):

Physical

Bide
Brick Break
Bullet Punch
Counter
Drain Punch
Dynamic Punch
Facade
Fake Out
Feint
Fire Punch
Fling
Focus Punch
Force Palm
Frustration
Giga Impact
High Jump Kick
Ice Punch
Low Sweep
Natural Gift
Poison Jab
Power-Up Punch
Psycho Cut
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Strength
Thunder Punch
Zen Headbutt

Special
Confusion
Dream Eater
Energy Ball
Focus Blast
Grass Knot
Hidden Power (Ground)
Hyper Beam
Psychic
Psyshock
Round
Shadow Ball

Status
Acupressure
Attract
Baton Pass
Bulk Up
Calm Mind
Captivate
Confide
Double Team
Detect
Endure
Flash
Foresight
Guard Swap
Light Screen
Meditate
Mind Reader
Power Swap
Power Trick
Protect
Psych Up
Quick Guard
Rain Dance
Recover
Recycle
Reflect
Rest
Sleep Talk
Substitute
Sunny Day
Swagger
Telekinesis
Toxic
Work Up


Vikavolt [Vainer]

Stage: ★★★☆☆

Type: Bug / Electric

Ability: Levitate
  • This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit.
Nature: Quirky

Stats:
HP: 90
Atk: 5
Def: 7
SpA: 10
SpD: 6
Spe: 43
Size Class: 2
Weight Class: 3

Attacks (58):

Physical

Acrobatics
Bite
Bug Bite
Confide
Crunch
Dig
Facade
Fly
Frustration
Giga Impact
Guillotine
Poison Jab
Return
Sky Drop
Spark
Vise Grip
Wild Charge
X-Scissor

Special
Air Slash
Bug Buzz
Charge Beam
Discharge
Electro Ball
Electroweb
Energy Ball
Flash Cannon
Hidden Power (Ice)
Hyper Beam
Mud Shot
Mud-Slap
Round
Snore
Solar Beam
Thunder
Thunderbolt
Volt Switch
Zap Cannon

Status
Agility
Attract
Charge
Double Team
Eerie Impulse
Endure
Harden
Iron Defense
Light Screen
Protect
Rain Dance
Rest
Roost
Screech
Sleep Talk
Sticky Web
String Shot
Substitute
Swagger
Thunder Wave
Toxic









2d14=14, 9, Fairy, Rock
2d5= 3, 2, Kerfuffle, Golem-A
2d3=1, 2, Natural Cure, Sturdy

:ss/Kerfluffle:

Kerfluffle (♀)

Type: Fairy/Fighting
Ability: Natural Cure/Aroma Veil/Friend Guard

Item: Wise Glasses

Nature: Modest (+SpA, -Atk)
HP: 90
Atk: 5 (-)
Def: 6
SpA: 9 (+)
SpD: 6
Spe: 119

Size: 4
Weight: 2

Moves:
Ally Switch
Aromatic Mist
Aura Sphere
Beat Up
Body Press
Body Slam
Charm
Close Combat
Crush Claw
Drain Punch
Draining Kiss
Dream Eater
Encore
Endure
Fairy Wind
Feather Dance
Fly
Focus Energy
Giga Drain
Helping Hand
Low Kick
Low Sweep
Magic Room
Mega Kick
Mega Punch
Metronome
Misty Terrain
Moonblast
Nightmare
Parting Shot
Play Rough
Power-Up Punch
Quick Guard
Rest
Revenge
Reversal
Scary Face
Scratch
Snore
Speed Swap
Stomping Tantrum
Strength
Substitute
Sunny Day
Superpower
Swagger
Swift
Taunt
Throat Chop
Torment
Toxic
Uproar
Wake-Up Slap
Wide Guard
Wish
Work Up
Yawn

:ss/Golem-Alola:

Golem-A (♂)

Type: Rock/Electric
Ability: Magnet Pull/Sturdy/Galvanize

Item: Magnet

Nature: Adamant (+Atk, -SpA)
HP: 90
Atk: 10 (+)
Def: 9
SpA: 3 (-)
SpD: 5
Spe: 45

Size: 3
Weight: 7

Moves:
Ally Switch
Attract
Autotomize
Bide
Block
Brick Break
Brutal Swing
Bulldoze
Charge
Charge Beam
Confide
Counter
Curse
Defense Curl
Dig
Discharge
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Electroweb
Endure
Explosion
Facade
Fire Blast
Fire Punch
Flail
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Gyro Ball
Headbutt
Heavy Slam
Hidden Power
Hyper Beam
Iron Defense
Iron Head
Magnet Rise
Mega Punch
Nature Power
Protect
Rest
Return
Roar
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Throw
Rock Tomb
Rollout
Round
Sandstorm
Screech
Seismic Toss
Self-Destruct
Shock Wave
Sleep Talk
Smack Down
Snore
Spark
Stealth Rock
Steamroller
Stomping Tantrum
Stone Edge
Substitute
Sunny Day
Superpower
Swagger
Tackle
Take Down
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Volt Switch
Wide Guard
Wild Charge

"With these rare Pokemon and the expertise I've earned on this Tree, I'll quickly escort you out!"

:bw/kerfluffle: "And I'll be the first to show you the door!"

Sending out Kerfluffle. Mowtom to order.
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Vainer, you're up first!"
"A pillow? I'm fairly confident bugs often infest those."
Flash Cannon~Thunderbolt~Flash Cannon
IF
Kerfluffle is in the evasive stage of Fly THEN Thunder and restart queue
 
"Hmm, this seems to be unfavorable. Kerfuffle, retreat!"
:kerfluffle: Moonblast > Parting Shot > Moonblast


@ Choice Specs
Bug/Electric | Levitate
Hovering, with all that entails. Big SpA, but one sub.
HP: 90/90 | EN: 100
5/7/14/6/43 | 2/3
Status: OK
:bw/medicham: @ Life Orb
Fighting/Psychic | Pure Power
Swole af. +3 BAP, but +3 recoil.
HP: 85/85 | EN: 100
10/6/5/6/80 | 3/3
Status: OK


:bw/kerfluffle: @ Wiseglasses
Fairy/Fighting | Natural Cure
Removes status on switch. Higher SpA and accuracy.
HP: 90/90 | EN: 100
5/6/10/6/119 | 4/2
Status: OK
:sm/golem-alola: @ Magnet
Rock/Electric | Sturdy
-1 BAP to incoming attacks. +4 damage to Elec attacks.
HP: 90/90 | EN: 100
10/9/3/5/45 | 3/7
Status: OK
A1
Kerfluffle used Moonblast! -6 EN, 94 left
1d24=21, no crit, 1d10=1, drops SpA
10+3+4=17 damage, 73 HP Vikavolt
Vikavolt's SpA fell!

Vikavolt used Flash Cannon! -6 EN, 94 left
1d24=4, no crit, 1d10=10, no SpD drop
8+8=16*1.5=24-2=22 damage, 68 HP Kerfluffle

A2

Kerfluffle used Parting Shot! -5 EN, 89 left
Kerfluffle is leaving mean words behind with Vikavolt!
Vikavolt's Atk and SpA fell!

Vikavolt used Thunderbolt! -6 EN, 88 left
1d24=16, no crit, 1d10=10, no para
9+3+8=22-4=18 damage, 50 HP Kerfluffle

A3

Kerfluffle used Moonblast! -6 EN, 83 left
1d24=7, no crit, 1d10=1, drops SpA man this is rigged
17 damage, 56 HP Vikavolt
Vikavolt's SpA fell!

Vikavolt used Flash Cannon! -6 EN, 82 left
1d24=8, no crit, 1d10=3, no SpD drop
24-6=18 damage, 32 HP Kerfluffle
@ Choice Specs
Bug/Electric | Levitate
Hovering, with all that entails. Big SpA, but one sub.
HP: 56/90 | EN: 82
5/7/14/6/43 | 2/3
Status: OK, -1 Atk, -3 SpA (decaying to 0)
:bw/medicham: @ Life Orb
Fighting/Psychic | Pure Power
Swole af. +3 BAP, but +3 recoil.
HP: 85/85 | EN: 100
10/6/5/6/80 | 3/3
Status: OK


:bw/kerfluffle: @ Wiseglasses
Fairy/Fighting | Natural Cure
Removes status on switch. Higher SpA and accuracy.
HP: 32/90 | EN: 83
5/6/10/6/119 | 4/2
Status: OK
:sm/golem-alola: @ Magnet
Rock/Electric | Sturdy
-1 BAP to incoming attacks. +4 damage to Elec attacks.
HP: 90/90 | EN: 100
10/9/3/5/45 | 3/7
Status: OK
"Now that we're in a better situation- Golem, make it rain rocks! We don't have room to miss, so be careful!"
:sm/golem-alola: "Time to d-d-d-d-drop the bass!"

Rock Slide > Stone Edge > Rock Slide
IF Solar Beam THEN Rock Blast
IF D/E AND Vikavolt is faster THEN Dig
IF Volt Switch THEN Volt Switch
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Really? Both SpA drops? Ugh. I'll just count myself lucky that Golem has so little SpD."
"Bugs can even eat away at rocks!"
Protect~Mud Shot~Mud Shot
IF
Mud Shot misses A2 THEN Protect A3
 
@ Choice Specs
Bug/Electric | Levitate
Hovering, with all that entails. Big SpA, but one sub.
HP: 56/90 | EN: 82
5/7/14/6/43 | 2/3
Status: OK, -1 Atk, -3 SpA (decaying to 0)
:bw/medicham: @ Life Orb
Fighting/Psychic | Pure Power
Swole af. +3 BAP, but +3 recoil.
HP: 85/85 | EN: 100
10/6/5/6/80 | 3/3
Status: OK

:sm/golem-alola: @ Magnet
Rock/Electric | Sturdy
-1 BAP to incoming attacks. +4 damage to Elec attacks.
HP: 90/90 | EN: 100
10/9/3/5/45 | 3/7
Status: OK
:bw/kerfluffle: @ Wiseglasses
Fairy/Fighting | Natural Cure
Removes status on switch. Higher SpA and accuracy.
HP: 32/90 | EN: 83
5/6/10/6/119 | 4/2
Status: OK
A1

Vikavolt used Protect! -7 EN, 75 left
Vikavolt protected itself!

Golem used Rock Slide! -5 EN, 95 left
8+3+3=14*1.5=21/2.5=-8 EN, 67 left

A2

Golem used Stone Edge! -6 EN, 89 left
1d10=1, hits, 1d8=7, no crit
10+3+3=16*1.5=24 damage, 32 HP Vikavolt

Vikavolt used Mud Shot! -4 EN, 63 left
1d20=11, hits, 1d24=10, no crit
6+9=15*2=30-6=24 damage, 66 HP Golem
Golem's Speed fell!

A3

Vikavolt used Mud Shot! -8 EN, 55 left
1d20=4, hits, 1d24=16, no crit
24 damage, 42 HP Golem
Golem's Speed fell!

Golem used Rock Slide! -5 EN, 84 left
1d10=10, misses
@ Choice Specs
Bug/Electric | Levitate
Hovering, with all that entails. Big SpA, but one sub.
HP: 32/90 | EN: 55
5/7/14/6/43 | 2/3
Status: OK, -2 SpA (decaying to 0)
:bw/medicham: @ Life Orb
Fighting/Psychic | Pure Power
Swole af. +3 BAP, but +3 recoil.
HP: 85/85 | EN: 100
10/6/5/6/80 | 3/3
Status: OK

:sm/golem-alola: @ Magnet
Rock/Electric | Sturdy
-1 BAP to incoming attacks. +4 damage to Elec attacks.
HP: 42/90 | EN: 84
10/9/3/5/45 18 | 3/7
Status: OK, -2 Speed (decaying to 0)
:bw/kerfluffle: @ Wiseglasses
Fairy/Fighting | Natural Cure
Removes status on switch. Higher SpA and accuracy.
HP: 32/90 | EN: 83
5/6/10/6/119 | 4/2
Status: OK
"So much for not missing... Those special attack drops are the only reason we can take another hit."

Mowtom to order
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"As well as that went, I'm still switching to Medium."
"Honestly, I expected to have to carry Vainer far more."
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Honestly I have no idea how you can get out of this one either."
"Time to set a new standard for subs. Hopefully."
Brick Break~Drain Punch~Brick Break
[CASOA] IF
Counter THEN Focus Blast and restart queue
[CA +2] IF Golem is under P/E THEN Feint and restart queue
[CASOA] IF self-KO move THEN Protect and restart queue
 
Last edited:
Swagger, Thunder Wave, Steamroller

Mowtom
:bw/medicham:
Life Orb
Pure Power
HP: 85/85
EN: 100/100
10/6/5/6/80
3/3

Choice Specs
Levitate
HP: 32/90
EN: 55/100
5/7/14/6/43
2/3


Battle Tree
:sm/golem-alola:
Magnet
Sturdy
HP: 42/90
EN: 84/100
10/9/3/5/45 18
3/7
-2 Spe
:bw/kerfluffle:
Wise Glasses
Natural Cure
HP: 32/90
EN: 83/100
5/6/10/6/119
4/2
Action 1
Medicham uses Brick Break
Crit: 20 (=1/24) no
(8+3+3+10-9-1)*1.5=21
5 EN
-3 HP recoil

Golem-A uses Swagger
Hit: 9 (<=85/100) yes
Counters: 1 (d3) 2 counters
7 EN

Action 2
-1 counter Medicham
Confusion self hit: 1 (=1/3) yes
4+3+10-6=11
3 EN
-3 HP recoil (I don't think this should happen, but RAW it does for the same reason confusion self hit doesn't break Endure)
-1 counter Medicham

Golem-A uses Thunder Wave
Hit: 3 (<=90/100) yes
6 EN

Action 3
Full para: 85 (<=25/100) no
Medicham snaps out of confusion
Medicham uses Brick Break
Crit doesn't matter
(8+3+3+10-9-1)*1.5+4=25
5 EN
-3 HP recoil
Golem-A is KOed
Mowtom
:bw/medicham:
Life Orb
Pure Power
HP: 65/85
EN: 87/100
10/6/5/6/80[40]
3/3
PAR (20%), +2 Atk

Choice Specs
Levitate
HP: 32/90
EN: 55/100
5/7/14/6/43
2/3


Battle Tree
:sm/golem-alola:
Magnet
Sturdy
HP: KO/90
EN: 71/100
10/9/3/5/45
3/7
KO
:bw/kerfluffle:
Wise Glasses
Natural Cure
HP: 32/90
EN: 83/100
5/6/10/6/119
4/2
Draining Kiss, Draining Kiss, Moonblast
IF Medicham is to use a damaging Psychic-type combo, THEN Protect and push back.
[ONCE] IF Medicham is to use Fake Out, THEN Quick Guard and push back.
IF Medicham is to use a damaging Psychic-type move outside of a combo AND you are to move first by speed order, THEN Fly and push back.
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Hey what do you know, I found a flaw in the sub rules. Hooray for hotfixes."
"I'm so amused."
Poison Jab~Bullet Punch~Bullet Punch
[CASOT] IF
you are fully paralyzed THEN push back
 
Mowtom
:bw/medicham:
Life Orb
Pure Power
HP: 65/85
EN: 87/100
10/6/5/6/80[40]
3/3
PAR (20%), +2 Atk

Choice Specs
Levitate
HP: 32/90
EN: 55/100
5/7/14/6/43
2/3


Battle Tree
:bw/kerfluffle:
Wise Glasses
Natural Cure
HP: 32/90
EN: 83/100
5/6/10/6/119
4/2​
Action 1
Kerfluffle uses Draining Kiss
Crit: 18 (=1/24) no
(5+3+10-6)*1.5=18
+7 HP Kerfluffle
6 EN

Full para: 5 (<=20/100) yes
Medicham is paralyzed

Action 2
Kerfluffle uses Draining Kiss
Crit: 3 (=1/24) no
(5+3+10-6)*1.5=18
+7 HP Kerfluffle
10 EN

Full para: 66 (<=10/100) no
Medicham uses Poison Jab
Crit: 17 (=1/24) no
PSN: 61 (<=30/100) no
(8+10-6+3)*1.5+4=26.5->27
6 EN
-3 HP recoil

Action 3
Full para: 74 (<=10/100) no
Medicham uses Bullet Punch
Crit: 14 (=1/24) no
(4+3+10-6)*1.5+4=20.5->21
4 EN
1 HP recoil
Kerfluffle is KOed
Mowtom
:bw/medicham:
Life Orb
Pure Power
HP: 25/85
EN: 77/100
10/6/5/6/80[40]
3/3
PAR (5%), +1 Atk

Choice Specs
Levitate
HP: 32/90
EN: 55/100
5/7/14/6/43
2/3


Battle Tree
:bw/kerfluffle:
Wise Glasses
Natural Cure
HP: KO/90
EN: 67/100
5/6/10/6/119
4/2
KO
Mowtom wins battle 3, mons for Tree Boss Kukui to follow in next post​
 
Mowtom

Medicham [Medium]

Stage: ★★★☆☆

Type: Fighting / Psychic

Abilities: Pure Power
  • This Pokemon's Attack Rank (e.g. before nature) is doubled. If this Pokemon does not naturally have this ability, its Attack Rank is instead increased by one (1).
Nature: Quirky

Stats:
HP: 85
Atk: 5 [10 Pure Power]
Def: 6
SpA: 5
SpD: 6
Spe: 80
Size Class: 3
Weight Class: 3

Attacks (76):

Physical

Bide
Brick Break
Bullet Punch
Counter
Drain Punch
Dynamic Punch
Facade
Fake Out
Feint
Fire Punch
Fling
Focus Punch
Force Palm
Frustration
Giga Impact
High Jump Kick
Ice Punch
Low Sweep
Natural Gift
Poison Jab
Power-Up Punch
Psycho Cut
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Strength
Thunder Punch
Zen Headbutt

Special
Confusion
Dream Eater
Energy Ball
Focus Blast
Grass Knot
Hidden Power (Ground)
Hyper Beam
Psychic
Psyshock
Round
Shadow Ball

Status
Acupressure
Attract
Baton Pass
Bulk Up
Calm Mind
Captivate
Confide
Double Team
Detect
Endure
Flash
Foresight
Guard Swap
Light Screen
Meditate
Mind Reader
Power Swap
Power Trick
Protect
Psych Up
Quick Guard
Rain Dance
Recover
Recycle
Reflect
Rest
Sleep Talk
Substitute
Sunny Day
Swagger
Telekinesis
Toxic
Work Up

Vikavolt [Vainer]

Stage: ★★★☆☆

Type: Bug / Electric

Ability: Levitate
  • This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit.
Nature: Quirky

Stats:
HP: 90
Atk: 5
Def: 7
SpA: 10
SpD: 6
Spe: 43
Size Class: 2
Weight Class: 3

Attacks (58):

Physical

Acrobatics
Bite
Bug Bite
Confide
Crunch
Dig
Facade
Fly
Frustration
Giga Impact
Guillotine
Poison Jab
Return
Sky Drop
Spark
Vise Grip
Wild Charge
X-Scissor

Special
Air Slash
Bug Buzz
Charge Beam
Discharge
Electro Ball
Electroweb
Energy Ball
Flash Cannon
Hidden Power (Ice)
Hyper Beam
Mud Shot
Mud-Slap
Round
Snore
Solar Beam
Thunder
Thunderbolt
Volt Switch
Zap Cannon

Status
Agility
Attract
Charge
Double Team
Eerie Impulse
Endure
Harden
Iron Defense
Light Screen
Protect
Rain Dance
Rest
Roost
Screech
Sleep Talk
Sticky Web
String Shot
Substitute
Swagger
Thunder Wave
Toxic









Type rolls: 6 (d12) Electric, 6 (d12) Ground
Pokemon rolls: 2, 1 (d4) Pikachu, Mega Garchomp
Ability rolls: 2, 2 (d2) Lightningrod and Rough Skin
Pikachu gets Hidden Power Fire
Mega Garchomp gets Hidden Power Bug

:ss/Pikachu:

Pikachu (♂)

Type: Electric
Ability: Static/Lightningrod

Item: Pikanium Z

Nature: Naughty (+Atk, -SpD)
HP: 75
Atk: 5 (+)
Def: 3
SpA: 4
SpD: 3 (-)
Spe: 90

Size: 1
Weight: 1

Moves:
Agility
Attract
Bestow
Bide
Body Slam
Brick Break
Calm Mind
Captivate
Celebrate
Charge
Charge Beam
Charm
Confide
Counter
Covet
Curse
Defense Curl
Detect
Dig
Disarming Voice
Discharge
Double Kick
Double Slap
Double Team
Double-Edge
Draining Kiss
Dynamic Punch
Echoed Voice
Electric Terrain
Electro Ball
Electroweb
Encore
Endeavor
Endure
Extreme Speed
Facade
Fake Out
Feint
Flail
Flash
Fling
Fly
Focus Punch
Follow Me
Frustration
Grass Knot
Growl
Happy Hour
Headbutt
Heart Stamp
Helping Hand
Hidden Power
Hold Hands
Iron Tail
Knock Off
Laser Focus
Last Resort
Light Screen
Lucky Chant
Magnet Rise
Mega Kick
Mega Punch
Mimic
Mud-Slap
Nasty Plot
Natural Gift
Nuzzle
Pay Day
Play Nice
Play Rough
Present
Protect
Quick Attack
Rage
Rain Dance
Reflect
Refresh
Rest
Return
Reversal
Rising Voltage
Rock Smash
Rollout
Round
Secret Power
Seismic Toss
Shock Wave
Signal Beam
Sing
Skull Bash
Slam
Sleep Talk
Snore
Spark
Strength
Submission
Substitute
Surf
Swagger
Sweet Kiss
Sweet Scent
Swift
Tail Whip
Take Down
Teeter Dance
Thief
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Tickle
Toxic
Uproar
Volt Switch
Volt Tackle
Wild Charge
Wish
Yawn
Zap Cannon
:ss/Garchomp-Mega:

Garchomp-Mega (♀)

Type: Dragon/Ground
Ability: Sand Veil/Rough Skin/Sand Force

Item: Garchompite

Nature: Jolly (+Spe, -SpA, +10% Acc)
HP: 100
Atk: 12
Def: 8
SpA: 8 (-)
SpD: 7
Spe: 106 (+)

Size: 4
Weight: 4

Moves:
Aerial Ace
Aqua Tail
Attract
Body Slam
Brick Break
Brutal Swing
Bulldoze
Captivate
Confide
Crunch
Cut
Dig
Double Team
Double-Edge
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dual Chop
Earth Power
Earthquake
Endure
Facade
False Swipe
Fire Blast
Fire Fang
Flamethrower
Fling
Frustration
Fury Cutter
Giga Impact
Headbutt
Hidden Power
Hone Claws
Hyper Beam
Incinerate
Iron Head
Iron Tail
Laser Focus
Metal Claw
Mud Shot
Mud-Slap
Natural Gift
Outrage
Poison Jab
Protect
Rain Dance
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Attack
Sand Tomb
Sandstorm
Scary Face
Secret Power
Shadow Claw
Slash
Sleep Talk
Snore
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Surf
Swagger
Swift
Swords Dance
Tackle
Take Down
Thrash
Toxic
Twister
Whirlpool


Let's start off with Pikachu
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Is. Is that a Pikachu? Is my dreaded floor 5 opponent really a Pikachu?"
"Yeah, this is hilarious."
Mud Shot~Solar Beam~Mud Shot
[CASOA] IF
Bide A1 THEN initiate action string Sticky Web~Iron Defense~Mud Shot
[CASOT] IF Pikachu is under P/E THEN Sticky Web the first time, Iron Defense any further times, restarting the queue each time
[CASOA] IF DE move AND you move second by speed order THEN Solar Beam and restart queue
 
Fake Out, Volt Switch, Protect

Mowtom

Choice Specs
Levitate
HP: 90/90
EN: 100/100
5/7/10[14]/6/43
2/3

Tree Boss Kukui
:ss/Pikachu:
Pikanium Z
Lightningrod
HP: 75/75
EN: 100/100
5/3/4/3/90
1/1

Action 1
Pikachu uses Fake Out
Crit: 2 (=1/24) no
4+5-7=2
4 EN

Vikavolt flinched

Action 2
Vikavolt starts charging

Pikachu uses Volt Switch
Crit: 11 (=1/24) no
(7+3+4-6)*0.75=3.75->4
4 EN

Vikavolt uses Solar Beam
Crit: 6 (=1/24) no
12+14-3=23
8 EN

Action 3
Pikachu uses Protect
7 EN

Vikavolt uses Mud Shot
(6+14-3)*1.5=25.5->26
4 EN
-10.4->10 EN Pikachu


Mowtom

Choice Specs
Levitate
HP: 84/90
EN: 88/100
5/7/10[14]/6/43
2/3

Tree Boss Kukui
:ss/Pikachu:
Pikanium Z
Lightningrod
HP: 52/75
EN: 75/100
5/3/4/3/90
1/1
Switching

Stone Edge, Rock Slide, Stone Edge
IF Vikavolt is to use a damaging Ice-type combo, THEN Protect and restart queue.
IF Vikavolt is under the effects of a P/E move when you are to act, THEN Sandstorm on the first instance and Swords Dance on the second, restarting queue each time.
IF Vikavolt is in the evasive stage of Dig when you are to act, THEN Earthquake and restart queue.
 
Last edited:

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