Facility Battle Tree: Maxim

Only Maxim and the current ref should be posting in this thread.
Maxim will be challenging Floor 3 with Sebastian the Blastoise (Torrent) and Nya the Crustle (Sturdy)



Blastoise [Sebastian] (M)
Nature: Serious (No Change)
Stage: 3

Profile:
Sebastian is, in a word, thoughtful. He rarely acts before checking for the best possible for the situation he is in. As such, is a serious rival with the impulsive Aria.

[Mega Evolutions/Forms go here]

Type:
Water

Abilities:
Torrent/Rain Dish

Stats:


HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4
SpD: Rank 5
Spe: 78
Size Class: 3
Weight Class: 4


Attacks:
Aqua Jet
Aqua Ring
Aqua Tail
Attract
Aura Sphere
Avalanche
Bide
Bite
Blizzard
Body Press
Body Slam
Brick Break
Brine
Bubble
Bubble Beam
Bulldoze
Captivate
Confide
Confusion
Counter
Crunch
Curse
Dark Pulse
Defense Curl
Dig
Dive
Double Team
Double-Edge
Dragon Pulse
Dragon Tail
Dynamic Punch
Earthquake
Endure
Facade
Fake Out
False Swipe
Fissure
Flail
Flash Cannon
Fling
Focus Blast
Focus Punch
Foresight
Frustration
Giga Impact
Gyro Ball
Hail
Haze
Headbutt
Helping Hand
Hidden Power Fire
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Defense
Iron Tail
Life Dew
Liquidation
Mega Kick
Mega Punch
Mimic
Mirror Coat
Mist
Mud Sport
Mud-Slap
Muddy Water
Natural Gift
Outrage
Power-Up Punch
Protect
Rage
Rain Dance
Rapid Spin
Reflect
Refresh
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Scald
Secret Power
Seismic Toss
Shell Smash
Skull Bash
Sleep Talk
Smack Down
Snore
Strength
Submission
Substitute
Surf
Swagger
Tackle
Tail Whip
Take Down
Toxic
Water Gun
Water Pulse
Water Spout
Waterfall
Weather Ball
Whirlpool
Withdraw
Work Up
Yawn
Zen Headbutt


Crustle [Nya] (F)
Nature: Serious (No Change)
Stage: 3

Profile:
This Pokemon's character is, as yet, unknown.

Type:
Bug/Rock

Abilities:
Sturdy/Shell Armor/Weak Armor

Stats:


HP: 80
Atk: Rank 5
Def: Rank 6
SpA: Rank 3
SpD: Rank 4
Spe: 45
Size Class: 3
Weight Class: 5

Attacks:
Aerial Ace
Attract
Block
Body Press
Bug Bite
Bulldoze
Confide
Counter
Curse
Cut
Dig
Double Team
Earthquake
Endure
Facade
Feint Attack
Flail
Frustration
Fury Cutter
Giga Impact
Heavy Slam
Hidden Power Ghost
Hone Claws
Hyper Beam
Iron Defense
Knock Off
Nature Power
Night Slash
Poison Jab
Protect
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rock Wrecker
Rototiller
Round
Sand Attack
Sand Tomb
Sandstorm
Secret Power
Shadow Claw
Shell Smash
Slash
Sleep Talk
Smack Down
Snore
Solar Beam
Solar Blade
Spikes
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Struggle Bug
Substitute
Swagger
Swords Dance
Toxic
Wide Guard
Withdraw
X-Scissor









Roll 5, 10: Flying, Psychic
Roll 5, 1: Vespiquen, Bruxish
Roll 1, 1: Pressure (Vespiquen), Dazzling (Bruxish)
Vespiquen has HP Water, Bruxish has HP Grass

:ss/Vespiquen:

Vespiquen (♀)

Type: Bug/Flying
Ability: Pressure/Unnerve

Item: ---

Nature: Adamant (+Atk, -SpA)
HP: 80
Atk: 5 (+)
Def: 5
SpA: 3 (-)
SpD: 5
Spe: 40

Size: 3
Weight: 3

Moves:
Acrobatics
Aerial Ace
Air Cutter
Air Slash
Aromatherapy
Aromatic Mist
Assurance
Attack Order
Attract
Beat Up
Bug Bite
Bug Buzz
Captivate
Confide
Confuse Ray
Cross Poison
Cut
Defend Order
Defog
Destiny Bond
Double Team
Endeavor
Endure
Facade
Fell Stinger
Flash
Fling
Frustration
Fury Cutter
Fury Swipes
Giga Impact
Gust
Heal Order
Hex
Hidden Power (Water)
Hone Claws
Hyper Beam
Infestation
Laser Focus
Mud-Slap
Natural Gift
Ominous Wind
Pin Missile
Poison Sting
Power Gem
Protect
Pursuit
Quash
Rain Dance
Rest
Return
Revenge
Reversal
Roost
Round
Screech
Secret Power
Signal Beam
Silver Wind
Slash
Sleep Talk
Sludge Bomb
Snore
String Shot
Struggle Bug
Substitute
Sunny Day
Swagger
Sweet Scent
Swift
Tailwind
Thief
Toxic
Toxic Spikes
U-turn
Uproar
Venoshock
X-Scissor
:ss/Bruxish:

Bruxish (♀)

Type: Water/Psychic
Ability: Dazzling/Strong Jaw/Wonder Skin

Item: ---

Nature: Jolly (+Spe, -SpA, +10% Acc)
HP: 80
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 106 (+)

Size: 2
Weight: 2

Moves:
Aerial Ace
After You
Ally Switch
Aqua Jet
Aqua Tail
Astonish
Attract
Bite
Blizzard
Bulk Up
Calm Mind
Confide
Confusion
Crunch
Disable
Double Team
Dream Eater
Embargo
Facade
Fling
Frost Breath
Frustration
Giga Impact
Hidden Power (Grass)
Ice Beam
Ice Fang
Iron Tail
Light Screen
Liquidation
Magic Coat
Magic Room
Pain Split
Payback
Poison Fang
Protect
Psychic
Psychic Fangs
Psywave
Rage
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Scald
Screech
Signal Beam
Sleep Talk
Snatch
Snore
Substitute
Surf
Swagger
Swords Dance
Synchronoise
Taunt
Telekinesis
Torment
Toxic
Trick Room
Uproar
Venoshock
Water Gun
Water Pulse
Waterfall
Wonder Room


Sending out Bruxish. Maxim to send out and order.

:sm/bruxish:
I am the queen of the ocean! Fear my name!
 
Last edited:

"All right first Hall challenge! And with Sivanandi as my referee! This'll be a piece of cake, nothing can stop us now!"

Sending out Blastoise.



"Hmm...you seem to be overconfident today. Or just hiding your insecurities by masking it with overconfidence."

"D-Don't be ridiculous!"

Dark Pulse~Skull Bash~Dark Pulse
If Dark Pulse is Disabled A3, then use Crunch A3.
[Once] If Pain Split AND you have more hp than Bruxish, then use Protect.
If successful P/E move, then Shell Smash first instance, Chill the second.
 
:sm/bruxish:
Hmm... You will pose a challenge...

Pain Split | Substitute (15) | Psychic


:ss/blastoise: @ nothing
Water | Torrent
HP: 90/90 | EN: 100
4 / 5 / 4 / 5 / 78 | 3 / 4
Status: OK
:ss/bruxish: @ nothing
Water/Psychic | Dazzling
HP: 80/80 | EN: 100
5 / 3 / 2 / 3 / 106 | 2 / 2
Status: +10% accuracy​
Action 1
Sebastian used Protect! -7 EN, 93 left.
Sebastian is protecting himself!

Bruxish used Pain Split! -11 EN, 89 left.
Sebastian protected himself!

Action 2
Sebastian tucked in his head! +1 defense.

Bruxish used Substitute (15)! -12 EN, 77 left.
-15 HP, 65 left.
Bruxish created a substitute! (15 HP.)

Sebastian used Skull Bash! -8 EN, 85 left.
100% accuracy. Roll 2/24: no crit.
[(13 + 1) * 1] = 14 damage to substitute, 1 HP left.

Action 3
Bruxish used Psychic! -6 EN, 71 left.
100% hit. Roll 21/24: no crit. Roll 52/100: no effect.
[(10 + 3 - 3) * 1] = 10 damage to Sebastian, 80 HP left.

Sebastian used Dark Pulse! -6 EN, 79 left.
100% accuracy. Nothing else matters.
1 damage to substitute, 0 left.
:ss/blastoise: @ nothing
Water | Torrent
HP: 80/90 | EN: 79
4 / 5 / 4 / 5 / 78 | 3 / 4
Status: +1 defense
:ss/bruxish: @ nothing
Water/Psychic | Dazzling
HP: 65/80 | EN: 71
5 / 3 / 2 / 3 / 106 | 2 / 2
Status: +10% accuracy​
:sm/bruxish:
But there is no challenge I cannot overcome!

Synchronoise | Psychic | Synchronoise
IF Sebastian is to use Mirror Coat THEN Double Team (2 clones) first instance, Psychic Fangs second instance, Chill third instance, restarting queue each time
IF Sebastian is to use Bide THEN start action sequence Swords Dance | Bulk Up | Swords Dance
[Once] IF Sebastian is to use Dark Pulse inside a combination THEN Torment and restart queue


Maxim to order
 
:ss/blastoise: @ nothing
Water | Torrent
HP: 80/90 | EN: 79
4 / 5 / 4 / 5 / 78 | 3 / 4
Status: +1 defense
:ss/bruxish: @ nothing
Water/Psychic | Dazzling
HP: 65/80 | EN: 71
5 / 3 / 2 / 3 / 106 | 2 / 2
Status: +10% accuracy​
Action 1
Bruxish used Synchronoise! -7 EN, 64 left.
100% accuracy. Roll 14/24: no crit.
[(12 + 3 - 3) * 1] = 12 damage to Sebastian, 68 HP left.

Sebastian used Crunch! -6 EN, 73 left.
100% accuracy. Roll 22/24: no crit. Roll 72/100: no effect.
[(8 + 1) * 1.5] = 14 damage to Bruxish, 51 HP left.

Action 2
Bruxish used Psychic! -6 EN, 58 left.
100% accuracy. Roll 19/24: no crit. Roll 54/100: no effect.
[(10 + 3 - 3) * 1] = 10 damage to Sebastian, 58 HP left.

Sebastian used Dark Pulse! -6 EN, 67 left.
100% accuracy. Roll 17/24: no crit.
[(8 + 1) * 1.5] = 14 damage to Bruxish, 38 HP left.

Action 3
Bruxish used Synchronoise! -7 EN, 51 left.
100% accuracy. Roll 3/24: no crit.
[(12 + 3 - 3) * 1] = 12 damage to Sebastian, 46 HP left.

Sebastian used Crunch! -6 EN, 61 left.
100% accuracy. Roll 6/24: no crit. Roll 54/100: no crit.
[(8 + 1) * 1.5] = 14 damage to Bruxish, 24 HP left.
Sebastian's defense went back to normal.
:ss/blastoise: @ nothing
Water | Torrent
HP: 46/90 | EN: 61
4 / 5 / 4 / 5 / 78 | 3 / 4
Status: OK
:ss/bruxish: @ nothing
Water/Psychic | Dazzling
HP: 24/80 | EN: 51
5 / 3 / 2 / 3 / 106 | 2 / 2
Status: +10% accuracy​

Maxim to order/switch
 
Bite~Skull Bash~Bite
If Reflectis up on the opponents side then alternate Dark Pulse~Dragon Pulse for all remaining actions.
[Once] If Pain Split not in a combo then Shell Smash
If Bite is disabled A3 then use Crunch A3.
 
:sm/bruxish:
You are troublesome, but one cannot end a queen's reign so easily!

Trick Room | Pain Split | Chill


:ss/blastoise: @ nothing
Water | Torrent
HP: 46/90 | EN: 61
4 / 5 / 4 / 5 / 78 | 3 / 4
Status: OK
:ss/bruxish: @ nothing
Water/Psychic | Dazzling
HP: 24/80 | EN: 51
5 / 3 / 2 / 3 / 106 | 2 / 2
Status: +10% accuracy​
Action 1
Bruxish used Trick Room! -9 EN, 42 left.
Bruxish twisted the dimensions! Trick Room 4r.

Sebastian used Bite! -4 EN, 57 left.
100% hit. Roll 2/24: no crit.
[(6 + 1) * 1.5] = 11 damage to Bruxish, 13 HP left.

Action 2
Sebastian used Shell Smash! -20 EN, 37 left.
Sebastian smashed his shell!

Bruxish used Pain Split! -23 EN, 19 left.
The battlers shared their pain!
-16 HP Sebastian, 30 HP left.
+16 HP Bruxish, 29 HP left.

Action 3
Bruxish chilled. +12 EN, 31 left.

Sebastian used Bite! -4 EN, 33 left.
100% hit. Roll 5/24: no crit.
[(6 + 1) * 1.5] + (2 * 2) = 15 damage to Bruxish, 4 HP left.

The dimensions are twisted! (Trick Room 3r)
:ss/blastoise: @ nothing
Water | Torrent
HP: 29/90 | EN: 33
4 / 5 / 4 / 5 / 78 | 3 / 4
Status: Shell smashed! +2 attack, +2 special attack, +2 speed, -1 defense, -1 special defense
:ss/bruxish: @ nothing
Water/Psychic | Dazzling
HP: 4/80 | EN: 31
5 / 3 / 2 / 3 / 106 | 2 / 2
Status: +10% accuracy​
:sm/bruxish:
Even when I am gone, you will fear my name!

Synchronoise | Psychic | Synchronoise
IF Sebastian is to use a healing move THEN Snatch and restart queue
IF Sebastian is to use a damaging priority move THEN Giga Impact + Sucker Punch
IF Sebastian is to use a P/E move THEN Chill and restart queue
 

"I don't know that fear is the right word. But I do respect your fighting spirit."

Crunch~Bite~Crunch
 
The dimensions are twisted! (Trick Room 3r)
:ss/blastoise: @ nothing
Water | Torrent
HP: 29/90 | EN: 33
4 / 5 / 4 / 5 / 78 | 3 / 4
Status: Shell smashed! +2 attack, +2 special attack, +2 speed, -1 defense, -1 special defense
:ss/bruxish: @ nothing
Water/Psychic | Dazzling
HP: 4/80 | EN: 31
5 / 3 / 2 / 3 / 106 | 2 / 2
Status: +10% accuracy​
Action 1
Bruxish used Synchronoise! -7 EN, 24 left.
100% accuracy. Roll 17/24: no crit.
[(12 + 3 - 3) * 1] + (2 * 2) = 14 damage to Sebastian, 15 HP left.

Sebastian used Crunch! -6 EN, 27 left.
100% accuracy. Nothing else matters.
Bruxish fainted!

The dimensions are twisted! (Trick Room 2r)
:ss/blastoise: @ nothing
Water | Torrent
HP: 15/90 | EN: 24
4 / 5 / 4 / 5 / 78 | 3 / 4
Status: Shell smashed! +2 attack, +2 special attack, +2 speed, -1 defense, -1 special defense
:ss/bruxish: @ nothing
Status: KO
:sm/bruxish:
Respect... is the most important... for a monarch...

Sending out Vespiquen.

:sm/vespiquen:
Ignore the phony who preceded me! I am the ruler of the hive!


Maxim to order/switch
 
Switch to Crustle.

Rock Wrecker~Smack Down~Rock Wrecker
If successful P/E move then Hone Claws
If Double Team clones up and you are sluggish then Feint Attack
If Double Team clones and you aren’t sluggish then Rock Slide
 
Last edited:
:sm/vespiquen:
A true monarch never falters!

Protect | Tailwind | Roost

The dimensions are twisted! (Trick Room 2r)
:ss/crustle: @ nothing
Bug/Rock | Sturdy
HP: 80/80 | EN: 100
5 / 6 / 3 / 4 / 45 | 3 / 5
Status: OK
Sebastian the Blastoise | 15/90 HP | 24/100 EN | Status: OK

:ss/vespiquen: @ nothing
Bug/Flying | Pressure
HP: 80/80 | EN: 100
5 / 5 / 3 / 5 / 40 | 3 / 3
Status: OK​
Action 1
Vespiquen used Protect! -7 EN, 93 left.
Vespiquen is protecting itself!

Nya used Hone Claws! -6 EN, 94 left.
Nya's attack rose!
Nya's accuracy rose!

Action 2
Vespiquen used Tailwind! -9 EN, 84 left.
A tailwind kicked up on Sivanandi's side of the field! (6a)

Nya used Smack Down! -3 EN, 91 left.
100% accuracy. Roll 13/24: no crit.
[(5 + 3) * 2.25] + (1 * 2) = 20 damage to Vespiquen, 60 HP left.
Vespiquen was grounded! (6a)

Action 3
Nya used Rock Wrecker! -9 EN, 82 left.
100% accuracy. Roll 18/24: no crit.
[(15 + 3) * 2.25] + (1 * 2) = 41 damage to Vespiquen, 19 HP left.
Nya is sluggish!

Vespiquen used Roost! -9 EN, 75 left.
Vespiquen healed 20 HP! 39 HP left.
Vespiquen loses the flying-type! (1a)

The dimensions are stupid! (Trick Room 1r)
The world's stupidest tailwind blows on the moron's side of the field! (4a)
:ss/crustle: @ nothing
Bug/Rock | Sturdy
HP: 80/80 | EN: 82
5 / 6 / 3 / 4 / 45 | 3 / 5
Status: Sluggish, +1 attack, +1 accuracy
Sebastian the Blastoise | 15/90 HP | 24/100 EN | Status: OK

:ss/vespiquen: @ nothing
Bug/Flying | Pressure
HP: 39/80 | EN: 75
5 / 5 / 3 / 5 / 40 | 3 / 3
Status: Grounded (4a)​
:sm/vespiquen:
Okay, you know what? I don't like you.

Endure | Mud-Slap | Gust
IF the weather is sandstorm when you are to act THEN Sunny Day first instance, Rain Dance second instance
IF Nya is to use Sand Tomb OR Toxic AND Vespiquen has no clones up THEN Double Team (2 clones) and restart queue
 
Last edited:

"Down with the Hive Queen! For the Rebellion!"

Toxic~Toxic~Toxic
If your opponent is poisoned AND has double team clones, then use rock slide
If your opponent is poisoned AND does NOT have double team clones, then use Rock Wrecker
 
The dimensions are stupid! (Trick Room 1r)
The world's stupidest tailwind blows on the moron's side of the field! (4a)
:ss/crustle: @ nothing
Bug/Rock | Sturdy
HP: 80/80 | EN: 82
5 / 6 / 3 / 4 / 45 | 3 / 5
Status: Sluggish, +1 attack, +1 accuracy
Sebastian the Blastoise | 15/90 HP | 24/100 EN | Status: OK

:ss/vespiquen: @ nothing
Bug/Flying | Pressure
HP: 39/80 | EN: 75
5 / 5 / 3 / 5 / 40 | 3 / 3
Status: Grounded (4a)​
Action 1
Nya used Toxic! -7 EN, 75 left.
100% accuracy.
Vespiquen was poisoned!

Vespiquen used Double Team (2 clones)! -8 EN, 67 left.
Vespiquen created 2 illusory clones!

Vespiquen was hurt by poison. -1 HP 38 left

Action 2
Nya used Rock Slide! -5 EN, 70 left.
100% accuracy. Roll 8/24: no crit. Roll 25/100: effect activates!
[(6 + 3) * 2.25] + (1 * 2) = 22 damage to Vespiquen, 17 HP left.
Vespiquen's clones were knocked out!

Vespiquen used Endure! -15 EN 52 left.
Vespiquen is bracing itself.

Vespiquen was hurt by poison. -1 HP 16 left

Action 3
Nya used Rock Wrecker! -9 EN, 51 left.
100% accuracy.
Vespiquen hung on with 1 HP!

Vespiquen used Mud-Slap! -4 EN 48 left.
It does some damage lol
Nya's accuracy fell!

Vespiquen was hurt by poison. -1 HP 0 left.
Vespiquen fainted!


:sm/vespiquen:
Status: KO
I'll ensure that your next opponents make you feel pain beyond belief!
 


Blastoise [Sebastian] (M)
Nature: Serious (No Change)
Stage: 3

Profile:
Sebastian is, in a word, thoughtful. He rarely acts before checking for the best possible for the situation he is in. As such, is a serious rival with the impulsive Aria.

[Mega Evolutions/Forms go here]

Type:
Water

Abilities:
Torrent/Rain Dish

Stats:


HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4
SpD: Rank 5
Spe: 78
Size Class: 3
Weight Class: 4


Attacks:
Aqua Jet
Aqua Ring
Aqua Tail
Attract
Aura Sphere
Avalanche
Bide
Bite
Blizzard
Body Press
Body Slam
Brick Break
Brine
Bubble
Bubble Beam
Bulldoze
Captivate
Confide
Confusion
Counter
Crunch
Curse
Dark Pulse
Defense Curl
Dig
Dive
Double Team
Double-Edge
Dragon Pulse
Dragon Tail
Dynamic Punch
Earthquake
Endure
Facade
Fake Out
False Swipe
Fissure
Flail
Flash Cannon
Fling
Focus Blast
Focus Punch
Foresight
Frustration
Giga Impact
Gyro Ball
Hail
Haze
Headbutt
Helping Hand
Hidden Power Fire
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Defense
Iron Tail
Life Dew
Liquidation
Mega Kick
Mega Punch
Mimic
Mirror Coat
Mist
Mud Sport
Mud-Slap
Muddy Water
Natural Gift
Outrage
Power-Up Punch
Protect
Rage
Rain Dance
Rapid Spin
Reflect
Refresh
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Scald
Secret Power
Seismic Toss
Shell Smash
Skull Bash
Sleep Talk
Smack Down
Snore
Strength
Submission
Substitute
Surf
Swagger
Tackle
Tail Whip
Take Down
Toxic
Water Gun
Water Pulse
Water Spout
Waterfall
Weather Ball
Whirlpool
Withdraw
Work Up
Yawn
Zen Headbutt


Crustle [Nya] (F)
Nature: Serious (No Change)
Stage: 3

Profile:
This Pokemon's character is, as yet, unknown.

Type:
Bug/Rock

Abilities:
Sturdy/Shell Armor/Weak Armor

Stats:


HP: 80
Atk: Rank 5
Def: Rank 6
SpA: Rank 3
SpD: Rank 4
Spe: 45
Size Class: 3
Weight Class: 5

Attacks:
Aerial Ace
Attract
Block
Body Press
Bug Bite
Bulldoze
Confide
Counter
Curse
Cut
Dig
Double Team
Earthquake
Endure
Facade
Feint Attack
Flail
Frustration
Fury Cutter
Giga Impact
Heavy Slam
Hidden Power Ghost
Hone Claws
Hyper Beam
Iron Defense
Knock Off
Nature Power
Night Slash
Poison Jab
Protect
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rock Wrecker
Rototiller
Round
Sand Attack
Sand Tomb
Sandstorm
Secret Power
Shadow Claw
Shell Smash
Slash
Sleep Talk
Smack Down
Snore
Solar Beam
Solar Blade
Spikes
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Struggle Bug
Substitute
Swagger
Swords Dance
Toxic
Wide Guard
Withdraw
X-Scissor



xxxx


xxxx




Roll 15/16: Steel. Roll 5/5: Togedemaru. Roll 2/3: Lightningrod. Hidden Power
Roll 2/15: Fire. Roll 3/5: Marowak-A. Roll 3/3: Rock Head.

:ss/Marowak-Alola:

Marowak-A (♀)

Type: Fire/Ghost
Ability: Cursed Body/Lightningrod/Rock Head

Item: ---

Nature: Adamant (+Atk, -SpA)
HP: 80
Atk: 5 (+)
Def: 5
SpA: 2 (-)
SpD: 4
Spe: 45

Size: 2
Weight: 3

Moves:
Aerial Ace
Ally Switch
Ancient Power
Attract
Belly Drum
Bide
Blizzard
Body Slam
Bone Club
Bone Rush
Bonemerang
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Captivate
Chip Away
Confide
Counter
Curse
Dark Pulse
Detect
Dig
Double Kick
Double Team
Double-Edge
Dream Eater
Dynamic Punch
Earth Power
Earthquake
Echoed Voice
Endeavor
Endure
Facade
False Swipe
Fire Blast
Fire Punch
Fissure
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Cutter
Giga Impact
Growl
Headbutt
Heat Wave
Hex
Hidden Power
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Iron Defense
Iron Head
Iron Tail
Knock Off
Laser Focus
Leer
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Natural Gift
Outrage
Pain Split
Perish Song
Power-Up Punch
Protect
Rage
Rain Dance
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Screech
Secret Power
Seismic Toss
Shadow Ball
Shadow Bone
Skull Bash
Sleep Talk
Smack Down
Snore
Spite
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swords Dance
Tail Whip
Take Down
Thief
Thrash
Throat Chop
Thunder
Thunder Punch
Thunderbolt
Toxic
Uproar
Water Gun
Will-O-Wisp
:ss/Togedemaru:

Togedemaru (♀)

Type: Electric/Steel
Ability: Iron Barbs/Lightningrod/Sturdy

Item: ---

Nature: Adamant (+Atk, -SpA)
HP: 80
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 96

Size: 1
Weight: 1

Moves:
After You
Agility
Assurance
Attract
Bounce
Charge
Charge Beam
Confide
Covet
Defense Curl
Disarming Voice
Discharge
Double Team
Eerie Impulse
Electric Terrain
Electro Ball
Electroweb
Encore
Endeavor
Endure
Facade
Fake Out
Fell Stinger
Flail
Fling
Frustration
Giga Impact
Grass Knot
Gravity
Gyro Ball
Helping Hand
Hidden Power
Hyper Beam
Iron Head
Iron Tail
Last Resort
Magnet Rise
Nuzzle
Payback
Pin Missile
Poison Jab
Present
Protect
Reflect
Rest
Return
Reversal
Role Play
Rollout
Round
Shock Wave
Sleep Talk
Snore
Spark
Spiky Shield
Steel Beam
Substitute
Super Fang
Swagger
Swift
Tackle
Thief
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Tickle
Toxic
Twineedle
U-turn
Volt Switch
Wild Charge
Wish
Work Up
Zen Headbutt
Zing Zap


Sending out Marowak-A.
:sm/marowak-alola:
I love to dance! Watch my moves!

Maxim
 
Last edited:

"Hmm, I've seen one of these in Kanto, but this one seems different. I guess you'll have to...show me your moves."

Surf~Hydro Pump~Surf
[Once] If Bide, then initiate action string Rain Dance~Shell Smash~Surf.
If Marowak is in the evasive phase of Dig, then use Earthquake.
If Thunder Punch not in a combination then Counter.
 
:ss/marowak-alola:
You'll find that I'm harder to hit than my Kantonian cousins!

Thunder Punch | Thunder Punch | Thunder Punch


:ss/blastoise: @ nothing
Water | Torrent
HP: 90/90 | EN: 100
4 / 5 / 4 / 5 / 78 | 3 / 4
Status: OK
:ss/marowak-alola: @ nothing
Fire / Ghost | Rock Head
HP: 80/80 | EN: 100
5 / 5 / 2 / 4 / 45 | 2 / 3
Status: OK​
Action 1
Marowak used Thunder Punch! -6 EN, 94 left.
100% accuracy. Roll 9/24: no crit. Roll 83/100: no effect.
[(8) * 1.5] = 12 damage to Sebastian, 78 HP left.

Sebastian used Counter! -12 EN, 88 left.
It doesn't affect Marowak...

Action 2
Marowak used Thunder Punch! -10 EN, 84 left.
100% accuracy. Roll 7/24: no crit. Roll 66/100: no effect.
[(8) * 1.5] = 12 damage to Sebastian, 66 HP left.

Sebastian used Counter! -16 EN, 72 left.
It doesn't affect Marowak...

Action 3
Marowak used Thunder Punch! -14 EN, 70 left.
100% accuracy. Roll 21/24: no crit. Roll 61/100: no effect.
[(8) * 1.5] = 12 damage to Sebastian, 54 HP left.

Sebastian used Counter! -20 EN, 52 left.
It doesn't affect Marowak...
:ss/blastoise: @ nothing
Water | Torrent
HP: 54/90 | EN: 52
4 / 5 / 4 / 5 / 78 | 3 / 4
Status: OK
:ss/marowak-alola: @ nothing
Fire / Ghost | Rock Head
HP: 80/80 | EN: 70
5 / 5 / 2 / 4 / 45 | 2 / 3
Status: OK​

:ss/togedemaru:
Marowak, that's enough of your dancing! I want a turn!

Switching to Togedemaru. Counterswitch?
 
:ss/togedemaru:
Yay! It's my turn now!

Zing Zap | Zing Zap | Fake Out
IF Sebastian is to use a damaging ground-type move AND Togedemaru is not hovering THEN Magnet Rise and push back
IF Sebastian is to use Smack Down THEN Spiky Shield first instance, Fake Out second instance, Volt Switch third instance, pushing back each time
IF Sebastian is to use Counter THEN Grass Knot and push back
 
:ss/blastoise: @ nothing
Water | Torrent
HP: 54/90 | EN: 52
4 / 5 / 4 / 5 / 78 | 3 / 4
Status: OK
:ss/togedemaru: @ nothing
Electric / Steel | Lightningrod
HP: 80/80 | EN: 100
5 / 3 / 1 / 3 / 96 | 1 / 1
Status: OK
Marowak-Alola | 80/80 HP | 70/100 EN
Action 1
Sebastian used Fake Out! -4 EN, 48 left.
100% accuracy. Roll 20/24: no crit. 100% effect chance.
[(4 + 1) / 1.5] = 3 damage to Togedemaru, 77 HP left.

Togedemaru flinched!

Action 2
Togedemaru used Zing Zap! -5 EN, 95 left.
100% accuracy. Roll 20/24: no crit. Roll 42/100: no flinch.
[(8 + 3) * 1.5] = 17 damage to Sebastian, 37 HP left.

Sebastian used Shell Smash! -20 EN, 28 left.
Sebastian's shell was smashed!
+2 attack. +2 special attack. +2 speed. -1 defense. -1 special defense.

Action 3
Sebastian used Earthquake! -7 EN, 21 left.
100% accuracy. Roll 14/24: no crit.
[(10 + 2) * 2.25] + (2 * 2) = 31 damage to Togedemaru, 49 HP left.

Togedemaru used Magnet Rise! -5 EN, 90 left.
Togedemaru is hovering! (6a)
:ss/blastoise: @ nothing
Water | Torrent
HP: 37/90 | EN: 21
4 / 5 / 4 / 5 / 78 | 3 / 4
Status: Shell smashed! +2 attack, +2 special attack, +2 speed, -1 defense, -1 special defense
:ss/togedemaru: @ nothing
Electric / Steel | Lightningrod
HP: 49/80 | EN: 90
5 / 3 / 1 / 3 / 96 | 1 / 1
Status: Magnet Rise (5a)
Marowak-Alola | 80/80 HP | 70/100 EN

r00d
Maxim to order
 
Aura Sphere x3
[Once] If Speed Increasing move, then Reflect.
If successful P/E move then use Aqua Ring first instance and Work Up second instance.
If Damaging Evasive Move and Togedemaru is faster then Aqua Jet.
 
:ss/togedemaru:
Waaah, he tricked me!

Substitute (25) | Chill | Chill


:ss/blastoise: @ nothing
Water | Torrent
HP: 37/90 | EN: 21
4 / 5 / 4 / 5 / 78 | 3 / 4
Status: Shell smashed! +2 attack, +2 special attack, +2 speed, -1 defense, -1 special defense
:ss/togedemaru: @ nothing
Electric / Steel | Lightningrod
HP: 49/80 | EN: 90
5 / 3 / 1 / 3 / 96 | 1 / 1
Status: Magnet Rise (5a)
Marowak-Alola | 80/80 HP | 70/100 EN
Action 1
Sebastian used Aura Sphere! -6 EN, 15 left.
Perfect accuracy. Roll 15/24: no crit.
[(9 + 2) * 1.5] + (2 * 2) = 21 damage to Togedemaru, 28 HP left.

Togedemaru used Substitute! -24 EN, 66 left.
-25 HP, 3 left.
Togedemaru created a substitute! (25 HP)

Action 2
Sebastian used Aura Sphere! -10 EN, 5 left.
Perfect accuracy. Roll 22/24: no crit.
[(9 + 2) * 1.5] + (2 * 2) = 21 damage to substitute, 4 HP left.

Togedemaru chilled. +12 EN, 78 left.

Action 3
Sebastian used Aura Sphere! -14 EN, -9 left.
Perfect accuracy. Crit doesn't matter.
Togedemaru's substitute was knocked out!
Sebastian fainted of exhaustion!

Togedemaru chilled. +12 EN, 90 left.
:ss/blastoise: @ nothing
Status: ENKO
:ss/togedemaru: @ nothing
Electric / Steel | Lightningrod
HP: 3/80 | EN: 90
5 / 3 / 1 / 3 / 96 | 1 / 1
Status: Magnet Rise (2a)
Marowak-Alola | 80/80 HP | 70/100 EN

:ss/togedemaru:
So I'll trick you back! Haha!

Endure | Nuzzle | Shock Wave
[Non-consecutive] IF Nya is under P/E THEN Agility first instance, Charge second instance, restarting queue each time
IF Nya is to use Sand Tomb AND you are sluggish THEN Fake Out first instance, Nuzzle second instance
IF Nya is to use Sand Tomb THEN Spiky Shield first instance, Fake Out second instance, Spiky Shield third instance, restarting queue each time
 
:Crustle: "No Sebastian! He's going to trick...oh dear. That's it pal, time to settle this rebellion style!"

Substitute (15 HP)~Sand Tomb~Sand Tomb
 
:ss/crustle: @ nothing
Bug/Rock | Sturdy
HP: 80/80 | EN: 100
5 / 6 / 3 / 4 / 45 | 3 / 5
Status: OK
:ss/togedemaru: @ nothing
Electric / Steel | Lightningrod
HP: 3/80 | EN: 90
5 / 3 / 1 / 3 / 96 | 1 / 1
Status: Magnet Rise (2a)
Marowak-Alola | 80/80 HP | 70/100 EN
Action 1
Togedemaru used Endure! -15 EN, 75 left.
Togedemaru is bracing itself!

Nya used Substitute! -12 EN, 88 left.
-15 HP, 65 left.
Nya created a substitute!

Action 2
Togedemaru used Fake Out! -4 EN, 71 left.
100% accuracy. Roll 1/24: crit!
[(4 + 3 - 1) / 1.5] = 4 damage to substitute, 11 HP left.

Nya used Sand Tomb! -5 EN, 83 left.
Roll 48/100 hit
Togedemaru hung on with 1 HP!

Togedemaru was KOd by Sand Tomb!
:ss/crustle: @ nothing
Bug/Rock | Sturdy
HP: 65/80 | EN: 83
5 / 6 / 3 / 4 / 45 | 3 / 5
Status: Substitute (11 HP)
:ss/togedemaru: @ nothing
Status: Magnet Rise (KO)
Marowak-Alola | 80/80 HP | 70/100 EN

Sending out Marowak-Alola, Maxim to order
 
Rock Slide~Rock Tomb~Rock Slide
If Counter then Hone Claws first instance, Sand Tomb second instance and Toxic third instance.
If Marowak is in the evasive phase of Dig when you are to move, then use Earthquake first instance, Bulldoze second instance, and Earthquake third instance.
If successful P/E move then Hone Claws that action.
 

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