Reporting an ongoing streak of 1025 wins in super singles.
Proof (1000th win): https://youtu.be/Zt4NdSmAGDE
Dragonite @ Lum Berry
EVs: 52 HP / 252 Atk / 12 Def / 4 SpD / 188 Spe (EVs copied from turskain)
- Dragon Dance
- Extreme Speed
Metagross @ Metagrossite
EVs: 4 HP / 252 Atk / 252 Spe
- Iron Head
- Bullet Punch
- Thunder Punch
Porygon2 @ Eviolite
EVs: 216 HP / 40 Def / 252 SpA
Until battle 515, Cloyster was my third teammember. Some notes and threats for my team:
Dragonite should switch out if their lead is an ice type, water type (except Curse Swampert and Curse Quagsire and those that do not have an ice move) or some rock types. Flinch can also be very bad (i. e. scarfed Rock Slide Braviary). In general, I switch to Metagross if his lead is an ice type, rock type or fairy type and to Porygon2 if his lead is a water type (except Calm Mind Suicune since it could setup on it). Furthermore, there are a few leads such as Walrein4, Cryogonal which make it too risky to switch out because of things like Sheer Cold. In this case, I try to inflict as much damage with Dragonite right away and finish it with Metagross for an even 2v2 if Dragonite does not survive. Some other leads force Dragonite to attack right away without boosting, such as Tyrantrum. I never looked up movesets so I got surprised sometimes, but there was nothing I could not handle, even though a few battles were really close. Some annoying leads are Jynx (because of Blizzard and Lovely Kiss), Ferrothorn (especially if it comes in second or last and Dragonite was defeated, making it a long stallish battle), Terrakion since it also threatens Metagross with Earthquake, Zoroark because it can pretend to be an ice type and OHKO Metagross right on the switch with Dark Pulse (only happened once).
Dragonite's Extreme Speed turned out to be very useful in some situations, such as during Trick Room, against other priority, Salac Berry and Custap Berry users, against Alakazam after 1 Dragon Dance to OHKO it and continue sweeping, for revenge kills and for not getting locked into Outrage when Earthquake is no option.
Metagross is very well rounded, gets outplayed very rarely and makes a great teammember. However, it cannot deal with most ground types and fast fire types though since some can OHKO it with Flare Blitz or Overheat. Shadow Ball users have never been an issue and Dark Pulse users rarely can be. Sometimes it gets frozen by Blizzard or Ice Beam on the switch. If Metagross can OHKO or finish the enemy off, I do not activate its Mega because the next enemy that comes in could have Intimidate Ability.
Porygon2 brings some additional bulk to the team, having amazing defensive stats thanks to Eviolite and only 1 type weakness. EVs are chosen so that it has equal Def and SpD stats. Analytic gives it just the right attack boost against fast enemies and it can take down a large pool of enemies. Often it can tank extremely strong attacks and PP stall them if needed (I rarely do that). The focus is always on taking enemies down fast and if it does not take too many additional rounds I also bring out a Substitute, as well as I start with Substitute against some enemies. It cannot deal with any fighting type, especially Cobalion because Sacred Sword is a guaranteed 2HKO (Thunderbolt could finish it though if Cobalion started with around 50% of its HP from previous battling, but Discharge cannot. This seems to be the only situation so far where I wish I had Thunderbolt), Chandelure with Infiltrator Ability ignoring Substitute, Trick users stealing its Eviolite (only happened once so far), Calm Mind and some Curse users like Swampert and Quagsire, any pokemon that has more speed and has a OHKO/annoying status move (sleep, paralysis) so that Porygon2 does not get a chance to bring out his Substitute. In general, I try to keep at least another teammember alive if possible, so that I do not end up with Porygon2 in a hopeless situation since it is my weakest teammember in regard of dealing damage per turn.