Ladies and Gentlemen, on this day we come to an epic battle between two of ASB's veterans! However, there's a catch. They will not be using their own pokemon, but rather rental ones. This match will test their knoweledge of battling rather than who bought the best mons or items. In the Red Corner, ZhengTann! And in the Blue Corner, Ragnarokalex!
Poliwrath (F)
Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion
Type: Water/Fighting
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ability: Swift Swim
Swift Swim (Innate):
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 60 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 9/9
MC: 40
DC: 5/5
Attacks:
Bubblebeam
Hypnosis
Water Gun
DoubleSlap
Submission
Water Sport
Bubble
Rain Dance
Body Slam
Circle Throw
Mind Reader
DynamicPunch
Endeavour
Encore
Endure
Refresh
Protect
Substitute
Thief
Ice Beam
Earthquake
Dig
Psychic
Brick Break
Double Team
Rest
Low Sweep
Focus Blast
Scald
Payback
Rock Slide
Surf
Waterfall
Toxic
Sleep Talk
Swampert (M)
Nature: Brave (+Atk, -Spe, -10 Eva.)
Type: Water / Ground
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ability:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (60/1.15, rounded down)
Size Class: 4
Weight Class: 4
EC: 9/9
MC: 40
DC: 5/5
Attacks:
Tackle
Growl
Mud Slap
Water Gun
Bide
Mud Shot
Foresight
Mud Bomb
Mud Sport
Earthquake
Endeavour
Hammer Arm
Whirlpool
Counter
Mirror Coat
Avalanche
Refresh
Protect
Substitute
Roar
Toxic
Dig
Brick Break
Double Team
Stone Edge
Bulldoze
Scald
Rock Slide
Waterfall
Rest
Ice Beam
Stealth Rock
Ice Punch
Sleep Talk
Hydro Cannon
Zweilous (F)
Nature: Brave
+1 Attack, -15% Speed, -10% Evasion
Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ability: Hustle
Hustle (Can be Enabled):
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 100
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 50 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 18
EC: 9/9
MC: 40
DC: 5/5
Attacks:
Double Hit
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Tackle
Dragon Rush
Outrage
Body Slam
Fire Fang
Ice Fang
Thunder Fang
Assurance
Protect
Substitute
Toxic
Rest
Facade
Thief
Incinerate
Double Team
Thunder Wave,
Dragon Tail
Taunt
Sunny Day
Double Team
Torment
Aqua Tail
Draco Meteor
Sleep Talk
Superpower
Zen Headbutt
And it's heads! Zhengtann will send out first and equip, followed by Ragnarokalex doing the same and ordering. Finally, Zhengtann will order to kick off this amazing match! (I'll ref)
EDIT: Fixed
Team ZhengTann:TheRules said:Switch = OK
Items: ON
Abilities: ONE
Arena: ASB Tournament Arena
Unlimited Chills/Recoveries
Two substitutions
Two day DQ on actions, three day DQ on ref.
Poliwrath (F)
Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion
Type: Water/Fighting
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ability: Swift Swim
Swift Swim (Innate):
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 60 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 9/9
MC: 40
DC: 5/5
Attacks:
Bubblebeam
Hypnosis
Water Gun
DoubleSlap
Submission
Water Sport
Bubble
Rain Dance
Body Slam
Circle Throw
Mind Reader
DynamicPunch
Endeavour
Encore
Endure
Refresh
Protect
Substitute
Thief
Ice Beam
Earthquake
Dig
Psychic
Brick Break
Double Team
Rest
Low Sweep
Focus Blast
Scald
Payback
Rock Slide
Surf
Waterfall
Toxic
Sleep Talk
Swampert (M)
Nature: Brave (+Atk, -Spe, -10 Eva.)
Type: Water / Ground
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ability:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (60/1.15, rounded down)
Size Class: 4
Weight Class: 4
EC: 9/9
MC: 40
DC: 5/5
Attacks:
Tackle
Growl
Mud Slap
Water Gun
Bide
Mud Shot
Foresight
Mud Bomb
Mud Sport
Earthquake
Endeavour
Hammer Arm
Whirlpool
Counter
Mirror Coat
Avalanche
Refresh
Protect
Substitute
Roar
Toxic
Dig
Brick Break
Double Team
Stone Edge
Bulldoze
Scald
Rock Slide
Waterfall
Rest
Ice Beam
Stealth Rock
Ice Punch
Sleep Talk
Hydro Cannon
Zweilous (F)
Nature: Brave
+1 Attack, -15% Speed, -10% Evasion
Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ability: Hustle
Hustle (Can be Enabled):
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 100
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 50 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 18
EC: 9/9
MC: 40
DC: 5/5
Attacks:
Double Hit
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Tackle
Dragon Rush
Outrage
Body Slam
Fire Fang
Ice Fang
Thunder Fang
Assurance
Protect
Substitute
Toxic
Rest
Facade
Thief
Incinerate
Double Team
Thunder Wave,
Dragon Tail
Taunt
Sunny Day
Double Team
Torment
Aqua Tail
Draco Meteor
Sleep Talk
Superpower
Zen Headbutt
Water Gem
Wide Lens
Black Belt
Damp Rock
Ring Target
Magnet
Pinap Berry
Magost Berry
Kebia Berry
Bluk Berry
Wide Lens
Black Belt
Damp Rock
Ring Target
Magnet
Pinap Berry
Magost Berry
Kebia Berry
Bluk Berry
Team Ragnarokalex:
Alakazam (F)
Nature: Timid
+15% Speed, +22% Accurracy, -1 Attack
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability: Inner Focus
Inner Focus (Innate):
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 5
SpD: 3
Spe: 138
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 40
DC: 5/5
Attacks:
#Level Up#
Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Psychic
Calm Mind
Trick
#Egg#
Barrier
Counter
Encore
Guard Split
Skill Swap
#TM/HM#
Protect
Substitute
Psyshock
Toxic
Hidden Power [Fire, 7]
Taunt
Hyper Beam
Light Screen
Shadow Ball
Focus Blast
Energy Ball
Thunder Wave
Grass Knot
#Event/Tutor#
Foul Play
Magic Coat
Snatch
Bide
Endure
Zap Cannon
Gengar (M)
Nature: Hasty
-1 Def, +15% Spe, +19% Accuracy
Type: Ghost / Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ability: Levitate
Levitate (Innate):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: 3
Def: 1 (-)
SpA: 5
SpD: 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Hypnosis
Lick
Spite
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
Shadow Ball
Dark Pulse
Mean Look
Destiny Bond
Hex
#Egg#
Disable
Willowisp
Perish Song
#TM/HM#
Protect
Substitute
Toxic
Thunderbolt
Giga Drain
Psychic
Focus Blast
Torment
Taunt
Double Team
Rest
Bide
Hidden Power (Fire 7)
Thunder
Snatch
Venoshock
#Event/Tutor#
Endure
Sleep Talk
Counter
Knock Off
Lapras (M)
Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion
Type: Water/Ice
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ability: Shell Armor
Shell Armor (Innate):
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 19
EC: N/A
MC: 0
DC: 5/5
Attacks:
#Level Up#
Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song
Ice beam
Brine
Hydro Pump
Safeguard
Sheer Cold
#Egg#
Future Sight
Dragon Pulse
Whirlpool
#TM/HM#
Protect
Substitute
Hail
Blizzard
Thunderbolt
Psychic
Hidden Power (Fire 7)
Roar
Double Team
Rest
Endure
Bide
Solar Beam
Reflect
Thunder
Zap cannon
#Event/Tutor#
Heal Bell
Drill Run
Signal Beam
Sleep Talk
Now that you've seen the teams, it's time for the Coin Flip! (Heads=Red Corner Tails=Blue Corner)Alakazam (F)
Nature: Timid
+15% Speed, +22% Accurracy, -1 Attack
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability: Inner Focus
Inner Focus (Innate):
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 5
SpD: 3
Spe: 138
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 40
DC: 5/5
Attacks:
#Level Up#
Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Psychic
Calm Mind
Trick
#Egg#
Barrier
Counter
Encore
Guard Split
Skill Swap
#TM/HM#
Protect
Substitute
Psyshock
Toxic
Hidden Power [Fire, 7]
Taunt
Hyper Beam
Light Screen
Shadow Ball
Focus Blast
Energy Ball
Thunder Wave
Grass Knot
#Event/Tutor#
Foul Play
Magic Coat
Snatch
Bide
Endure
Zap Cannon
Gengar (M)
Nature: Hasty
-1 Def, +15% Spe, +19% Accuracy
Type: Ghost / Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ability: Levitate
Levitate (Innate):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: 3
Def: 1 (-)
SpA: 5
SpD: 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Hypnosis
Lick
Spite
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
Shadow Ball
Dark Pulse
Mean Look
Destiny Bond
Hex
#Egg#
Disable
Willowisp
Perish Song
#TM/HM#
Protect
Substitute
Toxic
Thunderbolt
Giga Drain
Psychic
Focus Blast
Torment
Taunt
Double Team
Rest
Bide
Hidden Power (Fire 7)
Thunder
Snatch
Venoshock
#Event/Tutor#
Endure
Sleep Talk
Counter
Knock Off
Lapras (M)
Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion
Type: Water/Ice
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ability: Shell Armor
Shell Armor (Innate):
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 19
EC: N/A
MC: 0
DC: 5/5
Attacks:
#Level Up#
Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song
Ice beam
Brine
Hydro Pump
Safeguard
Sheer Cold
#Egg#
Future Sight
Dragon Pulse
Whirlpool
#TM/HM#
Protect
Substitute
Hail
Blizzard
Thunderbolt
Psychic
Hidden Power (Fire 7)
Roar
Double Team
Rest
Endure
Bide
Solar Beam
Reflect
Thunder
Zap cannon
#Event/Tutor#
Heal Bell
Drill Run
Signal Beam
Sleep Talk
Enigma Berry
Gahlon Berry
Custap Berry
Mago Berry
Charti Berry
Ice Gem
Kasib Berry
Charcoal
Cleanse Tag
Iron Ball
Gahlon Berry
Custap Berry
Mago Berry
Charti Berry
Ice Gem
Kasib Berry
Charcoal
Cleanse Tag
Iron Ball
And it's heads! Zhengtann will send out first and equip, followed by Ragnarokalex doing the same and ordering. Finally, Zhengtann will order to kick off this amazing match! (I'll ref)
EDIT: Fixed