Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Low Kick
- Triple Axel
- Ice Shard
Weavile is my primary physical attacker. It provides good physical attacking power as well as having a priority move to cleanup low hp mons.
Volcanion @ Choice Scarf
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Steam Eruption
- Flamethrower
- Earth Power
- Sludge Wave
Volcanion is my scarfer. It provides useful fire and water resists and can hit hard with its own. It can also deal with fini.
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Body Press
- U-turn
- Defog
- Roost
Corviknight is my main physical wall as well as my defoger.It can wall banded rilla as well as kartana.It also provides momentum with u-turn.
Slowking-Galar @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 12 Def / 124 SpA / 120 SpD
Calm Nature
IVs: 0 Atk
- Future Sight
- Flamethrower
- Sludge Bomb
- Scald
Slowking-g is my special wall with an av. It has flamethrower for steel types who try to switch in on a sludge bomb. It also has scald for fishing for burns.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 164 Def / 92 SpD
Impish Nature
- Earthquake
- Stealth Rock
- U-turn
- Toxic
Lando-T provides an electric resist as well as putting down rocks.
Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 196 Def / 60 SpA
IVs: 0 Atk
- Calm Mind
- Moonblast
- Flamethrower
- Soft-Boiled
At last we have Lifeorb clef. It can be a good dragon switch in.
Pls suggest any improvements/changes to this team
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Low Kick
- Triple Axel
- Ice Shard
Weavile is my primary physical attacker. It provides good physical attacking power as well as having a priority move to cleanup low hp mons.
Volcanion @ Choice Scarf
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Steam Eruption
- Flamethrower
- Earth Power
- Sludge Wave
Volcanion is my scarfer. It provides useful fire and water resists and can hit hard with its own. It can also deal with fini.
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Body Press
- U-turn
- Defog
- Roost
Corviknight is my main physical wall as well as my defoger.It can wall banded rilla as well as kartana.It also provides momentum with u-turn.
Slowking-Galar @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 12 Def / 124 SpA / 120 SpD
Calm Nature
IVs: 0 Atk
- Future Sight
- Flamethrower
- Sludge Bomb
- Scald
Slowking-g is my special wall with an av. It has flamethrower for steel types who try to switch in on a sludge bomb. It also has scald for fishing for burns.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 164 Def / 92 SpD
Impish Nature
- Earthquake
- Stealth Rock
- U-turn
- Toxic
Lando-T provides an electric resist as well as putting down rocks.
Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 196 Def / 60 SpA
IVs: 0 Atk
- Calm Mind
- Moonblast
- Flamethrower
- Soft-Boiled
At last we have Lifeorb clef. It can be a good dragon switch in.
Pls suggest any improvements/changes to this team