Banded Weavile+Scarf Volcanion

Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Low Kick
- Triple Axel
- Ice Shard

Weavile is my primary physical attacker. It provides good physical attacking power as well as having a priority move to cleanup low hp mons.

Volcanion @ Choice Scarf
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Steam Eruption
- Flamethrower
- Earth Power
- Sludge Wave

Volcanion is my scarfer. It provides useful fire and water resists and can hit hard with its own. It can also deal with fini.

Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Body Press
- U-turn
- Defog
- Roost

Corviknight is my main physical wall as well as my defoger.It can wall banded rilla as well as kartana.It also provides momentum with u-turn.

Slowking-Galar @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 12 Def / 124 SpA / 120 SpD
Calm Nature
IVs: 0 Atk
- Future Sight
- Flamethrower
- Sludge Bomb
- Scald

Slowking-g is my special wall with an av. It has flamethrower for steel types who try to switch in on a sludge bomb. It also has scald for fishing for burns.

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 164 Def / 92 SpD
Impish Nature
- Earthquake
- Stealth Rock
- U-turn
- Toxic

Lando-T provides an electric resist as well as putting down rocks.

Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 196 Def / 60 SpA
IVs: 0 Atk
- Calm Mind
- Moonblast
- Flamethrower
- Soft-Boiled

At last we have Lifeorb clef. It can be a good dragon switch in.

Pls suggest any improvements/changes to this team
 

ironwater

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Hey Ailuro, welcome to Smogon! I’m here to rate your team and suggest some changes.

There’s a lot of good stuff here, Banded Weavile is insane in the metagame right now and this team has an alright defensive structure, even if you lack a strong dedicated Water resist (as Volcanion is not a great way to deal with Urshifu-R/Barraskweda in balance, especially if you are bootless). As for the offensive side, you may lack a bit of pressure, even with Weavile, and I’m in particular not convinced by Choice Scarf Volcanion. Lastly, Life Orb Clefable is not super common nowadays, and even if it can work, I think utility Clefable is often a superior choice.

Here are a few changes I would suggest for the team:

Major changes:

:volcanion: -> :dragapult:: Volcanion is really not a good scarfer and if Choice Specs Volcanion is a scary breaker it won’t fit well here as you indeed need some Speed Control. I would suggest using another special breaker and add a dedicated Water resist in the team instead of having Volcanion. Dragapult is a choice you can consider, as it pairs well with Weavile, threatening or weakening some of its checks and vice versa. Dragapult also brings a lot of Speed (being even faster than Choice Scarf Volcanion). You can run the classic Choice Specs set, just below:

:SS/dragapult:
Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Flamethrower / Hex

:slowking-galar: -> :slowbro:: Future Sight is indeed super threatening with Choice Band Weavile in the back, but as you need a dedicated Water resist, I would use another Future Sight user in Slowbro. Slowbro can easily wall Urshifu-R, Barraskweda and even Weavile with a Colbur Berry + Body Press set (as Weavile can threaten Corviknight rather easily). Slowbro also has a major asset over Galarian Slowking in Teleport allowing it to let Weavile comes in safely after a Future Sight which is super valuable in a lot of matchups. Here is the classic anti Weavile set:

:ss/slowbro:
Slowbro @ Colbur Berry
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Body Press
- Slack Off
- Teleport


Minor changes:

:clefable:: Life Orb Calm Mind Clefable is not super common nowadays, and even if I think it can be a deadly set, I would rather run a Specially defensive utility Clefable here, mainly because you need a Dragapult switch in and Pokemon like Dragapult and Weavile appreciate a lot the support it can give. Utility moves you can run are things like Thunder Wave and Trick with Sticky Barb. Here a set you can try:

:SS/Clefable:
Clefable @ Sticky Barb
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Thunder Wave
- Trick


:landorus-therian:: Not a big change but I would just change the spread to full SpD (252 HP, 4 Def, 252 SpD) as it’s what most defensive Landorus-T run to help with Heatran mainly (and you need an Heatran answer here).

Here is the paste of the team with all these changes, feel free to try it out:

Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Low Kick
- Triple Axel
- Ice Shard

Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Body Press
- U-turn
- Defog
- Roost

Slowbro @ Colbur Berry
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Body Press
- Slack Off
- Teleport

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Stealth Rock
- U-turn
- Toxic

Clefable @ Sticky Barb
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Thunder Wave
- Trick

Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Flamethrower

The team should be able to do ok against most of the big metagame threats. Be careful against Tapu Lele as you may have to predict correctly what move it will click if it’s Choice Specs lele. Heatran can also be annoying if you let Landorus-T get weakened. Lastly, be careful when facing Choice Band Beat Up Weavile, as only the first hit will be weakened by your Colbur Berry. Beat Up Weavile is mainly used in offensive teams with a lot of high Attack stat mons, so try to be aggressive against this kind of teams in early game to avoid having to sac things to Beat Up Weavile.


Btw, here is an alternative version I made while thinking about the team with Scarf Fini over Scarf Volcanion and keeping Glowking, but this may be a little too weak to rain:

Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Low Kick
- Triple Axel
- Ice Shard

Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Body Press
- U-turn
- Defog
- Roost

Slowking-Galar @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 12 Def / 124 SpA / 120 SpD
Calm Nature
IVs: 0 Atk
- Future Sight
- Flamethrower
- Sludge Bomb
- Scald

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Stealth Rock
- U-turn
- Toxic

Tapu Fini @ Choice Scarf
Ability: Misty Surge
EVs: 248 HP / 44 SpD / 216 Spe
Timid Nature
- Scald
- Moonblast
- Trick
- Taunt

Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Flamethrower

Hope this was helpful, have a nice day!
 

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