SS OU Balance Landorus-Corviknight

Corviknight @ Rocky Helmet
Ability: Pressure
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Brave Bird
- U-turn
- Roost
- Defog

Corviknight is the team's defogger and one of the two defensive pivots on this team. The key move in this set is U-Turn. U-Turn allows Corviknight's team to switch in safely after Corviknight tanks an offensive threat. Brave bird is just for an attacking move on Corviknight. Roost allows recovery and defog is to remove hazards from the field. Defog can also PP stall because of the massive amount of PP it has. This allows Corviknight to PP stall hazard setters such as Landorus-T.


Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 112 Def / 144 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Knock Off
- U-turn

Landorus-T is the team's second defensive pivot. It runs the standard physically defensive set. Stealth rock is to set hazards on the field and knock off is for general utility. It can knock off heavy duty boots from key defoggers such as Zapdos. Knock off also helps against defensive walls as well. It can knock heavy duty boots off Blissey and leftovers off Clefable. It also can partially cripple attackers such as choice band and choice specs users. U- Turn is for safe pivoting and Earthquake is just a general attacking move. Landorus-T deals with some of Corviknight's electric threats like Zapdos and Tapu Koko.


Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 200 Def / 56 SpD
Calm Nature
- Moonblast
- Soft-Boiled
- Wish
- Knock Off

Clefable is a specially defensive wall and wish passer. Landorus-T lacks recovery so wish is very useful to recover HP. Wish is also useful for allowing the other defensive pokemon on the team (Buzzwole, Corviknight and Heatran) to switch in with recovery as well. Clefable also deals with threats to other team members. Threats such as specially offensive Dragapult for Corviknight for example. Moonblast is a general attacking move. Leftovers is for recovery and so is softboiled. Knock off is to knock off leftovers off other walls and choice items.


Buzzwole @ Rocky Helmet
Ability: Beast Boost
EVs: 152 HP / 168 Atk / 188 Spe
Adamant Nature
- Close Combat
- Ice Punch
- Roost
- Thunder Punch

Buzzwole is used as a bulky physical attacker and check to Landorus-T and Garchomp. Ice punch is for great coverage. It takes on threats such as Dragonite, Landorus and Garchomp. Ice punch also covers Close Combat resists like Dragapult. Rocky helmet is to deal with multi hit attackers such as Urshifu-R and Weavile. Thunder Punch is used to threaten Corviknight and other flying types that otherwise threaten Buzzwole. Roost is for recovery. Close combat is for fighting STAB.


Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 232 SpD / 24 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Toxic

This is a standard specially defensive Heatran set. The strategy is to switch into a wall, use magma storm to trap, use taunt to stop recovery and then use toxic to whiddle it down slowly. Earth power is for coverage on electric types such as Tapu Koko and Zeraora. Leftovers is for recovery. Heatran synergizes well with Clefable due to it's wish passing allowing to have recovery.


Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psyshock
- Moonblast
- Focus Blast
- Psychic

Tapu Lele is the team's wallbreaker and special attacker. Tapu Lele is used to threaten Toxipex with psychic and the tier's dragon types with Moonblast. Specially defensive walls such as Blissey and Clefable aren't safe either. Psyshock allows Lele to break through them too. Focus blast is for coverage against steel types. I ran choice specs for further wallbreaking capabillities.

So that's the team! I would love some advice to tweak the team!
 

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