Hello Everyone, this is my first RMT on the fourms, and after lurking around other NU RMTs, (acountless, I might add) I've decided to make my own.
PREVIEW:
IN DEPTH:
King Pinch (Pinsir) @ Rock Gem
Ability: Moxie
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
IVs: 0 SAtk
- Swords Dance
- X-Scissor
- Stone Edge
- Quick Attack
Pinsir was designed to be the star of the show on my team, but ending up cleaning up after Ludicolo. I wanted to try a unique set where I could bait Fire/Flying types, then proceed to hit them hard with a Rock Gem'd Stone Edge. However, there were these times where I was killed because of the shaky accuracy of the move. Pinsir is also my Fighting check, switching into a fighting type move to set up a SD and proceeding to do damage.
hard headed (Golem) @ Leftovers
Ability: Sturdy
EVs: 200 HP / 252 Atk / 56 Spd
Adamant Nature
IVs: 0 SAtk
- Stealth Rock
- Earthquake
- Rock Blast
- Sucker Punch
Standard SRer, If it works, don't change it! In order to accomplish my dreams of Pinsir sweeping, I needed to put Fire and Flying Types in check while also having a pokemon to set hazards, thats why I chose Golem. I usually use Golem as my Lead, where I can set up my SR and either deal damage, or switch into Ampharos to Dual Screens. I've thought of running a Custap Suicide set but I really wanted to keep Golem to check those Fire and Flying types that restrict my Pinsir to sweep.
makin' it rain (Ludicolo) @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 SAtk / 252 Spe
Modest Nature
IVs: 0 Atk
- Rain Dance
- Hydro Pump
- Giga Drain
- Ice Beam
THIS GUY. This crazy Mexican guy. Boosting a excellent 478 speed in the rain, almost nothing can outspeed it. While not intentionally making him the star sweeper, he usually goes after Ampharos when dual screens are set up to either sweep or to soften the opposing team in order for Pinsir to clean up. I sometimes lead with this pokemon if I smell a Rain/Sun team so that I could immediately abuse/set up my own weather. to and extend, my Predictable, but powerful.
shockingly good (Ampharos) @ Light Clay
Ability: Static
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Volt Switch
- Toxic
Ampharos is arguably my most important team member on this team. I chose good 'ol Amphy because of his excellent bulk and because he only has one weakness, Ground. His job is set up dual screens, which tremendously aid my team. I've also witness how bulky this guy is. I mean as long as a reflect is up, this guy can take EQ left and right! Amphy usually goes after my Golem after it sets up its SR. Ampharos also serves as my second flying check, going in to resist the Flying type move. I may put a electric stab instead of toxic to aid against Flying types. Amphy works as a Physical wall taking hits like none other, beside Misdreavus
earthquake? (Misdreavus) @ Eviolite
Ability: Levitate
EVs: 248 HP / 220 Def / 40 Spd
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Shadow Ball
- Pain Split
- Heal Bell/ Perish Song
Misdreavus is used to check for Flying types and strong physical attackers by Will-O-Wisping them. Misdreavus, as the name implies, is also used to take predicted earthquakes along with Normal and Fighting type moves. I cannot decide between Heal Bell and Perish Song because they both work well with my team. If I used one move, i'd need the other instead. Misdreavus serves as my mixed wall, taking hits when the rest of my team, except Amphy, that guy can take alot, could not.
anti-canadian (Skuntank) @ Black Sludge
Ability: Aftermath
EVs: 252 Atk / 176 SDef / 80 Spd
Adamant Nature
IVs: 0 SAtk
- Sucker Punch
- Pursuit
- Poison Jab
- Taunt
Skuntank is my filler pokemon. His job is to trap checks and to serve as a effective revenge killer. He's also used to absorb Toxic Spikes if on the field, so thats a plus. If my Misdreavus decides to run Perish Song, I usually switch in after the song and pursuit trap it. I don't know what other pokemon to put here, but he does his job pretty decently. I might want to run a third sweeper here instead because after both my Ludicolo
die, its usually GG for me.
Extra Notes:
I did half on one day, and the other half of the RMT on another day, so please forgive me if some of the pokemon have a lack of infomation on them.
(Yes, I know Specs 'Zard can rip through my team. As long as my check, Golem is up, Zard isn't much of a problem.)
Any changes/adjustments will help me out alot! Thanks for reading my RMT! If there's any problems, I'll fix them.
PREVIEW:
IN DEPTH:
King Pinch (Pinsir) @ Rock Gem
Ability: Moxie
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
IVs: 0 SAtk
- Swords Dance
- X-Scissor
- Stone Edge
- Quick Attack
Pinsir was designed to be the star of the show on my team, but ending up cleaning up after Ludicolo. I wanted to try a unique set where I could bait Fire/Flying types, then proceed to hit them hard with a Rock Gem'd Stone Edge. However, there were these times where I was killed because of the shaky accuracy of the move. Pinsir is also my Fighting check, switching into a fighting type move to set up a SD and proceeding to do damage.
hard headed (Golem) @ Leftovers
Ability: Sturdy
EVs: 200 HP / 252 Atk / 56 Spd
Adamant Nature
IVs: 0 SAtk
- Stealth Rock
- Earthquake
- Rock Blast
- Sucker Punch
Standard SRer, If it works, don't change it! In order to accomplish my dreams of Pinsir sweeping, I needed to put Fire and Flying Types in check while also having a pokemon to set hazards, thats why I chose Golem. I usually use Golem as my Lead, where I can set up my SR and either deal damage, or switch into Ampharos to Dual Screens. I've thought of running a Custap Suicide set but I really wanted to keep Golem to check those Fire and Flying types that restrict my Pinsir to sweep.
makin' it rain (Ludicolo) @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 SAtk / 252 Spe
Modest Nature
IVs: 0 Atk
- Rain Dance
- Hydro Pump
- Giga Drain
- Ice Beam
THIS GUY. This crazy Mexican guy. Boosting a excellent 478 speed in the rain, almost nothing can outspeed it. While not intentionally making him the star sweeper, he usually goes after Ampharos when dual screens are set up to either sweep or to soften the opposing team in order for Pinsir to clean up. I sometimes lead with this pokemon if I smell a Rain/Sun team so that I could immediately abuse/set up my own weather. to and extend, my Predictable, but powerful.
shockingly good (Ampharos) @ Light Clay
Ability: Static
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Volt Switch
- Toxic
Ampharos is arguably my most important team member on this team. I chose good 'ol Amphy because of his excellent bulk and because he only has one weakness, Ground. His job is set up dual screens, which tremendously aid my team. I've also witness how bulky this guy is. I mean as long as a reflect is up, this guy can take EQ left and right! Amphy usually goes after my Golem after it sets up its SR. Ampharos also serves as my second flying check, going in to resist the Flying type move. I may put a electric stab instead of toxic to aid against Flying types. Amphy works as a Physical wall taking hits like none other, beside Misdreavus
earthquake? (Misdreavus) @ Eviolite
Ability: Levitate
EVs: 248 HP / 220 Def / 40 Spd
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Shadow Ball
- Pain Split
- Heal Bell/ Perish Song
Misdreavus is used to check for Flying types and strong physical attackers by Will-O-Wisping them. Misdreavus, as the name implies, is also used to take predicted earthquakes along with Normal and Fighting type moves. I cannot decide between Heal Bell and Perish Song because they both work well with my team. If I used one move, i'd need the other instead. Misdreavus serves as my mixed wall, taking hits when the rest of my team, except Amphy, that guy can take alot, could not.
anti-canadian (Skuntank) @ Black Sludge
Ability: Aftermath
EVs: 252 Atk / 176 SDef / 80 Spd
Adamant Nature
IVs: 0 SAtk
- Sucker Punch
- Pursuit
- Poison Jab
- Taunt
Skuntank is my filler pokemon. His job is to trap checks and to serve as a effective revenge killer. He's also used to absorb Toxic Spikes if on the field, so thats a plus. If my Misdreavus decides to run Perish Song, I usually switch in after the song and pursuit trap it. I don't know what other pokemon to put here, but he does his job pretty decently. I might want to run a third sweeper here instead because after both my Ludicolo
die, its usually GG for me.
Extra Notes:
I did half on one day, and the other half of the RMT on another day, so please forgive me if some of the pokemon have a lack of infomation on them.
(Yes, I know Specs 'Zard can rip through my team. As long as my check, Golem is up, Zard isn't much of a problem.)
Any changes/adjustments will help me out alot! Thanks for reading my RMT! If there's any problems, I'll fix them.
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