RU aurorus

[OVERVIEW]

Aurorus has a small but solid niche as a dedicated Stealth Rock lead on hail hyper offense teams. Thanks to its typing, it can scare out most entry hazard removers such as Dhelmise, Crobat, and Togekiss, thus allowing it to keep Stealth Rock up until it is KOed. Furthermore, Encore dissuades foes from setting entry hazards, and it can provide teammates an opportunity to take advantage of a locked-in foe. However, Aurorus is very slow and has a terrible defensive typing, which makes it hard to do much beyond setting Stealth Rock early-game. For other roles, Abomasnow and Vanilluxe completely outclass it as a primary hail setter or wallbreaker, respectively.

[SET]
name: Hail Lead
move 1: Stealth Rock
move 2: Blizzard
move 3: Encore
move 4: Earth Power / Thunder Wave
item: Focus Sash
ability: Snow Warning
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk

[SET COMMENTS]

With a Modest nature, Blizzard OHKOes common entry hazard removers such as Crobat and Dhelmise, which Freeze-Dry fails to do. Encore discourages opposing hazard setters and setup sweepers such as Registeel, Metagross, and Reuniclus from taking advantage of Aurorus, and it potentially opens setup opportunities for its teammates. Earth Power hits Steel- and Fire-types like Lucario and Chandelure directly. Alternatively, Thunder Wave can cripple them, alongside problematic Pokemon like Choice Scarf Heracross and Gardevoir. Finally, Focus Sash guarantees Stealth Rock goes up against the majority of the metagame.

Because of its place in dedicated hail teams, Aurorus is always paired with a secondary hail setter; Abomasnow is almost always preferred because it can deal with Water-types, which can be troublesome for hail teams. This secondary setter is especially important considering that Aurorus must be played offensively, so it's unlikely to survive into the late-game. Similarly, Arctovish and Alolan Sandslash are hail staples, forming a fearsome offensive core and wearing down their own checks together. Hail teams appreciate a lot of role compression in the last two teamslots; glue Pokemon like Xatu, Starmie, Flygon, and Crobat can check off several important requirements, such as checking Fire-, Fighting-, and Steel-types while removing entry hazards. Complements to the offensive hail core, like Toxicroak and Raikou, can be considered as well; Toxicroak sets up on Water-types and Golisopod, while Raikou, besides smashing Water-types, can use Weather Ball in hail to cover Grass- and Dragon-types in one move. Spinblockers like Mimikyu and Doublade can preserve Aurorus's Stealth Rock.

STRATEGY COMMENTS]
Other Options
=============

Aurorus can run Aurora Veil as its last move, helping its teammates set up before it is KOed, although it has to give up a valuable move and is often too slow to fully take advantage of the move. A defensive Stealth Rock set is a niche primary hail setter over Abomasnow, as Aurorus beats most entry hazard removers, checks Flying-types, and sets Stealth Rock in one teamslot. However, Abomasnow being able to beat Water-types is generally far more important than Aurorus handling hazard setters like Klefki, Nidoqueen, and Metagross, making this set almost entirely unused.

Checks and Counters
===================

**Starmie**: Starmie is the only entry hazard remover that Aurorus can't scare out, and it can even shrug off paralysis with Natural Cure.

**Steel-types**: Steel-types like Registeel, Steelix, and Bronzong don't appreciate Encore, but, with correct predictions, they can potentially set their own entry hazards and KO Aurorus with Heavy Slam or Gyro Ball. Cosmic Power Metagross can potentially set up on Aurorus with correct predictions and snowball out of control.

[CREDITS]
- Written by: [[zizalith, 410251]]
- Quality checked by: [[Yourwelcomethanku, 541847], [GoldCat, 359771]]
- Grammar checked by: [[Adeleine, 517429]]
 
Last edited:
Because of its place in dedicated hail teams, Aurorus is always paired with Abomasnow.
Ho3n did qualify for RULT using a full hail team with Aurorus and Vanilluxe as the hail setters and I have also tried and liked such a build myself.

Hail teams appreciate a lot of role compression in the last two slots, so Pokemon like Xatu, Starmie, and Noivern can check off several important requirements, such as Fire-, Fighting-, and Steel-type checks, as well as hazard removal.
I've seen defog gon on hail too

e: forgot to qc 1/1
 

GoldCat

BOSSARU CUP WINNER
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a defending SCL Champion
[SET]
name: Hail Lead
move 1: Stealth Rock
move 2: Blizzard
move 3: Encore
move 4: Earth Power / Thunder Wave
item: Focus Sash
ability: Snow Warning
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk

[SET COMMENTS]

Aurorus has a small but solid niche as a dedicated Stealth Rock lead on hail hyper offense. Blizzard hits OHKOes common entry hazard removal such as Crobat and Dhelmise, which Freeze-Dry fails to do. super effectively. (Something like that, explains why you would use Blizzard because any Ice STAB hits those for SE.) Encore discourages opposing hazard setters and setup sweepers such as Registeel, Metagross, and Reuniclus from taking advantage of Aurorus, and potentially opens set-up (AH.) opportunities to its teammates. Earth Power hits Steel and Fire-types like Lucario and Chandelure directly. Alternatively, Thunder Wave can cripple faster Pokemon like Choice Scarf Heracross and Polteageist (Is polt the best example? wouldn't you encore it? Also, you can mention how Focus Sash lets Aurorus guarantee Rocks against the majority of the metagame.). Modest is preferred due to a lack of relevant targets in its Speed speed tier. (Timid might be nice so Ada Pangoro can't flinch you with Iron Head tho that's prob way too niche, also you need Modest to guarantee the OHKO on Crobat and Dhelmise. You should add the last part.)

Because of its place in dedicated hail teams, Aurorus is always paired with a secondary hail setter; Abomasnow is almost always chosen because it is able to deal with Water-types, which can be troublesome for hail builds. This is especially important considering that Aurorus must be played offensively and is thus unlikely to survive into the late-game. (AH.) Similarly, Arctovish and Alolan Sandslash Sandslash Alola are hail staples, forming a fearsome offensive core and wearing down their own checks together. Hail teams appreciate a lot of role compression in the last two slots, so Pokemon like Xatu, Starmie, Flygon, and Crobat Noivern (Defog Noivern can be awkward sometimes and I would think hail appreciates Crobat more because it can fit U-turn. Also, I've seen Ho3n use it on his hail.) can check off several important requirements, such as Fire-, Fighting-, and Steel-type checks, as well as hazard removal. (You can mention also some offensive partners to the Arctovish/Sandslash-A core for one of the last two slots. I mainly have Toxicroak in mind, as it uses Waters like Milotic for setup and also checks Golisopod.)

[CREDITS]
- Written by: [[zizalith, 410251]]
- Quality checked by: [[Yourwelcomethanku, 541847], [GoldCat, 359771]]
- Grammar checked by: [[username1, userid1]]
Another hail mon done, QC 2/2.
 
here's a brief check, since this has been changed to a full
[OVERVIEW]

Aurorus has a small but solid niche as a dedicated Stealth Rock lead on hail hyper offense. Thanks to its well-suited typing, it is able to scare out most hazard removers such as Dhelmise, Crobat, and Togekiss, thus allowing it to maintain Stealth Rock up before it dies. Furthermore, its access to Encore either dissuades opposing setters from laying hazards or provides opportunities for switching and set up for its teammates, allowing it to create and maintain momentum from the beginning of the match. (I think this could be more coherent. mayb "Encore dissuades opposing entry hazard users from setting up or provides its teammates opportunity to take advantage of an Encored foe". I'm not sure if "Encored" is accepted, though Taunted is.)However, Aurorus is very slow and has a terrible defensive typing, which makes it hard to do much later in the game besides its initial objective. Its role outside of being a suicide lead is limited, as Abomasnow and Vanilluxe completely outclass it as a primary hail setter or wallbreaker, respectively.

[SET]
name: Hail Lead
move 1: Stealth Rock
move 2: Blizzard
move 3: Encore
move 4: Earth Power / Thunder Wave
item: Focus Sash
ability: Snow Warning
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk

[SET COMMENTS]

With a Modest nature, Blizzard OHKOes common entry hazard removal such as Crobat and Dhelmise, which Freeze-Dry fails to do. Encore discourages opposing hazard setters and setup sweepers such as Registeel, Metagross, and Reuniclus from taking advantage of Aurorus, and potentially opens set-up opportunities to its teammates. Earth Power hits Steel and Fire-types like Lucario and Chandelure directly. Alternatively, Thunder Wave can cripple problematic Pokemon like Choice Scarf Heracross and Gardevoir. Finally, Focus Sash lets Aurorus guarantee Stealth Rock against the majority of the metagame.

Because of its place in dedicated hail teams, Aurorus is always paired with a secondary hail setter; Abomasnow is almost always preferred because it is able to deal with Water-types, which can be troublesome for hail builds. This is especially important considering that Aurorus must be played offensively and is thus unlikely to survive into the late-game. Similarly, Arctovish and Alolan Sandslash are hail staples, forming a fearsome offensive core and wearing down their own checks together. Hail teams appreciate a lot of role compression in the last two slots, so glue Pokemon like Xatu, Starmie, Flygon, and Crobat can check off several important requirements, such as Fire-, Fighting-, and Steel-type checks, as well as hazard removal. Complements to the offensive hail core, like Toxicroak or Raikou, can be considered as well; Toxicroak sets up on Water-types and Golisopod, while Raikou gets access to Ice-type Weather Ball(Why is this good? Hits Dragon- Grass- and Ground-types in one move). Spinblockers like Mimikyu and Doublade can preserve Aurorus' hazards.

STRATEGY COMMENTS]
Other Options
=============

Aurorus can run a defensive Stealth Rock set on hail, replacing Abomasnow as the primary hail setter. This set's niche is being able to beat most defoggers with its STAB moves, and compressing a hazard and hail setter in a single teamslot. However, accommodating hazard setters like Klefki, Nidoqueen or Metagross is easier on most hail teams than trying to run another Water-type answer like Abomasnow, which makes this set less common.(Less common is a generous way of putting it. If it were up to me I might just do no OO, but if you're keeping this tone it harsher)

Checks and Counters
===================

**Starmie**: Starmie is the only hazard remover that Aurorus can't scare out, and it can even shrug off paralysis with Natural Cure.

**Steel-types**: Steel-types like Registeel, Steelix, and Bronzong don't appreciate Encore, but if they get the mindgame right they can potentially set their own hazards and KO Aurorus with Heavy Slam or Gyro Ball. Cosmic Power Metagross can potentially set up on Aurorus and snowball out of control.

**Opposing leads**: Although uncommon, Pokemon like Cloyster and Froslass can neutralize Aurorus, rendering it useless.(Frosslass is just bad and I doubt lead Cloyster's relevance I think this can be deleted.)

[CREDITS]
- Written by: [[zizalith, 410251]]
- Quality checked by: [[Yourwelcomethanku, 541847], [GoldCat, 359771]]
- Grammar checked by: [[username1, userid1]]
 
Remove Add Comments
[OVERVIEW]

Aurorus has a small but solid niche as a dedicated Stealth Rock lead on hail hyper offense. Thanks to its well-suited typing, it is able to scare out threaten most hazard removers such as Dhelmise, Crobat, and Togekiss, thus allowing it to maintain keep Stealth Rock up before it dies is KOed. Furthermore, Encore dissuades discourages opposing entry hazard users from setting up or and provides its Aurorus's (subject in this sentence is Encore so I'd specify) teammates an opportunity to take advantage of an Encored foe a foe locked into the same move. However, Aurorus Aurorus's is very slow Speed and has a terrible defensive typing,(RC) which makes it hard to do much later in the as the game besides its initial objective progresses. Its options for roles outside of being a suicide lead is limited, as Abomasnow and Vanilluxe completely outclass it as a primary hail setter or wallbreaker, respectively. (I think both Abomasnow and Vanilluxe can set hail so this sentence can be worded better in a different way - probably better if fixed from a QC standpoint)

[SET]
name: Hail Lead
move 1: Stealth Rock
move 2: Blizzard
move 3: Encore
move 4: Earth Power / Thunder Wave
item: Focus Sash
ability: Snow Warning
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk

[SET COMMENTS]

With a Modest nature, Blizzard OHKOes common entry hazard removal removers (to keep consistent with your wording in Overview) such as Crobat and Dhelmise, which Freeze-Dry fails to do. Encore discourages opposing hazard setters and setup sweepers such as Registeel, Metagross, and Reuniclus from taking advantage of Aurorus, and potentially opens set-up setup opportunities to its teammates. Earth Power hits Steel and Fire-types like Lucario and Chandelure directly. Alternatively, Thunder Wave can cripple problematic Pokemon like Choice Scarf Heracross and Gardevoir. Finally, Focus Sash lets guarantees that Aurorus guarantee sets Stealth Rock up against the majority of the metagame.

Because of its place in dedicated hail teams, Aurorus is always paired with a secondary hail setter; Abomasnow is almost always preferred because it is able to deal with Water-types, which can be troublesome for hail builds otherwise. This is especially important considering that Aurorus must be played offensively and is thus unlikely to survive into the late-game lacks longevity to consistently set hail. Similarly, Arctovish and Alolan Sandslash are hail staples, forming a fearsome offensive core and wearing down their own shared checks together. Hail teams appreciate a lot of role compression in the last two slots, so glue Pokemon like Xatu, Starmie, Flygon, and Crobat can check off fulfill several important requirements roles, such as checking Fire-, Fighting-, and Steel-type checks, as well as removing entry hazards removal. Complements to the offensive hail core Other offensive Pokemon, like Toxicroak or Raikou, can be considered as well for their synergy with aforementioned Pokemon; Toxicroak sets up on Water-types and Golisopod, while Raikou gets access to Ice-type coverage for Grass- and Dragon-types in one move (through Weather Ball in hail? This may not be immediately obvious to some readers). Spinblockers like Mimikyu and Doublade can preserve help keep Aurorus's hazards Stealth Rock up.

STRATEGY COMMENTS]
Other Options
=============

Aurorus can run Aurora Veil as its last move, helping its teammates to set up before it dies is KOed, although it has to give up a valuable move and is often too slow to fully take advantage of the move. A defensive Stealth Rock set is a niche option on hail over Abomasnow, as Aurorus beats most entry hazard removers,(RC) and can compress roles of checks a Flying-types check and a compresses Stealth Rock setter in one teamslot. However, Abomasnow's being able ability to beat Water-types is generally far more important than accommodating entry hazard setters like Klefki, Nidoqueen or Metagross, making this set almost entirely unused.

Checks and Counters
===================

**Starmie**: Starmie is the only hazard remover that Aurorus can't scare force out, and it can even shrug off paralysis with Natural Cure.

**Steel-types**: Steel-types like Registeel, Steelix, and Bronzong don't appreciate Encore, but if they get the mindgame right they can potentially set their own entry hazards and KO Aurorus with Heavy Slam or Gyro Ball with correct predictions. Cosmic Power Metagross can potentially set up on Aurorus and snowball out of control under the same assumption.
 
Last edited:

Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
used some changes from above AM check
Add/Fix Remove Comment
(AC): Add Comma

[OVERVIEW]

Aurorus has a small but solid niche as a dedicated Stealth Rock lead on hail hyper offense teams. Thanks to its well-suited typing, it is able to scare out most hazard typing, it can scare out most entry hazard removers such as Dhelmise, Crobat, and Togekiss, thus allowing it to maintain keep Stealth Rock up before it dies. until it is KOed. (I imagine this works?) Furthermore, Encore dissuades opposing entry hazard users from setting up or provides its teammates foes from setting entry hazards, and it can provide teammates an opportunity to take advantage of an Encored a locked-in foe. However, Aurorus is very slow and has a terrible defensive typing, which makes it hard to do much later in the game besides its initial objective. Its role outside of being a suicide lead is limited, as beyond setting Stealth Rock early-game. For other roles, (I imagine this works?) Abomasnow and Vanilluxe completely outclass it as a primary hail setter or wallbreaker, respectively.

[SET]
name: Hail Lead
move 1: Stealth Rock
move 2: Blizzard
move 3: Encore
move 4: Earth Power / Thunder Wave
item: Focus Sash
ability: Snow Warning
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk

[SET COMMENTS]

With a Modest nature, Blizzard OHKOes common entry hazard removal removers such as Crobat and Dhelmise, which Freeze-Dry fails to do. Encore discourages opposing hazard setters and setup sweepers such as Registeel, Metagross, and Reuniclus from taking advantage of Aurorus, and it potentially opens set-up setup opportunities to for its teammates. Earth Power hits Steel- (added hyphen) and Fire-types like Lucario and Chandelure directly. (alternatively, keep "directly" and add "them, alongside" after "Thunder Wave can cripple") Alternatively, Thunder Wave can cripple problematic Pokemon like Choice Scarf Heracross and Gardevoir. Finally, Focus Sash lets Aurorus guarantee guarantees Stealth Rock goes up against the majority of the metagame.

Because of its place in dedicated hail teams, Aurorus is always paired with a secondary hail setter; Abomasnow is almost always preferred because it is able to can deal with Water-types, which can be troublesome for hail builds. teams. This secondary setter is especially important considering that Aurorus must be played offensively and is thus offensively, so it's unlikely to survive into the late-game. Similarly, Arctovish and Alolan Sandslash are hail staples, forming a fearsome offensive core and wearing down their own checks together. Hail teams appreciate a lot of role compression in the last two slots, so teamslots; glue Pokemon like Xatu, Starmie, Flygon, and Crobat can check off several important requirements, such as checking Fire-, Fighting-, and Steel-type checks, as well as entry hazard removal. Steel-types while removing entry hazards. Complements to the offensive hail core, like Toxicroak or and Raikou, can be considered as well; Toxicroak sets up on Water-types and Golisopod, while Raikou gets access to Ice-type coverage for Raikou, besides smashing Water-types, can use Weather Ball in hail to cover (I imagine?) Grass- and Dragon-types in one move. (removed space before period) Spinblockers like Mimikyu and Doublade can preserve Aurorus' hazards. Aurorus's Stealth Rock.

STRATEGY COMMENTS]
Other Options
=============

Aurorus can run Aurora Veil as its last move, helping its teammates set up before it dies, is KOed, although it has to give up a valuable move and is often too slow to fully take advantage of the move. A defensive Stealth Rock set is a niche option on hail primary hail setter (I imagine?) over Abomasnow, as Aurorus beats most entry hazard removers, checks Flying-types, (AC) and compresses sets Stealth Rock in one teamslot. However, Abomasnow being able to beat Water-types is generally far more important than accommodating Aurorus handling hazard setters like Klefki, Nidoqueen or Nidoqueen, and Metagross, making this set almost entirely unused.

Checks and Counters
===================

**Starmie**: Starmie is the only entry hazard remover that Aurorus can't scare out, and it can even shrug off paralysis with Natural Cure.

**Steel-types**: Steel-types like Registeel, Steelix, and Bronzong don't appreciate Encore, but if they get the mindgame right but, with correct predictions, they can potentially set their own entry hazards and KO Aurorus with Heavy Slam or Gyro Ball. Cosmic Power Metagross can potentially set up on Aurorus with correct predictions (I imagine? maybe clarify if you mean something else) and snowball out of control.

[CREDITS]
- Written by: [[zizalith, 410251]]
- Quality checked by: [[Yourwelcomethanku, 541847], [GoldCat, 359771]]
- Grammar checked by: [[Finland, 517429]]
Finland.gif
1/1
GP Team done
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top