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I probably should have posted this team over a year ago, but I just didn't get to it. This team is probably the best stall team I've ever created. It did come out on top against many top players, and really showed me the potential of stall, I still prefer bulky offense/spike stacking though. This team was made for an Era of the BW when Exacadril, Blaziken, Deoxys-S, and Garchomp.That metagame was dominated with Sand, it fun to see how much its changed in last 18 months. I don't recall what he laddering rating was, but I'm sure it was in the top 5 or so. I'm retiring this team, but if I was going to update it, I'd probably replace Fortress with Heatran, and Chansey with Blissey or may be Snorlax. The Pokemon I really hated to deal with was Psyshock Reuniclus because most of the time it, I was up like 4 or 5 mons and then, it was the last one left, and just wrecked me. I tried Spirtomb a few times but it was too weak offensively, and taunt on Skarmory in order to deal with it.
Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 6 Def / 252 SpD
Sassy Nature (+SpD, -Spe)
~ Gyro Ball
~ Spikes
~ Rapid Spin
~ Pain Split
ah Fortress, one of the most important members of the team. Its role was to set up Spikes, and then let the residual damage do the magic. I don't like it being a total setup fodder, so Gyro ball is a fairly reliable move, and can stop sweepers from setting up a Sub on it. I'd just like to say that Pain Split on Fortress is insanely underrated, and can be a godsend especially with sturdy. It allows it to go head to head with Ferrothorn (even ones with rocky helmet), and is able to spin away any spikes or LS it creates. Without Painsplit, this team wouldn't be as effective at it once was. Painsplit also allows it to take multiple Outrages and breaks Multiscale. The main reason why I chose Fortress over Ferrothorn is because of the invaluable Rapid spin, and I also ready had enough insurance against weather teams with Chansey, Suicune, and Latias checking them easily. Fortress is also my trick absorber, the one I go to against Latios, because that one of the last things I want is chansey with a choice scarf, and its defenses being nerved by 50%.
Skarmory (F) @ Leftovers or Shed Shell
Trait: Sturdy
EVs: 252 HP / 252 Def / 6 SpD
Impish Nature (+Def, -SpA)
~ Stealth Rock
~ Whirlwind
~ Roost
~ Brave Bird/Taunt
Skarmory is the shit. After you eliminate most of the special threats, it can just rip apart the opponents teams by just clicking whirlwind and roost when needed, and the entry hazards are critical to that. Its really the standard moveset. I chose Stealth Rock over Spikes because Skarmory is in most games hardier than Fortress, and it keeps Dragonite/Haxorus at bay. I find leftovers overall a lot more useful, however pretty much all the teams that ever beat this one had a Magnezone, and if you want consistent wins then Shed Shell is the way to go. It one of my pair of physical walls, the other being Suicune and both them can pretty much handle all common physical sweepers except things Electivire, Luxray, Eletktross. Brave bird is imo is way more useful than taunt because it Whirlwind already gets rid of stat boosts, and it has stopped Blaziken from wrecking the rest of my team.
Gengar (F) @ Life Orb
Trait: Levitate
EVs: 6 Def / 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
~ Substitute
~ Pain Split
~ Focus Blast
~ Shadow Ball
I never would have thought I would use Gengar as a spinblocker since it has paper defenses, but heck this thing is a baller, and if I get some hazards up, and a sub, then most of the time its gg from there. I know I have wish Chansey, so Subdisable is pretty useful however I like the painsplit more because it allows the chance to make more subs, just be a total troll to my opponent. Toxic spikes+Disable is pretty beastly though. Focus Blast wrecks pretty much everything that resists Shadow Ball, and with a Life orb can pretty much 2ko the whole metagame. The few things that are safe are Specially defensive Jirachi, and Tentacruel. Gengar also provides insurance against most Lucario, most notably the nasty plot versions, though Swords Dance+bullet Punch+Close Combat+Ice punch will cause massive problems.
Chansey (F) @ Evolution Stone
Trait: Natural Cure
EVs: 6 HP / 252 Def / 252 SpD
Calm Nature (+SpD, -Atk)
~ Wish
~ Softboiled
~ Heal Bell
~ Seismic Toss
I don't like Chansey too much, but most of the time its way better than anything else at walling special attackers. Being one of the most bulky Pokemon in the entire game, most special attacks a 1/3 or less, and I can easily heal status-ed Suicune or any of my other Pokemon. With all the testing I've done, I find that having both Wish and Softboiled is the best route to take. First it allows me to heal up to 99+% in a single turn, and it allows me to stall against disable Gengar. Wish got a huge boost this gen, and heals the rest of my pokemon upto 100%. I have used the physically defensive spread but I back then I preferred this one since it can stall out more boosted threats, such as some Volcarona. Its shame that pretty much the only decent damage it can cause against most pokemon is Seismic Toss or Toxic. That is one of the reasons why Im changing it Snorlax since it special wall really well, and hit back really hard with base 110 attack.
Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 Def / 6 SpD
Bold Nature (+Def, -Atk)
~ Rest
~ Ice Beam
~ Hydro Pump
~ Roar
I'm saddened that this pokemon fell to UU because its just so underated. with 100/115/115 defenses it can serve as a mixed wall if needed. It can take Latios Draco meteor, unlike Alomola. Suicune is my go to pokemon against Blaziken, Exacadril, Salamence, Metagross, Dragonite, etc. It can easily take a hit or two and OHKO back with the appropriate move. If your wondering why I had Hydro Pump over Scald or Surf its because it OHKOed Exacadril a lot of the time after rocks, and it fooled a lot of players that I was running a much less defensive spread. I remember one time where it just survived a +4 Earthquake, and koed back. It also served a check against Garchomp. Rest+Heal bell really helped its longevity. Rest also allowed me to pressure stall certain threats eating away a fire blast, and other low pp moves.
Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 6 SpD
Bold Nature (+Def, -Atk)
~ Roar/Reflect
~ Recover
~ Dragon Pulse
~ Calm Mind
One of my favorite pokes, very bulky on the special side, and my main pokemon to check sun and rain teams. I did use the 252 HP/252 Spe spread for a while but I changed it to the more defensive spread primarily because of the SD sun sweepers(Blaziken most notably,) I really hated Blaziken because I really couldn't allow it to set up or it would possibly 6-0 me. Some of the time I would play recklessly with Skarmory to get ko it, but a few times it didn't work, and I'd have to have Latias to take it on. Psyshock Reuniclus was the other force that made me change it to the alternative spread so it could stall it out until couldn't attack anymore. After sleep clause is activated, Latias is one of the best checks against Venusaur, the premier sun sweeper now that Blaziken is banned.
The Big Five (threat list)
- Psychock Reuniclus-yet so cute, but so deadly at the same time
- Mixed Tornadus-difficult in the rain, confusion just make it worse
- Taunt Hydregion-maxing out latias's speed would help with this.
- Magnezone-really mismantles this team
- Jirachi-So unpredictable+hax
Import:
Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 6 Def / 252 SpD
Sassy Nature (+SpD, -Spe)
~ Gyro Ball
~ Spikes
~ Rapid Spin
~ Pain Split
Skarmory (F) @ Leftovers or Shed Shell
Trait: Sturdy
EVs: 252 HP / 252 Def / 6 SpD
Impish Nature (+Def, -SpA)
~ Stealth Rock
~ Whirlwind
~ Roost
~ Brave Bird/Taunt
Gengar (F) @ Life Orb
Trait: Levitate
EVs: 6 Def / 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
~ Substitute
~ Pain Split
~ Focus Blast
~ Shadow Ball
Chansey (F) @ Evolution Stone
Trait: Natural Cure
EVs: 6 HP / 252 Def / 252 SpD
Calm Nature (+SpD, -Atk)
~ Wish
~ Softboiled
~ Heal Bell
~ Seismic Toss
Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 Def / 6 SpD
Bold Nature (+Def, -Atk)
~ Rest
~ Ice Beam
~ Hydro Pump
~ Roar
Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 6 SpD
Bold Nature (+Def, -Atk)
~ Roar/Reflect
~ Recover
~ Dragon Pulse
~ Calm Mind
Trait: Sturdy
EVs: 252 HP / 6 Def / 252 SpD
Sassy Nature (+SpD, -Spe)
~ Gyro Ball
~ Spikes
~ Rapid Spin
~ Pain Split
Skarmory (F) @ Leftovers or Shed Shell
Trait: Sturdy
EVs: 252 HP / 252 Def / 6 SpD
Impish Nature (+Def, -SpA)
~ Stealth Rock
~ Whirlwind
~ Roost
~ Brave Bird/Taunt
Gengar (F) @ Life Orb
Trait: Levitate
EVs: 6 Def / 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
~ Substitute
~ Pain Split
~ Focus Blast
~ Shadow Ball
Chansey (F) @ Evolution Stone
Trait: Natural Cure
EVs: 6 HP / 252 Def / 252 SpD
Calm Nature (+SpD, -Atk)
~ Wish
~ Softboiled
~ Heal Bell
~ Seismic Toss
Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 Def / 6 SpD
Bold Nature (+Def, -Atk)
~ Rest
~ Ice Beam
~ Hydro Pump
~ Roar
Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 6 SpD
Bold Nature (+Def, -Atk)
~ Roar/Reflect
~ Recover
~ Dragon Pulse
~ Calm Mind