Drifblim @ Sitrus Berry
Ability: Unburden
Level: 50
Tera Type: Dark
EVs: 4 HP / 236 Def / 76 SpA / 92 SpD / 100 Spe
Modest Nature
- Hex
- Thunder Wave
- Strength Sap
- Destiny Bond
Back again, I imagine for DNite as half of them won't hit(I don't either, if tera normal, so considering Icy Wind.) EVs for Gholdengo and Flutter can mostly get them. Dark tera for Pranksters and the ghost+dark resists. Def to take Meowscarada's Knock Off. T-Wave has been really good, I find both sides can easily get lucky w/ it, despite it technically proccing less than fissure hits. For now Destiny Bond is good at forcing a trade, I'm just not sure I can give up having any coverage on normals.
Florges @ Leftovers
Ability: Flower Veil
Level: 50
Tera Type: Grass
EVs: 252 HP / 252 SpA / 4 SpD
Calm Nature
- Moonblast
- Giga Drain
- Calm Mind
- Synthesis
Very good into the new Ursaluna. I love the ability w/ tera, it finally does something in singles. Also generally good for Chi-yu. EVs maximize damage and bulk, w/ Calm just cause the base SpD is very high. Lefties are finally free again w/o Dondozo, so they are ofc the best item here w/ recovery and all. Probably usual moves if this mon were usual, only issue is coverage, but iirc that can't be solved.
Wyrdeer @ Choice Scarf
Ability: Sap Sipper
Level: 50
Shiny: Yes
Tera Type: Water
EVs: 68 HP / 252 Atk / 188 Spe
Jolly Nature
- Psyshield Bash
- Earthquake
- Trick
- Body Slam
Kinda brought on as a regular(so regularly used, the flame mask,) Ogerpon answer. Outspeeds and boosts def on it w/ Psyshield, if we are both tera I resist their fire and absorb their grass. EQ is for steels, as this won't hit them otherwise. TrickScarf is a huge deal, even if I would rather keep y scarf vs Oger. Body Slam is stronger STAB than Psyshield Bash, and has an extremely useful para chance, as opposed to DE's recoil. I might use T-Wave. I bring this a lot cause it's often gret in theory, but it's just a bit frail w/o much investment, and sorta slow still.
Weezing-Galar @ Assault Vest
Ability: Neutralizing Gas
Level: 50
Tera Type: Fire
EVs: 244 HP / 4 Atk / 4 Def / 124 SpA / 132 SpD
Sassy Nature
IVs: 0 Spe
- Strange Steam
- Acid Spray
- Overheat
- Gyro Ball
Idk where I got the idea for this mon, but I like AV on it a lot to stand up to most weather starters, who are among the nullified if I'm already in when they're sent out. One reason at least that this is here that I just remembered is Acid Spray on Dondozo. Great move besides. Strange STream is pretty strong and has a medium confusion chance, Overheat and fire tera are mainly for Ghold. Gyro Ball and min Spe gets Flutter and Ninetails-a. Overall fun, I'll hold off on really good or not, but it seems functional.
Forretress @ Loaded Dice
Ability: Sturdy
Level: 50
Tera Type: Rock
EVs: 244 HP / 252 Atk / 4 Def / 4 SpD / 4 Spe
Adamant Nature
- Ice Spinner
- Rock Blast
- Pin Missile
- Earthquake
Possibly back for Espathra. Also can hurt a bunch. Including times when I tera, this has a somewhat positive match up vs all the moth like Pokes, DNite, Ting-Lu, Pao, and Wo-Chien for a few. Ofc much of that can go out the window w/ THEIR teras, but such is the new gen. EVs are all about ATk and bulk, w/ an odd HP and the extra in SpD and Spe for w/e. Spe is more noteworthy for not tying 4 Spe Arboliva. Sturdy gives this a shot vs. Chi-yu and other fire. Overall seems ok, I'm just not sure because Bax might need dice.
Baxcalibur @ Expert Belt
Ability: Thermal Exchange
Level: 50
Tera Type: Poison
EVs: 132 HP / 184 Atk / 124 Def / 68 Spe
Adamant Nature
- Icicle Spear
- Glaive Rush
- Dragon Dance
- Earthquake
Here for Gliscor, and that's mainly why the tera, though it resists fairy and fighting too. Regular moves, though I'm actually trying out Breaking Swipe, just put Glaive Rush to look nicer. I really think dropping their Atk can be better than the extra damage sometimes. Expert Belt cause dice are taken. EVs aren't enough Spe, but otherwise help take Pawmot's CC, a mon I feel weak to. This mon also takes terad Doubleshock(say if I'm terad to make it stronger than their CC) into Mach Punch. The rest is in Atk. This seems ok.
Still losing bad, idk. LOTS of it is misplays, be they from what I bring or not. So the hope is the mons are sorta ok, and I'm the problem lol.