One series of articles I'd love to see is one that explores the "what ifs" for what the current metagame if certain generations had never existed, more specifically being what Pokemon would see drastic tier changes if a given generation never existed.
For example, what if Generation III existed? We could go two directions with this concept.
The first is if the generation's mechanics were missing altogether. The metagame would have never been introduced to Abilities, Natures, and EVs. The lack of abilities would mean some Pokemon would lose their niche in the XY Meta while others would become more viable in comparison. Expected drops into RU or lower include but are not limited to Alakazam, Blaziken, Dragonite, Dugtrio, Espeon, Gastrodon, Gliscor, Greninja, Klefki, Reuniclus, Scizor, Talonflame, Trevenant, and Venusaur. Of course, Megas Gengar, Kangaskhan, and Lucario would, in all likelihood, not be banned. Additionally, many Pokemon would become a lot more standardized in what types of sets they could perform, as their stats would always be the same at Level 100 without natures and EVs to alter them.
Here's an example of what Smogon would have possibly written for Gliscor under these circumstances:
Gliscor @ Flying Gem
291 / 226 / 286 / 126 / 186 / 226
- Acrobatics
- Earthquake
- Swords Dance
- Agility
"Gliscor's flagship moveset. Switch in on a resisted physical hit and start to set up. Agility will allow it to break its speed-tie with Zygarde and outspeed the normally faster Tentacruel and Haxorus, while Swords Dance gives it the immediate power to OHKO Rotom-W on the switch with Earthquake. Dragonite, Landorus-T, and Gyarados, who all are immune to Earthquake, take a clean hit with Flying Gem-boosted STAB Acrobatics and are all OHKO'd with hazards.
Ice Fang could be considered for extra coverage, but Gliscor's stats are otherwise subpar for a sweeper if it doesn't boost them and make full use of STAB. Although a defensive approach with Leftovers and Earthquake / Substitute / Protect / Toxic could be used on Gliscor, its 291 HP / 286 Defense doesn't allow it to recover with Leftovers at a strong enough rate to outlast and stall stronger physical attackers, leaving it outclassed by Skarmory for the most part."
Notice how the lack of EVs makes speed-tiers a certainty among several of Gliscor's checks, and that multiple Pokemon like Landorus-T and Rotom-W that could check or counter Gliscor are suddenly at a disadvantage without their defensive abilities. In this one set of one Pokemon alone, we can already peer into the realm of what is surely a different metagame entirely in the time of Generation VI.
Other notorieties of other generations include the introduction of Special Defense, Dark-type, and Steel-type in Generation II and Physical/Special-split of Generation IV.
= = = = =
Alternatively, we could go about this from an angle of less of what mechanics the generation contributed and more of what the Generation contributed directly to the metagame. In this case, without Gen III, we would lose:
Azumarill @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Substitute
- Focus Punch
- Aqua Jet
- Play Rough / Waterfall
"Upon finally receiving an ability back in Generation V, Azumarill now has only a weakness to the Electric-type. Switching into Grass-type moves boosts Azumarill's attack stat to decent levels and makes its SubPunch set 2HKO many Pokemon with hazards set up, finally allowing Azumarill the chance to damage its opponents outside of Toxic stall. Who would have ever thought a Pokemon with a Base 50 Attack stat could kill anything?
Although its classic SubToxic set still works, Sap Sipper is a huge boost that only helps out physical sets, which is why it's not recommended over other Water-types like Gastrodon, who outclasses Azumarill in having an ability that boosts the power of its Scald and who has a higher Special Attack stat in general."
Despite functioning in a metagame with the same mechanics as what we're used to, certain Pokemon become hard to use without the tools they received in a given generation. Going about the articles this way lets us know which generations impacted certain OU Pokemon the most prior to their own existence.
Other notorieties of other generations include various staple moves from Generation II, new items from Generation IV, and new threats from Generation V.
= = = = =
The idea in all of this is that we get folks thinking about just what makes certain aspects of Pokemon so important to their usability and just how much each respective generation brought to the metagame we know today. I think it's a subject worth looking into and I hope The Smog's writers will consider it for future issues.
For example, what if Generation III existed? We could go two directions with this concept.
The first is if the generation's mechanics were missing altogether. The metagame would have never been introduced to Abilities, Natures, and EVs. The lack of abilities would mean some Pokemon would lose their niche in the XY Meta while others would become more viable in comparison. Expected drops into RU or lower include but are not limited to Alakazam, Blaziken, Dragonite, Dugtrio, Espeon, Gastrodon, Gliscor, Greninja, Klefki, Reuniclus, Scizor, Talonflame, Trevenant, and Venusaur. Of course, Megas Gengar, Kangaskhan, and Lucario would, in all likelihood, not be banned. Additionally, many Pokemon would become a lot more standardized in what types of sets they could perform, as their stats would always be the same at Level 100 without natures and EVs to alter them.
Here's an example of what Smogon would have possibly written for Gliscor under these circumstances:
Gliscor @ Flying Gem
291 / 226 / 286 / 126 / 186 / 226
- Acrobatics
- Earthquake
- Swords Dance
- Agility
"Gliscor's flagship moveset. Switch in on a resisted physical hit and start to set up. Agility will allow it to break its speed-tie with Zygarde and outspeed the normally faster Tentacruel and Haxorus, while Swords Dance gives it the immediate power to OHKO Rotom-W on the switch with Earthquake. Dragonite, Landorus-T, and Gyarados, who all are immune to Earthquake, take a clean hit with Flying Gem-boosted STAB Acrobatics and are all OHKO'd with hazards.
Ice Fang could be considered for extra coverage, but Gliscor's stats are otherwise subpar for a sweeper if it doesn't boost them and make full use of STAB. Although a defensive approach with Leftovers and Earthquake / Substitute / Protect / Toxic could be used on Gliscor, its 291 HP / 286 Defense doesn't allow it to recover with Leftovers at a strong enough rate to outlast and stall stronger physical attackers, leaving it outclassed by Skarmory for the most part."
Notice how the lack of EVs makes speed-tiers a certainty among several of Gliscor's checks, and that multiple Pokemon like Landorus-T and Rotom-W that could check or counter Gliscor are suddenly at a disadvantage without their defensive abilities. In this one set of one Pokemon alone, we can already peer into the realm of what is surely a different metagame entirely in the time of Generation VI.
Other notorieties of other generations include the introduction of Special Defense, Dark-type, and Steel-type in Generation II and Physical/Special-split of Generation IV.
= = = = =
Alternatively, we could go about this from an angle of less of what mechanics the generation contributed and more of what the Generation contributed directly to the metagame. In this case, without Gen III, we would lose:
- All Gen III abilities, including Arena Trap, Flash Fire, Guts, Huge Power, Intimidate, Levitate, Magnet Pull, Natural Cure, Shadow Tag, Speed Boost, Sturdy, and Water Absorb
- All Gen III moves, including Knock Off, Leaf Blade, Superpower, Bulk Up, Calm Mind, Dragon Dance, and Tail Glow, Aromatherapy, Taunt, Will-O-Wisp, and Wish
- All Gen III Pokemon, including Breloom, Jirachi, Metagross, Latios, Latias, and Salamence
- All Gen III items, including various berries, Choice Band, White Herb,
Azumarill @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Substitute
- Focus Punch
- Aqua Jet
- Play Rough / Waterfall
"Upon finally receiving an ability back in Generation V, Azumarill now has only a weakness to the Electric-type. Switching into Grass-type moves boosts Azumarill's attack stat to decent levels and makes its SubPunch set 2HKO many Pokemon with hazards set up, finally allowing Azumarill the chance to damage its opponents outside of Toxic stall. Who would have ever thought a Pokemon with a Base 50 Attack stat could kill anything?
Although its classic SubToxic set still works, Sap Sipper is a huge boost that only helps out physical sets, which is why it's not recommended over other Water-types like Gastrodon, who outclasses Azumarill in having an ability that boosts the power of its Scald and who has a higher Special Attack stat in general."
Despite functioning in a metagame with the same mechanics as what we're used to, certain Pokemon become hard to use without the tools they received in a given generation. Going about the articles this way lets us know which generations impacted certain OU Pokemon the most prior to their own existence.
Other notorieties of other generations include various staple moves from Generation II, new items from Generation IV, and new threats from Generation V.
= = = = =
The idea in all of this is that we get folks thinking about just what makes certain aspects of Pokemon so important to their usability and just how much each respective generation brought to the metagame we know today. I think it's a subject worth looking into and I hope The Smog's writers will consider it for future issues.
Last edited: