Quality Control Arghonaut [QC 1/2]

Lasen

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[SET]
Defensive Pivot (Arghonaut) @ Leftovers / Heavy-Duty Boots
Ability: Unaware
Tera Type: Fairy
EVs: 248 HP / 224 Def / 32 SpD
Impish Nature
- Circle Throw
- Knock Off
- Recover
- Spikes

[SET COMMENTS]
Arghonaut is one of the best defensive pivots in CAP, with access to Unaware, strong defenses and a fantastic support movepool. Circle Throw phazes setup sweepers such as Roaring Moon, Volcarona, and Stratagem. It also forces out Equilibra, the tier's premier spinner, making it easier to stack layers of Spikes. Knock Off threatens the Ghost-types that try to switch into Circle Throw such as Dragapult and Gholdengo and puts pressure on foes that rely on Heavy-Duty Boots to switch into entry hazards such as Venomicon, Volcarona, and Dragonite. 248 HP and 224 Defense EVs with an Impish nature guarantee that Arghonaut survives +2 Miasmaw's 5-hit Scale Shot, Hemogoblin's Bitter Blade into Tera Fairy-boosted Extreme Speed, and Kimgambit's Tera Blast Fairy with 5 fainted allies. The remaining 32 EVs are put into Special Defense to better tank special attacks, allowing Arghonaut to survive Krilowatt's Surf and Thunderbolt combination, as well as avoid being 2HKOed by its Tera Water-boosted Surf after Arghonaut has Terastallized. While Leftovers gives Arghonaut much appreciated passive recovery, Heavy-Duty Boots can be run instead to ignore Spikes at the cost of being more reliant on Recover. Tera Fairy allows Arghonaut to completely change its defensive profile, letting it beat Hemogoblin, Tera Flying Roaring Moon, Iron Valiant, and stop Miasmaw's Scale Shot.

Arghonaut fits best on balance and stall teams, checking most setup sweepers and gaining momentum through the combination of Circle Throw and Spikes. Stealth Rock setters such as Clefable, Venomicon, and Heatran can aid in stacking hazards. Venomicon in particular is a great partner, alleviating defensive pressure from Arghonaut by checking Fairy-types like Hemogoblin and Iron Valiant as well as offensive Grass-types like Ogerpon-W and Meowscarada. Bulky Ground-types such as Equilibra, Ting-Lu, and Gliscor can help against offensive Electric-types such as Krilowatt, Caribolt, and Raging Bolt. The former two also help check opposing Psychic-types, while Gliscor can act as a solid Knock Off switch-in once its Poison Heal has activated, while Equilibra can remove hazards with Rapid Spin to keep Leftovers Arghonaut as healthy as possible. Offensive pivots such as Dragapult, Krilowatt, and Rillaboom appreciate the Spikes support and item disruption that Arghonaut provides.

[STRATEGY COMMENTS]
Other Options
====
A set consisting of Bulk Up / Knock Off / Circle Throw / Recover with an 248 HP / 224 Def / 18 SpD / 12 Spe can be utilized to turn Arghonaut into a sort of setup sweeper that outspeeds uninvested Mollux, but not only does it loses the mirror even harder, but also requires the team support Arghonaut would usually provide. Ice Punch can be run to hit Gliscor and Landorus-T, but the utility of its other moves makes it niche at best. Toxic can be used over Spikes if there's another setter on the team, but Venomicon remains a hard counter. Tera Poison is an option that allows Arghonaut to be immune to Toxic and resist Fairy, but keeping the Psychic weakness and obtaining a Ground weakness is not worth it. Finally, Covert Cloak allows Arghonaut to best Garganacl and become a more consistent switch-in to Heatran, Mollux, and Pecharunt, but provides very little otherwise.

Checks and Counters
====
**Fairy-types**: Offensive Fairy-types such as Hemogoblin, Iron Valiant, Primarina, and Enamorus all threaten Arghonaut and have ways to deal with it even if it Terrastalizes. Defensive Fairy-types like Clefable and Cresceidon both can similarly force it out. Only Iron Valiant and Clefable want to switch into Knock Off, however.

**Flying-types**: Venomicon, Zapdos, Gliscor, and Tomohawk all can shrug off Arghonaut's attacks and threaten it with either a strong STAB move or their utility options. The former two do not appreciate losing their item and so can't mindlessly switch in, and Gliscor's Poison Heal must be activated before it can switch in freely. Skarmory can't immediately threaten Arghonaut but can phaze Arghonaut out with Whirlwind. Venomicon-E threatens huge damage even after Arghonaut Terastallizes. Tera Flying Acrobatics Roaring Moon similarly threatens to KO Arghonaut after minimal damage.

**Electric-types**: Krilowatt, Caribolt, Raging Bolt, and Plasmanta can all hit Arghonaut super effectively, with Plasmanta even being able to beat it after Terastallizing. However, Arghonaut can take the others on after it Terastallizes into a Fairy type and Krilowatt is scared of switching into Arghonaut as it gets crippled by Knock Off.

**Grass-types**: Ogerpon-W, Rillaboom, and Meowscarada all threaten to OHKO Arghonaut and can pivot out with U-turn on a predicted Tera Fairy. They also all can disturb Arghonaut's item with their own Knock Off, making it easier to pick off by their teammates. Serperior threatens huge damage with Leaf Storm despite Arghonaut's Unaware and can even paralyze it with Glare.

**Status**: Gliscor, Snaelstrom, and Pecharunt call all badly poison Arghonaut, while Cresceidon, Gholdengo, and Zapdos can paralyze it through Thunder Wave or Static, making it significantly more passive. Similarly, Heatran, Rotom-W, Mollux, and Volcanion all threaten to burn it, making Arghonaut deal pitiful damage. All of the above also empower Hex users like Dragapult, Gholdengo, and the aforementioned Pecharunt.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/lasen.273339/
Quality checked by:
https://www.smogon.com/forums/members/quziel.297859/
https://www.smogon.com/forums/members/spoo.251944/
Grammar checked by:
1
 
Last edited:

Lasen

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QC ready. Decided to omit Miasmaw because my spread beats it after Stealth Rock. EVs are something I cooked up that I am not TOO attached to.
 

quziel

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Moderator
View attachment 612564
[SET]
Defensive Pivot (Arghonaut) @ Leftovers / Heavy-Duty Boots
Ability: Unaware
Tera Type: Fairy
EVs: 248 HP / 224 Def / 32 SpD
Impish Nature
- Circle Throw
- Knock Off
- Recover
- Spikes

[SET COMMENTS]
Arghonaut is one of, if not the best defensive pivots in CAP, with access to Unaware, strong defenses and a fantastic support movepool. Circle Throw phazes setup sweepers such as Roaring Moon, Volcarona, and Stratagem. It also forces out Equilibra, the tier's premier spinner, making it easier to stack layers of Spikes. Knock Off threatens the Ghost-types that try to switch into Circle Throw such as Dragapult and Gholdengo and puts pressure on foes that rely on Heavy-Duty Boots to switch into entry hazards such as Venomicon, Volcarona, and Dragonite. 248 HP and 224 Defense EVs with an Impish nature guarantee that Arghonaut survives +2 Miasmaw's 5-hit Scale Shot, Hemogoblin's Bitter Blade into Tera Fairy-boosted Extreme Speed, and Kimngambit's Tera Blast Fairy with 5 fainted allies. The remaining 32 EVs are put into Special Defense to better tank special attacks, allowing Arghonaut to survive Krilowatt's Surf and Thunderbolt combination, as well as avoid being 2HKOed by its Tera Water-boosted Surf after Arghonaut has Terastallized. While Leftovers gives Arghonaut much appreciated passive recovery, Heavy-Duty Boots can be run instead to ignore Spikes at the cost of being more reliant on Recover. Potentially talk about how this helps it on bootsspam? Tera Fairy allows Arghonaut to completely change its defensive profile, letting it beat Hemogoblin, Tera Flying Roaring Moon, Iron Valiant, Choice Specs Dragapult, and stop Miasmaw's Scale Shot.

Arghonaut fits best on balance and stall teams, checking most setup sweepers and gaining momentum through the combination of Circle Throw and Spikes. Stealth Rock setters such as Clefable, Venomicon, and Heatran can aid in stacking hazards. Venomicon in particular is a great partner, alleviating defensive pressure from Arghonaut by checking Fairy-types like Hemogoblin and Iron Valiant as well as offensive Grass-types like Ogerpon-W and Meowscarada. Bulky Ground-types such as Equilibra, Ting-Lu, and Gliscor can help against offensive Electric-types such as Krilowatt, Caribolt, and Raging Bolt. The former two also help check opposing Psychic-types, while Gliscor can act as a solid Knock Off switch-in once its Poison Heal has activated. Equilibra also can remove spikes for Argh, allowing it to more comfortably run Lefties. Offensive pivots such as Dragapult, Krilowatt, and Rillaboom appreciate the Spikes support and item disruption that Arghonaut provides.

[STRATEGY COMMENTS]
Other Options
====
A set consisting of Bulk Up / Knock Off / Circle Throw / Recover can be utilized to turn Arghonaut into a sort of setup sweeper, but not only does it loses the mirror even harder, but also requires the team support Arghonaut would usually provide. Tbf, you can just run minor speed invest to do sorta ok in the mirror. Ice Punch can be run to hit Gliscor and Landorus-T, but the utility of its other moves makes it niche at best. Toxic can be used over Spikes if there's another setter on the team, but Venomicon remains a hard counter. Finally, Covert Cloak allows Arghonaut to best Garganacl and become a more consistent switch-in to Heatran, Mollux, and Pecharunt, but provides very little otherwise. Other Tera typings, mainly Poison.

Checks and Counters
====
**Fairy-types**: Offensive Fairy-types such as Hemogoblin, Iron Valiant, Primarina, and Enamorus all threaten Arghonaut and have ways to deal with it even if it Terrastalizes. Defensive Fairy-types like Clefable and Cresceidon both can similarly force it out. None of them except Iron Valiant want to switch into Knock Off, however. Clef is absolutely fine switching into knock.

**Flying-types**: Venomicon, Zapdos, and Tomohawk all can shrug off Arghonauts attacks and threaten it with either a strong STAB move or their utility options. I think you probably want to explicitly mention that Venom and Zap hate Knock, I'm also unsure if Tomohawk is worth a mention, though ig its ranked. Gliscor and Skarmory can't immediately threaten Arghonaut but can outspeed and use Taunt to shut it down while not caring about losing their item, provided Gliscor's Poison Heal has already activated. Venomicon-E threatens huge damage even after Arghonaut Terastallizes. Tera Flying Acrobatics Roaring Moon similarly threatens to KO Arghonaut after minimal damage.

**Electric-types**: Krilowatt, Caribolt, Raging Bolt, and Plasmanta can all hit Arghonaut super effectively, with Plasmanta even being able to beat it after Terastallizing. However, Arghonaut can take the others on after it Terastallizes into a Fairy type and Krilowatt is scared of hard switching into Arghonaut as it gets crippled by Knock Off.

**Grass-types**: Ogerpon-W, Rillaboom, and Meowscarada all threaten to OHKO Arghonaut and can pivot out with U-turn on a predicted Tera Fairy. They also all can disturb Arghonaut's item with their own Knock Off, making it easier to pick off by their teammates.

**Status**: Gliscor, Snaelstrom, and Pecharunt call all use Toxic to whittle down Arghonaut, while Cresceidon, Gholdengo, and Zapdos can paralyze it through Thunder Wave or Static, making it significantly more passive. Similarly, Heatran, Rotom-W, Mollux, and Volcanion all threaten to burn it, making Arghonaut deal pitiful damage. All of the above also empower Hex users like Dragapult, Gholdengo, and the aforementioned Pecharunt.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/lasen.273339/
Quality checked by:
1
2
Grammar checked by:
1
Good shit, 1/2
 

spoo

is a Site Content Manageris a Social Media Contributoris a Community Leaderis a Community Contributoris a CAP Contributoris a Contributor to Smogon
CAP Co-Leader
View attachment 612564
[SET]
Defensive Pivot (Arghonaut) @ Leftovers / Heavy-Duty Boots
Ability: Unaware
Tera Type: Fairy
EVs: 248 HP / 224 Def / 32 SpD
Impish Nature
- Circle Throw
- Knock Off
- Recover
- Spikes

[SET COMMENTS]
Arghonaut is one of, if not He is not the best the best defensive pivots in CAP, with access to Unaware, strong defenses and a fantastic support movepool. Circle Throw phazes setup sweepers such as Roaring Moon, Volcarona, and Stratagem. It also forces out Equilibra, the tier's premier spinner, making it easier to stack layers of Spikes. Knock Off threatens the Ghost-types that try to switch into Circle Throw such as Dragapult and Gholdengo and puts pressure on foes that rely on Heavy-Duty Boots to switch into entry hazards such as Venomicon, Volcarona, and Dragonite. 248 HP and 224 Defense EVs with an Impish nature guarantee that Arghonaut survives +2 Miasmaw's 5-hit Scale Shot, Hemogoblin's Bitter Blade into Tera Fairy-boosted Extreme Speed, and Kimgambit's Tera Blast Fairy with 5 fainted allies. The remaining 32 EVs are put into Special Defense to better tank special attacks, allowing Arghonaut to survive Krilowatt's Surf and Thunderbolt combination, as well as avoid being 2HKOed by its Tera Water-boosted Surf after Arghonaut has Terastallized. While Leftovers gives Arghonaut much appreciated passive recovery, Heavy-Duty Boots can be run instead to ignore Spikes at the cost of being more reliant on Recover. Tera Fairy allows Arghonaut to completely change its defensive profile, letting it beat Hemogoblin, Tera Flying Roaring Moon, Iron Valiant, Choice Specs Dragapult, He is getting shadow balled to death and stop Miasmaw's Scale Shot.

Arghonaut fits best on balance and stall teams, checking most setup sweepers and gaining momentum through the combination of Circle Throw and Spikes. Stealth Rock setters such as Clefable, Venomicon, and Heatran can aid in stacking hazards. Venomicon in particular is a great partner, alleviating defensive pressure from Arghonaut by checking Fairy-types like Hemogoblin and Iron Valiant as well as offensive Grass-types like Ogerpon-W and Meowscarada. Bulky Ground-types such as Equilibra, Ting-Lu, and Gliscor can help against offensive Electric-types such as Krilowatt, Caribolt, and Raging Bolt. The former two also help check opposing Psychic-types, while Gliscor can act as a solid Knock Off switch-in once its Poison Heal has activated, while Equilibra can remove hazards with Rapid Spin to keep Leftovers Arghonaut as healthy as possible. Offensive pivots such as Dragapult, Krilowatt, and Rillaboom appreciate the Spikes support and item disruption that Arghonaut provides.

[STRATEGY COMMENTS]
Other Options
====
A set consisting of Bulk Up / Knock Off, Waterfall, or Poison Jab / Circle Throw / Recover with an 248 HP / 224 Def / 18 SpD / 12 Spe i think spdf spreads are usually better with bulk up, i use 252 HP / 100 Def / 144 SpD / 12 Spe with a careful nature but ngl i totally forget what i benchmarked this for can be utilized to turn Arghonaut into a sort of setup sweeper that outspeeds uninvested Mollux and opposing Arghonaut, but not only does it loses the mirror even harder, this doesnt make sense to me because you should have enough speed investment to circle throw first but has an incredibly hard time choosing two-move coverage, and also requires the team support Arghonaut would usually provide. Ice Punch can be run to hit Gliscor and Landorus-T, but the utility of its other moves makes it niche at best. Toxic can be used over Spikes if there's another setter on the team, but Venomicon remains a hard counter. Earthquake allows Arghonaut to more consistently hit Heatran and Poison-types like Mollux and Toxapex, but otherwise provides next to no coverage whos out here running eq. Tera Poison is an option that allows Arghonaut to be immune to Toxic and resist Fairy, but keeping the Psychic weakness and obtaining a Ground weakness is not worth it. Finally, Covert Cloak allows Arghonaut to best Garganacl and become a more consistent switch-in to Heatran, Mollux, and Pecharunt, but provides very little otherwise.

Checks and Counters
====
**Fairy-types**: Offensive Fairy-types such as Hemogoblin, Iron Valiant, Primarina, and Enamorus all threaten Arghonaut and have ways to deal with it even if it Terrastalizes. Defensive Fairy-types like Clefable and Cresceidon both can similarly force it out. Only Iron Valiant and Clefable want to switch into Knock Off, however.

**Flying-types**: Venomicon, Zapdos, Gliscor, and Tomohawk all can shrug off Arghonaut's attacks and threaten it with either a strong STAB move or their utility options. The former two do not appreciate losing their item and so can't mindlessly switch in, however, and Gliscor must safely activate its Poison Heal first. gliscor has toxic Gliscor and Skarmory can't immediately threaten Arghonaut but can outspeed and use Taunt to shut it down while not caring about losing their item, provided Gliscor's Poison Heal has already activated. i dont think skarm ever runs taunt over ID/whirl; if you want to keep this sentence about skarm then just mention that it can phaze first with whirl Venomicon-E threatens huge damage even after Arghonaut Terastallizes. Tera Flying Acrobatics Roaring Moon similarly threatens to KO Arghonaut after minimal damage.

**Electric-types**: Krilowatt, Caribolt, Raging Bolt, and Plasmanta can all hit Arghonaut super effectively, with Plasmanta even being able to beat it after Terastallizing. However, Arghonaut can take the others on after it Terastallizes into a Fairy type and Krilowatt is scared of switching into Arghonaut as it gets crippled by Knock Off.

**Grass-types**: Ogerpon-W, Rillaboom, and Meowscarada all threaten to OHKO Arghonaut and can pivot out with U-turn on a predicted Tera Fairy. Serperior threatens massive damage before Arghonaut Terastallizes, and can cripple Arghonaut with Glare at any point. They also all can disturb Arghonaut's item with their own Knock Off, making it easier to pick off by their teammates.

**Status**: Gliscor, Snaelstrom, and Pecharunt call all use inflict Toxic changed this bc pecha doesnt "use" toxic on an actual moveset to whittle down Arghonaut, while Cresceidon, Gholdengo, and Zapdos can paralyze it through Thunder Wave or Static, making it significantly more passive. Similarly, Heatran, Rotom-W, Mollux, and Volcanion all threaten to burn it, making Arghonaut deal pitiful damage. All of the above also empower Hex users like Dragapult, Gholdengo, and the aforementioned Pecharunt.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/lasen.273339/
Quality checked by:
https://www.smogon.com/forums/members/quziel.297859/
https://www.smogon.com/forums/members/spoo.251944/
Grammar checked by:
1
2/2
 

Lasen

smiling through it all
is a Site Content Manageris an official Team Rateris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a CAP Contributoris a Tiering Contributoris a Top Contributor
partially implemented; I won't add the new EVs for BU Argh without you telling me what they do. I also won't add 3 moves in a dubious context in OTHER OPTIONS when you allowed max/max Equilibra with the worst formatting ever to get to QC 1.5/2
Also speed on Sp Def Arghonaut is impossible to account for in an analysis setting; what's stopping the standard Argh from running more Speed at that point and then going back and forth? And if you say I gotta imagine something to beat in that speed tier, I am open to using an example because NONE are relevant.
 

spoo

is a Site Content Manageris a Social Media Contributoris a Community Leaderis a Community Contributoris a CAP Contributoris a Contributor to Smogon
CAP Co-Leader
ya fair enough about the ev spread- ill try to remember what it does. i think stating how the speed investment helps vs opposing arghonaut is fine though bc a) shitting on opposing argh is a huge reason why you’d consider running a niche option like BU in the first place and b) it’s not JUST for argh, you’d be running 12spe anyways for mollux - youre just saying “hey here’s one more perk you get from this.” still waiting on you to provide that alternative libra spread btw
 

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