No, I'm not an elitist braggart =P. But, for some reason my teams never get rated too much...I'll recieve about 2 comments, then the thread dies. Hence the title; now that I peaked your interest, maybe you can help me out by rating my team....hopefully more than two people rate it lol.
Keep in mind that my forte' is with stall teams and this is the first offensive (read: semi-offensive) team I have made in a very long time. With all that out of the way, on to my team!
At a glance:
@ Lum Berry
Adamant
252 Hp/ 160 Atk/ 96 Sp. Def
No Guard
-Dynamic Punch
-Payback
-Stone Edge
-Substitute
My anti-lead lead. I know it is right off of smogon's Strategy Pokedex, but I really wanted to try Machamp out, and I have never used one before. The EV's allow him to take some hits and dish them back out; he isn't OHKO'd by an unboosted, Modest Azelf's Psychic so that's pretty good. Dynamic Punch is great STAB; plus it will always confuse thanks to No Guard. Payback is for any psychic or ghost leads I face and Stone Edge is great against Gyarados. I sub up if the opponent is going to status, boost, or set up entry hazards/ screens. He has been a great lead so far, and always gets me at least one KO; sometimes even a full sweep. Lum Berry for any status's I may encounter.
@ Leftovers
Impish
252 HP/ 76 Def/ 172 Atk
Torrent
-Earthquake
-Ice Punch
-Stealth Rock
-Roar
My physical tank and stealth rock layer. I usually would lead with this guy; and I usually make him mixed but I figured that since he has great physical stats it might be better to take advantage of them. Earthquake for a strong STAB and a good way to counter Heatran, Tyranitar, and Electrivire. Ice Punch gives a constant 75 BP rather than a sometimes 60 BP or sometimes 120 BP that Avalanche comes with. Stealth rock is self explanatory. I placed Roar over Waterfall because Vaporeon is so much better at dishing out water attacks; and because I needed a phazer in case I get a Dragon Dancer, Swords Dancer, ect...Roar will get rid of them, as well as rack up additional damage.
@ Leftovers
Adamant
32 HP / 252 Atk / 8 Def / 216 Spe
Technician
-Swords Dance
-X-Scissor
-Superpower/ Brick Break
-Bullet Punch
One of my main Physical attackers, Scizor can be a real pain after he sets up. The EV spread on this one doesn't feel right; he needs more speed (I don't want Agility>Swords Dance; SD stays); so suggestions here please. The basic plan here is to come in on something that I predict will run (such as Celebi without HP fire); then proceed to SD. X-Scissor grants STAB, and Superpower is a good filler. Superpower is also great if I predict a Heatran switch-in. I know that SP lowers my attack; but with Swords dance it won't make much difference. Bullet punch is a great priority move, backed by STAB and Technician, it's BP increases to 90...then add a SD or two, and there's trouble!
@ Life Orb
Jolly
6 Hp/ 252 Atk/ 252 Speed
Inner Focus
-Dragon Dance
-Ice Punch
-Roost
-Earthquake
Ok...this set looks weird, so let me explain. Dragonite comes in late game, once my entry hazards have been set up. With all the Choice Heatran running around, I can either draw a fire attack w/ Scizor, or Earthpower w/ Heatran, then switch in this guy and DD. He is mainly my answer to Togekiss, who sadly has been able to pwn my other teams late game with flinchax. Since Dragonite can't flinch, he can attack, and after Togekiss takes 25% damage to SR; ice punch should take care of him (and other pokemon like Skymin, Donphan, ect...) Since I don't have a spinner, I placed roost on him so he can heal himself every once in a while. Earthquake grants greater coverage than a dragon move, so it took priority. It also helps against Heatran if my other counters are KO'd. Dragonite not only serves as a late game physical sweeper, but also my counter to Skymin, Togekiss, Heatran (if predicted right).
@ Leftovers
Bold
252 HP/ 58 Sp. Atk/ 200 Def
Water Absorb
-Surf
-Ice Beam
-Wish
-Toxic/ HP Electric
Changed the EV's around to make him more sturdy and able to take a physical hit; very important with the abundance of physical attackers. He soaks up water attacks aimed at Heatran; and can switch into ice attacks aimed at Dragonite. Surf gets great STAB and Ice beam is for coverage and dragons (and grass switch-ins I may predict). Wish for recovery, as well as support for the rest of the team. Toxic wears down other waters as well as any walls/tanks I may have trouble with. Wheras HP Electric gives me an effective Gyarados counter as well as a way to hurt other water types...tough choice.
@ Choice Scarf
Timid
6 Hp/ 252 Speed/ 252 Sp. Atk
Flash Fire
-Flamethrower
-Earthpower
-HP Ice
-Explosion
Scarftran with extra speed to outrun the standard 236 speed/ modest Heatran; then OHKO with Earth Power. I opted for flamethrower because I don't want to waste turns missing with Fire Blast if I am locked into one move. Earthpower for other Heatran, fire types like Infernape, and Rock types. Explosion as a last ditch effort against a tenacious opponent. Heatran comes into fire attacks, then threatens. HP Ice on Shoddy for sure, but on Wi-Fi...it may only be there if I get it by dumb luck...not too sure if I'm concerned enough to soft reset for hours...and by the way, does soft reseting work to get different IV's on legendaries in-game, or are the IV's determined each time to start a new game? Scizor draws a lot of fire attention, so Heatran makes a good team mate for him lol
My basic strategy is offense for this team, so I'm not interested in any walls (use them plenty in my other teams lol). Swampert comes in as soon as Machamp is KO'd; or when he gets a chance, then sets up SR...This will help against Togekiss and other flyers. Once said pokemon comes out, Dragonite will enter and Ice Punch (same strategy for Skymin). Once those two are taken care of, I proceed to stay on the offensive and switch around to my counters. Vaporeon's water absorb and Heatrans flash fire make this strategy viable.
Any suggestions on replacements (except Vaporeon) are appreciated, as well as your comments, criticisms, and move suggestions/questions.
Thanks for reading all this and for your help...hopefully more than 2 people RMT...
Keep in mind that my forte' is with stall teams and this is the first offensive (read: semi-offensive) team I have made in a very long time. With all that out of the way, on to my team!
At a glance:
Adamant
252 Hp/ 160 Atk/ 96 Sp. Def
No Guard
-Dynamic Punch
-Payback
-Stone Edge
-Substitute
My anti-lead lead. I know it is right off of smogon's Strategy Pokedex, but I really wanted to try Machamp out, and I have never used one before. The EV's allow him to take some hits and dish them back out; he isn't OHKO'd by an unboosted, Modest Azelf's Psychic so that's pretty good. Dynamic Punch is great STAB; plus it will always confuse thanks to No Guard. Payback is for any psychic or ghost leads I face and Stone Edge is great against Gyarados. I sub up if the opponent is going to status, boost, or set up entry hazards/ screens. He has been a great lead so far, and always gets me at least one KO; sometimes even a full sweep. Lum Berry for any status's I may encounter.
Impish
252 HP/ 76 Def/ 172 Atk
Torrent
-Earthquake
-Ice Punch
-Stealth Rock
-Roar
My physical tank and stealth rock layer. I usually would lead with this guy; and I usually make him mixed but I figured that since he has great physical stats it might be better to take advantage of them. Earthquake for a strong STAB and a good way to counter Heatran, Tyranitar, and Electrivire. Ice Punch gives a constant 75 BP rather than a sometimes 60 BP or sometimes 120 BP that Avalanche comes with. Stealth rock is self explanatory. I placed Roar over Waterfall because Vaporeon is so much better at dishing out water attacks; and because I needed a phazer in case I get a Dragon Dancer, Swords Dancer, ect...Roar will get rid of them, as well as rack up additional damage.
Adamant
32 HP / 252 Atk / 8 Def / 216 Spe
Technician
-Swords Dance
-X-Scissor
-Superpower/ Brick Break
-Bullet Punch
One of my main Physical attackers, Scizor can be a real pain after he sets up. The EV spread on this one doesn't feel right; he needs more speed (I don't want Agility>Swords Dance; SD stays); so suggestions here please. The basic plan here is to come in on something that I predict will run (such as Celebi without HP fire); then proceed to SD. X-Scissor grants STAB, and Superpower is a good filler. Superpower is also great if I predict a Heatran switch-in. I know that SP lowers my attack; but with Swords dance it won't make much difference. Bullet punch is a great priority move, backed by STAB and Technician, it's BP increases to 90...then add a SD or two, and there's trouble!
Jolly
6 Hp/ 252 Atk/ 252 Speed
Inner Focus
-Dragon Dance
-Ice Punch
-Roost
-Earthquake
Ok...this set looks weird, so let me explain. Dragonite comes in late game, once my entry hazards have been set up. With all the Choice Heatran running around, I can either draw a fire attack w/ Scizor, or Earthpower w/ Heatran, then switch in this guy and DD. He is mainly my answer to Togekiss, who sadly has been able to pwn my other teams late game with flinchax. Since Dragonite can't flinch, he can attack, and after Togekiss takes 25% damage to SR; ice punch should take care of him (and other pokemon like Skymin, Donphan, ect...) Since I don't have a spinner, I placed roost on him so he can heal himself every once in a while. Earthquake grants greater coverage than a dragon move, so it took priority. It also helps against Heatran if my other counters are KO'd. Dragonite not only serves as a late game physical sweeper, but also my counter to Skymin, Togekiss, Heatran (if predicted right).
Bold
252 HP/ 58 Sp. Atk/ 200 Def
Water Absorb
-Surf
-Ice Beam
-Wish
-Toxic/ HP Electric
Changed the EV's around to make him more sturdy and able to take a physical hit; very important with the abundance of physical attackers. He soaks up water attacks aimed at Heatran; and can switch into ice attacks aimed at Dragonite. Surf gets great STAB and Ice beam is for coverage and dragons (and grass switch-ins I may predict). Wish for recovery, as well as support for the rest of the team. Toxic wears down other waters as well as any walls/tanks I may have trouble with. Wheras HP Electric gives me an effective Gyarados counter as well as a way to hurt other water types...tough choice.
Timid
6 Hp/ 252 Speed/ 252 Sp. Atk
Flash Fire
-Flamethrower
-Earthpower
-HP Ice
-Explosion
Scarftran with extra speed to outrun the standard 236 speed/ modest Heatran; then OHKO with Earth Power. I opted for flamethrower because I don't want to waste turns missing with Fire Blast if I am locked into one move. Earthpower for other Heatran, fire types like Infernape, and Rock types. Explosion as a last ditch effort against a tenacious opponent. Heatran comes into fire attacks, then threatens. HP Ice on Shoddy for sure, but on Wi-Fi...it may only be there if I get it by dumb luck...not too sure if I'm concerned enough to soft reset for hours...and by the way, does soft reseting work to get different IV's on legendaries in-game, or are the IV's determined each time to start a new game? Scizor draws a lot of fire attention, so Heatran makes a good team mate for him lol
My basic strategy is offense for this team, so I'm not interested in any walls (use them plenty in my other teams lol). Swampert comes in as soon as Machamp is KO'd; or when he gets a chance, then sets up SR...This will help against Togekiss and other flyers. Once said pokemon comes out, Dragonite will enter and Ice Punch (same strategy for Skymin). Once those two are taken care of, I proceed to stay on the offensive and switch around to my counters. Vaporeon's water absorb and Heatrans flash fire make this strategy viable.
Any suggestions on replacements (except Vaporeon) are appreciated, as well as your comments, criticisms, and move suggestions/questions.
Thanks for reading all this and for your help...hopefully more than 2 people RMT...