LC Archen

[SET]
name: Choice Scarf
move 1: Dual Wingbeat
move 2: Earthquake
move 3: U-turn
move 4: Knock Off / Rock Blast
item: Choice Scarf
ability: Defeatist
nature: Jolly / Naive
evs: 76 HP / 180 Atk / 196 Spe

[SET COMMENTS]
Choice Scarf Archen finds a niche as a cleaner and offensive pivot, outspeeding the unboosted metagame and posing a major threat with its ability to capitalize on forced switches. Dual Wingbeat is especially threatening due to the potency of Flying STAB in LC, and it also breaks Focus Sash from Abra and Diglett. Earthquake hits Flying-resistant foes like Pawniard, Onix, and Tyrunt and bulky walls such as Koffing and Mareanie. U-turn allows Archen to take advantage of forced switches or pivot on would-be checks. Knock Off helps Archen break down defensive Pokemon such as Porygon and Ferroseed, while Rock Blast hits Larvesta without risking a Flame Body burn and also breaks through Focus Sash Abra.

Choice Scarf Archen should clean or sweep weakened foes late-game, coming onto the field via slow pivoting or as a revenge killer. This set should also utilize U-turn and Knock Off to accumulate chip damage on forced switch-ins. Due to Defeatist, Choice Scarf Archen mandates entry hazard control, such as Rapid Spin from Drilbur or Staryu, to pivot freely. Magic Bounce Natu provides secondary insurance against hazards and checks Ferroseed. Mienfoo and Grookey help prevent hazards by checking Steel-types like Ferroseed and Pawniard. Archen appreciates Koffing and Larvesta keeping threatening priority attacks from Grookey, Timburr, and Pawniard in check. In turn, Archen can help break down opposing Koffing. Pivoting from Mienfoo, Grookey, Larvesta, and Porygon helps Archen enter the field safely. Trappers like Diglett and Trapinch can beat Stealth Rock setters and Flying-type checks such as Pawniard and Onix. Archen pairs well with strong special attackers like Porygon and Abra to overwhelm Steel-type switch-ins.

[SET]
name: Berry Juice
move 1: Head Smash
move 2: Acrobatics / Dual Wingbeat
move 3: Earthquake / Heat Wave / Protect
move 4: Substitute
item: Berry Juice
ability: Defeatist
nature: Jolly / Naive
evs: 180 Atk / 4 SpA / 76 SpD / 196 Spe

[SET COMMENTS]
Berry Juice Archen capitalizes on Archen's ability to force switches by becoming a dangerous wallbreaker. Head Smash is very powerful but has recoil; recoil can activate Berry Juice for Acrobatics, but it can also put Archen into Defeatist range. Acrobatics synergizes with Berry Juice and has higher damage output, but Dual Wingbeat deals more immediate damage and breaks Focus Sash. Earthquake deals solid damage to Flying-resistant foes like Pawniard, Onix, and Tyrunt. Heat Wave allows Archen to beat Ferroseed while providing mid-ground coverage for Pawniard and Magnemite. Protect blocks Fake Out from Mienfoo and First Impression from Trapinch, stalls out Grassy Terrain turns against Grookey, and punishes High Jump Kick from Mienfoo. Substitute allows Archen to capitalize on forced switches, avoid status moves and Sucker Punch from Pawniard, and threaten faster offensive threats like Diglett, Abra, and Staryu while also synergizing with Berry Juice.

Pivoting, specifically from Mienfoo and Grookey, is important for Berry Juice Archen to set up on switch-ins such as Larvesta and Foongus. In turn, Archen helps break down Koffing, but be careful with Grassy Terrain decreasing the power of Earthquake. Berry Juice Archen is limited by Stealth Rock and appreciates entry hazard control from Drilbur, Staryu, and Natu. Koffing checks strong priority from Grookey and Timburr. Mienfoo, Grookey, and Larvesta can check and remove Pawniard. Larvesta also deters and punishes Grookey and Pawniard with Flame Body. Trappers like Diglett and Trapinch can trap Stealth Rock setters and Flying-type checks such as Pawniard and Onix. Strong special attackers like Abra and Porygon appreciate Berry Juice Archen's ability to help break through Steel-types.

Other Options
=============

Archen can lure in Ground- and Rock-type switch-ins and hit them with Aqua Tail, OHKOing non-Sturdy Onix and punishing Mudbray, though these foes are less common. Rock Tomb punishes forced switches for Archen's teammates. Stealth Rock and Defog can be used on forced switches, but Archen matches up poorly against Rapid Spin Drilbur and Staryu and prefers to wallbreak.

Checks and Counters
===================

**Bulky Rock-, Steel-, and Ground-types**: Pokemon such as Onix, Pawniard, and Mudbray can switch into Archen's STAB moves and KO it, but they must be wary of its coverage options.

**Priority Users**: Priority users such as Grookey, Timber, and Pawniard can limit Archen's effectiveness by putting it into Defeatist range. Grookey in particular threatens to OHKO Archen with Grassy Glide after Stealth Rock.

**Faster Offensive Threats**: Naturally faster Pokemon such as Abra, Staryu, and Diglett; Choice Scarf users like Mienfoo, Magnemite, and Porygon; and +1 Carvanha, Tyrunt, and Ponyta outspeed and threaten non-Choice Scarf Archen.

[CREDITS]
- Written by: [[zeroouttathere, 519108]]
- Quality checked by: [[DC, 4499901], [San Tomas, 255030]]
- Grammar checked by: [[DC, 4499901], [P Squared, 168392]]
 
Last edited:

DC

Kpop Main, No Brain
is a Community Contributoris a Top Contributoris a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Community Leader Alumnusis a Top Smogon Media Contributor Alumnus
Remove Add Comments
[SET]
name: Choice Scarf Archen
move 1: Dual Wingbeat
move 2: Earthquake
move 3: U-turn
move 4: Knock Off / Rock Blast / Heat Wave
item: Choice Scarf
ability: Defeatist
nature: Jolly/Naive (add spaces)
evs: 76 HP / 180 Atk / 4 SpA / 196 Spe

[SET COMMENTS]
Choice Scarf Archen finds a niche as a cleaner and offensive pivot with sweeping potential, outspeeding the majority of the unboosted metagame, and posing a major threat with its ability to capitalize on forced switches.(It outspeeds the whole unboosted metagame, but I think the emphasis should be on how threatening Dual Wingbeat is.) Dual Wingbeat OHKO's Mienfoo, Timburr and Foongus and breaks Focus Sash Abra and Diglett. Earthquake allows Archen to hit Flying-type resistances Flying-resistant foes like Pawniard, Onix, Tyrunt, and bulky walls such as Koffing and Mareanie. U-turn allows Archen to take advantage of forced switches or pivot out on would-be checks. Knock Off allows Archen to break down defensive Pokemon such as Koffing, Porygon, Mareanie and Ferroseed, which it otherwise would be unable to OHKO. Rock Blast is a secondary STAB option that hits Larvesta without risking Flame Body burn and also breaks Focus Sash. Heat Wave, using a Naive nature with leftover EV investment, is specifically for Ferroseed which can otherwise limit this set's ability to operate because of chip damage from Iron Barbs. Full investment in Attack and Speed with a Jolly or Naive nature along with a Choice Scarf allows Archen to outspeed threats like +1 Carvanha and Tyrunt; the remaining EV's are invested in HP, giving Archen more chances to accumulate chip damage before being pushed into Defeatist range.(Heat Wave bad + max/max spread don't need explanation) Choice Scarf Archen should clean or sweep weakened foes late game, coming onto the field via slow-pivoting or as a revenge killer. This set should also utilize U-turn and Knock Off to accumulate chip damage and capitalize on forced switch-ins.(Move these two sentences to the beginning of 2nd para) Choice Scarf Archen suffers from a lack of consistency as it is vulnerable to strong priority and accumulated chip damage triggering Defeatist, which halves its attacking stats. On lead, Choice Scarf Archen can gain momentum with a fast U-turn or net a first turn OHKO against lead Mienfoo, but can at times be more valuable as a mid-game surprise. Care should also be taken on lead against Mienfoo as Dual Wingbeat OHKO's Bulky Pivot Mienfoo but the less-common slow Mienfoo set with additional Defense investment can live and OHKO Archen with High Jump Kick after Fake-Out damage. (Too specific)

Choice Scarf Archen mandates hazard removal from Rapid Spin Drillbur or Staryu to be able to come in and pivot freely; with Stealth Rock on the field Archen can only enter two times before dropping into Defeatist range. Secondary insurance against hazards from Magic Bounce Natu is also appreciated-- Natu more consistently checks Timburr as it does not fear Mach Punch, while Choice Scarf Archen prefers to handle Mienfoo. Koffing checks and limits threatening priority from Grookey and Timburr. Natu helps shutdown Ferroseed.(Condense this down with the previous Natu sentence. Something like "Magic Bounce Natu provides secondary entry hazard prevention and checks Ferroseed.") Mienfoo and Grookey also check Ferroseed, while Grookey checks Staryu. In turn, Archen can help break down Koffing for Mienfoo and Grookey with Knock Off or Earthquake coverage. Grookey and Archen also help one another break Mareanie. Pivoting from Mienfoo, Grookey, Larvesta or Porygon helps Archen enter the field. Mienfoo, Grookey and Larvesta importantly check and remove Pawniard, as Sucker Punch brings Choice Scarf Archen into Defeatist range. Larvesta also deters and punishes Grookey and Pawniard with Flame Body. Trappers like Diglett and Trapinch can trap and eliminate Stealth Rock setters and Flying-type checks such as Pawniard and Onyx. Archen pairs well with strong special attackers like Porygon and Abra to overwhelm Steel-type switch-ins.
- I would reorder the sentences in this paragraph cuz I am kinda getting confused. Order it like: entry hazard removal/prevention, checks to priority, pivot, trappers, and special attackers

[SET]
name: Berry Juice Archen
move 1: Substitute
move 2: Head Smash
move 3: Acrobatics / Dual Wingbeat
move 4: Earthquake / Heat Wave / Protect
item: Berry Juice
ability: Defeatist
nature: Jolly/Naive (Add space)
evs: 76 HP / 180 Atk / 4 Spa / 196 Spe (On this set, u want to invest in SpDef over HP cuz u want to reach an even number.)
- I dont think Substitute should be the first moveslot. I would have it last and move everything up by one.


[SET COMMENTS]
This set utilizes Berry Juice and Substitute to capitalize on Archen's ability to force switches, becoming a dangerous wallbreaker behind Substitute. (I would just begin with mentioning how Berry Juice Archen is mainly a wallbreaker) Substitute synergizes with Berry Juice, and allows Archen to set up on forced switches and begin wallbreaking. Substitute can bait out status moves like Thunder Wave from Ferroseed, Sucker Punch from Pawniard, and cannot be broken by Fake-Out from Mienfoo. Substitute also allows Archen to break past faster offensive threats that would normally force Archen out, like Diglett, Abra and Staryu.(Condense this down and move it behind Protect.) Head Smash is Archen's most powerful STAB attack but inflicts recoil; in this case, recoil damage is used to activate Berry Juice, though once Berry Juice is consumed, recoil runs the risk of bringing Archen into Defeatist range. Acrobatics synergizes well with Berry Juice, OHKO'ing Mienfoo, Timburr and Foongus once Berry Juice is consumed. Dual Wingbeat is an option that hits hard before Berry Juice is consumed and breaks Focus Sash Abra and Diglett. Rock Blast can be used over Head Smash to eliminate Larvesta without risking Burn status from Flame Body and also break Focus Sash, but does not synergize as well with this set. Heat Wave allows Archen to beat Ferroseed while providing mid-ground coverage for Pawniard and Magnemite. Earthquake deals solid damage to Flying-resistances like Pawniard, Onix and Tyrunt. Protect can be used on lead or in general to block Fake Out Mienfoo or First Impression Trapinch, stall out Grassy Terrain turns against Grookey and bait High Jump Kick from Mienfoo. A Jolly or Naive nature allows Archen to speed tie common threats such as Mienfoo and Natu, with full Atk investment in order to OHKO Mienfoo with Acrobatics or Dual Wingbeat; the leftover EV's are invested in HP to allow Archen to take as much chip damage as possible before Defeatist is activated, although alternate spreads can be used with investment in either Defense to lessen damage taken from physical priority, or in Special Defense to prevent Download Porygon from boosting it's Special Attack.

Pivoting, specifically from Mienfoo and Grookey is important for Berry Juice Archen, as this set wants to set up on would be switch-ins such as Larvesta and Foongus. In turn, Archen helps break down Koffing for Mienfoo and Grookey with Knock Off and Earthquake coverage, but be careful with Grassy Terrain decreasing the power of Earthquake coverage. Berry Juice Archen is limited by Stealth Rock and appreciates hazard control from Drillbur, Staryu and Natu. Koffing checks strong priority from Grookey and Timburr that can push Archen into Defeatist range after Berry Juice has been consumed. Mienfoo, Grookey and Larvesta can check and remove Pawniard. Larvesta also deters and punishes Grookey and Pawniard with Flame Body. Trappers like Diglett and Trapinch can trap Stealth Rock setters and Flying-type checks such as Pawniard and Onyx. Strong special attackers like Abra and Porygon appreciate Berry Juice Archen's ability to help break Steel-types.

Other Options - Remove the hyperlinks
=============

Aqua Tail can be used as coverage to lure and surprise Ground- and Rock-type switch-ins, OHKOing non-Sturdy Onix and punishing Mudbray, though these foes are less common. Rock Tomb can be used to punish forced switches or in situations in which Archen can tank any one hit before Berry Juice has been consumed. Stealth Rock and Defog can be used on forced switches, but Archen prefers to use its time on the field wall breaking and matches up poorly against Rapid Spin Drillbur and Staryu. A surprise Agility set can be used to sweep but is outlcassed by Substitute in terms of viability and set up opportunities. A Choice Band set can be used to dole out outrageous damage but is suboptimal in comparison to Choice Scarf due to the common nature of the 17 Speed tier, while the power boost is rarely justifiable. (Bad)

Checks and Counters - Remove the hyperlinks
===================

**Bulky Rock-, Steel-, and Ground-types**: Pokemon such as Onix, Pawniard, and Mudbray can switch into Archen's STAB moves and KO it, but they must be wary of its coverage options.

**Priority Users**: Priority users such as Grookey, Timburr, and Pawniard can limit Archen's effectiveness by putting it into Defeatist range. Grookey in particular threatens to OHKO Archen with Grassy Glide.

**Faster Offensive Threats**: Naturally faster Pokemon such as Abra, Staryu, and Diglett, Choice Scarf users like Mienfoo, Magnemite and Porygon, as well as +1 Speed boosted Carvanha, Tyrunt and Ponyta outspeed and threaten Archen.

[CREDITS] - Do this
- Written by: [[username1, userid1]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
QC 1/2. [DC, 449990]. Tag me on discord when you are done implementing so I can review it.
 

Berks

has a Calm Mind
is a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
looks like you implemented!

scarf set comments:
  • combine the last two sentences in the first paragraph to this: “Knock Off helps Archen to break down defensive Pokemon such as Porygon and Ferroseed, while Rock Blast hits Larvesta without risking a Flame Body burn and breaks through Focus Sash Abra.”
  • the sentence that has the word “mandates” in it should 1) mention Defeatist; 2) use the phrase “hazard control”; 3) be combined with the sentence that follows it; and 4) talk about “Rapid Spin from teammates like Drilbur and Staryu” instead of “Rapid Spin Drillbur and Staryu”, as there are other mons that can spin.
  • Larvesta does not prevent hazards well at all.
  • Take off the last sentence from the second paragraph. It’s true, but the paragraph is long enough.
juice set comments:
  • the Earthquake, Heat Wave, and Protect sentences should be in the order that they’re in on the set.
  • kill fluff! half of these sentences can be half as long as they are. not to be rude or anything, but your good points (there are many) would be clearer if your sentences were shorter and more direct. do what you can, let GP help you with the rest.
[San Tomas, 255030]
QC 2/2

special note to GP:
you have my express permission to kill as much fluff as you can here. if zero gets to some of it before you do, it will be a lovely thing!
 
  • Like
Reactions: DC
Implemented QC 2. Only thing I left out is the below, happy to make this change if we think it's really worthwhile but seems important to me.
  • Take off the last sentence from the second paragraph. It’s true, but the paragraph is long enough.
 

DC

Kpop Main, No Brain
is a Community Contributoris a Top Contributoris a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Community Leader Alumnusis a Top Smogon Media Contributor Alumnus
Remove Add Comments
AC = Add Comma, RC = Remove Comma, AH = Add Hyphen, RH = Remove Hyphen

[SET]
name: Choice Scarf
move 1: Dual Wingbeat
move 2: Earthquake
move 3: U-turn
move 4: Knock Off / Rock Blast
item: Choice Scarf
ability: Defeatist
nature: Jolly / Naive
evs: 76 HP / 180 Atk / 196 Spe

[SET COMMENTS]
Choice Scarf Archen finds a niche as a cleaner and offensive pivot with sweeping potential, outspeeding the entirety of the unboosted metagame,(RC) and posing a major threat with its ability to capitalize on forced switches. Dual Wingbeat is a multi-hit STAB attack that is especially threatening given the lack of Flying-resistances in LC, hitting Mienfoo, Timburr, Grookey and Foongus and breaking Focus Sash Abra and Diglett. Dual Wingbeat is especially threatening due to the potency of Flying STAB in LC, and it also breaks Focus Sash from Abra and Diglett.(I removed the basic information like Flying being good against Fighting and Grass) Earthquake coverage hits Flying-resistant foes like Pawniard, Onix, Tyrunt,(RC) and bulky walls such as Koffing and Mareanie. U-turn allows Archen to take advantage of forced switches or pivot out on would-be checks. Knock Off helps Archen to break down defensive Pokemon such as Porygon,(Remove comma and space) and Ferroseed, while Rock Blast hits Larvesta without risking a Flame Body burn and also breaks through Focus Sash Abra.

Choice Scarf Archen should clean or sweep weakened foes late-(AH)game, coming onto the field via slow-(RH)pivoting or as a revenge killer. This set should also utilize U-turn and Knock Off to accumulate chip damage and capitalize on forced switch-ins. Due to Defeatist, Choice Scarf Archen mandates entry hazard control, such as Rapid Spin from Drillbur Drilbur or Staryu, to be able to come in and pivot freely. Magic Bounce Natu provides secondary insurance against hazards and checks Ferroseed. Mienfoo and Grookey help prevent hazards by checking Steel-types like Ferroseed and Pawniard. Archen appreciates Koffing and Larvesta to keeping threatening priority attacks from Grookey, Timburr,(AC) and Pawniard in check. In turn, Archen can help break down Koffing for Mienfoo and Grookey. Mienfoo, Grookey and Larvesta check Pawniard, whose Sucker Punch brings Choice Scarf Archen into Defeatist range.(repetitive sentence) Pivoting from Mienfoo, Grookey, Larvesta,(AC) and Porygon help Archen enter the field safely. Trappers like Diglett and Trapinch can beat Stealth Rock setters and Flying-type checks such as Pawniard and Onyx Onix. Archen pairs well with strong special attackers like Porygon and Abra to overwhelm Steel-type switch-ins.

[SET]
name: Berry Juice
move 1: Head Smash
move 2: Acrobatics / Dual Wingbeat
move 3: Earthquake / Heat Wave / Protect
move 4: Substitute
item: Berry Juice
ability: Defeatist
nature: Jolly / Naive
evs: 180 Atk / 4 Spa SpA / 76 SpDef SpD / 196 Spe

[SET COMMENTS]
Berry Juice Archen capitalizes on Archen's ability to force switches by becoming a dangerous wallbreaker behind Substitute. Head Smash is Archen's most powerful STAB attack but inflicts recoil; with this set, recoil damage is used to activate Berry Juice, though after Berry Juice is consumed, recoil risks bringing Archen into Defeatist range. Head Smash is very powerful but has recoil; recoil can activate Berry Juice for Acrobatics, but it can also put Archen into Defeatist range. Acrobatics synergizes well with Berry Juice, OHKO'ing Mienfoo, Timburr and Foongus once Berry Juice is consumed. Dual Wingbeat is an option that hits hard before Berry Juice is consumed and breaks Focus Sash Abra and Diglett. Acrobatics synergizes with Berry Juice and has higher damage output, but Dual Wingbeat deals more immediate damage and breaks Focus Sash. Earthquake deals solid damage to Flying-resistances Flying-resistance foes like Pawniard, Onix,(AC) and Tyrunt. Heat Wave allows Archen to beat Ferroseed while providing mid-ground coverage for Pawniard and Magnemite. Protect can be used on lead or in general to blocks Fake Out from Mienfoo or and First Impression from Trapinch, stalls out Grassy Terrain turns against Grookey,(AC) and baits High Jump Kick from Mienfoo. Substitute synergizes with Berry Juice, and allows Archen to set up on forced switches and begin wallbreaking. Substitute can bait out status moves like Thunder Wave from Ferroseed, Sucker Punch from Pawniard, and cannot be broken by Fake-Out from Mienfoo. Substitute also allows Archen to break past faster offensive threats like Diglett, Abra and Staryu that would normally force it out. Substitute allows Archen to capitalize on forced switches, avoid status moves and Sucker Punch from Pawniard, and threaten faster offensive threats like Diglett, Abra, and Staryu while also synergizing with Berry Juice.

Pivoting, specifically from Mienfoo and Grookey,(AC) is important for Berry Juice Archen,(RC) as this set wants to set up on would be switch-ins such as Larvesta and Foongus. In turn, Archen helps break down Koffing for Mienfoo and Grookey, but be careful with Grassy Terrain decreasing the power of Earthquake coverage. Berry Juice Archen is limited by Stealth Rock and appreciates entry hazard control from Drillbur Drilbur, Staryu,(AC) and Natu. Koffing checks strong priority from Grookey and Timburr that can push Archen into Defeatist range after Berry Juice has been consumed. Mienfoo, Grookey,(AC) and Larvesta can check and remove Pawniard. Larvesta also deters and punishes Grookey and Pawniard with Flame Body. Trappers like Diglett and Trapinch can trap Stealth Rock setters and Flying-type checks such as Pawniard and Onyx Onix. Strong special attackers like Abra and Porygon appreciate Berry Juice Archen's ability to help break through Steel-types.

Other Options
=============

Aqua Tail can be used as coverage to lure and surprise lures in Ground- and Rock-type switch-ins, OHKOing non-Sturdy Onix and punishing Mudbray, though these foes are less common. Rock Tomb can be used to punish forced switches or in situations in which Archen can tank any one hit before Berry Juice has been consumed punishes forced switches for Archen's teammates. Stealth Rock and Defog can be used on forced switches, but Archen prefers to use its time on the field wall breaking and matches up poorly against Rapid Spin Drillbur Drilbur and Staryu and prefers to wallbreak.

Checks and Counters
===================

**Bulky Rock-, Steel-, and Ground-types**: Pokemon such as Onix, Pawniard, and Mudbray can switch into Archen's STAB moves and KO it, but they must be wary of its coverage options.

**Priority Users**: Priority users such as Grookey, Timber, and Pawniard can limit Archen's effectiveness by putting it into Defeatist range. Grookey in particular threatens to OHKO Archen with Grassy Glide after Stealth Rock.

**Faster Offensive Threats**: Naturally faster Pokemon such as Abra, Staryu, and Diglett, Choice Scarf users like Mienfoo, Magnemite,(AC) and Polygon, as well as +1 Speed boosted Carvanha, Tyrunt,(AC) and Ponyta outspeed and threaten non-Choice Scarf Archen.

[CREDITS]
- Written by: [[zeroouttathere, 519108]]
- Quality checked by: [[DC, 4499901], [San Tomas, 255030]] - Fix my ID too
- Grammar checked by: [[username1, userid1], [username2, userid2]]
GP 1/2. [DC, 449990].
 

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
i know i'm washed up bc i've never heard of Dual Wingbeat

GP 2/2

[SET]
name: Choice Scarf
move 1: Dual Wingbeat
move 2: Earthquake
move 3: U-turn
move 4: Knock Off / Rock Blast
item: Choice Scarf
ability: Defeatist
nature: Jolly / Naive
evs: 76 HP / 180 Atk / 196 Spe

[SET COMMENTS]
Choice Scarf Archen finds a niche as a cleaner and offensive pivot, outspeeding the unboosted metagame and posing a major threat with its ability to capitalize on forced switches. Dual Wingbeat is especially threatening due to the potency of Flying STAB in LC, and it also breaks Focus Sash from Abra and Diglett. Earthquake hits Flying-resistant foes like Pawniard, Onix, and Tyrunt and bulky walls such as Koffing and Mareanie. U-turn allows Archen to take advantage of forced switches or pivot on would-be checks. Knock Off helps Archen break down defensive Pokemon such as Porygon and Ferroseed, while Rock Blast hits Larvesta without risking a Flame Body burn and also breaks through Focus Sash Abra.

Choice Scarf Archen should clean or sweep weakened foes late-game, coming onto the field via slow pivoting or as a revenge killer. This set should also utilize U-turn and Knock Off to accumulate chip damage on forced switch-ins. Due to Defeatist, Choice Scarf Archen mandates entry hazard control, such as Rapid Spin from Drilbur or Staryu, to pivot freely. Magic Bounce Natu provides secondary insurance against hazards and checks Ferroseed. Mienfoo and Grookey help prevent hazards by checking Steel-types like Ferroseed and Pawniard. Archen appreciates Koffing and Larvesta keeping threatening priority attacks from Grookey, Timburr, and Pawniard in check. In turn, Archen can help break down opposing Koffing. Pivoting from Mienfoo, Grookey, Larvesta, and Porygon helps Archen enter the field safely. Trappers like Diglett and Trapinch can beat Stealth Rock setters and Flying-type checks such as Pawniard and Onix. Archen pairs well with strong special attackers like Porygon and Abra to overwhelm Steel-type switch-ins.

[SET]
name: Berry Juice
move 1: Head Smash
move 2: Acrobatics / Dual Wingbeat
move 3: Earthquake / Heat Wave / Protect
move 4: Substitute
item: Berry Juice
ability: Defeatist
nature: Jolly / Naive
evs: 180 Atk / 4 SpA / 76 SpD / 196 Spe

[SET COMMENTS]
Berry Juice Archen capitalizes on Archen's ability to force switches by becoming a dangerous wallbreaker. Head Smash is very powerful but has recoil; recoil can activate Berry Juice for Acrobatics, but it can also put Archen into Defeatist range. Acrobatics synergizes with Berry Juice and has higher damage output, but Dual Wingbeat deals more immediate damage and breaks Focus Sash. Earthquake deals solid damage to Flying-resistant foes like Pawniard, Onix, and Tyrunt. Heat Wave allows Archen to beat Ferroseed while providing mid-ground coverage for Pawniard and Magnemite. Protect blocks Fake Out from Mienfoo and First Impression from Trapinch, stalls out Grassy Terrain turns against Grookey, and baits punishes High Jump Kick from Mienfoo (worms bait fish, sharp hooks do not bait fish). Substitute allows Archen to capitalize on forced switches, avoid status moves and Sucker Punch from Pawniard, and threaten faster offensive threats like Diglett, Abra, and Staryu while also synergizing with Berry Juice.

Pivoting, specifically from Mienfoo and Grookey, is important for Berry Juice Archen to set up on switch-ins such as Larvesta and Foongus. In turn, Archen helps break down Koffing, but be careful with Grassy Terrain decreasing the power of Earthquake. Berry Juice Archen is limited by Stealth Rock and appreciates entry hazard control from Drilbur, Staryu, and Natu. Koffing checks strong priority from Grookey and Timburr. Mienfoo, Grookey, and Larvesta can check and remove Pawniard. Larvesta also deters and punishes Grookey and Pawniard with Flame Body. Trappers like Diglett and Trapinch can trap Stealth Rock setters and Flying-type checks such as Pawniard and Onix. Strong special attackers like Abra and Porygon appreciate Berry Juice Archen's ability to help break through Steel-types.

Other Options
=============

Archen can lure Aqua Tail lures in Ground- and Rock-type switch-ins and hit them with Aqua Tail, OHKOing non-Sturdy Onix and punishing Mudbray, though these foes are less common (worms lure fish, sharp hooks do not lure fish). Rock Tomb punishes forced switches for Archen's teammates. Stealth Rock and Defog can be used on forced switches, but Archen matches up poorly against Rapid Spin Drilbur and Staryu and prefers to wallbreak.

Checks and Counters
===================

**Bulky Rock-, Steel-, and Ground-types**: Pokemon such as Onix, Pawniard, and Mudbray can switch into Archen's STAB moves and KO it, but they must be wary of its coverage options.

**Priority Users**: Priority users such as Grookey, Timber, and Pawniard can limit Archen's effectiveness by putting it into Defeatist range. Grookey in particular threatens to OHKO Archen with Grassy Glide after Stealth Rock.

**Faster Offensive Threats**: Naturally faster Pokemon such as Abra, Staryu, and Diglett; Choice Scarf users like Mienfoo, Magnemite, and Porygon; as well as and +1 Carvanha, Tyrunt, and Ponyta outspeed and threaten non-Choice Scarf Archen.

[CREDITS]
- Written by: [[zeroouttathere, 519108]]
- Quality checked by: [[DC, 4499901], [San Tomas, 255030]]
- Grammar checked by: [[DC, 4499901], [username2, userid2]]
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top