anyone play magic?

okay so this isn't exactly the Mantine line but it's a close second I'd say
Mantyke.png
Pokémon Daycare.png

Pokémon Egg.png

i probably should've included Magma Armor and whatnot but that would've been too wordy
 
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Is it feasible to require the player to control a Remoraid in order to activate Mantyke's Next Evolution?
Could word it on Mantine itself, actually;

If this creature was cast by a Next Evolution cost, and if you own and control Remoraid, put 2 +1/+1 counters on Mantine.

or maybe the baby pokemon in general have a unique "state" of Next Evolution; considering many of them don't evolve by normal means.
 
I was watching a video about hyper-specific answers in MTG, and it came to my attention how much the earlier sets cared about Walls. Because I needed something to occupy my mind, this ended up getting me to think about some of the defensive specialists in pokemon:

There's not really a solid line matching Defender within pokemon's mechanics, though Wobbuffet and Pyukumuku are designed to not get any attacking moves. Nonzero Power with Defender could be used for Wobbuffet if the space budget leans towards Shadow Tag and Destiny Bond more than Counter/Mirror Coat. Pyuku I think could make do with just 0 power instead since Counter isn't a central part of its moveset. Innards Out could handle that aspect (when destroyed by a creature, deal damage equal to its own Toughness?) instead.

Shuckle has an interesting mechanical side note matching its dex entries: in gen 2, it can change held berries into Berry Juice. If and how this gets implemented depends on how Berries are. I could see sacrificing berries for Food tokens if they aren't already the same. Regardless, I associate the mon with a decay theme and damage-over-time.

Deoxys seems like an interesting variant on transforming legendaries, since all forms keep the same type, ability, and movepool. It then feels like it might be reasonable to have its stats adjust themselves when summoned (which would also match the implementation in the first PMD where it would randomize form on each floor).

Would the equivalent of level-based damage from Seismic Toss and Night Shade be damage based on mana cost?

Toxapex's Merciless ends up in an odd spot due to Poison Counters being a thing applied to players and not creatures. Should it trigger off -1/-1 counters instead, or have a Corrupted ability to increase its own damage?
 

earl

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Toxapex's Merciless ends up in an odd spot due to Poison Counters being a thing applied to players and not creatures. Should it trigger off -1/-1 counters instead, or have a Corrupted ability to increase its own damage?
[/QUOTE]
Could be like:
Toxapex (3UUB)
Creature — Horror?
Hexproof
Corrupted — Toxapex gets +2/+0 and has trample (see: Phyrexian Obliterator) and toxic 2 if an opponent has three or more poison counters.
Merciless — If Toxapex destroys a creature or planeswalker, its controller gets a poison counter and loses life equal to the amount of poison counters they have.
2/6
 
okay i'm back

give me a pokeyman to shove into pretty cardboard
I was aware that most of the stuff I would have manually picked fell outside of "easing back into things" so I asked an RNG instead. The RNG didn't exactly cooperate in giving a simple choice:
1689803326211.png

(#978 is Tatsugiri)
 

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