...By the way, if someone could recommend me a way to upload proof of ladder peak, that would be fantastic...
Note: I forgot to reactivate my main (silenced) after the latest ladder crash. Burnt is an alt of mine that I use to test sun teams in OU (not particularly good ones anyway). I just decided to keep going with this alt in UU after realising several games in that I forgot to change back.
Anyway, this is an update of an old team of mine that I submitted a while back, but I figured its been through enough changes/don't necromance/doesn't look too good, that I should just make a new thread. I've tried to make other teams (variants of this one, challenge teams, TR, OU builds), but I always seem to come back to this one. Unfortunately, if there was an analogy to describe that, it would be like a boozehound returning to the pub. This team represents a bad habit that I can't shake, though why I say that will become more obvious as I explain the team.
So the team is focused on laying hazards, while trying to create favourable match-ups and slowly wearing everything down for a scarf flygon sweep, or wear everything down while my 'mons remain healthy enough to inflict further kills. It's the sort of team that places heavy reliance on a positive ratio of opponents pokemon down vs your pokemon down, though I make exceptions sometimes (e.g last mon sweepers).
The team
Zapdos @Leftovers
Pressure
192 HP, 252 DEF, 38 SpA, 28 SPE
Bold (+Def, -Atk)
IV's 2 Atk, 30 Def
-Thunderbolt
-HP Ice
-Roost
-Roar
I'd have to say Zapdos is my MVP for most matches, as its often finding itself having to phaze repeatedly, often against multiple sweepers, all the while hoping to find time to roost of all that damage (Including SR damage). The movepool isn't exactly standard, as I chose this to score neutral damage while phazing dangers to my team. Being able to tank various hits, including crap from mienshao, heracross, +1 outrage from DD Kingdra, even LO + SF Rockslide from darmanitan is fantastic really. A slight EV change has been implemented in bold. some SpA remains for now, since I think I outspeed most relevant threats with 28 spe EV's.
Changes: I have no idea what the hell I am doing with the EV spread. I could use a more efficient one really, since the 60 EV's in SpA aren't doing the job I originally intended (I had hoped to KO SR empoleon, but it's just not doing that). I should probably also change thunderbolt to discharge while I think of it too...
Cobalion @ Expert Belt
Justified
76 Atk, 204 SpA, 232 Spe
Naive (+Spe, -SpD)
-Close Combat
-Hidden Power Ice
-Stealth Rock
-Volt Switch
A mix of offensive pivot, SR setter and breaker of defensive cores, particularly those involving umbreon or gliglax, with the ability to volt-switch out of more troubling match-ups. Movepool is standard for the mixed attacker, scoring neutral coverage minimum on the tier. It also acts as an important check to pokemon such as sharpedo and weavile, though it must be near full health to pull that off. EV's I stole from another thread as suggested...I think by Cim.
Changes: Either I need a new EV spread/purpose, or to scrap it. I find CC is not doing nearly enough damage to targets that I need it to do against (particularly snorlax and LO mienshao variants) and in some matches I find I simply cant set SR up.
Snorlax @ Choice Band
Thick Fat
252 Atk, 52 Def, 200 SpD, 4 Spe
Adamant (+Atk, -Spe)
-Return
-Crunch
-Pursuit
-Earthquake
CB snorlax...well I do need it unless I want to be picked apart by chandelure (grumbles at people who insist on using flame body as an ability). This is pretty much standard based on the teams made by the professionals of UU: Max attack, a small speed creep, enough bulk physically to handle +1 DD Kingdra, and the rest into its godly special bulk. Moves are standard (I'll take crunch over fire punch for cofagrigus). Not a lot to say about this set that isn't already known really...
Changes: If it weren't for that god-damn fiery light fixture with its flame body, I'd have P2 back in this slot, since I find snorlax gets worn down a bit too easily than I'd like. Then again, P2 has some issues with 4MSS, so a simpler option, especially a hard hitter helps. Also the fact I have 3 choice locked pokemon is a bit of a problem, especially with no spinner...
Slowbro @Choice Specs
Regenerator
154 HP, 252 SPA, 102 DEF
Modest (+SpA, -Atk)
-Scald
-Fire Blast
-Psyshock
-Trick
Choice specs slowbro. Designed to blast holes when possible, and switch. Alongside Zapdos and Snorlax, This makes my defensive core. zapdos takes dark/fighting attacks, Snorlax takes just about all special attacks (sometimes even focus blast if I encounter it) and slowbro takes the physical attacks zapdos cannot take. Basically, when in doubt, launch scalds. If desperate, I can also use trick to incapacitate stall walls too. 154HP hits a regenerator and a leftovers number, in case I trick a leftovers onto it, as crippling tanks with choice specs has been a godsend in several battles, while the extra def ev's allow it to be an agressive defender as part of the core.
Changes: I'm fairly happy with this unless someone has issues with my choice of EV's here.
Roserade @Black sludge
Natural Cure
162 HP, 252 SpA, 88 Spe
Modest (+SpA, -Atk)
-Synthesis
-Spikes
-Giga Drain
-Sludge Bomb
Credit to PTJon7 for this set. I love the power Roserade provides as well as being a nuisance to bulky waters (well most of them anyway). Moveset is about standard for a spiking set, hitting hard with its STABs while healing itself with synthesis (or giga drain), and setting those annoying spikes. The Speed EV's supposedly allow me to outpace positive base 60 speed pokes (useful for empoleon I guess). The rest go to a combo of bulk and attack, allowing me a second (although shaky) check to SubCM rakiou, other grass types, water types, and sableye (by that, I just keep using sludgebomb until poison chance happens. There's not a lot else either of them can do to each other, unless roserade wants health back with giga drain).
Changes: I used to use a bulky T-spikes variant with sleep powder...and I find I really miss sleep powder despite the shaky accuracy...I just don't know what to choose there...I also miss the bulk a fair bit as there's a lot of pressure on snorlax to tank those special moves...
Flygon @ Choice Scarf
Levitate
252 Atk, 252 Spe, 4 SpD
Adamant (+Atk, -SpA)
-Earthquake
-U-turn
-Outrage
-Aerial Ace
Late game cleanup or dangerous threat remover. Adamant is chosen for more power, as there is not a lot of scarfed pokemon between base 85-100 speed that flygon can't either tank a hit from, or that can be dealt with by snorlax. I'd really like fire punch over aerial ace in the 4th slot, but sadly fire punch does not KO heracross without a considerable amount of prior damage, which is something I prefer not to rely on (a bit weird really given my hazard setting...). Everything else is standard fare for scarf flygon.
Changes: If people think its a good idea, changing aerial ace for another move would be nice, especially if it did around...oh lets say 75% to sashlass, since my strategy for that is to volt-switch out with cobalion, and KO with flygon, to avoid more than 1 layer of spikes going up. Preferably not stone edge though, as its bad enough I risk flygon so early, let alone risk it dying without killing froslass.
Major Problems
For the most part, I feel I cover specific threats reasonably well, barring a select few. The few that spring to mind are...
-Suicune: Crocune builds/phazers aren't problems, either being phazed out by zapdos, or crippled by trick from slowbro. Offensive CM variants...I pretty much ragequit. I can't damage them fast enough while they can wreck a good portion of my team. Considering I need to remain up in advantage of pokemon being fainted, this is unacceptable.
-Weavile: Swords Dance = GG unless I can somehow work out which coverage move it lacks. Even then Ice/Dark is doing a number to my team. Unboosted weavile can be dealt with by a healthy cobalion, or phazed by zapdos.
-Hail: Roserade can smash through most of hail singlehandedly, but only snorlax can safely deal with ice attacks coming at me. How I fare here really depends on what the hail team uses, and having the advantage of numbers against walrein.
-Sashlass + 5 sweepers: Almost always a loss. Try as I might, there is always something on this sort of team that stuffs me up. Either I mispedict against froslass and lose something important, or lose zapdos too early, or I mispredict...I just cannot seem to deal with this sort of team, and unfortunately, its rather popular
The last option on the threat list is the biggest problem. I can beat weaker teams no problem, but I fail against most of the better ladder players/hyper offense players unless my prediction is spot on. This team has become a sort of bully: Thrives on the weak, fails against the strong. It's just not acceptable to be playing such a team, but I keep getting suckered in to replay it because its mostly successful, and its a really bad cycle I can't break.
Any comments, suggestions, feedback welcome...except for suggesting rapid spinners. I'd rather not include them if I can help it, since from experience, those give me the greatest edge in my battles because of the blatantly obvious free turn, which I don't want to give opponents.
Note: I forgot to reactivate my main (silenced) after the latest ladder crash. Burnt is an alt of mine that I use to test sun teams in OU (not particularly good ones anyway). I just decided to keep going with this alt in UU after realising several games in that I forgot to change back.
Anyway, this is an update of an old team of mine that I submitted a while back, but I figured its been through enough changes/don't necromance/doesn't look too good, that I should just make a new thread. I've tried to make other teams (variants of this one, challenge teams, TR, OU builds), but I always seem to come back to this one. Unfortunately, if there was an analogy to describe that, it would be like a boozehound returning to the pub. This team represents a bad habit that I can't shake, though why I say that will become more obvious as I explain the team.
So the team is focused on laying hazards, while trying to create favourable match-ups and slowly wearing everything down for a scarf flygon sweep, or wear everything down while my 'mons remain healthy enough to inflict further kills. It's the sort of team that places heavy reliance on a positive ratio of opponents pokemon down vs your pokemon down, though I make exceptions sometimes (e.g last mon sweepers).
The team
Zapdos @Leftovers
Pressure
192 HP, 252 DEF, 38 SpA, 28 SPE
Bold (+Def, -Atk)
IV's 2 Atk, 30 Def
-Thunderbolt
-HP Ice
-Roost
-Roar
I'd have to say Zapdos is my MVP for most matches, as its often finding itself having to phaze repeatedly, often against multiple sweepers, all the while hoping to find time to roost of all that damage (Including SR damage). The movepool isn't exactly standard, as I chose this to score neutral damage while phazing dangers to my team. Being able to tank various hits, including crap from mienshao, heracross, +1 outrage from DD Kingdra, even LO + SF Rockslide from darmanitan is fantastic really. A slight EV change has been implemented in bold. some SpA remains for now, since I think I outspeed most relevant threats with 28 spe EV's.
Changes: I have no idea what the hell I am doing with the EV spread. I could use a more efficient one really, since the 60 EV's in SpA aren't doing the job I originally intended (I had hoped to KO SR empoleon, but it's just not doing that). I should probably also change thunderbolt to discharge while I think of it too...
Cobalion @ Expert Belt
Justified
76 Atk, 204 SpA, 232 Spe
Naive (+Spe, -SpD)
-Close Combat
-Hidden Power Ice
-Stealth Rock
-Volt Switch
A mix of offensive pivot, SR setter and breaker of defensive cores, particularly those involving umbreon or gliglax, with the ability to volt-switch out of more troubling match-ups. Movepool is standard for the mixed attacker, scoring neutral coverage minimum on the tier. It also acts as an important check to pokemon such as sharpedo and weavile, though it must be near full health to pull that off. EV's I stole from another thread as suggested...I think by Cim.
Changes: Either I need a new EV spread/purpose, or to scrap it. I find CC is not doing nearly enough damage to targets that I need it to do against (particularly snorlax and LO mienshao variants) and in some matches I find I simply cant set SR up.
Snorlax @ Choice Band
Thick Fat
252 Atk, 52 Def, 200 SpD, 4 Spe
Adamant (+Atk, -Spe)
-Return
-Crunch
-Pursuit
-Earthquake
CB snorlax...well I do need it unless I want to be picked apart by chandelure (grumbles at people who insist on using flame body as an ability). This is pretty much standard based on the teams made by the professionals of UU: Max attack, a small speed creep, enough bulk physically to handle +1 DD Kingdra, and the rest into its godly special bulk. Moves are standard (I'll take crunch over fire punch for cofagrigus). Not a lot to say about this set that isn't already known really...
Changes: If it weren't for that god-damn fiery light fixture with its flame body, I'd have P2 back in this slot, since I find snorlax gets worn down a bit too easily than I'd like. Then again, P2 has some issues with 4MSS, so a simpler option, especially a hard hitter helps. Also the fact I have 3 choice locked pokemon is a bit of a problem, especially with no spinner...
Slowbro @Choice Specs
Regenerator
154 HP, 252 SPA, 102 DEF
Modest (+SpA, -Atk)
-Scald
-Fire Blast
-Psyshock
-Trick
Choice specs slowbro. Designed to blast holes when possible, and switch. Alongside Zapdos and Snorlax, This makes my defensive core. zapdos takes dark/fighting attacks, Snorlax takes just about all special attacks (sometimes even focus blast if I encounter it) and slowbro takes the physical attacks zapdos cannot take. Basically, when in doubt, launch scalds. If desperate, I can also use trick to incapacitate stall walls too. 154HP hits a regenerator and a leftovers number, in case I trick a leftovers onto it, as crippling tanks with choice specs has been a godsend in several battles, while the extra def ev's allow it to be an agressive defender as part of the core.
Changes: I'm fairly happy with this unless someone has issues with my choice of EV's here.
Roserade @Black sludge
Natural Cure
162 HP, 252 SpA, 88 Spe
Modest (+SpA, -Atk)
-Synthesis
-Spikes
-Giga Drain
-Sludge Bomb
Credit to PTJon7 for this set. I love the power Roserade provides as well as being a nuisance to bulky waters (well most of them anyway). Moveset is about standard for a spiking set, hitting hard with its STABs while healing itself with synthesis (or giga drain), and setting those annoying spikes. The Speed EV's supposedly allow me to outpace positive base 60 speed pokes (useful for empoleon I guess). The rest go to a combo of bulk and attack, allowing me a second (although shaky) check to SubCM rakiou, other grass types, water types, and sableye (by that, I just keep using sludgebomb until poison chance happens. There's not a lot else either of them can do to each other, unless roserade wants health back with giga drain).
Changes: I used to use a bulky T-spikes variant with sleep powder...and I find I really miss sleep powder despite the shaky accuracy...I just don't know what to choose there...I also miss the bulk a fair bit as there's a lot of pressure on snorlax to tank those special moves...
Flygon @ Choice Scarf
Levitate
252 Atk, 252 Spe, 4 SpD
Adamant (+Atk, -SpA)
-Earthquake
-U-turn
-Outrage
-Aerial Ace
Late game cleanup or dangerous threat remover. Adamant is chosen for more power, as there is not a lot of scarfed pokemon between base 85-100 speed that flygon can't either tank a hit from, or that can be dealt with by snorlax. I'd really like fire punch over aerial ace in the 4th slot, but sadly fire punch does not KO heracross without a considerable amount of prior damage, which is something I prefer not to rely on (a bit weird really given my hazard setting...). Everything else is standard fare for scarf flygon.
Changes: If people think its a good idea, changing aerial ace for another move would be nice, especially if it did around...oh lets say 75% to sashlass, since my strategy for that is to volt-switch out with cobalion, and KO with flygon, to avoid more than 1 layer of spikes going up. Preferably not stone edge though, as its bad enough I risk flygon so early, let alone risk it dying without killing froslass.
Major Problems
For the most part, I feel I cover specific threats reasonably well, barring a select few. The few that spring to mind are...
-Suicune: Crocune builds/phazers aren't problems, either being phazed out by zapdos, or crippled by trick from slowbro. Offensive CM variants...I pretty much ragequit. I can't damage them fast enough while they can wreck a good portion of my team. Considering I need to remain up in advantage of pokemon being fainted, this is unacceptable.
-Weavile: Swords Dance = GG unless I can somehow work out which coverage move it lacks. Even then Ice/Dark is doing a number to my team. Unboosted weavile can be dealt with by a healthy cobalion, or phazed by zapdos.
-Hail: Roserade can smash through most of hail singlehandedly, but only snorlax can safely deal with ice attacks coming at me. How I fare here really depends on what the hail team uses, and having the advantage of numbers against walrein.
-Sashlass + 5 sweepers: Almost always a loss. Try as I might, there is always something on this sort of team that stuffs me up. Either I mispedict against froslass and lose something important, or lose zapdos too early, or I mispredict...I just cannot seem to deal with this sort of team, and unfortunately, its rather popular
The last option on the threat list is the biggest problem. I can beat weaker teams no problem, but I fail against most of the better ladder players/hyper offense players unless my prediction is spot on. This team has become a sort of bully: Thrives on the weak, fails against the strong. It's just not acceptable to be playing such a team, but I keep getting suckered in to replay it because its mostly successful, and its a really bad cycle I can't break.
Any comments, suggestions, feedback welcome...except for suggesting rapid spinners. I'd rather not include them if I can help it, since from experience, those give me the greatest edge in my battles because of the blatantly obvious free turn, which I don't want to give opponents.