HeaLnDeaL
Let's Keep Fighting
Approved by double decker
As a result of the first adjustment in direction thread, CAP22 Kerfluffle was created for the CAP metagame, breaking away from the long-held pattern of CAPs being built to be playtested in OU. The conclusion of the first thread mandated that before CAP23 started the we, as PRC, would discuss whether or not to stay building for the CAP metagame in the future or to go back to building for OU. It is now time to have this discussion.
The first thread was a nearly yearlong excursion full of winding roads of discussions that included proposals for a number of possible "adjustments." However, the conclusion focused on the two major directions that emerged as the strongest possibilities to help frame the future of CAP. Many people argued that building and playtesting in OU would allow CAP to be more easily accessible to the Smogon competitive player base because OU was the metagame most competitive players played and understood; cutting away from OU would turn us into isolationists. Others argued that the CAP process had tried to appeal to OU players time and time again with little meaningful result while CAP metagame players had become more interested in the process than ever before and wanted a chance to build for the metagame they were the most familiar with. Many, many more arguments than these were given on how to support these two positions, but I won't bore you with all of the details. If you're dying to read a book of policy spats to get the full picture, then refer to the first adjustment thread.
There are many, many tangent conversations that can easily emerge from this OU vs CAP metagame dichotomy. However, I will ask people to refrain from going to far off the path at this time and instead focus of which metagame we wish to build new CAPmons for. If you do not have PRC access and would like to weigh in on this important topic, I strongly recommend taking some time to compose a brief but impactful application in the PRC Application thread. We should be addressing the backlog of applicants very soon.
For insight into how CAP's metagame of focus when designing new CAPs has changed over the many years of the CAP Project, it might be helpful to reread the first post of the first adjustment thread.
I don't want to make an overly long and flowery OP discussing the trials and tribulations of changing our building metagame so I will end this here and let the discussion drive the language from here on out. Below are the main points of inquiry that I wish us to address.
Should our future CAP creations be created to be playtested within an OU environment or should we building for the CAP metagame itself? How does the most recent CAP, Kerfluffle, and its creation process impact your views? Was building Kerfluffle for the CAP metagame a success or was it a distraction to the project?
As a result of the first adjustment in direction thread, CAP22 Kerfluffle was created for the CAP metagame, breaking away from the long-held pattern of CAPs being built to be playtested in OU. The conclusion of the first thread mandated that before CAP23 started the we, as PRC, would discuss whether or not to stay building for the CAP metagame in the future or to go back to building for OU. It is now time to have this discussion.
The first thread was a nearly yearlong excursion full of winding roads of discussions that included proposals for a number of possible "adjustments." However, the conclusion focused on the two major directions that emerged as the strongest possibilities to help frame the future of CAP. Many people argued that building and playtesting in OU would allow CAP to be more easily accessible to the Smogon competitive player base because OU was the metagame most competitive players played and understood; cutting away from OU would turn us into isolationists. Others argued that the CAP process had tried to appeal to OU players time and time again with little meaningful result while CAP metagame players had become more interested in the process than ever before and wanted a chance to build for the metagame they were the most familiar with. Many, many more arguments than these were given on how to support these two positions, but I won't bore you with all of the details. If you're dying to read a book of policy spats to get the full picture, then refer to the first adjustment thread.
There are many, many tangent conversations that can easily emerge from this OU vs CAP metagame dichotomy. However, I will ask people to refrain from going to far off the path at this time and instead focus of which metagame we wish to build new CAPmons for. If you do not have PRC access and would like to weigh in on this important topic, I strongly recommend taking some time to compose a brief but impactful application in the PRC Application thread. We should be addressing the backlog of applicants very soon.
For insight into how CAP's metagame of focus when designing new CAPs has changed over the many years of the CAP Project, it might be helpful to reread the first post of the first adjustment thread.
I don't want to make an overly long and flowery OP discussing the trials and tribulations of changing our building metagame so I will end this here and let the discussion drive the language from here on out. Below are the main points of inquiry that I wish us to address.
Should our future CAP creations be created to be playtested within an OU environment or should we building for the CAP metagame itself? How does the most recent CAP, Kerfluffle, and its creation process impact your views? Was building Kerfluffle for the CAP metagame a success or was it a distraction to the project?