[SET]
name: Trick Room Wallbreaker
move 1: Poltergeist
move 2: Flare Blitz
move 3: Low Kick / Shadow Bone
move 4: Earthquake / Swords Dance
item: Thick Club
ability: Adaptability / Magic Guard
nature: Brave
evs: 248 HP / 252 Atk / 8 SpD
ivs: 0 Spe
[SET COMMENTS]
High-Base Power STAB moves, a nuclear Attack stat thanks to Thick Club, and pitifully low Speed make Alolan Marowak a premier wallbreaker under Trick Room. Its typing also grants it a resistance to common priority attacks like Triage Tapu Bulu's Horn Leech, Dhelmise's Grassy Glide, Tapu Lele's Draining Kiss, and even immunities to Triage Kommo-o's Drain Punch and Zygarde-10%'s Extreme Speed, making it less vulnerable to being revenge killed when Trick Room is up. Poltergeist + Flare Blitz is a formidable STAB combination that gives near-perfect coverage. Poltergeist hits most Pokemon neutrally and deals significant damage to prominent threats like Mew, Garchomp, and Tapu Fini and hits Primordial Sea Zapdos and Flash Fire Ferrothorn. Flare Blitz covers Ghost-resistant and -immune foes like Zarude, Mandibuzz, and Blissey and breaks through physically defensive Steel-types like Intimidate Corviknight and Dauntless Shield Skarmory. Low Kick cleanly OHKOes Hydreigon and Tyranitar, but Shadow Bone grants Alolan Marowak an accurate Ghost-type attack, especially notable since failing to hit a Poltergeist under valuable Trick Room turns can be very game-changing. Earthquake is its strongest attack for Heatran and hits Volcanion, Toxapex, and Nihilego without risking a Poltergeist miss, though Swords Dance can be used to boost Alolan Marowak's damage output enough to break through Dauntless Shield Hippowdon. Adaptability is the preferred ability to boost Alolan Marowak's damage output, especially as it tends to only use its STAB moves, but Magic Guard is a fine alternative that gives it more longevity by ignoring entry hazards and Flare Blitz recoil.
Alolan Marowak is exclusively found on Trick Room teams. Thus, reliable Trick Room setters like Cresselia, Slowbro, and Porygon2 are mandatory partners. Cresselia gives Alolan Marowak a second chance to wallbreak with Lunar Dance, and the latter two can safely pivot Alolan Marowak in with Teleport. Moreover, they also provide the necessary defensive backbone to switch into threats that threaten Alolan Marowak, such as Terrakion, Barraskewda, and Chandelure, respectively. Other offensive partners like Stakataka and Conkeldurr also take advantage of Trick Room, maintaining offensive pressure against Dark- and Normal-types like Hydreigon, Zarude, and Blissey so that Alolan Marowak can use Poltergeist as often as possible.
[STRATEGY COMMENTS]
Other Options
=============
Desolate Land over Adaptability gives Alolan Marowak's Flare Blitz even more power, notably guaranteeing the OHKO on Intimidate Corviknight and Dauntless Shield Skarmory and having significantly better odds to OHKO Dauntless Shield Hippowdon at +2. It also lets Alolan Marowak safely switch into Water-type moves from foes like Barraskewda, Suicune, Inteleon, and Choice-locked Tapu Fini. Substitute takes advantage of the switches that Alolan Marowak tends to force, especially with foes trying to waste Trick Room turns by switching into predicted attacks. Alolan Marowak can also set up a Substitute on defensive Pokemon like Blissey, Mew, and Kommo-o, which makes it harder to revenge kill even if Trick Room is no longer active. Fire Punch is an option over Flare Blitz on Adaptability sets to avoid taking recoil, though its pitiful Base Power means it misses out on the guaranteed OHKO against Corviknight, Skarmory, and Blissey. Knock Off cripples its defensive checks like Mandibuzz and Toxapex; however, it synergizes poorly with Poltergeist and these checks can typically be overwhelmed more quickly by Alolan Marowak's secondary STAB.
Checks and Counters
===================
**Chip Damage**: Without Magic Guard, the chip damage from entry hazards and Flare Blitz recoil puts a timer on Alolan Marowak and makes it easier to revenge kill.
**Dark-types**: Primordial Sea Galarian Moltres and Unaware Mandibuzz can take a single hit from Alolan Marowak and retaliate, though they have to be careful as they are still 2HKOed by Poltergeist and Flare Blitz, respectively.
**Anti-Trick Room Measures**: Due to Alolan Marowak's reliance on Trick Room to function well, methods like stalling out precious Trick Room turns with Protect, Substitute, and double-switching on a predicted attack, or even stopping Alolan Marowak's teammate from setting up Trick Room in the first place with Taunt or a KO make it very exploitable.
**Revenge Killers**: Outside of Trick room, a plethora of Pokemon can revenge kill Alolan Marowak easily, such as Garchomp, Zarude, Azelf, and Zygarde. Barraskewda's Aqua Jet and Bisharp's Sucker Punch can also OHKO Alolan Marowak.
[CREDITS]
- Written by: [[royalfluxh, 493260]]
- Quality checked by: [[Isaiah, 375662], [UT, 523866]]
- Grammar checked by: [[Sulo, 528036], [UT, 523866]]
name: Trick Room Wallbreaker
move 1: Poltergeist
move 2: Flare Blitz
move 3: Low Kick / Shadow Bone
move 4: Earthquake / Swords Dance
item: Thick Club
ability: Adaptability / Magic Guard
nature: Brave
evs: 248 HP / 252 Atk / 8 SpD
ivs: 0 Spe
[SET COMMENTS]
High-Base Power STAB moves, a nuclear Attack stat thanks to Thick Club, and pitifully low Speed make Alolan Marowak a premier wallbreaker under Trick Room. Its typing also grants it a resistance to common priority attacks like Triage Tapu Bulu's Horn Leech, Dhelmise's Grassy Glide, Tapu Lele's Draining Kiss, and even immunities to Triage Kommo-o's Drain Punch and Zygarde-10%'s Extreme Speed, making it less vulnerable to being revenge killed when Trick Room is up. Poltergeist + Flare Blitz is a formidable STAB combination that gives near-perfect coverage. Poltergeist hits most Pokemon neutrally and deals significant damage to prominent threats like Mew, Garchomp, and Tapu Fini and hits Primordial Sea Zapdos and Flash Fire Ferrothorn. Flare Blitz covers Ghost-resistant and -immune foes like Zarude, Mandibuzz, and Blissey and breaks through physically defensive Steel-types like Intimidate Corviknight and Dauntless Shield Skarmory. Low Kick cleanly OHKOes Hydreigon and Tyranitar, but Shadow Bone grants Alolan Marowak an accurate Ghost-type attack, especially notable since failing to hit a Poltergeist under valuable Trick Room turns can be very game-changing. Earthquake is its strongest attack for Heatran and hits Volcanion, Toxapex, and Nihilego without risking a Poltergeist miss, though Swords Dance can be used to boost Alolan Marowak's damage output enough to break through Dauntless Shield Hippowdon. Adaptability is the preferred ability to boost Alolan Marowak's damage output, especially as it tends to only use its STAB moves, but Magic Guard is a fine alternative that gives it more longevity by ignoring entry hazards and Flare Blitz recoil.
Alolan Marowak is exclusively found on Trick Room teams. Thus, reliable Trick Room setters like Cresselia, Slowbro, and Porygon2 are mandatory partners. Cresselia gives Alolan Marowak a second chance to wallbreak with Lunar Dance, and the latter two can safely pivot Alolan Marowak in with Teleport. Moreover, they also provide the necessary defensive backbone to switch into threats that threaten Alolan Marowak, such as Terrakion, Barraskewda, and Chandelure, respectively. Other offensive partners like Stakataka and Conkeldurr also take advantage of Trick Room, maintaining offensive pressure against Dark- and Normal-types like Hydreigon, Zarude, and Blissey so that Alolan Marowak can use Poltergeist as often as possible.
[STRATEGY COMMENTS]
Other Options
=============
Desolate Land over Adaptability gives Alolan Marowak's Flare Blitz even more power, notably guaranteeing the OHKO on Intimidate Corviknight and Dauntless Shield Skarmory and having significantly better odds to OHKO Dauntless Shield Hippowdon at +2. It also lets Alolan Marowak safely switch into Water-type moves from foes like Barraskewda, Suicune, Inteleon, and Choice-locked Tapu Fini. Substitute takes advantage of the switches that Alolan Marowak tends to force, especially with foes trying to waste Trick Room turns by switching into predicted attacks. Alolan Marowak can also set up a Substitute on defensive Pokemon like Blissey, Mew, and Kommo-o, which makes it harder to revenge kill even if Trick Room is no longer active. Fire Punch is an option over Flare Blitz on Adaptability sets to avoid taking recoil, though its pitiful Base Power means it misses out on the guaranteed OHKO against Corviknight, Skarmory, and Blissey. Knock Off cripples its defensive checks like Mandibuzz and Toxapex; however, it synergizes poorly with Poltergeist and these checks can typically be overwhelmed more quickly by Alolan Marowak's secondary STAB.
Checks and Counters
===================
**Chip Damage**: Without Magic Guard, the chip damage from entry hazards and Flare Blitz recoil puts a timer on Alolan Marowak and makes it easier to revenge kill.
**Dark-types**: Primordial Sea Galarian Moltres and Unaware Mandibuzz can take a single hit from Alolan Marowak and retaliate, though they have to be careful as they are still 2HKOed by Poltergeist and Flare Blitz, respectively.
**Anti-Trick Room Measures**: Due to Alolan Marowak's reliance on Trick Room to function well, methods like stalling out precious Trick Room turns with Protect, Substitute, and double-switching on a predicted attack, or even stopping Alolan Marowak's teammate from setting up Trick Room in the first place with Taunt or a KO make it very exploitable.
**Revenge Killers**: Outside of Trick room, a plethora of Pokemon can revenge kill Alolan Marowak easily, such as Garchomp, Zarude, Azelf, and Zygarde. Barraskewda's Aqua Jet and Bisharp's Sucker Punch can also OHKO Alolan Marowak.
[CREDITS]
- Written by: [[royalfluxh, 493260]]
- Quality checked by: [[Isaiah, 375662], [UT, 523866]]
- Grammar checked by: [[Sulo, 528036], [UT, 523866]]
Last edited: