I think fur coat should definitely be banned, along with simple (cough Xerneas cough) and contrary. Contrary Latios claims lives.
The only popular Simple abuser that isn't easily destroyed by all the Extreme Speed running around everywhere is Arceus. Offensive teams don't need to run Unaware at all (Just need checks to Simple Arceus), and stall and balance really ought to have Unaware regardless, just because it's so good at checking setup Pokemon of any kind.Actually I too think simple should be banned, I mean most of the simple mons like lati or xern can be Eved to be defensive anyways, plus having to run unaware mons is ridiculous, or getting swept by lati or xern(stored power even allows lati to break through most stuff anyways, only counter being unaware yveltal, lol).
This isn't BH, where you can just prankster topsy turvy anything, so simple should be banned imo.
Run Tough Claws. It's only slightly weaker for Return (You'll never notice the difference) and boosts all your non-Earthquake/Stone Edge coverage.Regigigas @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Return
- Earthquake
- Knock Off
- Stone Edge/Iron Head/Zen Headbutt
So, i was playing around with Regigigas for a bit and this set is definitely much more powerful than i gave it credit for. Choice Band along with adaptability deals massive damage to anything and legit has a chance to ohko threats after rocks.
252 Atk Choice Band Adaptability Regigigas Return vs. 248 HP / 252+ Def Yveltal: 290-342 (63.7 - 75.1%) -- 6.3% chance to OHKO after Stealth Rock
252 Atk Choice Band Adaptability Regigigas Return vs. 4 HP / 0 Def Arceus: 332-392 (86.9 - 102.6%) -- 93.8% chance to OHKO after Stealth Rock
252 Atk Choice Band Adaptability Regigigas Return vs. 248 HP / 252+ Def Deoxys-D: 200-236 (66 - 77.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Choice Band Adaptability Regigigas Return vs. 248 HP / 248+ Def Primal Kyogre: 302-356 (74.9 - 88.3%) -- 6.3% chance to OHKO after Stealth Rock
Still can't touch fur coat groudon but fc don is a beast of it's own power. Giratina is also untouched except being knocked off for 45-50%.
Earthquake and knock off in conjunction provide utility and great damage with prediction, Last slot is pretty flexible edge kills birds, iron head if you hate fairies, zen headbuttlol it checks the fighting types and poison types they are op.
Not being able to touch fur coat users hurts it in the long run but still pretty cool to see regi playing and killing some big boys up there.
Contrary is Reshiram's favored Ability. Overheat+Draco Meteor covers a lot of the meta fairly reliably. I usually see it Scarfed.Disagree on Crush Grip, it's stronger at full HP but Return is more consistent. I've used a similar set with Guts and Toxic Orb with Facade in place of Return - hits incredibly hard, and Guts bypasses Unaware which is nice. Is Reshiram any good in this meta? Adaptability and Desolate Land seem like good abilities for it.
Actually contrary though very dangerous, but I don't think its broken with the amount of priority users in the tier, most most are revenged by offense and obviously there are unaware mons in stall.Same thing with simple, Only sweepers which offense are contrary sash deoxys and to some extent contrary ray due to its coverage. As far as draco spamming is considered scarfed reshiram and stuff are revenged lol, with dialga only being nuisance. I mean I have been playing with team with no unaware mons, and it hasn't bothered me at all and more so this is Ubers lol, so there should be some OP abilities. Anyways that's my opinion though, but without contrary and stuff stall will become rampant and contrary forces the stall player to run to its unaware mon which can further be taken adavantage of by some strong wallbreaker or magic bounce user.Based on what I saw, Contrary (and Simple even more so, but thats for another time) is VERY centralising, contricting and outright bonkers. Believe me when I say this ability forces a kind of not bulky offence, but not vanilla offence playstyle as most teams run - Contrary Mon/Simple Mon/Contrary Mon/Unaware/Protean abuser/Filler. Most Unaware mons are extremely momentum draining for offence, and even then some clutch ways of breaking past them are being Discovered (eg - Contrary Latios + Stored Power). Most likely the only true Contrary counter is Unaware Lugia, who resists Stored Power and thanks to massive bulk, can stomach Dracos from Soul Dew Latios and Roost off damage. Another annoying fact is that unlike other metas, example BH, AAA doesn't have ANY other means of taking on Contrary (and Simple) abusers, unless one thinks Prankster Malamar and Manaphy are viable in any way. A strategy I saw was Scarf Reshiram + another Contrary Dragon, with Scarf Reshiram dealing with Dragon immunities and such with its Overheat, and then allows its partner to clean unopposed. It just makes gameplay rather boring and extremely contricted, so much so that many opponents who overprepare for some threats just crumple to underutilized threats. (My favourite being Specs Chlorophyll Hoopa-U. Fuck you Primaldon!!) So as you can see, Contrary (and Simple) is just broken, and if this is me saying this about it, you know its bad.
My concencus: BAN CONTRARY and Simple too plz!!!
I honestly think the restriction on offense is a good thing; it makes teambuilding much more difficult. Again, revenging them isn't as hard as sash guard Deo when most of them can't boost speed. Rayquaza falls to any refrigerate espeed abuser, or anything with strong ice type moves, etc. And hell, like I said, it's hard for Ray to even get off a V-create because of it's lack of bulk and how powerful everything is. Having to teambuild around these threats is probably doing some job keeping the meta more balanced than it would be if offense could just do whatever the hell it wanted at zero opportunity cost.My problem with Simple and Contrary is actually not because if they're gone, stall become rampant (it won't). My problem is, to not get 6-0ed by Contrary Ray/Simple Ekiller, offense teams have to make a slot for Unaware, which usually doesn't fit offense. In other words, even though Simple and Contrary are wallable, they are both near-unrevengable unless you carry something like Sash Magic Guard Deo A. I think that is a really big problem for offense and I want both to be banned.
I think without Simple and Contrary, Offense will have an easier time to teambuild because they're not required to have Unaware in every team just to not get 6-0ed by random Simple/Contrary sweepers. No, actually ALL playstyle will benefit from Simple and Contrary being gone because all playstyles doesn't require Unaware for Ray. It's just so restricting it's ridiculous.