AAA Almost Any Ability Resources

I would like to nominate Slither Wing to A-

:sv/slither wing:

Slither Wing @ Life Orb
Ability: Magic Guard
Tera Type: Bug
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- U-turn
- Close Combat
- First Impression
- Morning Sun

Mglo slither wing is capable of many things like swapping into garganacl and punishing non fluffy corviknights with brutally powerful close combats as well as ignoring hazard damage completely. With u-turn it can keep up momentum against corviknight, scream tail, and talonflame. First impression lets it threaten choice scarfers, meowscarada, greninja, etc and with morning sun any chip taken from opposing u-turns or salt cure is healed off. However slither wing without flare blitz loses to fluffy corviknight and without earthquake is stone walled by skeledirge. Priority users like hatterene and dragonite also give it issues. I believe slither wing is a great wallbreaker that deserves recognition.

(first time doing this plz dont kill me)
 
sandy shocks - A minus --> A
I think it's the best lead in the format, hadron engine tbolt chunks literally everything that isn't immue to it, it's a good spike setter, it can switch in easily because of the abundance of electric moves as a result of corv being the best mon. its only real counters are other scarfers, regenvest moon and meowscarada. This speed + damage output I would say puts it on a similar level to meowscarada. Alternatively you can run a variation like no guard Zap Cannon, which can debilitate things like roaring moon trying to switch into it. Because of this, I'd add no guard to its list of abilities

:sv/sandy shocks:

Sandy Shocks @ Choice Scarf
Ability: Hadron Engine
Tera Type: Electric
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Earth Power
- Spikes

Hariyama - N/A --> B-
With the Iron hands ban, triage hari is basically baby iron hands, and I would say its sweep ability puts it on the same level as the likes of polteageist, especially with bullet punch being able to ohko hizoro and gengar.

:sv/hariyama:

Hariyama @ Sitrus Berry
Ability: Triage
Tera Type: Fighting
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Drain Punch
- Bullet Punch
- Knock Off
 
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Hello friends; new VR just dropped, tell us what we got wrong.

Viability Rankings + Sample Sets (and Analyses)
(current as of March 16th, 2023)​

* Only up to the top three most relevant abilities for each Pokemon are listed. If you're wondering about the viability of any ability not listed, feel free to ask about it in this thread :]

MonsAbilities
S Rank
lol bannedn/a
A Rank
A+
:Corviknight: CorviknightIntimidate, Well-Baked Body, Fluffy
:Iron Moth: Iron MothDesolate Land, Sheer Force, Hadron Engine
A
:Dragonite: DragoniteAerilate
:Garchomp: GarchompRegenerator, Fluffy
:garganacl: GarganaclSand Stream, Earth Eater
:Gengar: GengarSheer Force, Hadron Engine, Beads of Ruin
:Kingambit: KingambitAdaptability, Well-Baked Body, Earth Eater
:Meowscarada: MeowscaradaSword of Ruin, Queenly Majesty
:Roaring Moon: Roaring MoonRegenerator, Sword of Ruin
A-
:Chien-Pao: Chien-PaoMagic Guard, Dazzling, Sword of Ruin
:Cinderace: CinderaceDesolate Land, Magic Guard
:Greninja: GreninjaPrimordial Sea, Magic Guard
:Iron Treads: Iron TreadsRegenerator, Earth Eater, Well-Baked Body
:Quaquaval: QuaquavalMagic Guard, Intimidate, Primordial Sea
:Sandy Shocks: Sandy ShocksHadron Engine
:Talonflame: TalonflameMagic Guard
:Zoroark-Hisui: Zoroark-HisuiSheer Force
B Rank
B+
:Donphan: DonphanRegenerator
:Hatterene: HattereneTriage
:Hydreigon: HydreigonMega Launcher, Beads of Ruin, Dragon's Maw
:Kilowattrel: KilowattrelPrimordial Sea
:Scream Tail: Scream TailUnaware, Regenerator, Pixilate
:Slither Wing: Slither WingSword of Ruin, Well-Baked Body, Tinted Lens
:Ting-Lu: Ting-LuRegenerator
B
:Barraskewda: BarraskewdaPrimordial Sea
:Blissey: BlisseyRegenerator, Magic Guard, Vessel of Ruin
:Ceruledge: CeruledgeDesolate Land, Mold Breaker
:Dondozo: DondozoFluffy, Unaware, Magic Guard
:Florges: FlorgesUnaware, Vessel of Ruin
:Gardevoir: GardevoirTinted Lens, Sheer Force
:Goodra: GoodraRegenerator
:Iron Leaves: Iron LeavesSharpness
:Lucario: LucarioMagic Guard, Refrigerate
:Orthworm: OrthwormRegenerator, Well-Baked Body, Earth Eater
:Rotom-Wash: Rotom-WashHadron Engine, Primordial Sea
:Skeledirge: SkeledirgeWater Absorb, Earth Eater
:Toxapex: ToxapexPrankster, Corrosion
:Volcarona: VolcaronaDesolate Land, Magic Guard, Sheer Force
B-
:Chi-Yu: Chi-YuDesolate Land, Sheer Force
:Clodsire: ClodsireCorrosion, Earth Eater, Prankster
:Gyarados: GyaradosFluffy, Motor Drive
:Hippowdon: HippowdonFluffy, Intimidate
:Iron Jugulis: Iron JugulisSheer Force
:Palafin: PalafinZero To Hero
:Polteageist: PolteageistDazzling
:Slowking: SlowkingFluffy, Regenerator, Prankster
:Tinkaton: TinkatonRegenerator
C Rank
C+
:Armarouge: ArmarougePsychic Surge
:Brambleghast: BrambleghastTriage, Fluffy
:Glimmora: GlimmoraCorrosion, Earth Eater
:Magnezone: MagnezoneMagic Guard
:Pawmot: PawmotTough Claws
:Spidops: SpidopsPrankster
C
:Cyclizar: CyclizarRegenerator
:Drednaw: DrednawPrimordial Sea, Magic Guard
:Iron Thorns: Iron ThornsEarth Eater
Talonflame in A-, this has to be biased UT...
jokes aside, good vr, though I would disagree with hizo having only one ability, id like to suggest adding beads of ruin and protean to it.
 

Wes8888

Goon of the OM variety
is a Pre-Contributor
dw it's still the first in my timezone
I'm nominating Pawniard for S tier on the vr.


:sv/pawniard:

This is honestly the most slept on mon in the tier imo. Where Kingambit has actual stats, Pawniard is just so cute, you'd have to be a monster to attack it. While it has the enemy distracted it can secretly sabotage them and tear apart any core.

Pawniard @ Red Card
Ability: Cute Charm
Tera Type: Dark
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Thunder Wave
- Sucker Punch
- Iron Head

Cute Charm is necessary, as it boosts Pawniard's adorable rating to unprecedented levels. Swords Dance is a diversion: the enemy will think it's just a cute dance, but Pawniard is secretly plotting there demise. Once they realise this, they get hit with Thunder Wave and are left helpless. Iron Head does incredibly low damage, but for anything that is faster than Pawniard, which is... just about everything, Sucker Punch will be the attack of choice. The combination of the HP investment and Pawniard's cuteness make it nigh impossible to KO, but red card will punish anyone cruel enough to hit it.

Checks and Counters: Anything with a move that does damage will probably take Pawniard out pretty quick, but otherwise, it's completely busted.

This thing will definitely get quickbanned soon so use it while you can.
 

cat

anemoia
is a Community Contributoris a Smogon Discord Contributoris a Top Tiering Contributoris a Contributor to Smogon
VR Noms
hariyama UR ---> A- or B+
Hariyama @ Sitrus Berry
Ability: Triage
Tera Type: Fighting
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Drain Punch
- Bullet Punch
- Knock Off / Headlong Rush
Hariyama has more than a niche as a priority spammer, be it Triage Drain Punches as the STAB of the set, or Bullet Punches to hit Hatterene and Scream Tail. Belly Drum jacks up these priority moves to 11, making it capable of always 2HKOing Dragonite, with chip or Reflect needed to win the 1v1. Knock Off and Headlong Rush are high BP moves that hit its main other weakness, Skeledirge, well. Headlong is favoured to beat Dazzling Chien-Pao and Roaring Moon, while Knock Off hits Earth Eater / Levitate Skeledirge.
hizo extra set:
Zoroark-Hisui @ Life Orb
Ability: Magic Guard
Tera Type: Normal
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 0 Atk
- Will-O-Wisp
- Hex
- Knock Off
- U-turn
MGLO Hisuian Zoroark stars as Offensive Pokemon with Defensive Utility. Will-O-Wisp notably allows a high BP Hex, as well as spreading Burns throughout the opposing team, crippling its checks like Non-WBB Kingambit and Roaring Moon. U-turn provides momentum by pivoting out of the team, and Knock Off further increases its utility by removing an opponent's item.
 
Pawmot: C+ -> B+/A- (+ Sword of Ruin)
Tinkaton: B- -> B+ (+ Tinted Lens)
Pawmot @ Choice Band
Ability: Sword of Ruin
Tera Type: Electric
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly /Nature
- Double Shock
- Close Combat
- Ice Punch
- Mach Punch

A much more viable pick since the banning of Great Tusk, 2hko's almost the entire tier with boltbeam coverage and cc spam and has a decent enough speed tier to outspeed max speed chomp.

Meaningful calcs:
252 Atk Choice Band Sword of Ruin Pawmot Double Shock vs. 248 HP / 252+ Def Corviknight: 500-590 (125.3 - 147.8%) -- guaranteed OHKO
252 Atk Choice Band Sword of Ruin Pawmot Close Combat vs. 248 HP / 252+ Def Corviknight: 250-295 (62.6 - 73.9%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Choice Band Sword of Ruin Pawmot Ice Punch vs. 252 HP / 4 Def Clodsire: 450-530 (96.9 - 114.2%) -- 81.3% chance to OHKO
252 Atk Choice Band Sword of Ruin Pawmot Close Combat vs. 252 HP / 4 Def Clodsire: 269-317 (57.9 - 68.3%) -- guaranteed 2HKO
252 Atk Choice Band Sword of Ruin Pawmot Double Shock vs. 252 HP / 252+ Def Scream Tail: 261-307 (60.1 - 70.7%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Choice Band Sword of Ruin Pawmot Double Shock vs. 252 HP / 0 Def Hatterene: 376-444 (118.2 - 139.6%) -- guaranteed OHKO
252 Atk Choice Band Sword of Ruin Pawmot Mach Punch vs. 252 HP / 0 Def Kingambit: 412-492 (101.9 - 121.7%) -- guaranteed OHKO
252 Atk Choice Band Sword of Ruin Pawmot Mach Punch vs. 0 HP / 0 Def Meowscarada: 320-380 (109.2 - 129.6%) -- guaranteed OHKO
252 Atk Choice Band Sword of Ruin Pawmot Close Combat vs. 252 HP / 0 Def Garchomp: 376-444 (89.5 - 105.7%) -- 37.5% chance to OHKO
252 Atk Choice Band Sword of Ruin Pawmot Ice Punch vs. 252 HP / 0 Def Garchomp: 628-740 (149.5 - 176.1%) -- guaranteed OHKO
252 Atk Choice Band Sword of Ruin Pawmot Ice Punch vs. 252 HP / 252+ Def Fluffy Garchomp: 224-264 (53.3 - 62.8%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Choice Band Sword of Ruin Pawmot Double Shock vs. 252 HP / 252+ Def Dondozo: 470-554 (93.2 - 109.9%) -- 62.5% chance to OHKO
252 Atk Choice Band Sword of Ruin Pawmot Close Combat vs. 252 HP / 252+ Def Dondozo: 235-277 (46.6 - 54.9%) -- 66.4% chance to 2HKO
252 Atk Choice Band Sword of Ruin Pawmot Double Shock vs. 252 HP / 252+ Def Tablets of Ruin Dondozo: 354-416 (70.2 - 82.5%) -- guaranteed 2HKO
252 Atk Choice Band Sword of Ruin Pawmot Close Combat vs. 252 HP / 252+ Def Tablets of Ruin Dondozo: 177-208 (35.1 - 41.2%) -- guaranteed 3HKO



Tinkaton (F) @ Leftovers
Ability: Tinted Lens
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Gigaton Hammer
- Play Rough
- Substitute
- Swords Dance

Fantastic setup sweeper that abuses Scream Tail, Corviknight, Florges, and Toxapex (maybe more). Thrives on hazard stack and balance archtypes by forcing Corv in. Unfortunately loses quite hard to any Atk dropping abilities.

Meaningful Calcs:
+2 252 Atk Tinted Lens Tinkaton Gigaton Hammer vs. 252 HP / 252+ Def Dondozo: 236-280 (46.8 - 55.5%) -- 75.4% chance to 2HKO
+2 252 Atk Tinted Lens Tinkaton Gigaton Hammer vs. 248 HP / 252+ Def Corviknight: 252-298 (63.1 - 74.6%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Tinkaton Gigaton Hammer vs. 252 HP / 252+ Def Scream Tail: 524-620 (120.7 - 142.8%) -- guaranteed OHKO
+2 252 Atk Tinkaton Gigaton Hammer vs. 252 HP / 252+ Def Unaware Scream Tail: 264-312 (60.8 - 71.8%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Tinkaton Play Rough vs. 252 HP / 0 Def Garchomp: 426-504 (101.4 - 120%) -- guaranteed OHKO
 
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I nominate Glaceon (w/ Beads of Ruin) to move from unranked to C. It's super hard to use, crippled by rocks, and only really has one viable set, but its immense breaking power can punish the opponent for playing defensively, and its usable bulk can let it live one hit from some attackers and KO back.

Spread used for the calcs (28 speed outspeeds a Corv with 8 EVs in speed):
EVs: 228 HP / 252 SpA / 28 Spe

Offensive:
252+ SpA Choice Specs Beads of Ruin Glaceon Ice Beam vs. 248 HP / 8 SpD Corviknight: 366-432 (91.7 - 108.2%) -- 50% chance to OHKO
252+ SpA Choice Specs Beads of Ruin Glaceon Ice Beam vs. 248 HP / 252+ SpD Corviknight: 259-306 (64.9 - 76.6%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Choice Specs Beads of Ruin Glaceon Ice Beam vs. 248 HP / 252+ SpD Clodsire: 464-548 (100.2 - 118.3%) -- guaranteed OHKO
252+ SpA Choice Specs Beads of Ruin Glaceon Ice Beam vs. 252 HP / 252+ SpD Assault Vest Ting-Lu: 360-426 (70 - 82.8%) -- guaranteed 2HKO
252+ SpA Choice Specs Beads of Ruin Glaceon Ice Beam vs. 4 HP / 0 SpD Assault Vest Iron Treads: 288-340 (89.4 - 105.5%) -- 37.5% chance to OHKO
252+ SpA Choice Specs Beads of Ruin Glaceon Ice Beam vs. 4 HP / 252+ SpD Assault Vest Iron Treads: 195-229 (60.5 - 71.1%) -- guaranteed 2HKO (max spdef regenvest treads does shut glace down w/ smart play)
252+ SpA Choice Specs Beads of Ruin Glaceon Ice Beam vs. 0 HP / 0 SpD Kingambit: 186-219 (54.5 - 64.2%) -- guaranteed 2HKO
252+ SpA Choice Specs Beads of Ruin Glaceon Mud Shot vs. 0 HP / 0 SpD Kingambit: 304-358 (89.1 - 104.9%) -- 31.3% chance to OHKO
252+ SpA Choice Specs Beads of Ruin Glaceon Ice Beam vs. 252 HP / 252+ SpD Garganacl in Sand: 166-196 (41 - 48.5%) -- guaranteed 3HKO after Leftovers recovery
252+ SpA Choice Specs Beads of Ruin Glaceon Ice Beam vs. 252 HP / 252+ SpD Scream Tail: 211-249 (48.6 - 57.3%) -- 46.9% chance to 2HKO after Leftovers recovery
252+ SpA Choice Specs Beads of Ruin Glaceon Shadow Ball vs. 252 HP / 252+ SpD Scream Tail: 250-296 (57.6 - 68.2%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Choice Specs Beads of Ruin Glaceon Mud Shot vs. 252 HP / 252+ SpD Iron Moth: 360-424 (98.9 - 116.4%) -- 93.8% chance to OHKO
252+ SpA Choice Specs Beads of Ruin Glaceon Ice Beam vs. 252 HP / 252+ SpD Blissey: 187-222 (26.1 - 31%) -- guaranteed 4HKO
252+ SpA Choice Specs Beads of Ruin Glaceon Freeze-Dry vs. 252 HP / 252+ SpD Toxapex: 282-332 (92.7 - 109.2%) -- 56.3% chance to OHKO
etc. etc. you get the point


Defensive:
252 SpA Choice Specs Pixilate Scream Tail Boomburst vs. 228 HP / 0 SpD Glaceon: 274-324 (83.5 - 98.7%) -- guaranteed 2HKO
252 Atk Garchomp Stone Edge vs. 228 HP / 0 Def Glaceon: 202-238 (61.5 - 72.5%) -- guaranteed 2HKO
252+ SpA Choice Specs Kilowattrel Thunder vs. 228 HP / 0 SpD Glaceon: 265-313 (80.7 - 95.4%) -- guaranteed 2HKO
252+ SpA Greninja Hydro Pump vs. 228 HP / 0 SpD Glaceon in Rain: 262-310 (79.8 - 94.5%) -- guaranteed 2HKO (requires scouting for specs)
252+ SpA Hadron Engine Sandy Shocks Thunderbolt vs. 228 HP / 0 SpD Glaceon in Electric Terrain: 279-328 (85 - 100%) -- 6.3% chance to OHKO (requires scouting for specs and not getting max-rolled)
252 Atk Choice Band Sword of Ruin Meowscarada Flower Trick vs. 228 HP / 0 Def Glaceon on a critical hit: 282-333 (85.9 - 101.5%) -- 12.5% chance to OHKO (considering glaceon is a sac after the defensive core is gone this is still a nice calc)
252+ Atk Choice Band Sword of Ruin Roaring Moon Crunch vs. 228 HP / 0 Def Glaceon: 279-328 (85 - 100%) -- 6.3% chance to OHKO
252 Atk Iron Treads Iron Head vs. 228 HP / 0 Def Glaceon: 218-258 (66.4 - 78.6%) -- guaranteed 2HKO
252 SpA Choice Specs Gardevoir Mystical Fire vs. 228 HP / 0 SpD Glaceon: 248-294 (75.6 - 89.6%) -- guaranteed 2HKO
 
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LordBox

you should love yourself... NOW!
is a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Contributor to Smogon
I had some spare time I was going to spend cooking some teams for the AAA money tournaments but I suppose the people want a compendium so here you go. If you catch anything I forgot to put here spam me or something. Also, bring back the good cores thread for SV OMs so I can steal some.

Utility/Defensive Roles

Walls
Physically Defensive: :corviknight::dondozo::slither-wing::quaquaval::donphan::toxapex::scream-tail::skeledirge::slowking:


Specially Defensive: :garchomp::roaring-moon::garganacl::iron-moth::tinkaton::blissey::clodsire::goodra::florges:

Mixed: :ting-lu::toxapex::clodsire::kingambit::garganacl::dondozo::scream-tail::sylveon:

Entry Hazard Setters
Stealth Rock::clodsire::iron-treads::garchomp::garganacl::ting-lu::tinkaton: :kingambit: :sandy-shocks::scream-tail::donphan::hippowdon:


Spikes: :clodsire::garchomp::ting-lu::spidops: :sandy-shocks: :meowscarada: :greninja:

Toxic Spikes: :clodsire::toxapex::iron-moth:

Sticky Webs: :spidops::masquerain:



Entry Hazard Removal

Defog: :corviknight::talonflame::altaria:

Rapid Spin: :quaquaval::iron-treads::donphan::toedscruel::tatsugiri:

Court Change: :cinderace:


Pivots:
Offensive: :cinderace::meowscarada::greninja::sandy-shocks::rotom-wash::slither-wing::hydreigon::kilowattrel::zoroark-hisui::roaring-moon::palafin-hero::iron-moth::quaquaval::magnezone::talonflame:

Defensive: :corviknight::iron-treads::roaring-moon::slowking::iron-moth::quaquaval::slither-wing:


Other:
Knock Off: :meowscarada::iron-treads: :zoroark-hisui::donphan::tinkaton:

Phazing: :ting-lu::garchomp:(Dragon Tail) :roaring-moon:(Dragon Tail) :hippowdon:

Trick/Switcheroo: :meowscarada::greninja::scream-tail::hatterene::rotom-wash::armarouge::florges:


Wish: :scream-tail::sylveon::florges:

Offensive Roles

Setup Users
Swords Dance: :kingambit::cinderace::ceruledge::garchomp::quaquaval::chien-pao::iron-leaves:

Nasty Plot: :hydreigon::chi-yu::lucario::tatsugiri:

Shell Smash: :polteageist::drednaw::cloyster:

Calm Mind: :hatterene::scream-tail: :florges: :sylveon:

Bulk Up:
1683791584504.png
1683791591269.png
1683791604563.png
1683791614151.png
1683791672964.png


Other:
:volcarona: (Quiver Dance) :roaring-moon: (Dragon Dance) :garganacl: (Curse/Iron Defense)

Wallbreakers

Physical: :slither-wing::kingambit::meowscarada::cinderace::chien-pao::ceruledge::barraskewda::quaquaval::pawmot::palafin-hero:

Special: :greninja::iron-moth::sandy-shocks::gardevoir::hydreigon::chi-yu::magnezone::iron-jugulis::tatsugiri::scream-tail::kilowattrel::glaceon:

Mixed: :lucario::garchomp::zoroark-hisui:

Choiced Breakers:
Choice Band: :slither-wing::meowscarada::cinderace::chien-pao::barraskewda::quaquaval::palafin-hero:

Choice Specs: :hydreigon::gardevoir::greninja::gengar::zoroark-hisui::scream-tail::hatterene::kilowattrel::glaceon:

Revenge Killers:
Choice Scarf: :meowscarada::greninja::sandy-shocks::scream-tail::florges::rotom-wash::armarouge:

Priority: :chien-pao::meowscarada::kingambit::pawmot::barraskewda::palafin-hero::slither-wing::ceruledge::hatterene:
 
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Some thoughts because VRs gather dust lol.

Rises

The big 3

:corviknight: A+ to S-/S. I just don't see why a mon with more usage than Great Tusk in OU (70% vs 55%) isn't S so far? We can say it's not that great or anything but at the end of the day that's just the most splashable mon of the metagame for every team balanced-like. It provides a lot of defensive utility, a slowpivot and is by far the best and viable Defogger in the current metagame.

:garchomp: A to A+ or S-. Garchomp just cemented itself as one of the best mon in the metagame especially Regen one providing a lot of defensive utility while being extremely flexible. Regenvest doesn't offer momentum compared to Roaring Moon but has less exploitable weakness. Offensive one like Galvanize, Regen mixed LO, etc are also cool.

:iron moth: A+ to S-. Goes to S- as well if Chomp goes too. Iron Moth just provides a lot as weather control, some speed control, defensive utility, power, pivot utility or Tspikes. It's pretty much never a burden to a team like Garchomp and Corviknight completing them so well. Offensive set like Hadron/SFLO/BoR are one of the scariest thing in the metagame but hopefully they are some drawback compensating the devastating potential they get to me, at this time.


:roaring moon: A to A+. Far from falling, this mon continued its ascend competing with Garchomp as Regen Dragon. The best and almost only RegenVest able to pivot in the current metagame. You can find it to be easy to abuse but it doesn't change the fact it's able to answer a wide range of threats making it great at compressing defensive roles in more offensive teams while providing momentum.

:zoroark-hisui: A- to A/A+. The most problematic mon at this time. MGLO is so good at making progress over long games especially when paired with status spam. SFLO is still the same deadly breaker and able to break through things like Blissey, Florges or Clodsire sometimes thanks to Body Slam. Even RegenVest Garchomp isn't perfectly safe considering people tried Icy Wind for it lol. Overall much more versatile than Gengar.

:scream tail: B+ to A/A+. Big jump there but seems realistic to me. Scream Tail is one of the best mon in the metagame. Unaware CM/TW/Encore is a glue against many setup sweepers that can also autowin some MU without Iron Moth for instance. Far from just dealing with setup, it acts as Wisher for the team pairing well with Iron Treads for instance. Pixi can still does well especially the fully offensive one LO 3atk CM bypassing usual counterplay in Poison mon. Regen is also cool especially Scarf Trick. Doesn't seem that great on paper but really does the job in game.

:chien-pao:A- to A. SoR Band is prob the best abusing Fluffy so well thanks to Icicle Crash. Put a lot of pressure on Intimi Corviknight requiring to stay full to avoid the 3HKO. Almost fastest mon in the metagame.

:talonflame: A- to A. Please nerf UT! Joking aside, this mon exerts a tremendous pressure in the builder because BU + WoW is able to bypass many counterplays such as Garganacl or WBB Corviknight (no BU)/Iron Treads. Provides WoW utility + speed and is a great wincon.

:hatterene: B+ to A-. Triage LO is just great and surprisingly just win so many games almost alone lol.

:hydreigon: B+ to A-. Abuse so well Roaring Moon or Garchomp as special tank. BoR Specs can just break anything but Blissey really while Scarf still hits hard and provides a great speed control. Mega Launcher is still good too.

:slither wing: B+ to A-/A. Offensive sets are still great with variety from the classic Tinted to SoR, Scrappy or MGLO ones. However recent metagame changes lead to the WBB defensive set which is really good. Provide momentum and WoW utility often annoying to deal with considering Fire mons can't absorb it due to EQ threat.

:barraskewda: B to B+. Even though it loses the busted Flip Turn under rain, Barraskewda is still a scary fast breaker benefiting from its large coverage. Quite underrated mon.

:blissey: B to B+. If some think special threats are too many, then the anti-special threat should rise! Blissey usage increased past months and it deserves to be higher imo.

:ceruledge: B to B+. Even though Garchomp is top tier, this mon remains scary with the busted Bitter Blade under sun backed by Close Combat and/or Solar Blade strong coverage. Desolate Land also provides some defensive utility against Quaquaval or Hatterene for instance.

:dondozo: B to B+/A-. This mon is way more scarier than it looks like tbh. MG and Natural Cure are pretty cool which decent staying power. Regen is harder to use because it requires the Regenslot but Regen SubCurse is a scary monster you should definitely not underestimate.

:gardevoir: B to B+. One of the greatest fat/stall breaker in the current metagame. Quite difficult to enter because it's quite slow (as an offensive mon) and has almost 0 defensive utility but breaks usual defensive core so well tbh. One of the biggest winner of Gholdengo's departure. SFLO, Hadron Engine or BoR are all good and does similar thing.

:lucario: B to A-. The rising star of wallbreaking nowadays. Should definitely be higher considering how great it is at breaking fat teams. MGLO is ofc the set that stands out abusing Steel Beam with mixed set. TCLO exists and can rapidly be out of control at +2 with Extreme Speed being able to OHKO mon like Sandy Shocks after SR damage. Adapta can also work considering Iron Moth dies from CC + BP. Easier to use than Gardevoir but you need a solid heart to deal with focus miss moment.

:rotom-wash: B to B+. Might be biased a bit there but Scarf Hadron Rotom-W is great. I find it easier and more effective than Hadron Scarf Sandy Shocks in many situation thanks to Hpump really threatening Grounds to more freely abuse boosted Vswich. Trick is also a valuable move to get an out against some bullshit setup. You can try to drop Tbolt sometimes for WoW to cripple things like Roaring or Garchomp.

:clodsire: B- to B. Rised recently it seems? This is prob due to Ghosts. Corrosion is good at spreading status for Hex based team.

:gyarados: B- to B+. Fluffy Taunt DD Gyarados is a monster that can autowin so easily and a great defensive value for Offense. You can finally remove Stone Edge because Dragonite is gone. Do not underestimate!

:polteageist: B- to B. A dumb and fishy mon but still annoying. Good players tend to not try priority against it because it's often Dazzling so you can try something else and bait. I often lost a Roaring Moon to Pixilate Terablast lol.

:tinkaton: B- to B+. Ngl this mon is good. It has some rare qualities to compete the Regenslot and even without, WBB, EE and even the fancy Grassy Surge are good. Full SpD it's not 2HKO by Sball from SFLO Gengar. Knock Off and TW are both great moves.

:pawmot: C+ to B/B+. This has been criminally underrated lmao. TC/SoR is really scary with Tusk being gone considering Fighting + Elec + Ice coverage pretty much delete usual defensive cores but Scream Tail. You also get a prio, Revival Blessing, pivot or something else as last. Being faster than Chomp is great.

Drops

:donphan: B+ to B. Didn't really take over from Tusk tbh. It's a decent mon ngl but there's a lot of competition for the Regenslot and Donphan isn't really worth. With Dragonite gone you can run Poison Jab which is great at spreading status giving it more utility but that's all.

:cyclizar: C to UR. No need to argue.

Nominations

:weavile: UR to idk. Beat Up is the only niche over Chien-Pao but damn, if you manage to abuse the move properly that's one of the scariest thing alive.

:hariyama: UR to C+/B-. Stupid dumb fishy mon reminding Kommo-o from last gen. Completely inconsistent but can just autowin MU sometimes by just clicking BD and spamming Drain Punch. Bullet Punch at +6 OHKO Gengar and H-Zoro btw.

:decidueye: UR to C+. Corv trapper or Knock Off + U-Turn is the niche of this mon over Bramble.

:tauros-paldea-fire: UR to C+. Regen offer defensive utility vs Meow, Chien-Pao and Kingambit and annoys things with WoW. Is that worth the Regenslot? Probably not. MGLO has some tools Cinderace doesn't get but is that worth? Idk. Still has tools to do something.

:toedscruel: UR to C+. Knock Off + Spikes + Tspikes + Leech Seed + Toxic + Rapid Spin = should be ranked. Even Regenvest could be decent still using Knock Off and Rapid Spin with EP Giga Drain or Sludge Bomb.

:cloyster: UR to C+. Technician Shell Smash is extremely low cost Bax.

:glaceon: UR to C+/B-. I never thought I'll nom this mon somewhere lmao. Ice Beam + Freeze Dry with Mud Shot support for Iron Moth is a devastaring combination with BoR.

:toxtricity: UR to C. Refrigerate Boomburst + Shift Gear with Throat Spray can still work even though extremely MU fishy (Garga and Iron Moth rip).

:staraptor: UR to C. Just click Final Gambit on chipped Corviknight.


There's a lot of place for another column with more niche abilities btw. Have a good day AAA people :heart:
 
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Ok, I do legitimately think that Greninja should also have sheer force as a viable set, as it's one of the most successful abils that I've used on it.
Example:
Greninja @ Life Orb
Ability: Sheer Force
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Liquidation
- Ice Punch
- Rock Slide
It's one of the best physical sheer force users, and has devastating coverage. These make dents in almost every wall, and really is only stopped by Meowscarada(as is every gren set besides maybe scarf).
+2 252 Atk Life Orb Sheer Force Greninja Liquidation vs. 248 HP / 252+ Def Corviknight: 265-312 (66.4 - 78.1%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Life Orb Sheer Force Greninja Liquidation vs. 252 HP / 4 Def Garganacl: 603-712 (149.2 - 176.2%) -- guaranteed OHKO
+2 252 Atk Life Orb Sheer Force Greninja Rock Slide vs. 0 HP / 124 Def Iron Moth: 564-665 (187.3 - 220.9%) -- guaranteed OHKO
+2 252 Atk Life Orb Sheer Force Greninja Liquidation vs. 252 HP / 252 Def Flutter Mane: 429-504 (136.6 - 160.5%) -- guaranteed OHKO
+2 252 Atk Life Orb Sheer Force Greninja Liquidation vs. 252 HP / 84 Def Tinkaton: 425-500 (113.6 - 133.6%) -- guaranteed OHKO
+2 252 Atk Life Orb Sheer Force Greninja Liquidation vs. 252 HP / 252+ Def Blissey: 688-811 (96.3 - 113.5%) -- 81.3% chance to OHKO
setting up one sd basically wins you the game, assuming stuff that actually does wall this has been chipped down enough(like donBozo). It pairs especially well with stuff like meowscarada because of its walls almost completely being water type.
 
New Viability Rankings time!
Feel free to nominate/talk about more stuff if you feel like it, (always)
Viability Rankings + Sample Sets (and Analyses)
(current as of May 16th, 2023)​
* Only up to the top three most relevant abilities for each Pokemon are listed. If you're wondering about the viability of any ability not listed, feel free to ask about it in this thread :]

MonsAbilities
S Rank
:Corviknight: CorviknightIntimidate, Well-Baked Body, Fluffy
A Rank
A+
:Garchomp: GarchompRegenerator
:Iron Moth: Iron MothDesolate Land, Sheer Force, Hadron Engine
:Scream Tail: Scream TailUnaware, Pixilate
A
:Kingambit: KingambitAdaptability, Well-Baked Body, Earth Eater
:Meowscarada: MeowscaradaSword of Ruin, Queenly Majesty
:Slither Wing: Slither WingSword of Ruin, Tinted Lens, Magic Guard
:Talonflame: TalonflameMagic Guard
A-
:Chien-Pao: Chien-PaoSword of Ruin, Magic Guard, Dazzling
:Cinderace: CinderaceDesolate Land, Magic Guard
:garganacl: GarganaclSand Stream, Earth Eater
:Iron Treads: Iron TreadsEarth Eater, Well-Baked Body, Regenerator
:Roaring Moon: Roaring MoonRegenerator, Sword of Ruin, Fluffy
:Quaquaval: QuaquavalMagic Guard, Primordial Sea
B Rank
B+
:Ceruledge: CeruledgeDesolate Land, Mold Breaker
:Hydreigon: HydreigonBeads of Ruin, Mega Launcher
:Sandy Shocks: Sandy ShocksHadron Engine
:Ting-Lu: Ting-LuRegenerator
B
:Blissey: BlisseyMagic Guard, Unaware, Regenerator
:Dondozo: DondozoMagic Guard, Fluffy, Unaware
:Florges: FlorgesUnaware, Vessel of Ruin
:Gardevoir: GardevoirTinted Lens, Hadron Engine, Beads of Ruin
:Greninja: GreninjaPrimordial Sea, Beads of Ruin
:Hariyama: HariyamaTriage
:Hatterene: HattereneTriage
:Inteleon: InteleonPrimordial Sea
:Kilowattrel: KilowattrelPrimordial Sea
:Lucario: LucarioMagic Guard, Sword of Ruin
:Pawmot: PawmotMagic Guard, Sword of Ruin
:Rotom-Wash: Rotom-WashHadron Engine, Primordial Sea
:Skeledirge: SkeledirgeDesolate Land, Earth Eater, Water Absorb
:Sylveon: SylveonUnaware
:Tinkaton: TinkatonRegenerator, Tinted Lens, Well-Baked Body
:Toxapex: ToxapexCorrosion, Earth Eater, Prankster
:Volcarona: VolcaronaDesolate Land, Magic Guard, Sheer Force
B-
:Barraskewda: BarraskewdaPrimordial Sea, Protean, Sword of Ruin
:Clodsire: ClodsireCorrosion, Earth Eater, Prankster
:Donphan: DonphanRegenerator
:Glaceon: GlaceonBeads of Ruin
:Gyarados: GyaradosFluffy
:Iron Jugulis: Iron JugulisPrimordial Sea, Sheer Force
:Polteageist: PolteageistQueenly Majesty, Pixilate
C Rank
C+
:Altaria: AltariaFluffy, Magic Guard
:Armarouge: ArmarougePsychic Surge
:chi-yu: Chi-YuDesolate Land, Sheer Force, Beads of Ruin
:Glimmora: GlimmoraCorrosion, Earth Eater
:Goodra: GoodraRegenerator
:Iron Thorns: Iron ThornsTechnician, Earth Eater
:Iron Leaves: Iron LeavesSharpness
:Magnezone: MagnezoneMagic Guard
:Slowking: SlowkingFluffy, Regenerator, Prankster
:Spidops: SpidopsPrankster
:tatsugiri: TatsugiriBeads of Ruin, Magic Guard, Primordial Sea
C
:Decidueye: DecidueyeFluffy
:palafin: PalafinZero to Hero
C-
:Brambleghast: BrambleghastFluffy
:Cloyster: CloysterTechnician
:Drednaw: DrednawPrimordial Sea, Magic Guard
 
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Additions:
:sv/Ceruledge:
GERIATRIC (Ceruledge) (M) @ Life Orb
Ability: Magic Guard
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Bitter Blade / Flare Blitz
- Close Combat
- Shadow Sneak / Will-O-Wisp / Substitute
- Swords Dance / Bulk Up
I feel like while yes, dland and moldy ceruledge are very good sets, there is also smth to be said for mglo. The added boost to shadow sneak and and close combat are big for breaking through walls for it such as regen Dondozo, which gaurenteed eats 2 cc from dland ceruledge but takes 47-55.3% from mglo, regen chomp, which can eat +2 dland cc and eq you back, wbb corv, which can potentially break through a weakened ceruledge after a defense drop from cc with brave bird, and skeledirge, which can eat a sneak fairly well and even potentially two from dland ceruledge even with adamant, whereas mglo two shots gaurenteed even the bulkiest of skeledirge with jolly. Negating things such as potential poison damage, rocks, spikes, helmet, and ofc, life orb, are also great properties of the set and I feel it is smth yet to be looked into enough and has some very strong potential.

will potentially add 2 or 3 more later
 
Some thoughts in a funny way (without attack and with respect):

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Hope you had some fun with those old memes I enjoy like a kid kek. Hopefully some changes will be considered... Seems like the council is demeaning in their rankings especially considering those from standard tiers. A mon doesn't need about 10% usage to be at least B+ or higher... See Talonflame kek (conspiracy from UT we all know). Feel free to read this again to better understand what defines each rank and what fits in which de facto. Also yeah ladder stats are to take with a grain of salt for sure but are still a quite relevant paramater to mention to ensure a bit more your objectivity. Have a good day!
 
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Hera

Make a move before they can make an act on you
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PUPL Champion
Oh cool I get to complain about another tier's VR, haven't done that in a while

:talonflame: A to A-/B+ Do I need to point out the obvious UT bias? Talonflame is obviously good, Wisp BU sets are a menace in the right MU, and MGLO BB is pretty valuable as a revenge killer, but to put it in the same rank as top-tier offensive mons like Kingambit and Slither Wing, as well as higher than more common and viable picks like Iron Treads and Quaquaval is frankly absurd. Idk what council is cooking up with this one but it should've been left in the stove.

:meowscarada: A to B This is quite drastic but I am a firm believer this mon sucks ass and is a general garbage pick all around on a team. With Corvid's omnipresence and the rise of defensive Slither Wing, Meow lacks presence both in builder and in play, because really what are you doing with Meow anyway? There are better Knock spammers in the tier that provide much more utility than Meow ever could while hitting the same targets it does. It also is immensely weak to hazards while being completely unable to pressure Corvid, so you're getting 5-8 opportunities on average to do anything, which sounds okay on paper...until you realize it hits about as well as paper on any given day, even with Band SoR. Scarf sets are admittedly cool anti-cheese techs that can deal with HO quite well thanks to 100% crits and a blazingly fast speed tier, but that's all it really is: a tech for an uncommon playstyle.

:quaquaval: A- to A Very good breaker right now, self-sufficient thanks to its powerful dual STABs. combined with its reliable recovery and flexible movepool give it pretty much everything it needs. Reminds me of a diet Blace from last gen where it's able to wear down its checks quite well over a long match while also coming in on a sizable amount of Corvids, except it trades speed for better bulk. Generally also very easy to slap on a team since it provides hazards removal if you want it to while facing little ability competition, and BB sets are basically unblockable spinners since not even the Fluffy Ghosts can take 2 BBs after a bit of chip.

:kilowattrel: B to B+ I've found it very easy to accidentally build a team weak to diet Zapdos, and it's not hard to see why. Unless you spam Regen Tinkaton or VA Corvid EVed to live two Weather Balls, Hurricane is quite spammable since everything else is a tiny bit of chip away from a 2HKO, or in Iron Moth's case, a weighted coinflip. Beyond spamming Hurricane it's also a fast pivot that resists Fighting, letting it take on the Drummers not named Hariyama from full and come out on top. It's not impossible to play around should you forget about it, but it's definitely better than the VR gives it credit for.

:sylveon: Keep in B Someone is inevitably going to nom this down so I'd actually like to pivot, agree with the council, and defend Sylveon for a bit. It lacks the speed and physical bulk that Scream Tail has but makes up for it through its higher SpA stat, allowing it to actually put a dent into resisted foes at +6 (+6 4 SpA Sylveon Moonblast vs. 0 HP / 0 SpD Iron Moth: 102-120 (33.8 - 39.8%) -- guaranteed 3HKO, doesn't seem like much but with Moonblast's higher PP you eventually beat non-Sludge Wave Iron Moth with PP to spare), and Moonblast's higher PP allowing it to always win stall wars with opposing Scream Tail, forcing your opponent on the back foot. It also lacks that annoying Dark and Bug neutrality that Scream Tail has, messing with breakers like Hydreigon and Scream Tail who just wanna click their STABs. It's obviously worse than Scream Tail in other aspects, such as its inability to 1v1 defensive Kingambit as well as Scream Tail's flexible and fast speed tier, but for its unique qualities it's a pretty solid mon I feel people overlook.

:altaria: C+ to UR I feel like Altaria's niche is more theoretical than anything. I liked it a lot more before Dragonite was banned, since you could bait that in and Wisp it, but now it kinda feels Altaria is just lacking in Wisp targets, which is what really sets in apart from Corvid beyond its typing. The stuff that's fine with coming in on Altaria (Skeledirge, Kingambit) don't care about Wisps in the first place, and it forces very little out. Compare that to Corvid, which forces tier staples like Kingambit, Slither Wing, and Quaquaval out at least once thanks fear of BB vs BP + ability to slow pivot out. Pretty much everything that Altaria checks, Corvid checks as well, and in some cases, a fringe coverage move can fuck Altaria over harder than Corvid on the few things it does check, like Ice Spinner Quaquaval. I really don't see any reason using it unless you really like the cloud bird dragon.

:glimmora: C+ to UR
I would like to bring this back up.
In hundreds of AAA matches I have seen a grand total of 5 Glimmora, 3 within the first week of the game, and none of them won a match. It just kinda sucks all around: too trail to be a consistent Rocker, lacks the moves to be a strong special attacker, and is constantly outclassed but other TSpikers. Why even use it? Just end its misery and unrank it.

Some other thoughts:
-I think C Rank should just be shrunken into one massive C Rank. I don't really see the point in highlighting the distinction between various ultra niche picks. There's obviously a gap between the best (Chi-Yu) and worst (Brambleghast) mons in those 3 ranks, but is anyone gonna care if you say that Decidueye is better than Tastugiri, for instance? At some point they just all blend together.
-B Rank is huge but I don't feel like most of the mons belong elsewhere. I guess you could move Lucario up to B+ but I do not feel super impassioned enough to make that argument. We're just gonna have to deal with it for the time being.
-I also think Garg, Treads, and Palafin should move up to A, A, and B- respectively, but again, don't care too much to make that argument.
 
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:talonflame: A to A-/B+ Do I need to point out the obvious UT bias? Talonflame is obviously good, Wisp BU sets are a menace in the right MU, and MGLO BB is pretty valuable as a revenge killer, but to put it in the same rank as top-tier offensive mons like Kingambit and Slither Wing, as well as higher than more common and viable picks like Iron Treads and Quaquaval is frankly absurd. Idk what council is cooking up with this one but it should've been left in the stove.
Agreed.
:meowscarada: A to B This is quite drastic but I am a firm believer this mon sucks ass and is a general garbage pick all around on a team. With Corvid's omnipresence and the rise of defensive Slither Wing, Meow lacks presence both in builder and in play, because really what are you doing with Meow anyway? There are better Knock spammers in the tier that provide much more utility than Meow ever could while hitting the same targets it does. It also is immensely weak to hazards while being completely unable to pressure Corvid, so you're getting 5-8 opportunities on average to do anything, which sounds okay on paper...until you realize it hits about as well as paper on any given day, even with Band SoR. Scarf sets are admittedly cool anti-cheese techs that can deal with HO quite well thanks to 100% crits and a blazingly fast speed tier, but that's all it really is: a tech for an uncommon playstyle.
This is indeed too drastic. Meowscarada has quite an easy time clicking moves, outspeeding and threatening out 90% of the tier, and Corv doesn't like switching in at all. Knock Off forces Corv to Roost every time, otherwise it will be in range next time (if rocks are up) ; that puts a lot of pressure even on teams with Intimidate Corviknight. Not mentioning that a well built Meowscarada team has other mons that put pressure on Corviknight. I could maybe see it going to A- but nothing below that.
:quaquaval: A- to A Very good breaker right now, self-sufficient thanks to its powerful dual STABs. combined with its reliable recovery and flexible movepool give it pretty much everything it needs. Reminds me of a diet Blace from last gen where it's able to wear down its checks quite well over a long match while also coming in on a sizable amount of Corvids, except it trades speed for better bulk. Generally also very easy to slap on a team since it provides hazards removal if you want it to while facing little ability competition, and BB sets are basically unblockable spinners since not even the Fluffy Ghosts can take 2 BBs after a bit of chip.
Why not. I feel like Quaquaval is either at the top of A- or the bottom of A. I'd still put it in A- because of its lack of bulk (for a mon that's supposed to have a ton of defensive utility).
:kilowattrel: B to B+ I've found it very easy to accidentally build a team weak to diet Zapdos, and it's not hard to see why. Unless you spam Regen Tinkaton or VA Corvid EVed to live two Weather Balls, Hurricane is quite spammable since everything else is a tiny bit of chip away from a 2HKO, or in Iron Moth's case, a weighted coinflip. Beyond spamming Hurricane it's also a fast pivot that resists Fighting, letting it take on the Drummers not named Hariyama from full and come out on top. It's not impossible to play around should you forget about it, but it's definitely better than the VR gives it credit for.
A lot of teams tend to be weak to Kilowattrel that's true, but the mon isn't as strong in practice as it is in the builder. Either it's Boots and surprisingly weak, missing a lot of key ohkoes or even 2hkoes (on Regen Tinglu, physically bulky Garchomp, Iron Moth, Protect Garganacl, ...), or it's Specs and has a hard time with rocks (also missing key ohkoes). Also it's only a Talonflame check as long as it's at full, otherwise +1 Brave Bird will kill. If I had to raise a Primordial Sea user from B to B+, it would definitely be Inteleon, a mon that actually ohkoes stuff ; or Rotom-Wash for an Electric type, which is more annoying in practice.
:altaria: C+ to UR I feel like Altaria's niche is more theoretical than anything. I liked it a lot more before Dragonite was banned, since you could bait that in and Wisp it, but now it kinda feels Altaria is just lacking in Wisp targets, which is what really sets in apart from Corvid beyond its typing. The stuff that's fine with coming in on Altaria (Skeledirge, Kingambit) don't care about Wisps in the first place, and it forces very little out. Compare that to Corvid, which forces tier staples like Kingambit, Slither Wing, and Quaquaval out at least once thanks fear of BB vs BP + ability to slow pivot out. Pretty much everything that Altaria checks, Corvid checks as well, and in some cases, a fringe coverage move can fuck Altaria over harder than Corvid on the few things it does check, like Ice Spinner Quaquaval. I really don't see any reason using it unless you really like the cloud bird dragon.
C tier is mostly for subpar but usable mons, which is the case of Altaria (it has seen some successful use in Money Tour). If anything I'd be more in favor of extending it and merge C-, C and C+ cause the differences seem blurry to me.
:glimmora: C+ to UR
I would like to bring this back up.
On the contrary I think Glimmora deserves a solid B- or B ranking. Beads of Ruin Glimmora is a strong wallbreaker with a solid speed tier, the ability to poison any non-steel check, and hazards utility (as well as checking Talonflame and absorbing T-Spikes which is valuable). Bulkier sets with Earth Eater, while more niche, can also be annoying to deal with.
 
Honestly, I’ve never seen the hype behind wbb gambit.

Reasoning: volcarona bug buzzes, moth discharges, ceru ccs, ace hjks, tflame I’ll give you but who tf runs blitz on that thing anyway :totodiLUL:, arma clicks aura sphere, tauros has stab cc, seems like you’re just fishing for chi-yu and skeledirge, but geuss what dirge can run, earth power :quagchamppogsire:, oh and chi-yu dark pulse still chunks so that ones even a lil iffy tbh. I’m not saying it’s not a kinda sorta ok set if you squint extra extra hard, I just don’t agree with it being listed as an ability for it as I’ve never run into a wbb gambit and said “well now my fire type is useless :row:” because it has no recovery and loses to too many fires, I have the same feeling about treads, feels like it’s just the biggest moth fish ever, AND MOTH CHUNKS WITH E BALL.

Edit: and yes, to answer your question, Ik a lot of people will prolly disagree, ain’t finna stop me:boi:
 
Additions:
:sv/Ceruledge:
GERIATRIC (Ceruledge) (M) @ Life Orb
Ability: Magic Guard
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Bitter Blade / Flare Blitz
- Close Combat
- Shadow Sneak / Will-O-Wisp / Substitute
- Swords Dance / Bulk Up
I feel like while yes, dland and moldy ceruledge are very good sets, there is also smth to be said for mglo. The added boost to shadow sneak and and close combat are big for breaking through walls for it such as regen Dondozo, which gaurenteed eats 2 cc from dland ceruledge but takes 47-55.3% from mglo, regen chomp, which can eat +2 dland cc and eq you back, wbb corv, which can potentially break through a weakened ceruledge after a defense drop from cc with brave bird, and skeledirge, which can eat a sneak fairly well and even potentially two from dland ceruledge even with adamant, whereas mglo two shots gaurenteed even the bulkiest of skeledirge with jolly. Negating things such as potential poison damage, rocks, spikes, helmet, and ofc, life orb, are also great properties of the set and I feel it is smth yet to be looked into enough and has some very strong potential.

will potentially add 2 or 3 more later
Aight screw mglo ceruledge, strong set, but I couldn’t live if I didn’t nom this monster of a set that carried my washed ass all the way to third on ladder.
:sv/ceruledge:
CHEESE TOUCH (Ceruledge) (M) @ Choice Band
Ability: Sword of Ruin
Shiny: Yes
Tera Type: Fire
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Bitter Blade
- Close Combat
- Shadow Claw
- Shadow Sneak

This thing goes ungodly hard I’m ngl. Bitter blade is dumb and allows for insane longevity while packing one hell of a punch. Shadow claw nukes scream tail and dirge and is just great neutral in a ton of matchups. CC is stronger neutral in matchups that don’t have a dirge and outdamages regen on dozo so that’s p nice. Overall, crazy set, do recommend, pls add to list of ceruledge abilities :woo:.
 
Iron jugulis B- to B

:sv/iron jugulis:
Iron Jugulis @ Life Orb
Ability: Magic Guard
Tera Type: Dark
EVs: 24 HP / 252 SpA / 232 Spe
Modest Nature
- Hurricane
- Earth Power
- Knock Off
- U-turn

Neat mon that can spread knock off to the common special walls of the tier (garchomp, roaring moon, garganacl). Can pivot out against swap-ins with u-turn and deals sizable damage with life orb hurricane. Basically weakens special walls like mglo zoroark-h did but no wisp and less u-turn damage.

232 speed allows it to outspeed adamant pawmot
24 hp is extra
 

Tranquility

If I can stop one heart from breaking
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Dual Posting as both a sample team submission and also some VR nominations


:garchomp: :meowscarada: :corviknight: :Kilowattrel: :scream-tail: :Hydreigon:

Team I used for the latest suspect and also have reached top 10 with. Choice Scarf Meowscarada is a potent cleaner with choice scarf sword of ruin that is paired two strong special attackers in Kilo and Hydra. Defensive backbone of Unaware Tail, Chomp and Corv can cover most of the meta pretty well and is a pretty basic team structure in the current meta.

Now onto some VR things


:Gardevoir: / :rotom-wash: B ~> B+: Im actually quite shocked they both weren't already here to begin with, as they're very strong special special attackers that can get past a good amount of the special walls present. Gardevoir has spammable stabs that beat the dragons and psyshock to get pass moth. Tinted blows through steels that would check it like treads/tinkaton or can run hadron and be an effective breaker there too. Rotom-W meanwhile is a great scarfer and can provide trick that can get annoy assault vest users if paired with other special attackers.

:Tinkaton: B ~> B+: I think the regen set is still very good with AV, but recently I've been trying some teams with immunities Tink (Well Baked Body/ Earth Eater) and it has been putting in work. It's a rocker that can really annoy Corviknight with Knock Off and Thunder-Wave and having these abilities allow it to be a great switch in to things like Garchomp or Iron Moth (depending on which ability) and be able to click knock. It's special defense while not as strong with AV is still able to take a strong hit or two and can be a threat back with Gigaton Hammer.

:Talonflame: A ~> A-: The utility sets with Wisp and breaker with Bulk Up are nice but frankly I don't think its consistent enough to be A as of right now. A lot of teams run Well-Baked Body Steels that Talon can't really touch unless it gets a good amount of Bulk Ups, and then can just pivot into something that can revenge it. It's still good and can win some matchups very heavily (hell I've beaten unaware Tails) but I just don't think A is really indicative of where it's at, especially when you compare it to the other mons in the rank that are much more consistent on a game to game basis.

:Chesnaught: UR ~> C/C+: Lets just accept that this will be the hariyama replacement on HO's (even if I think its significantly worse lol).
 
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:sv/palossand: UR -> C+/B-/B
Ariana Grande (Palossand) (F) @ Rocky Helmet
Ability: Toxic Debris
Shiny: Yes
Tera Type: Ghost
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Shore Up
- Stealth Rock
- Shadow Ball
- Earth Power

AMAZING ass lead, blocks spin and volt switch, discourages u turns, decent coverage & damage, quite tanky, and can check slither wing quite well.
 

cat

anemoia
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https://pokepast.es/c4d9740af2daad6d
Arcanine-Hisui @ Life Orb
Ability: Magic Guard
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Head Smash
- Flare Blitz
- Flame Charge / Extreme Speed / Wild Charge
- Close Combat
Flame Charge helps enable it to sweep faster and gives it the luxury of being able to afford an Adamant Nature, Extreme Speed allows it to clean up / revenge kill, and Wild Charge hits Quaquaval Super Effectively. Otherwise, standard MGLO breaker Arcanine-Hisui set that works as a Midgame Breaker to dent holes in Corviknight and Garchomp, as well as performing well as a Late-Game Cleaner once its checks have been worn down.


Electrode-Hisui @ Life Orb
Ability: Magic Guard
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Chloroblast
- Thunder Wave

Fast Pivot that threatens Ground-Types out with a strong Chloroblast and also helps to spread status through TWave. Fits on fast-paced offensive teams like VoltTurn that try to keep up as much momentum as possible.

Enamorus (F) @ Life Orb
Ability: Sheer Force
Tera Type: Fairy
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Moonblast
- Mystical Fire
- Earth Power
- Superpower / Play Rough

Standard Mixed SFLO Enam set that wears down Special Walls with Superpower / Play Rough and 2HKOs / OHKOs the majority of the tier with the combination of Moonblast, Earth Power and Mystical Fire.

Enamorus-Therian (F) @ Heavy-Duty Boots
Ability: Triage
Tera Type: Fairy
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind
- Draining Kiss
- Earth Power
- Iron Defense / Sludge Bomb

Triage abuser set that can either Revenge Kill or Setup late-game to beat offense. Iron Defense helps in its Matchup against Kingambit and Sludge Bomb heavily chips down Unaware Scream Tail, with CM + Draining Kiss being the bread and butter of a Triage Fairy.

Goodra-Hisui @ Assault Vest
Ability: Regenerator
Tera Type: Steel
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Heavy Slam
- Ice Beam
- Dragon Tail
- Earthquake

Regenvest Hoodra is a splashable RegenVester that is easier to justify as a team's Regen Slot by virtue of its typing, stats and movepool, soft-checking Iron Moth, Hydreigon, Greninja, Inteleon and many more.

Hoopa @ Life Orb
Ability: Sheer Force
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Focus Blast
- Psychic / Knock Off

If Glaceon can be tiered on the VR so can this Baby Hoopa attempts to do what Gengar did, but slower and stronger. Knock Off is a boon for Hoopa as it allows Hoopa to remove Assault Vests from the likes of Meloetta and Hoodra and can smack them with a Focus Blast. The justification with using Hoopa is in return for a slow, frail teamslot, you get a very strong breaker that can help clean teams. Hence, Hoopa also finds a home in Sticky Web teams.

Lilligant-Hisui (F) @ Leftovers
Ability: Fluffy
Tera Type: Grass
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Victory Dance
- Close Combat
- Leaf Blade
- Synthesis

Under the right circumstances, Fluffy Hilligant can clean teams, with it living a surprising amount of physical attacks after 1 Victory Dance. It also has a good matchup against Corviknight, as it can live 2 Brave Bird from +1 and can continue setting up on its face. While gimmicky and unreliable, I believe it can have a solid place in the meta.

Meloetta @ Assault Vest
Ability: Regenerator
Tera Type: Normal
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- U-turn
- Thunderbolt
- Low Kick
- Psyshock

I dont really need to explain this

Moltres @ Life Orb
Ability: Magic Guard
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- U-turn
- Will-O-Wisp
- Roost

Im not very sure on the EVs. Should it be 252HP > 252Spe? Otherwise its a bulky pivot that spreads burns and can deal major chip through Brave Bird.

Muk-Alola @ Assault Vest
Ability: Regenerator
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Knock Off
- Poison Fang
- Fire Punch
- Gunk Shot

Another RegenVester, not sure abt the 4th move here tho.

Thundurus-Therian (M) @ Heavy-Duty Boots
Ability: Refrigerate
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Thunderbolt
- Tera Blast
- Dark Pulse / Focus Blast

Thundurus-T gets access to BoltBeam coverage at the expense of its Ability, but has Nasty Plot to up its breaking power. RefrigBlast already has a good MU vs 2/5 RegenVesters (Chomp and Moon), while its 4th Moveslot allows it to pick and choose which of 2 RegenVesters to beat (Hoodra and Melo).

Ursaluna @ Sitrus Berry
Ability: Triage
Tera Type: Ground
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Belly Drum
- Drain Punch
- Headlong Rush
- Heavy Slam

The Bear. While I know Isaiah doesnt like this pokemon and thinks its bad, I will still argue that it is a very good mon, capable of 6-0ing teams. On BO teams, SD sets are very sketchy but probably work. Heavy Slam can 2hko Unaware Scream Tail and HR hits many things in general.
 
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Isaiah

Here today, gone tomorrow
is a Site Content Manageris an official Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Tiering Contributoris a Top Contributor
UM/OM Leader
My personal Viability List BASED ON MY OPINION pending a full voting slate + update. You will notice that a lot of Pokemon are outright missing; that's because I'm only ranking Pokemon I think are actually worth using/prepping for in a VERY early stage post-Home meta. e.g. Random wallbreaker # umpteen that has 3 base Speed but in theory KOes everything isn't going to make it onto this list because realistically, I don't care to split hairs trying to prep for it (at least, not right now).

Top
:Corviknight: Corviknight (Intimidate, Fluffy, Prankster, Unaware, Well-Baked Body)
:Enamorus: Enamorus (Sheer Force, Tinted Lens)
:Garchomp: Garchomp (Regenerator, Sword of Ruin)
:Kingambit: Kingambit (Adaptability, Well-Baked Body)
:Quaquaval: Quaquaval (Magic Guard)
:Skeledirge: Skeledirge (Earth Eater)
:Slither Wing: Slither Wing (Magic Guard, Sword of Ruin, Tinted Lens)

High
:Arcanine-Hisui: Arcanine-Hisui (Magic Guard)
:Ceruledge: Ceruledge (Desolate Land, Sword of Ruin)
:Chien-Pao: Chien-Pao (Queenly Majesty, Sword of Ruin)
:Cinderace: Cinderace (Desolate Land)
:Goodra-Hisui: Goodra-Hisui (Regenerator)
:Greninja: Greninja (Primordial Sea)
:Heatran: Heatran (Desolate Land, Magic Guard)
:Iron Moth: Iron Moth (Desolate Land)
:Iron Treads: Iron Treads (Levitate, Well-Baked Body, Regenerator)
:Kilowattrel: Kilowattrel (Primordial Sea)
:Landorus-Therian: Landorus-Therian (Fluffy, Regenerator)
:Meloetta: Meloetta (Regenerator)
:Meowscarada: Meowscarada (Queenly Majesty, Sword of Ruin)
:Mew: Mew (Magic Guard, Prankster, Regenerator)
:Moltres: Moltres (Desolate Land, Magic Guard)
:Moltres-Galar: Moltres-Galar (Primordial Sea)
:Muk-Alola: Muk-Alola (Regenerator)
:Polteageist: Polteageist (Queenly Majesty)
:Roaring Moon: Roaring Moon (Fluffy)
:Samurott-Hisui: Samurott-Hisui (Adaptability)
:Sandy Shocks: Sandy Shocks (Hadron Engine)
:Scream Tail: Scream Tail (Pixilate, Unaware)
:Talonflame: Talonflame (Magic Guard)
:Toxapex: Toxapex (Corrosion, Earth Eater)
:Ursaluna: Ursaluna (Mold Breaker, Triage)
:Volcarona: Volcarona (Desolate Land, Mold Breaker)
:Zamazenta-Crowned: Zamazenta-Crowned (Dauntless Shield)
:Zapdos: Zapdos (No Guard, Primordial Sea)
:Zapdos-Galar: Zapdos-Galar (Magic Guard, Sword of Ruin)


Medium
:Azelf: Azelf (Psychic Surge)
:Garganacl: Garganacl (Sand Stream)
:Hoopa: Hoopa (Hadron Engine, Sheer Force, Prankster)
:Lilligant-Hisui: Lilligant-Hisui (Defiant, Queenly Majesty, Sword of Ruin)
:Ting-Lu: Ting-Lu (Regenerator)
:Tinkaton: Tinkaton (Well-Baked Body)
:Thundurus: Thundurus (Magic Guard, Refrigerate)
:Typhlosion-Hisui: Typhlosion-Hisui (Desolate Land, Magic Guard)
:Volcanion: Volcanion (Adaptability, Primordial Sea)


Low (yeah right, if you're down here stop trolling and go back up the list)
 
Last edited:

Isaiah

Here today, gone tomorrow
is a Site Content Manageris an official Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Tiering Contributoris a Top Contributor
UM/OM Leader
Viability Rankings Update! (for real this time)
>>Individual votes<<
* Only up to the top three most relevant abilities for each Pokemon are listed. If you're wondering about the viability of any ability not listed, feel free to ask about it in this thread :]
* Also feel free to post nominations/suggestions for Pokemon if you feel anything should be ranked differently :P



P.S. The sets in smogdex are WIP, so if you don't see one for a Pokemon ranked here, check back later!
 

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