Project AG Victim of the Week! Week 9: Arceus (Sub)

Congratulations to ice-master-523 for winning this weeks VotW with their Shuca Berry Tyranitar submission. Arushi and Tic-Tac-Toe Guru came tied second for their sets this week. Hall of Fame entries and Leaderboards have been updated here.

Moving on to the second Victim we have...



Zygarde-Complete @ Leftovers
Ability: Power Construct
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Glare
- Thousand Arrows
- Coil
- Rest

[Submission phase ends 30th June]​
 

Unicorns

Banned deucer.
Arceus-Grass @ Meadow Plate
Ability: Multitype
EVs: 248 HP / 240 SpD / 20 Spe
Calm Nature
IVs: 0 Atk
- Grass Knot
- Ice Beam
- Recover
- Roar / Perish Song

The Best-Ogre-Check-in-the-Game™ makes another appearance as one of the best Glare-Coil Zygarde counters in the game. +6 Zygarde does nothing to even SpDef Arceus-Grass, being that it's a real Ground-resist.

+6 4 Atk Zygarde-Complete Thousand Arrows vs. 248 HP / 0 Def Arceus-Grass: 165-195 (37.2 - 44%) -- guaranteed 3HKO (literally 4)

Meanwhile, Zygarde is nearly always 2HKO'd by Arc-Grass:

0 SpA Arceus-Grass Ice Beam vs. 252 HP / 0 SpD Zygarde-Complete: 316-376 (49.6 - 59.1%) -- 74.2% chance to 2HKO after Leftovers recovery

Grass Knot allows this Arc to also beat Ogre, check Geo Xern, do significant damage to Primal Groudon, and counter most SmashPass teams. There is the possibility that you'll get Glare'd and never move again, but you always have the best counter for that garb in the game: clicking the forfeit button.
 
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Skarpherim

is a Former Smogon Metagame Tournament Circuit Championis a Former Other Tournament Circuit Champion
UPL Champion
since everyone is going to do support arcs

Giratina @ Leftovers
Ability: Pressure
EVs: 248 HP / 204 Def / 56 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Toxic
- Defog
- Rest
- Roar / Dragon Tail / Will-O-Wisp

pressure stalls glare/tarrows pp, arrows literally does zero damage, lefties/rest for recovery pretty much makes sure that it can never get chipped or die.

If Roar/Dtail, this set checks Zyg-C due to it losing in a last mon scenario. If you're Will-O-Wisp and it hits enough, it's able to completely shut down Zyg-C and rest off all damage (basically if you're kinda lucky and hit like 5 wisps or something then you can prob 100% counter it).

+6 0 Atk Zygarde-Complete Thousand Arrows vs. 248 HP / 204+ Def Giratina: 255-300 (50.6 - 59.6%) -- 85.9% chance to 2HKO after Leftovers recovery
+6 0 Atk burned Zygarde-Complete Thousand Arrows vs. 248 HP / 204+ Def Giratina: 127-150 (25.2 - 29.8%) -- 0% chance to 4HKO after Leftovers recovery
 
Arceus-Bug @ Insect Plate
Ability: Multitype
EVs: 248 HP / 16 Def / 144 SpA / 96 Spe
Timid Nature
- Stealth Rock
- Judgment
- Recover
- Ice Beam

Arceus Bug as a Counter. Takes 0 from Thousand Arrows thanks to resistance and comfortably 2HKOs with Ice Beam. Also has the niche of checking stuff like Marsh and Groundceus while not being trapped by Goth (gl against MGar). Can also set rocks which is something. Ice Beam also 2HKOs Ray.

+6 4 Atk Zygarde-Complete Thousand Arrows vs. 248 HP / 16 Def Arceus-Bug: 163-192 (36.7 - 43.3%) -- guaranteed 3HKO
144 SpA Arceus-Bug Ice Beam vs. 252 HP / 4 SpD Zygarde-Complete: 356-420 (55.9 - 66%) -- guaranteed 2HKO after Leftovers recovery
 
Xerneas @ Leftovers
Ability: Fairy Aura
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Defog
- Rest
- Moonblast
- Sleep Talk / Toxic / Aromatherapy

Defensive xerneas set, a good check and switchin to zygarde overall and the typing of fairy to it’s advantage over it, meanwhile it having the bulk to take hits from zygarde.

Xerneas Moonblast vs. 252 HP / 4 SpD Zygarde-Complete: 356-420 (55.9 - 66%) -- guaranteed 2HKO after Leftovers recovery

+6 0 Atk Zygarde-Complete Thousand Arrows vs. 248 HP / 252+ Def Xerneas: 288-340 (63.2 - 74.7%) -- guaranteed 2HKO after Leftovers recovery
 
Whimsicott @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leech Seed
- Moonblast
- Encore
- Substitute

While certainly not practical for doing much else, this thing checks Zyggy pretty hard. Grass-Fairy typing resists Thousand Arrows, and Max HP ensures that it does very little damage (16.9-20.3%). It can set up a substitute to avoid being Glared, it can then freely Leech and Moonblast to quickly pick up a Knock Out in a 1v1 situation, and even Encore to prevent Rest or to stop it from attacking after setting up Coils. Will this set win? Probably not (but hopefully; plz vote for me :D). Is it fun and interesting and unique? Sure is.
 

Lana

formerly pichus
is a Forum Moderatoris a Community Contributoris a Contributor to Smogonis a Battle Simulator Staff Alumnus
OMPL Champion
reserving defensive haze glare zygarde



Zygarde @ Leftovers
Ability: Power Construct
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Haze
- Thousand Arrows
- Glare
- Rest​

coil zygarde cannot break through this. this set has more pp than coil zygarde, +6 thousand arrows does 38-43% to the complete form (not like its ever gonna reach +6 w/e) and 58-68 to the base forme, so youre always going to force the other zygarde out or end up pp stalling it. moreover u check most other physical attackers in AG so thats cool as well.
its a counter btw.
 
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pulsar512b

ss ou fangirl
is a Pre-Contributor
Heres a counter boi (count this as my official submission, the other is just for fun):
Arceus-Ice @ Icicle Plate
Ability: Multitype
EVs: 172 HP / 252 Def / 84 SpA
Relaxed Nature
IVs: 0 Atk
- Judgment
- Recover
- Calm Mind
- Thunder
It outspeeds and kills (248 speed vs 206)
84 SpA Icicle Plate Arceus-Ice Judgment vs. 252 HP / 0 SpD Zygarde-Complete: 676-804 (106.2 - 126.4%) -- guaranteed OHKO
And heres how much it can do (nil)
4 Atk Zygarde-Complete Thousand Arrows vs. 172 HP / 252+ Def Arceus-Ice: 63-75 (14.8 - 17.6%) -- possible 6HKO

So clearly this is a counter (best counter in the fucking game bois)
For free:
This is dumb check #2 for me.

Mega Mawile coming in hot baby:

Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Play Rough
- Sucker Punch
- Fire Fang

This boi is heat. It gets off an intimidate, then fires off a couple play roughs (or a sd + play rough if you wish).
252+ Atk Huge Power Mawile-Mega Play Rough vs. 252 HP / 252+ Def Zygarde-Complete: 350-414 (55 - 65%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Huge Power Mawile-Mega Play Rough vs. 252 HP / 252+ Def Zygarde-Complete: 350-414 (83.3 - 98.5%) -- 31.3% chance to OHKO after Stealth Rock and Leftovers recovery if in zygarde-50% forme
4 Atk Zygarde-Complete Thousand Arrows vs. 248 HP / 0 Def Mawile-Mega: 162-192 (53.4 - 63.3%) -- guaranteed 2HKO

This heat boi is a check, but if the opp goes for rest it's a counter, but its really just a check elsehow. gimme the cash now bois
 
Vivillon @ Leftovers
Ability: Compound Eyes
EVs: 136 Def / 120 SpA / 252 Spe
Timid Nature
- Sleep Powder
- Substitute
- Quiver Dance
- Hurricane


I am entering vivillon as a check, viv sets up on zygarde very easily just put it to sleep sub and then set up once you are safely behind a sub

If your opponent tries to switch then something else falls asleep so no matter what you do you are putting yourself at a disadvantage and letting viv set up
 
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Levanos

Banned deucer.
Glalie-Mega @ Glalitite
Ability: Refrigerate
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Return
- Taunt
- Double Edge
- Self-Destruct

252+ Atk Refrigerate Glalie-Mega Self-Destruct vs. 252 HP / 252+ Def Zygarde-Complete: 1020-1204 (160.3 - 189.3%) -- guaranteed OHKO (G.O.A.T Damage)
252+ Atk Refrigerate Glalie-Mega Double-Edge vs. 252 HP / 252+ Def Zygarde-Complete: 612-724 (96.2 - 113.8%) -- 81.3% chance to OHKO after Leftovers recovery
252+ Atk Refrigerate Glalie-Mega Return vs. 252 HP / 252+ Def Zygarde-Complete: 520-616 (81.7 - 96.8%) -- guaranteed 2HKO after Leftovers recovery
4 Atk Zygarde-Complete Thousand Arrows vs. 252 HP / 4 Def Glalie-Mega: 117-138 (32.1 - 37.9%) -- 93.3% chance to 3HKO
+3 4 Atk Zygarde-Complete Thousand Arrows vs. 252 HP / 4 Def Glalie-Mega: 291-343 (79.9 - 94.2%) -- guaranteed 2HKO

Just click any button and win really smh.
Ah yeah and Taunt for preventing Zygod to Glare/Coil.

Note: Only applicable for slow Zyg sets. However, you can beat the DD Zygs by running max speed. :>
 
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Levanos

Banned deucer.
Vivillon @ Leftovers
Ability: Compound Eyes
EVs: 136 Def / 120 SpA / 252 Spe
Timid Nature
- Sleep Powder
- Substitute
- Quiver Dance
- Hurricane


I am entering vivillon as a check, viv sets up on zygarde very easily just put it to sleep sub and then set up once you are safely behind a sub

If your opponent tries to switch then something else falls asleep so no matter what you do you are putting yourself at a disadvantage and letting viv set up
Just use Tapu Lele smh
 

Icemaster

is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
RBTT Champion
Lugia @ Leftovers
Ability: Multiscale
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Roost
- Toxic
- Whirlwind
- Ice Beam/Substitute

Lugia is a decent counter to many threats given that Stealth Rock is not present, and this is also the case for Glare-Coil Zygarde-Complete especially as even with Stealth Rock Zyg C can't break it.

This is just the Lugia set from the Ubers analysis.Toxic forces Zygarde cripples it, forcing it to Rest upon which it can be phased out (or prior to resting while at low HP to make Zyg C much less useful in the match). Roost means Lugia can just wall Zyg C while Whirlwind removes Zyg C with too many boosts. Substitute allows you to avoid Glare although it generally isn't an issue, and allows the PP stalling of Thousand Arrows without using up too many roosts in a 'last-mon-scenario'. Ice beam is also a good choice as it deals decent damage - enough to stop Zyg C from just resting.



0 SpA Lugia Ice Beam vs. 252 HP / 4 SpD Zygarde-Complete: 248-292 (38.9 - 45.9%) -- guaranteed 3HKO after Leftovers recovery

+1 4 Atk Zygarde-Complete Thousand Arrows vs. 252 HP / 160+ Def Multiscale Lugia: 46-55 (11 - 13.2%) -- possibly the worst move ever

+1 4 Atk Zygarde-Complete Thousand Arrows vs. 252 HP / 160+ Def Lugia: 92-110 (22 - 26.4%)

+6 4 Atk Zygarde-Complete Thousand Arrows vs. 252 HP / 160+ Def Multiscale Lugia: 124-147 (29.8 - 35.3%) -- guaranteed 4HKO after Leftovers recover

+6 4 Atk Zygarde-Complete Thousand Arrows vs. 252 HP / 160+ Def Lugia: 249-294 (59.8 - 70.6%)

Even a +6 Zyg C cannot break Lugia with Stealth Rocks unless it Thousand Arrows on the switch in and whirlwind turn - but you'd have to play awfully to let it get up to +6 and then have rocks too before you sent Lugia in.
 
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Rayquaza-Mega @ Life Orb
Ability: Delta Stream
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Dragon Ascent
- Draco Meteor
- V-create
- Extreme Speed

Mixed LO Rayquaza set, a good check with Draco Meteor is OHKO to Zyg-Complete. Dragon Ascent also 2HKOs Arceus-Fairy and more support arcs.

4 SpA Life Orb Rayquaza-Mega Draco Meteor vs. 252 HP / 0 SpD Zygarde-Complete: 640-751 (100.6 - 118%) -- guaranteed OHKO
4 Atk Zygarde-Complete Thousand Arrows vs. 0 HP / 0 Def Rayquaza-Mega: 97-115 (27.6 - 32.7%) -- guaranteed 4HKO
+4 0 Atk Zygarde-Complete Thousand Arrows vs. 0 HP / 0 Def Rayquaza-Mega: 289-342 (82.3 - 97.4%) -- guaranteed 2HKO
 

baconeatinassassin

smile!
is a Tiering Contributor
OMPL Champion
183528


Slowbro @ Slowbronite
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Recover
- Ice Beam
- Toxic
- Iron Defense/Foul Play​

slowbro can reliably counter most zyg sets apart from toxic, and can still check those variants before mega with regen. it can also counter sd arcs, offensive necrozmas and groudons, and checks dd ray and non taunt mewtwos.

before mega:
0 SpA Slowbro Ice Beam vs. 252 HP / 4 SpD Zygarde: 272-320 (64.7 - 76.1%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Slowbro Ice Beam vs. 252 HP / 4 SpD Zygarde-Complete: 272-320 (42.7 - 50.3%) -- guaranteed 3HKO after Leftovers recovery

0 Atk Zygarde-Complete Thousand Arrows vs. 248 HP / 252+ Def Slowbro: 66-78 (16.7 - 19.8%) -- guaranteed 6HKO
+1 220+ Atk Zygarde Thousand Arrows vs. 248 HP / 252+ Def Slowbro: 133-157 (33.8 - 39.9%) -- guaranteed 3HKO

after mega:
0 SpA Slowbro-Mega Ice Beam vs. 252 HP / 4 SpD Zygarde-Complete: 340-400 (53.4 - 62.8%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Slowbro-Mega Ice Beam vs. 252 HP / 4 SpD Zygarde: 340-404 (80.9 - 95.2%) -- guaranteed 2HKO after Leftovers recovery

0 Atk Zygarde-Complete Thousand Arrows vs. 248 HP / 252+ Def Slowbro-Mega: 46-55 (11.7 - 13.9%) -- possible 8HKO
+1 220+ Atk Zygarde Thousand Arrows vs. 248 HP / 252+ Def Slowbro-Mega: 93-111 (23.6 - 28.2%) -- 91% chance to 4HKO
 
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Voting has begun!
Arceus-Grass @ Meadow Plate
Ability: Multitype
EVs: 248 HP / 240 SpD / 20 Spe
Calm Nature
IVs: 0 Atk
- Grass Knot
- Ice Beam
- Recover
- Roar / Perish Song

The Best-Ogre-Check-in-the-Game™ makes another appearance as one of the best Glare-Coil Zygarde counters in the game. +6 Zygarde does nothing to even SpDef Arceus-Grass, being that it's a real Ground-resist.

+6 4 Atk Zygarde-Complete Thousand Arrows vs. 248 HP / 0 Def Arceus-Grass: 165-195 (37.2 - 44%) -- guaranteed 3HKO (literally 4)

Meanwhile, Zygarde is nearly always 2HKO'd by Arc-Grass:

0 SpA Arceus-Grass Ice Beam vs. 252 HP / 0 SpD Zygarde-Complete: 316-376 (49.6 - 59.1%) -- 74.2% chance to 2HKO after Leftovers recovery

Grass Knot allows this Arc to also beat Ogre, check Geo Xern, do significant damage to Primal Groudon, and counter most SmashPass teams. There is the possibility that you'll get Glare'd and never move again, but you always have the best counter for that garb in the game: clicking the forfeit button.

since everyone is going to do support arcs

Giratina @ Leftovers
Ability: Pressure
EVs: 248 HP / 204 Def / 56 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Toxic
- Defog
- Rest
- Roar / Dragon Tail / Will-O-Wisp

pressure stalls glare/tarrows pp, arrows literally does zero damage, lefties/rest for recovery pretty much makes sure that it can never get chipped or die.

If Roar/Dtail, this set checks Zyg-C due to it losing in a last mon scenario. If you're Will-O-Wisp and it hits enough, it's able to completely shut down Zyg-C and rest off all damage (basically if you're kinda lucky and hit like 5 wisps or something then you can prob 100% counter it).

+6 0 Atk Zygarde-Complete Thousand Arrows vs. 248 HP / 204+ Def Giratina: 255-300 (50.6 - 59.6%) -- 85.9% chance to 2HKO after Leftovers recovery
+6 0 Atk burned Zygarde-Complete Thousand Arrows vs. 248 HP / 204+ Def Giratina: 127-150 (25.2 - 29.8%) -- 0% chance to 4HKO after Leftovers recovery

Arceus-Bug @ Insect Plate
Ability: Multitype
EVs: 248 HP / 16 Def / 144 SpA / 96 Spe
Timid Nature
- Stealth Rock
- Judgment
- Recover
- Ice Beam

Arceus Bug as a Counter. Takes 0 from Thousand Arrows thanks to resistance and comfortably 2HKOs with Ice Beam. Also has the niche of checking stuff like Marsh and Groundceus while not being trapped by Goth (gl against MGar). Can also set rocks which is something. Ice Beam also 2HKOs Ray.

+6 4 Atk Zygarde-Complete Thousand Arrows vs. 248 HP / 16 Def Arceus-Bug: 163-192 (36.7 - 43.3%) -- guaranteed 3HKO
144 SpA Arceus-Bug Ice Beam vs. 252 HP / 4 SpD Zygarde-Complete: 356-420 (55.9 - 66%) -- guaranteed 2HKO after Leftovers recovery

Xerneas @ Leftovers
Ability: Fairy Aura
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Defog
- Rest
- Moonblast
- Sleep Talk / Toxic / Aromatherapy

Defensive xerneas set, a good check and switchin to zygarde overall and the typing of fairy to it’s advantage over it, meanwhile it having the bulk to take hits from zygarde.

Xerneas Moonblast vs. 252 HP / 4 SpD Zygarde-Complete: 356-420 (55.9 - 66%) -- guaranteed 2HKO after Leftovers recovery

+6 0 Atk Zygarde-Complete Thousand Arrows vs. 248 HP / 252+ Def Xerneas: 288-340 (63.2 - 74.7%) -- guaranteed 2HKO after Leftovers recovery

reserving defensive haze glare zygarde



Zygarde @ Leftovers
Ability: Power Construct
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Haze
- Thousand Arrows
- Glare
- Rest​

coil zygarde cannot break through this. this set has more pp than coil zygarde, +6 thousand arrows does 38-43% to the complete form (not like its ever gonna reach +6 w/e) and 58-68 to the base forme, so youre always going to force the other zygarde out or end up pp stalling it. moreover u check most other physical attackers in AG so thats cool as well.
its a counter btw.

Whimsicott @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leech Seed
- Moonblast
- Encore
- Substitute

While certainly not practical for doing much else, this thing checks Zyggy pretty hard. Grass-Fairy typing resists Thousand Arrows, and Max HP ensures that it does very little damage (16.9-20.3%). It can set up a substitute to avoid being Glared, it can then freely Leech and Moonblast to quickly pick up a Knock Out in a 1v1 situation, and even Encore to prevent Rest or to stop it from attacking after setting up Coils. Will this set win? Probably not (but hopefully; plz vote for me :D). Is it fun and interesting and unique? Sure is.

Heres a counter boi (count this as my official submission, the other is just for fun):
Arceus-Ice @ Icicle Plate
Ability: Multitype
EVs: 172 HP / 252 Def / 84 SpA
Relaxed Nature
IVs: 0 Atk
- Judgment
- Recover
- Calm Mind
- Thunder
It outspeeds and kills (248 speed vs 206)
84 SpA Icicle Plate Arceus-Ice Judgment vs. 252 HP / 0 SpD Zygarde-Complete: 676-804 (106.2 - 126.4%) -- guaranteed OHKO
And heres how much it can do (nil)
4 Atk Zygarde-Complete Thousand Arrows vs. 172 HP / 252+ Def Arceus-Ice: 63-75 (14.8 - 17.6%) -- possible 6HKO

So clearly this is a counter (best counter in the fucking game bois)
For free:
This is dumb check #2 for me.

Mega Mawile coming in hot baby:

Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Play Rough
- Sucker Punch
- Fire Fang

This boi is heat. It gets off an intimidate, then fires off a couple play roughs (or a sd + play rough if you wish).
252+ Atk Huge Power Mawile-Mega Play Rough vs. 252 HP / 252+ Def Zygarde-Complete: 350-414 (55 - 65%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Huge Power Mawile-Mega Play Rough vs. 252 HP / 252+ Def Zygarde-Complete: 350-414 (83.3 - 98.5%) -- 31.3% chance to OHKO after Stealth Rock and Leftovers recovery if in zygarde-50% forme
4 Atk Zygarde-Complete Thousand Arrows vs. 248 HP / 0 Def Mawile-Mega: 162-192 (53.4 - 63.3%) -- guaranteed 2HKO

This heat boi is a check, but if the opp goes for rest it's a counter, but its really just a check elsehow. gimme the cash now bois

Vivillon @ Leftovers
Ability: Compound Eyes
EVs: 136 Def / 120 SpA / 252 Spe
Timid Nature
- Sleep Powder
- Substitute
- Quiver Dance
- Hurricane


I am entering vivillon as a check, viv sets up on zygarde very easily just put it to sleep sub and then set up once you are safely behind a sub

If your opponent tries to switch then something else falls asleep so no matter what you do you are putting yourself at a disadvantage and letting viv set up

Glalie-Mega @ Glalitite
Ability: Refrigerate
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Return
- Taunt
- Double Edge
- Self-Destruct

252+ Atk Refrigerate Glalie-Mega Self-Destruct vs. 252 HP / 252+ Def Zygarde-Complete: 1020-1204 (160.3 - 189.3%) -- guaranteed OHKO (G.O.A.T Damage)
252+ Atk Refrigerate Glalie-Mega Double-Edge vs. 252 HP / 252+ Def Zygarde-Complete: 612-724 (96.2 - 113.8%) -- 81.3% chance to OHKO after Leftovers recovery
252+ Atk Refrigerate Glalie-Mega Return vs. 252 HP / 252+ Def Zygarde-Complete: 520-616 (81.7 - 96.8%) -- guaranteed 2HKO after Leftovers recovery
4 Atk Zygarde-Complete Thousand Arrows vs. 252 HP / 4 Def Glalie-Mega: 117-138 (32.1 - 37.9%) -- 93.3% chance to 3HKO
+3 4 Atk Zygarde-Complete Thousand Arrows vs. 252 HP / 4 Def Glalie-Mega: 291-343 (79.9 - 94.2%) -- guaranteed 2HKO

Just click any button and win really smh.
Ah yeah and Taunt for preventing Zygod to Glare/Coil.

Note: Only applicable for slow Zyg sets. However, you can beat the DD Zygs by running max speed. :>

Lugia @ Leftovers
Ability: Multiscale
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Roost
- Toxic
- Whirlwind
- Ice Beam/Substitute

Lugia is a decent counter to many threats given that Stealth Rock is not present, and this is also the case for Glare-Coil Zygarde-Complete especially as even with Stealth Rock Zyg C can't break it.

This is just the Lugia set from the Ubers analysis.Toxic forces Zygarde cripples it, forcing it to Rest upon which it can be phased out (or prior to resting while at low HP to make Zyg C much less useful in the match). Roost means Lugia can just wall Zyg C while Whirlwind removes Zyg C with too many boosts. Substitute allows you to avoid Glare although it generally isn't an issue, and allows the PP stalling of Thousand Arrows without using up too many roosts in a 'last-mon-scenario'. Ice beam is also a good choice as it deals decent damage - enough to stop Zyg C from just resting.



0 SpA Lugia Ice Beam vs. 252 HP / 4 SpD Zygarde-Complete: 248-292 (38.9 - 45.9%) -- guaranteed 3HKO after Leftovers recovery

+1 4 Atk Zygarde-Complete Thousand Arrows vs. 252 HP / 160+ Def Multiscale Lugia: 46-55 (11 - 13.2%) -- possibly the worst move ever

+1 4 Atk Zygarde-Complete Thousand Arrows vs. 252 HP / 160+ Def Lugia: 92-110 (22 - 26.4%)

+6 4 Atk Zygarde-Complete Thousand Arrows vs. 252 HP / 160+ Def Multiscale Lugia: 124-147 (29.8 - 35.3%) -- guaranteed 4HKO after Leftovers recover

+6 4 Atk Zygarde-Complete Thousand Arrows vs. 252 HP / 160+ Def Lugia: 249-294 (59.8 - 70.6%)

Even a +6 Zyg C cannot break Lugia with Stealth Rocks unless it Thousand Arrows on the switch in and whirlwind turn - but you'd have to play awfully to let it get up to +6 and then have rocks too before you sent Lugia in.

Rayquaza-Mega @ Life Orb
Ability: Delta Stream
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Dragon Ascent
- Draco Meteor
- V-create
- Extreme Speed

Mixed LO Rayquaza set, a good check with Draco Meteor is OHKO to Zyg-Complete. Dragon Ascent also 2HKOs Arceus-Fairy and more support arcs.

4 SpA Life Orb Rayquaza-Mega Draco Meteor vs. 252 HP / 0 SpD Zygarde-Complete: 640-751 (100.6 - 118%) -- guaranteed OHKO
4 Atk Zygarde-Complete Thousand Arrows vs. 0 HP / 0 Def Rayquaza-Mega: 97-115 (27.6 - 32.7%) -- guaranteed 4HKO
+4 0 Atk Zygarde-Complete Thousand Arrows vs. 0 HP / 0 Def Rayquaza-Mega: 289-342 (82.3 - 97.4%) -- guaranteed 2HKO

View attachment 183528

Slowbro @ Slowbronite
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Recover
- Ice Beam
- Toxic
- Iron Defense/Foul Play​

slowbro can reliably counter most zyg sets apart from toxic, and can still check those variants before mega with regen. it can also counter sd arcs, offensive necrozmas and groudons, and checks dd ray and non taunt mewtwos.

before mega:
0 SpA Slowbro Ice Beam vs. 252 HP / 4 SpD Zygarde: 272-320 (64.7 - 76.1%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Slowbro Ice Beam vs. 252 HP / 4 SpD Zygarde-Complete: 272-320 (42.7 - 50.3%) -- guaranteed 3HKO after Leftovers recovery

0 Atk Zygarde-Complete Thousand Arrows vs. 248 HP / 252+ Def Slowbro: 66-78 (16.7 - 19.8%) -- guaranteed 6HKO
+1 220+ Atk Zygarde Thousand Arrows vs. 248 HP / 252+ Def Slowbro: 133-157 (33.8 - 39.9%) -- guaranteed 3HKO

after mega:
0 SpA Slowbro-Mega Ice Beam vs. 252 HP / 4 SpD Zygarde-Complete: 340-400 (53.4 - 62.8%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Slowbro-Mega Ice Beam vs. 252 HP / 4 SpD Zygarde: 340-404 (80.9 - 95.2%) -- guaranteed 2HKO after Leftovers recovery

0 Atk Zygarde-Complete Thousand Arrows vs. 248 HP / 252+ Def Slowbro-Mega: 46-55 (11.7 - 13.9%) -- possible 8HKO
+1 220+ Atk Zygarde Thousand Arrows vs. 248 HP / 252+ Def Slowbro-Mega: 93-111 (23.6 - 28.2%) -- 91% chance to 4HKO


1.Velvet Blood
2. Garbodor is hot
3. Arushi

[Vote ends 3rd July]
 

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