NFE Abra [DONE]

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[SET]
name: Life Orb
move 1: Psychic
move 2: Shadow Ball
move 3: Dazzling Gleam
move 4: Knock Off / Substitute / Seismic Toss
item: Life Orb
ability: Magic Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Life Orb + Magic Guard with decent Special Attack and Speed makes Abra a threat for many walls in the tier. Magic Guard prevents Life Orb recoil while armoring Abra against status and entry hazard chip damage. Shadow Ball hits Galarian Corsola, Lampent, and Duosion. Dazzling Gleam is important for coverage against Dark-types such as Vullaby, Galarian Linoone, and Morgrem. Abra's last moveslot is flexible: Knock Off debilitates special walls such as Vullaby, Ferroseed, and Klang, which normally switch into Abra, while Substitute reduces the need for prediction when the foe is going to switch out, and Seismic Toss deals consistent damage against Steel-type Pokemon such as Ferroseed and Klang. Another set option worth using is Focus Sash + Counter. This combination brings less raw power than Life Orb Abra, but Magic Guard keeps Focus Sash safe through entry hazards, letting Abra survive against and KO physical attackers that would otherwise OHKO it.

Due to Abra's frailty, it needs resilient teammates such as Galarian Corsola, Roselia, Ferroseed, and Clefairy, which can handle some common revenge killers that force Abra out such as Electabuzz, Raboot, Galarian Linoone, and Thwackey. Moreover, these aformentioned walls can also set entry hazards, which make Abra's checks less able to switch into its attacks. Abra has good synergy with Pokemon such as Tangela and Vullaby that some have Knock Off to debilitate two of its main switch-ins, named Vullaby and Ferroseed. Abra's own Knock Off can hinder its common switch-ins such as Vullaby, Clefairy, and Ferroseed, clearing the path to wallbreak for teammates such as Piloswine, Raboot, and Lampent. VoltTurn cores such as Raboot + Electabuzz help bring Abra into the field against walls such as Galarian Corsola and Roselia, which are scared of Abra's special attacks. Slow pivots such as Vullaby and Wartortle can also help, bringing Abra in against common walls such as Clefairy and Roselia, respectively.

[CREDITS]
- Written by: [[Mirbro, 451786]]
- Quality checked by: [[5Dots, 543866], [beauts, 484270]]
- Grammar checked by: [[Adeleine, 517429]]
 
Last edited:

5Dots

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I’d like a second look. The analysis does explain what Abra does well in but the quality-of-life parts need more work. Some parts need more elaboration (like explaining which targets Seismic Toss and Knock Off is useful against), while other parts are redundant (second paragraph where Abra needs VoltTurn support).

Keep it up!
[SET]
name: Life Orb
move 1: Psychic
move 2: Shadow Ball
move 3: Dazzling Gleam
move 4: Substitute / Seismic Toss / Knock Off
item: Life Orb
ability: Magic Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
The combination of Life Orb with Magic Guard and decent Special Attack and Speed makes Abra a threat for many walls in the tier. Psychic is Abra's STAB-move for antonomasia (could you clarify this?). Shadow Ball hits Corsola-Galar, Lampent, and other Abra. Dazzling Gleam is important for coverage against Dark-type Pokemon such as Vullaby, Linoone-Galar, and Morgrem. Finally, last move slot is a bit more free as sometimes they run Substitute to avoid predicts when the foe is going to switch out and Seismic Toss to deal damage consistently in some match-ups (examples in where Seismic Toss is useful?). Knock Off has a small niche as it can be useful the first time Abra is on the field, clicking Knock Off against the incoming opponents check to Abra. (Would probably rewrite it to say how it provides general utility and can force out switches. Also mention how they cripple walls like A, B, and C.) EVs are meant to maximize both Special Attack and Speed to make it an offensive threat. (Redundant) Another set option worth to use in some offensive teams is running Focus Sash with Counter, dealing less damage with their own moves but being a blanket to retaliate big damage using Counter to physical attackers.

Arba oops main weakness is its frailty. Thus, in order to make it work, Abra needs reliable good redundant partners that can resist revenge killers such as Electabuzz, Raboot, Linoone-Galar, and Thwackey to name some of them (would reword to something like “in order to circumvent its frailty, pivots like A, B, and C are needed to get it in safely). Corsola-Galar, Roselia, Ferroseed, and Clefairy are good picks as they can resist some of them and set up entry hazards (could you clarify the second part of the sentence), that will eventualy eventually help Abra's offensive skills prowess. Abra has good synergy with Pokemon such as Tangela and Vullaby that can Knock Off some of its main switch-ins named like Vullaby and Ferroseed. Volt-turn cores such as Raboot and Electabuzz help bringing Abra into the field against walls such as Corsola-Galar and Roselia which are scared of Abra's special attacks. (Kind of redundant as it’s covered in the second sentence) Another set option worth to use in some offensive teams is running Focus Sash with Counter, dealing less damage with their own moves but being a blanket to retaliate big damage using Counter to physical attackers. This is for the set for the first paragraph

[CREDITS]
- Written by: [[Mirbro, 451786]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 

5Dots

Chairs
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Looks better now! I'd still like to focus on a lot of the conciseness and repurposing some sentences. Some of the sentences don't need to be covered in the analysis - for example, most know Psychic will be its primary STAB move, and Knock Off being a fourth option doesn't need to be described how niche it is. Repurposing some sentences can be tricky, but make sure to explain what some abilities or sets do. Why is Magic Guard useful? What role do Focus Sash + Counter sets do to retaliate against physical attackers? A lot of the grammar stuff can be tricky to work around with.

The summary remains great, though! A reader would understand what Abra's primary focus as a wallbreaker. Keep it up!
[SET]
name: Life Orb
move 1: Psychic
move 2: Shadow Ball
move 3: Dazzling Gleam
move 4: Substitute / Seismic Toss / Knock Off
item: Life Orb
ability: Magic Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
The combination of Life Orb with Magic Guard and decent Special Attack and Speed makes Abra a threat for many walls in the tier Would emphasize more on how it avoids Life Orb's recoil, status and residual damage. Psychic is Abra's main STAB-move Fluff. Shadow Ball hits Corsola-Galar, Lampent, and other Abra Duosion more relevant. Dazzling Gleam is important for coverage against Dark-types Pokemon such as Vullaby, Linoone-Galar, and Morgrem. Finally, last move slot is a bit more free Abra's last moveslot is flexible: as sometimes they run Substitute can be run to avoid predicts when the foe is going to switch out; (Add semicolon) and Seismic Toss to deal deals damage consistently consistent damage against Steel-type Pokemon such as Ferroseed and Klang. Knock Off has a small niche as it fluff cripples special defensive specially defensive walls such as Vullaby, Ferroseed, and Klang when they that normally switch into Abra. Another set option worth to use in some offensive teams worth using is running Focus Sash with Counter, dealing less damage with their own moves but being a blanket to retaliate big damage using Counter to physical attackers. Would state how this set acts as an emergency check to physical wallbreakers and setup sweepers but forgoes Life Orb's power.

Abra's main weakness is its frailty. Can probably merge the two sentences on its frailty + resistances sentence with: "Due to Abra's frailty, Abra needs..."
Thus, Abra needs resilient teammates such as Corsola-Galar, Roselia, Ferroseed, and Clefairy which can resist some common revenge killers such as Electabuzz, Raboot, Linoone-Galar, and Thwackey that force Abra out of the field. Moreover, these aformentioned walls are also able to set up entry hazards that will eventually help Abra's offensive prowess. would rephrase this part to making it more difficult to switch into Abra has good synergy with Pokemon such as Tangela and Vullaby that can Knock Off some of its main switch-ins named Vullaby and Ferroseed. Volt-turn VoltTurn cores such as Raboot and Electabuzz help bringing bring Abra into the field against walls such as Corsola-Galar and Roselia, (AC) which are scared of Abra's special attacks.

[CREDITS]
- Written by: [[Mirbro, 451786]]
- Quality checked by: [[5Dots, 543866], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
5Dots_Small.gif

Looks better now! I'd still like to focus on a lot of the conciseness and repurposing some sentences. Some of the sentences don't need to be covered in the analysis - for example, most know Psychic will be its primary STAB move, and Knock Off being a fourth option doesn't need to be described how niche it is. Repurposing some sentences can be tricky, but make sure to explain what some abilities or sets do. Why is Magic Guard useful? What role do Focus Sash + Counter sets do to retaliate against physical attackers? A lot of the grammar stuff can be tricky to work around with.

The summary remains great, though! A reader would understand what Abra's primary focus as a wallbreaker. Keep it up!
[SET]
name: Life Orb
move 1: Psychic
move 2: Shadow Ball
move 3: Dazzling Gleam
move 4: Substitute / Seismic Toss / Knock Off
item: Life Orb
ability: Magic Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
The combination of Life Orb with Magic Guard and decent Special Attack and Speed makes Abra a threat for many walls in the tier Would emphasize more on how it avoids Life Orb's recoil, status and residual damage. Psychic is Abra's main STAB-move Fluff. Shadow Ball hits Corsola-Galar, Lampent, and other Abra Duosion more relevant. Dazzling Gleam is important for coverage against Dark-types Pokemon such as Vullaby, Linoone-Galar, and Morgrem. Finally, last move slot is a bit more free Abra's last moveslot is flexible: as sometimes they run Substitute can be run to avoid predicts when the foe is going to switch out; (Add semicolon) and Seismic Toss to deal deals damage consistently consistent damage against Steel-type Pokemon such as Ferroseed and Klang. Knock Off has a small niche as it fluff cripples special defensive specially defensive walls such as Vullaby, Ferroseed, and Klang when they that normally switch into Abra. Another set option worth to use in some offensive teams worth using is running Focus Sash with Counter, dealing less damage with their own moves but being a blanket to retaliate big damage using Counter to physical attackers. Would state how this set acts as an emergency check to physical wallbreakers and setup sweepers but forgoes Life Orb's power.

Abra's main weakness is its frailty. Can probably merge the two sentences on its frailty + resistances sentence with: "Due to Abra's frailty, Abra needs..."
Thus, Abra needs resilient teammates such as Corsola-Galar, Roselia, Ferroseed, and Clefairy which can resist some common revenge killers such as Electabuzz, Raboot, Linoone-Galar, and Thwackey that force Abra out of the field. Moreover, these aformentioned walls are also able to set up entry hazards that will eventually help Abra's offensive prowess. would rephrase this part to making it more difficult to switch into Abra has good synergy with Pokemon such as Tangela and Vullaby that can Knock Off some of its main switch-ins named Vullaby and Ferroseed. Volt-turn VoltTurn cores such as Raboot and Electabuzz help bringing bring Abra into the field against walls such as Corsola-Galar and Roselia, (AC) which are scared of Abra's special attacks.

[CREDITS]
- Written by: [[Mirbro, 451786]]
- Quality checked by: [[5Dots, 543866], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Thanks for your great feedback :) now it is ready for second QC :blobpex:
 

hayedenn

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[SET]
name: Life Orb
move 1: Psychic
move 2: Shadow Ball
move 3: Dazzling Gleam
move 4: Knock Off / Substitute / Seismic Toss / Knock Off i feel like knock is abra's primary niche
item: Life Orb
ability: Magic Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
The combination of Life Orb with Magic Guard and its decent Special Attack and Speed makes Abra a threat for many walls in the tier. Life Orb combines well with Magic Guard as Abra can benefit of the Life Orb power increase without taking Life Orb's recoil. Moreover, Magic Guard armours Abra against status and entry hazard chip damage. Shadow Ball hits Corsola-Galar, Lampent, and Duosion. Dazzling Gleam is important for coverage against Dark-types such as Vullaby, Linoone-Galar, and Morgrem. Abra's last moveslot is flexible: Substitute can be run to avoid predicts when the foe is going to switch out; Seismic Toss deals consistent damage against Steel-type Pokemon such as Ferroseed and Klang. Knock Off cripples specially defensive walls such as Vullaby, Ferroseed, and Klang that normally switch into Abra. Another set option worth using is running Focus Sash with Counter. This combination has less raw power than Life Orb Abra but because of Magic Guard, Abra will not take damage from entry hazards and can keep Focus Sash ready for physical attackers which would OHKO Abra. In return, Abra can survive this interaction and retaliate with Counter getting the KO by itself.

Due to Abra's frailty, Abra needs resilient teammates such as Corsola-Galar, Roselia, Ferroseed, and Clefairy which can resist some common revenge killers such as Electabuzz, Raboot, Linoone-Galar, and Thwackey that force Abra out of the field. Moreover, these aformentioned walls are also able to set up entry hazards that will hinder Abra's checks the ability to switch into its attacks. Abra has good synergy with Pokemon such as Tangela and Vullaby that can Knock Off some of its main switch-ins named Vullaby and Ferroseed. VoltTurn cores such as Raboot and Electabuzz help bring Abra into the field against walls such as Corsola-Galar and Roselia, which are scared of Abra's special attacks. go into more depth regarding getting abra on the field. abra struggles to switch directly in so getting the slow pivot in on stuff like gurdurr really makes it easier to start clicking buttons. also talk about how knock hits walls like clef/klang that then make it easier for (insert teammates) to wallbreak. good analysis though!

[CREDITS]
- Written by: [[Mirbro, 451786]]
- Quality checked by: [[5Dots, 543866], [beauts, 484270]]
- Grammar checked by: [[username1, userid1]]
qc 2/2
 

Adeleine

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[SET]
name: Life Orb
move 1: Psychic
move 2: Shadow Ball
move 3: Dazzling Gleam
move 4: Knock Off / Substitute / Seismic Toss
item: Life Orb
ability: Magic Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
The combination of Life Orb with Magic Guard and its Life Orb + Magic Guard with decent Special Attack and Speed makes Abra a threat for many walls in the tier. Life Orb combines well with Magic Guard as Abra can benefit of the Life Orb power increase without taking Life Orb's recoil. Moreover, Magic Guard armours Magic Guard prevents Life Orb recoil while armoring Abra against status and entry hazard chip damage. Shadow Ball hits Corsola-Galar, Galarian Corsola, Lampent, and Duosion. Dazzling Gleam is important for coverage against Dark-types such as Vullaby, Linoone-Galar, Galarian Linoone, and Morgrem. Abra's last moveslot is flexible: Knock Off debilitates special walls such as Vullaby, Ferroseed, and Klang, which normally switch into Abra, while Substitute can be run to avoid predicts reduces the need for prediction when the foe is going to switch out; out, and Seismic Toss deals consistent damage against Steel-type Pokemon such as Ferroseed and Klang. Knock Off cripples specially defensive walls such as Vullaby, Ferroseed, and Klang that normally switch into Abra. Another set option worth using is running Focus Sash with Focus Sash + Counter. This combination has brings less raw power than Life Orb Abra but because of Magic Guard, Abra will not take damage from entry hazards and can keep Focus Sash ready for physical attackers which would OHKO Abra. In return, Abra can survive this interaction and retaliate with Counter getting the KO by itself. Abra, but Magic Guard keeps Focus Sash safe through entry hazards, letting Abra survive against and KO physical attackers that would otherwise OHKO it.

Due to Abra's frailty, Abra it needs resilient teammates such as Corsola-Galar, Galarian Corsola, Roselia, Ferroseed, and Clefairy, (AC) which can resist handle some common revenge killers that force Abra out such as Electabuzz, Raboot, Linoone-Galar, Galarian Linoone, and Thwackey that force Abra out of the field. Moreover, these aformentioned walls are also able to set up can also set entry hazards that will hinder Abra's checks the ability hazards, which make Abra's checks less able to switch into its attacks. Abra has good synergy with Pokemon such as Tangela and Vullaby that can Knock Off some have Knock Off to debilitate two of its main switch-ins, (AC) named Vullaby and Ferroseed. Abra can Knock Off by itself common switchins Abra's own Knock Off can hinder its common switch-ins such as Vullaby, Clefairy, and Ferroseed, clearing the path to wallbreak for teammates such as Piloswine, Raboot, and Lampent. VoltTurn cores such as Raboot and + Electabuzz help bring Abra into the field against walls such as Corsola-Galar Galarian Corsola and Roselia, which are scared of Abra's special attacks. Slow pivots such as Vullaby or and Wartortle can also help bringing Abra into the field help, bringing Abra in against common walls such as Clefairy and Roselia, respectively.

[CREDITS]
- Written by: [[Mirbro, 451786]]
- Quality checked by: [[5Dots, 543866], [beauts, 484270]]
- Grammar checked by: [[Adeleine, 517429]]
adeleine1.gif


GP Team done
 
Add/Fix Remove Comment
(AC): Add Comma
[SET]
name: Life Orb
move 1: Psychic
move 2: Shadow Ball
move 3: Dazzling Gleam
move 4: Knock Off / Substitute / Seismic Toss
item: Life Orb
ability: Magic Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
The combination of Life Orb with Magic Guard and its Life Orb + Magic Guard with decent Special Attack and Speed makes Abra a threat for many walls in the tier. Life Orb combines well with Magic Guard as Abra can benefit of the Life Orb power increase without taking Life Orb's recoil. Moreover, Magic Guard armours Magic Guard prevents Life Orb recoil while armoring Abra against status and entry hazard chip damage. Shadow Ball hits Corsola-Galar, Galarian Corsola, Lampent, and Duosion. Dazzling Gleam is important for coverage against Dark-types such as Vullaby, Linoone-Galar, Galarian Linoone, and Morgrem. Abra's last moveslot is flexible: Knock Off debilitates special walls such as Vullaby, Ferroseed, and Klang, which normally switch into Abra, while Substitute can be run to avoid predicts reduces the need for prediction when the foe is going to switch out; out, and Seismic Toss deals consistent damage against Steel-type Pokemon such as Ferroseed and Klang. Knock Off cripples specially defensive walls such as Vullaby, Ferroseed, and Klang that normally switch into Abra. Another set option worth using is running Focus Sash with Focus Sash + Counter. This combination has brings less raw power than Life Orb Abra but because of Magic Guard, Abra will not take damage from entry hazards and can keep Focus Sash ready for physical attackers which would OHKO Abra. In return, Abra can survive this interaction and retaliate with Counter getting the KO by itself. Abra, but Magic Guard keeps Focus Sash safe through entry hazards, letting Abra survive against and KO physical attackers that would otherwise OHKO it.

Due to Abra's frailty, Abra it needs resilient teammates such as Corsola-Galar, Galarian Corsola, Roselia, Ferroseed, and Clefairy, (AC) which can resist handle some common revenge killers that force Abra out such as Electabuzz, Raboot, Linoone-Galar, Galarian Linoone, and Thwackey that force Abra out of the field. Moreover, these aformentioned walls are also able to set up can also set entry hazards that will hinder Abra's checks the ability hazards, which make Abra's checks less able to switch into its attacks. Abra has good synergy with Pokemon such as Tangela and Vullaby that can Knock Off some have Knock Off to debilitate two of its main switch-ins, (AC) named Vullaby and Ferroseed. Abra can Knock Off by itself common switchins Abra's own Knock Off can hinder its common switch-ins such as Vullaby, Clefairy, and Ferroseed, clearing the path to wallbreak for teammates such as Piloswine, Raboot, and Lampent. VoltTurn cores such as Raboot and + Electabuzz help bring Abra into the field against walls such as Corsola-Galar Galarian Corsola and Roselia, which are scared of Abra's special attacks. Slow pivots such as Vullaby or and Wartortle can also help bringing Abra into the field help, bringing Abra in against common walls such as Clefairy and Roselia, respectively.

[CREDITS]
- Written by: [[Mirbro, 451786]]
- Quality checked by: [[5Dots, 543866], [beauts, 484270]]
- Grammar checked by: [[Adeleine, 517429]]
View attachment 462926

GP Team done
Thanks! Implemented and ready to be uploaded :)
 
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