[AAA] Raikou (QC 3/3)(GP 2/2)

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Snaquaza

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electric tiger


[OVERVIEW]

Raikou is a great pivot in the Almost Any Ability metagame. The combination of its typing, which gives it a single weakness to Ground, and its high Speed and decent bulk allow it to switch in on many Pokemon and pressure them with its STAB moves. Additionally, STAB Volt Switch enables it to get out of unfavorable matchups and do chip damage and is great to keep your momentum up when Raikou forces a foe out. Raikou also does well as a pivot because it's extremely customizable. It can run most abilities, depending on your team's needs, so it can usually check a wide range of Pokemon. Sadly, it can easily get worn down by entry hazards, as it switches in and out a lot. Raikou also has a decent Special Attack stat, which allows it to revenge kill Pokemon and do well versus frailer offensive teams, but it struggles against stall, as it's not strong enough to break most walls. Still, it can be useful against stall by running a Magnet Pull set. While its special bulk is quite good with an Assault Vest, its physical bulk is lacking, making it unable to pivot into physical attackers too many times. It's also fairly predictable, as while it can run many abilities, it's nearly always a pivot and can be fairly easily prepared for.

[SET]
name: Pivot
move 1: Thunder / Thunderbolt
move 2: Volt Switch
move 3: Shadow Ball
move 4: Hidden Power Ice / Hidden Power Grass
item: Assault Vest / Choice Specs
ability: Primordial Sea / Regenerator
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe


[SET COMMENTS]
Moves
========


Thunder is Raikou's best and most powerful STAB move if it has Primordial Sea, helping a bit with Raikou's lack of power. Thunderbolt is for any other sets, as it's more reliable. Both of these moves allow Raikou to hit common threats in AAA for super effective damage, like Skarmory and Suicune. Volt Switch is used to pivot out of threats Raikou can't beat one-on-one while getting free damage. It's also good if you predict a Pokemon to switch out so you can get momentum on the Pokemon that switches in. Shadow Ball is a standard coverage move that is mostly used because of Raikou's lack of better options. It hits a few Pokemon harder than Raikou's STAB moves, such as Latios. Hidden Power Ice rounds off BoltBeam coverage with Raikou's STAB moves, allowing it to hit threats such as Zygarde and Landorus. Hidden Power Grass is used specifically to hit Manaphy with an Electric immunity preventing Raikou from being setup bait for it, and also to beat Water / Ground types.

Set Details
========


Assault Vest is the preferred item to help Raikou with its job of switching into Pokemon, particularly special attackers. Choice Specs can be used to increase Raikou's damage output, making it more threatening. It doesn't miss the ability to switch moves too much, as it usually wants to use its STAB moves anyway. Primordial Sea allows Raikou to switch in on Fire-types like Heatran and Victini, which greatly adds to Raikou's pivoting capabilities. Additionally, it gives a much-needed boost to Raikou's STAB moves, as it allows Raikou to use Thunder over Thunderbolt. Alternatively, Regenerator gives Raikou more longevity; although it doesn't let it beat any additional Pokemon, it helps it check them for a longer time. A Timid nature is used to maximize Raikou's Speed. The EVs are used to allow Raikou to hit as hard and as fast as possible. The leftover EVs are put into HP to increase its general bulk.

Usage Tips
========


Even though it resists Brave Bird, don't switch Raikou into Gale Wings Pokemon recklessly, as it may fail to absorb two consecutive blows due to its low Defense. It can only safely switch into Skarmory, so don't use it as your only Flying-type check. When using Primordial Sea, preserve Raikou when facing a weather team, as it can easily stop sweeps by stopping the weather. Raikou checks a lot of special attackers, so don't be afraid to switch it in on them, unless you need to keep it healthy, as it's a great way to put exert pressure and get momentum. Against most teams, it's wise to spam Electric moves. They allow Raikou to either do quite some damage or get momentum. However, watch out when the opponent has a Pokemon that often runs Volt Absorb or Motor Drive, particularly Manaphy. Raikou can outspeed and KO a lot of the Ground-types it wants to hit with Hidden Power Ice, so they aren't a huge problem. Especially when using Regenerator, spam Volt Switch to gain momentum and get health back at the same time. With Primordial Sea Raikou puts a lot of pressure on Heatran and Victini, deterring them from using Fire-type moves. It can take all attacks from Heatran pretty easily, but you can't switch it in on Victini's Choice-Band-boosted U-turn too often. When playing against stall teams, don't rely on Raikou to do any damage to the opposing team, as it can't hurt Pokemon like Goodra or Chansey at all. Rather, try to switch it in when you need it to absorb a hit with something and use Volt Switch to get chip damage. With Volt Switch Raikou can bring in wallbreakers that have trouble coming in safely, even if Volt Switch itself doesn't do major damage.

Team Options
========


Raikou is usually used on balanced or offensive teams to absorb hits and easily gain momentum. It shouldn't be used on other teams because it's not bulky enough to wall threats throughout the match. Gale Wings Skarmory makes a good core with Raikou, as it's able to keep up the offensive pressure with Swords Dance, can check the physical attackers that threaten Raikou, and has good type synergy with it. In general, Raikou likes to have a Pokemon to absorb physical hits on the team. It also appreciates having a strong wallbreaker like Latios or Heracross on the team, which it can easily bring in on walls via Volt Switch while they help Raikou to tear down stall teams in return. Entry-hazard stacking works well in combination with Raikou because Raikou forces a lot of switches. Ferrothorn and Deoxys are examples of Pokemon that can support Raikou with Spikes. Similarly, Raikou likes hazard removal. As it's grounded and tends to switch in a lot, it will be hurt badly by a combination of Stealth Rock and Spikes. This will prevent Raikou from switching in as easily and thus make it harder for your team to absorb special hits. Starmie is a good option for an offensive Rapid Spin user, while the aforementioned Skarmory can support it with Defog. Raikou synergizes well with U-turn and other Volt Switch users, like Victini, because they can keep switching to each other while checking whatever is on the field.

[SET]
name: Magnet Pull
move 1: Thunderbolt
move 2: Volt Switch
move 3: Aura Sphere
move 4: Shadow Ball / Hidden Power Ice / Hidden Power Grass
item: Choice Specs
ability: Magnet Pull
nature: Rash
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========


Thunderbolt is Raikou's best reliable STAB move. It allows Raikou to hit many threats for decent damage and hits most Steel-types neutrally. Volt Switch is used for pivoting and inflicting chip damage when Raikou is not facing a Steel-type and can't beat the threat. Aura Sphere is used to hit Steel-types super effectively, allowing Raikou to trap them more efficiently. Specifically, it's its best move versus common threats like Ferrothorn and Heatran. The final slot can go to multiple moves. Shadow Ball is one of Raikou's stronger coverage moves and has great coverage with Aura Sphere. It can be used to hit Pokemon like Latios and Doublade hard. A Hidden Power can round out specific coverage. Ice has great coverage with Raikou's Electric STAB moves and makes it perform better against Ground-types, while Grass is useful against Ground-types too, like Hippowdon, but doesn't make Raikou setup fodder for Motor Drive Manaphy. However, Pokemon like Zygarde will have an easier time against you.

Set Details
========


Choice Specs is the best option on this set, as Raikou needs it to do its job of removing Steel-types well. With Choice Specs, it can 2HKO Heatran and Ferrothorn, even with maximum Special Defense investment, while without this power boost, many Pokemon will avoid the OHKO or 2HKO, making Raikou unable to beat them at times. Magnet Pull allows Raikou to trap the Steel-types it can usually easily switch in on and KO them. Rash is the nature on this set, as Aura Sphere is event locked into it. Sadly, this makes Raikou unable to outspeed Pokemon with base 110 Speed, but Aura Sphere's importance for this set usually outweighs this. If you don't feel like you need it, you can use Timid to outspeed everything up to base 115 Speed, though. The EVs are fairly straightforward: . Raikou needs maximum Speed to outspeed positive-natured base 100s by one point, while the Special Attack EVs maximize its damage output, as Raikou is fairly weak otherwise. The final 4 EVs are put into HP to give Raikou a little more bulk.

Usage Tips
========


Raikou is able to switch in on Skarmory and defensive variants of Heatran quite well, so don't be afraid to do so to remove them for your team. More offensive Steel-types need more caution to trap, but after a KO or a free switch, Raikou can revenge kill Pokemon like Genesect and Lucario quite well. Don't let Lucario boost, though, as Raikou isn't bulky enough to tank boosted Extreme Speed. Be aware that Raikou can't trap Doublade due to its secondary Ghost typing. Be careful with what you lock Raikou in; don't lock it into an Electric STAB move if a Pokemon with an Electric immunity like Manaphy with Volt Absorb or Motor Drive is on the opposing team. Volt Switch is safe to use, though, if you've trapped something. Aura Sphere is less risky, but it can give momentum to your opponent if they have a Ghost-type like Gengar or Hoopa, both of which can put enormous offensive pressure on your team. Raikou's other moves are quite weak, so they can be taken advantage of as well. When you don't have to trap Steel-types anymore, you can generally play quite recklessly with Raikou unless you need it to revenge kill a threat like Victini. You can put a lot of pressure on the opponent by getting Raikou in on Pokemon it threatens and outspeeds and using Volt Switch to gain momentum. Raikou can also function as a catch-all lead, often being able to get a positive matchup by just Volt Switching out of most foes. Raikou can't damage most opponents on stall teams well. Try to take out their Steel-type if possible, and spam Volt Switch otherwise to get your other Pokemon in safely. You don't need to be careful with Raikou once their Steel-type has been removed.

Team Options
========


This Raikou set should be used to support Pokemon that dislike Steel-types. Gale Wings users such as Braviary and Honchkrow are good partners for this reason. These Pokemon also cover Raikou's Ground weakness. This Raikou set fits best on offensive teams, as it can pressure the opponent and gain momentum pretty easily. As Raikou can provide free switches with Volt Switch, strong sweepers such as Lucario like its presence. Motor Drive Manaphy and Ground-types tend to switch in on Raikou, so having something to take them on is a must. Pokemon like Shaymin-S can switch in on their STAB moves and hit them super effectively with their own, but they can't switch in on Manaphy's Ice Beam. Wallbreakers also enjoy the presence of Raikou on a team. It can get them in safely so they can try to break the opponent's team. Latios is a good example that also enjoys Raikou's ability to weaken Steel-types.

Other Options
=============


Levitate, Thick Fat, Desolate Land, and similar abilities can be run to give Raikou resistances or immunities to types a team struggles with. Desolate Land also gives Raikou a Fire-type Weather Ball. Weather Ball can also be used on the Primordial Sea set to beat Ground-types more easily. Intimidate is another good option to let Raikou switch in on physical attackers better. If you want an increased damage output, a Sheer Force set with Life Orb is an option; however, its power is still not great. Nevertheless, it can be a viable cleaner. Extrasensory is an option to hit Poison- and Fighting-types, although most are hit hard enough by Raikou's STAB moves. Raikou could run a mixed set with Refrigerate Extreme Speed, giving it a good tool against Gale Wings users to avoid taking damage. However, it is extremely weak, so its niche is limited. Light Screen and Reflect are viable options on Raikou, as it can set them up pretty easily when forcing something out and can use Volt Switch to bring in other Pokemon that want the support. Calm Mind can help Raikou clean teams late-game when it is done pivoting. Poison Heal is often a good option on such a set for some passive recovery while being unable to be worn down by status. Finally, Mold Breaker can be used to get past Volt Absorb and Motor Drive Pokemon, specifically Manaphy; however, it doesn't do much otherwise.

Checks and Counters
===================


**Manaphy**: Motor Drive Manaphy can wall Raikou while possibly getting a Speed boost from its STAB moves. Afterwards, it can set up and possibly sweep your team, so be extremely careful when facing it.

**Ground-types**: Ground-types such as Hippowdon, Gastrodon, and Zygarde can stop Raikou from getting momentum. The former two do not fear Hidden Power Ice that much, while the latter can revenge kill Raikou with Extreme Speed if it is at low health.

**Special Walls**: Raikou has no good way of getting past special walls. Although its attacks have decent power, it's nothing extraordinary. Therefore, Pokemon like Chansey and Goodra can easily wall Raikou the entire match.

**Extreme Speed Users**: Raikou's physical bulk is disappointing, so Extreme Speed users can often pick it off when it's taken a bit of damage. Dragonite and Entei are good users of the move and can even switch in on Raikou in a pinch.
 
Last edited:

Snaquaza

KACAW
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This should be ready for QC.

I've talked to Kl4ng a bit, we came to the discussion this should be one set since all sets function fairly similarly.

Tagging Kl4ng, aesf. Adrian's computer is dead and TheCommadore hasn't posted in this subforum at all so I'll rely on you two for now.
 
Overview
  • Mention that Raikou has rather poor coverage since most of its better moves require a Rash nature.
  • Mention that since it will frequently be switching in and out and doesn't resist any entry hazard that it is prone to getting worn down by hazards when not running Regenerator.
  • Make sure to note here that Raikou is fairly one-dimensional, and even if it runs different abilities all of them will largely help it fulfill the same role.

Pivot

Set
  • Slash Regenerator in the first slot, since Regenerator helps it better fulfill its role as a pivot and it's more consistent than Primo Sea is in general.
  • Since Regen is now the main slash, also slash Thunderbolt before Thunder.
  • Replace Life Orb with Choice Specs. Specs give Raikou a very crucial power boost, and Raikou's poor coverage means that it often won't be switching moves much anyway. Life Orb is also really detrimental to Raikou's pivoting abilities, as taking extra damage is never good.
  • Remove Weather Ball, as Weather Ball is only useful with Primordial Sea and Primo Sea can't afford to run Rash.
  • Slash HP Grass after HP Ice and before Aura Sphere to hit Volt Absorb Manaphy.
Moves
  • Everything looks good here, but be sure to modify and reorder this section in accordance to the changes on the main set.
  • Mention that a Aura Sphere should only be used alongside Magnet Pull to defeat Steel-types, as Regenerator and Primordial Sea can't afford to lose the extra speed due to the Rash nature..
Set Details
  • Like the above, modify and reorder here.
  • Be sure to mention that a Rash nature should only be used with Magnet Pull here as well.
Usage Tips
  • Mention that hazards greatly diminish Regenerator's healing potential and wear down non-Regenerator variants very quickly, and that because of this keeping hazards off the field should be a priority when using Raikou.
Team Options
  • Everything here needs examples of what you're talking about. What Pokemon can absorb physical hits? What Pokemon are strong wallbreakers? What puts down hazards? What removes hazards? etc. The reader needs to know, so provide 2 or 3 examples for each category.

Strategy Comments
Other Options
  • Mention Mold Breaker to defeat Motor Drive and Volt Absorb users.
  • "Extrasensory is an option to hit Psychic and Fighting types" I believe you meant Poison and not Psychic?
  • Mention Calm Mind alongside Poison Heal, as those two are best used together.
  • HP Grass and HP Ice are pretty critical to Raikou's functioning and shouldn't leave the main set, so remove the part about other Hidden Powers.
  • I'm not sure Dual Screens is worth an OO mention.
  • Mention Intimidate to pivot better on physical attackers as well.
  • Mention Weather Ball here since it's no longer on the main set.
Checks and Counters
  • Again, examples. It's good to mention general categories, but the reader needs to know what Pokemon counter Raikou. Goodra, Chansey, Lucario, and Dragonite are examples you can list here.
  • Minor nitpick but add a space between each counter here as well.

Really good for your first analysis!


QC 1/3 after changes
 

Snaquaza

KACAW
is a Community Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Overview
  • Mention that Raikou has rather poor coverage since most of its better moves require a Rash nature.
  • Mention that since it will frequently be switching in and out and doesn't resist any entry hazard that it is prone to getting worn down by hazards when not running Regenerator.
  • Make sure to note here that Raikou is fairly one-dimensional, and even if it runs different abilities all of them will largely help it fulfill the same role.
Pivot
Set
  • Slash Regenerator in the first slot, since Regenerator helps it better fulfill its role as a pivot and it's more consistent than Primo Sea is in general.
  • Since Regen is now the main slash, also slash Thunderbolt before Thunder.
  • Replace Life Orb with Choice Specs. Specs give Raikou a very crucial power boost, and Raikou's poor coverage means that it often won't be switching moves much anyway. Life Orb is also really detrimental to Raikou's pivoting abilities, as taking extra damage is never good.
  • Remove Weather Ball, as Weather Ball is only useful with Primordial Sea and Primo Sea can't afford to run Rash.
  • Slash HP Grass after HP Ice and before Aura Sphere to hit Volt Absorb Manaphy.
Moves
  • Everything looks good here, but be sure to modify and reorder this section in accordance to the changes on the main set.
  • Mention that a Aura Sphere should only be used alongside Magnet Pull to defeat Steel-types, as Regenerator and Primordial Sea can't afford to lose the extra speed due to the Rash nature..
Set Details
  • Like the above, modify and reorder here.
  • Be sure to mention that a Rash nature should only be used with Magnet Pull here as well.
Usage Tips
  • Mention that hazards greatly diminish Regenerator's healing potential and wear down non-Regenerator variants very quickly, and that because of this keeping hazards off the field should be a priority when using Raikou.
Team Options
  • Everything here needs examples of what you're talking about. What Pokemon can absorb physical hits? What Pokemon are strong wallbreakers? What puts down hazards? What removes hazards? etc. The reader needs to know, so provide 2 or 3 examples for each category.

Strategy Comments
Other Options
  • Mention Mold Breaker to defeat Motor Drive and Volt Absorb users.
  • "Extrasensory is an option to hit Psychic and Fighting types" I believe you meant Poison and not Psychic?
  • Mention Calm Mind alongside Poison Heal, as those two are best used together.
  • HP Grass and HP Ice are pretty critical to Raikou's functioning and shouldn't leave the main set, so remove the part about other Hidden Powers.
  • I'm not sure Dual Screens is worth an OO mention.
  • Mention Intimidate to pivot better on physical attackers as well.
  • Mention Weather Ball here since it's no longer on the main set.
Checks and Counters
  • Again, examples. It's good to mention general categories, but the reader needs to know what Pokemon counter Raikou. Goodra, Chansey, Lucario, and Dragonite are examples you can list here.
  • Minor nitpick but add a space between each counter here as well.

Really good for your first analysis!


QC 1/3 after changes
Did most of these. I disagree with slashing Regenerator before Primordial Sea. Although the recovery is nice, Raikou can usually do its job without it and Primordial Sea is a great ability for offensive and even balanced teams. Having a Pokemon which can switch in, or just deter the common fire-type moves coming from Victini, Heatran and Entei. All of these can easily kill a Pokemon each time they come in, so neutering their moves and threatening to make use of them is a great ability to have, especially since it can switch in relatively safely on both Victini (Bolt Strike resisted, U-turn does damage but not enough to KO Raikou) and Heatran (vs. Assault Vest all moves are easy to switch in on, even Earth Power doesn't do that much and Flash Cannon is resisted). Additionally, the extra damage + paralysis chance from Thunder is quite useful too. Additionally, it allows teams to get easy counterplay versus weather teams, which are very threatening in AAA. This gives it an extremely important niche in my opinion.

Meanwhile, Regenerator is more of a generally filler ability. If you just need it to stick around a bit longer, so it can keep checking some of the other things it does well against, sure it can be good. However, it's usually far from necessary and doesn't give it nearly as much utility. Most things that Raikou wants to check don't stick around for that long anyway and it can usually hold them in check for long enough.

For this reason, I think PrimSea is generally better. Also, I don't think Regenerator is a bad option, but I feel its inferior.

Also kept Dual Screens for now, as you sounded doubtful so I'll let the next QC checker decide.
 
Did most of these. I disagree with slashing Regenerator before Primordial Sea. Although the recovery is nice, Raikou can usually do its job without it and Primordial Sea is a great ability for offensive and even balanced teams. Having a Pokemon which can switch in, or just deter the common fire-type moves coming from Victini, Heatran and Entei. All of these can easily kill a Pokemon each time they come in, so neutering their moves and threatening to make use of them is a great ability to have, especially since it can switch in relatively safely on both Victini (Bolt Strike resisted, U-turn does damage but not enough to KO Raikou) and Heatran (vs. Assault Vest all moves are easy to switch in on, even Earth Power doesn't do that much and Flash Cannon is resisted). Additionally, the extra damage + paralysis chance from Thunder is quite useful too. Additionally, it allows teams to get easy counterplay versus weather teams, which are very threatening in AAA. This gives it an extremely important niche in my opinion.

Meanwhile, Regenerator is more of a generally filler ability. If you just need it to stick around a bit longer, so it can keep checking some of the other things it does well against, sure it can be good. However, it's usually far from necessary and doesn't give it nearly as much utility. Most things that Raikou wants to check don't stick around for that long anyway and it can usually hold them in check for long enough.

For this reason, I think PrimSea is generally better. Also, I don't think Regenerator is a bad option, but I feel its inferior.

Also kept Dual Screens for now, as you sounded doubtful so I'll let the next QC checker decide.
The thing with Primordial Sea though is while you check these Fire-type attackers better and get a decent power boost, it does this at the cost of being worn down very quickly by hazards (which is significant since Mold Breaker Deo-S is very common in high level play) and in general compromises Raikou's efficiency against almost all of its match-ups against opposing Pokemon thanks to its lack of staying power. Regenerator both stops hazards from quickly killing your main pivot and means that Raikou can take more risks with switch-ins, since Regenerator leaves room for misplays to a certain extent. Regenerator also allows you to function as an effective Skarmory check to Skarmory far better.

Primordial Sea isn't that effective at stopping Fire-types either - Victini's U-Turn does 37.1 - 41.6% alongside Stealth Rock damage (and Zen Headbutt variants 2HKO), Heatran's Earth Power, both Specs and non-Specs Heatran can 2HKO Raikou after rocks by predicting with Earth Power, and Entei's ExtremeSpeed does 57.1 - 67.4% meaning you cannot counter it. The Fire-types are inconvenienced, but hardly walled. Thunder's paralysis chance certainly helps, but the power boost doesn't let it score any additional KO's or 2HKO's, and PH cune is still able to beat you regardless. Keep in mind that I'm not trying to say Primordial Sea isn't useful against Fire-types here - as you said Raikou's mere presence can make an opponent misplay and I know that. But these upsides don't make it as great as Regenerator.

I'll let aesf decide on this.
 

Grim

The Ghost
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First set:

Overview: Mention something about Magnet Pull.

SD: Imo just use max Speed, the 36 HP doesn't really help much and you speed tie with opposing Raikou, Sneasel, Starmie, Azelf, etc. They aren't /that/ common but common enough that the 36 HP just isn't worth it.
UT: Also mention that you can bring in strong wallbreakers safely with Volt Switch even if the attack itself doesn't do much damage.

Second set:

Moves: Mention what HP Ground hits.

SD: Do this however you want but Timid should get a mention somewhere because the extra Speed is pretty big and Aura Sphere isn't always needed depending on what Pokemon you want to trap with Raikou.

TO: Mention wallbreakers, they take advantage of Raikou's Volt Switch to come in safely and can help Raikou clean up by softening fat stuff up.

C&C: Instead of Hippowdon you can just say Ground-types because they all threaten to come in against Volt Switch even if they can't really wall it, and other bulky Ground-types such as Gastrodon also wall it most of the time. Instead of Extremespeed users you might as well make a whole priority category because it dislikes all forms of them (even resisted brave bird does a ton lol).

Nice job, 2/3.
 

Snaquaza

KACAW
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First set:

Overview: Mention something about Magnet Pull.

SD: Imo just use max Speed, the 36 HP doesn't really help much and you speed tie with opposing Raikou, Sneasel, Starmie, Azelf, etc. They aren't /that/ common but common enough that the 36 HP just isn't worth it.
UT: Also mention that you can bring in strong wallbreakers safely with Volt Switch even if the attack itself doesn't do much damage.

Second set:

Moves: Mention what HP Ground hits.

SD: Do this however you want but Timid should get a mention somewhere because the extra Speed is pretty big and Aura Sphere isn't always needed depending on what Pokemon you want to trap with Raikou.

TO: Mention wallbreakers, they take advantage of Raikou's Volt Switch to come in safely and can help Raikou clean up by softening fat stuff up.

C&C: Instead of Hippowdon you can just say Ground-types because they all threaten to come in against Volt Switch even if they can't really wall it, and other bulky Ground-types such as Gastrodon also wall it most of the time. Instead of Extremespeed users you might as well make a whole priority category because it dislikes all forms of them (even resisted brave bird does a ton lol).

Nice job, 2/3.
Implemented these, gonna write it up.

TheCommadore let me know if you can check this since I will hurry up if you can.
 

EV

Banned deucer.
I know the QC isn't done but why did you list Storm Drain Manaphy and mention a speed boost? Storm Drain can't check Raikou anyway. Did you mean Motor Drive?
 
Set 1:

It needs to be made clear that HP Grass is used specifically to hit Motor Drive Manaphy; other variants lose to Raikou's STAB.

Strategy:

How does Weather Ball allow Raikou to defeat Water-types more easily? I'm assuming you mean Fire-types.


Very detailed analysis.


QC 3/3
 

Snaquaza

KACAW
is a Community Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Set 1:

It needs to be made clear that HP Grass is used specifically to hit Motor Drive Manaphy; other variants lose to Raikou's STAB.

Strategy:

How does Weather Ball allow Raikou to defeat Water-types more easily? I'm assuming you mean Fire-types.


Very detailed analysis.


QC 3/3
Ground-types actually, implemented and ready for GP.
 

Lumari

empty spaces
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TFP Leader
ya i got this
will definitely pass out before i finish this though, should be finished in the morning at some point today when I'm feeling less sick/tired lol

k done, easiest + most efficient way to implement it is by hitting reply and working in the reply box

also unbold all headers please :>

remove add (Capitalize / Fix) (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Raikou is a great pivot in the Almost Any Ability metagame. The combination of its typing, which gives it a single weakness to Ground, (AC) and its high Speed and decent bulk allow it to switch in on many Pokemon and pressure them with its STAB moves. Additionally, STAB Volt Switch enables it to get out of unfavorable matchups and do chip damage and is great when Raikou forces an opponent out, so that you to keep your momentum up when Raikou forces a foe out. Raikou also does well as a pivot because it's (apostrophe) extremely customizable. It can run most abilities, depending on your team's needs, so it can usually check a wide range of Pokemon. Sadly, it can easily get worn down by entry hazards, as it switches in and out a lot. Raikou also has a decent Special Attack stat, which allows it to revenge kill Pokemon and do well versus frailer offensive teams, but struggle it struggles against stall, (AC) as it's (apostrophe) not strong enough to break most walls. Still, it can be useful against stall by running a Magnet Pull set. (AP) While it's its special bulk is quite good with an Assault Vest, its physical bulk is lacking, making it unable to pivot into physical opponents attackers (opponent=the player) too many times. It's also fairly predictable, as while it can run many abilities, it's (apostrophe) nearly always a pivot and can be fairly easily prepared for.

[SET]
name: Pivot
move 1: Thunder / Thunderbolt
move 2: Volt Switch
move 3: Shadow Ball
move 4: Hidden Power Ice / Hidden Power Grass
item: Assault Vest / Choice Specs
ability: Primordial Sea / Regenerator
nature: Timid
evs: 4 HP / 252 SpA / 252 Speed

[SET COMMENTS]
Moves
========


Thunder is Raikou's best and most powerful STAB move if you use Primordial Sea, helping a bit with Raikou's lack of power. Thunderbolt is for any other sets, since as ("since" is too casual for C&C and potentially ambiguous) it's more reliable. Both of these moves allow Raikou to hit common threats in AAA for super effective (remove hyphen) damage, like Skarmory and Suicune. Volt Switch is used to pivot out of threats you Raikou ("you" refers to the player) can't beat one-on-one (RC, add hyphens) to get while getting free damage. It's also good for if you predict a Pokemon to switch out (RC) so you can get momentum on the Pokemon which that switches in. Shadow Ball is a standard coverage move, which that is mostly used because of Raikou's lack of coverage. (do you mean because of its STAB moves' limited coverage or because of its barren movepool, i.e. it's the best of a bunch of bad options? If it's the former, make it "because of Raikou's limited STAB coverage", if it's the latter make it "because of Raikou's lack of better options" or something) It hits a few Pokemon harder than its STAB moves, like such as Latios. Hidden Power Ice finishes rounds off BoltBeam coverage with Raikou's STAB moves, allowing it to hit threats to it as like Zygarde and Landorus. Hidden Power Grass is used specifically to hit Manaphy with an Electric immunity specifically, so you aren't set up preventing Raikou from being bait for it, and also allows you it to beat Water / Ground (spaces) types.

Set Details
========


Assault Vest is the preferred item to help Raikou with its job of switching into Pokemon, particularly special attackers. Choice Specs can be used to increase your Raikou's damage output, making it more threatening. It doesn't miss the ability to switch moves too much, (AC) as it usually wants to use its STAB moves anyway. Primordial Sea allows Raikou to switch in on Fire-types like Heatran and Victini, which greatly adds to it as a pivot its pivoting capabilities. Additionally, it gives a much-needed (add hyphen) boost to its STAB. (STAB move if anything, but isn't it just p. much Thunder?) Alternatively, (AC) Regenerator gives Raikou more longevity; (SC) although it doesn't add to the Pokemon it can beat let it beat any additional Pokemon, it helps it to be able to check them for a longer time. A Timid nature is simply used to maximize Raikou's Speed, while lowering its useless Attack stat. The EVs are used to allow Raikou to hit as hard as fast as possible. The remaining leftover EVs are put into HP to increase its general bulk.

Usage Tips
========


Even though it resists Brave Bird, don't switch it Raikou into Gale Wings Pokemon recklessly, (AC) as it'll fail to absorb two consecutive blows due to its low physical defense Defense. You It can only safely switch into Skarmory, (comma) so don't use it as your only Flying-type check. When using Primordial Sea, preserve Raikou when facing a weather team, (comma) as it can easily stop sweeps plainly by stopping the weather. Raikou checks a lot of special attackers, even some of the stronger ones. Don't be afraid to switch it in on them, unless you need to keep it healthy, as it's a great way to put pressure on (or just "apply pressure") and get momentum versus other teams. Against most teams, it's wise to spam Electric moves. They either allow you Raikou to either do quite some damage (RC) or get momentum. However, watch out when the opponent has a Pokemon which that (use comma + "which" if you can leave the clause out without significantly altering the meaning of the sentence, and use "that" if you cannot. E.g. "Chestnuts, which can be found in autumn, taste surprisingly good" vs. "Trees that carry leaves lose them in autumn") often runs Volt Absorb or Motor Drive, particularly Manaphy. You Raikou can outspeed and KO a lot of the Ground-types you want it wants to hit with Hidden Power Ice, so they aren't a huge problem. Especially when using Regenerator, spam Volt Switch to gain momentum and get health back at the same time. Primordial Sea Raikou puts a lot of pressure on Heatran and Victini. Even if you don't switch it in and they know you have it has Primordial Sea, they'll be deterred from using Fire moves, so you can use that to your advantage. It can take all attacks from Heatran pretty easily, but you can't switch it in on Victini's banded Choice Band-boosted U-turn too often. When playing against stall teams, don't rely on Raikou to do any damage to the opposing team, (AC) as it can't hurt Pokemon like Goodra or Chansey at all. Rather, try to switch it in when you need it to absorb a hit with something and use Volt Switch to get chip damage. Raikou can bring in wallbreakers that have trouble coming in safely with Volt Switch, even if Volt Switch itself doesn't do major damage.

Team Options
========

Raikou is usually used on balanced or offensive teams to absorb hits for the team and easily gain momentum. It shouldn't be used on other teams since because it's not bulky enough to wall things threats (Pokemon aren't "things"... "something" is usually fine if it's used as the genderless form of "someone" as opposed to "some thing", but otherwise just make it "threats" or "foes" or w/e) throughout the match. Gale Wings Skarmory makes a good core with Raikou, (comma) as it's able to keep up the offensive presence up pressure with Swords Dance, (comma) can check the physical attackers that threaten Raikou, (AC) and has good type synergy with Raikou it. In general, Raikou likes to have a Pokemon to absorb physical hits on the team. Raikou likes to have It also appreciates having a strong wallbreaker like Latios or Heracross on the team, (comma) which it can easily help to bring them in when in on walls switch in on it when it uses via Volt Switch (RC) while they help Raikou tearing down stall teams in return. Something like Latios or Heracross are good wallbreakers that have decent synergy with Raikou. Entry hazard stacking is good in combination with Raikou because it forces. Raikou will force a lot of switches, so getting some free damage on things that switch in is good. Ferrothorn and Deoxys are examples of Pokemon which that can support Raikou with Spikes. Similarly, Raikou likes hazard removal. As it's grounded (RC) and tends to switch in a lot, it will be hurt badly by a combination of Stealth Rock and Spikes. This will cause Raikou to lack the ability to switch prevent Raikou from switching in as easily and thus make it harder for your team to absorb special hits. Starmie is a good option for an offensive Rapid Spin user, while the aforementioned Skarmory can support it with Defog. Raikou synergizes well with U-turn and other Volt Switch users, like Victini, because they can keep switching to each other (RC) while checking whatever is on the field. Keeping hazards off the field is essential when using Raikou as it's (apostrophe) easy to wear down without Regenerator.

[SET]
name: Magnet Pull
move 1: Thunderbolt
move 2: Volt Switch
move 3: Aura Sphere
move 4: Shadow Ball / Hidden Power Ice / Hidden Power Grass
item: Choice Specs
ability: Magnet Pull
nature: Rash
evs: 4 HP / 252 SpA / 252 Speed

[SET COMMENTS]
Moves
========


Thunderbolt is Raikou's best reliable STAB move. It allows Raikou to hit many threats for decent damage and hits most Steel-types neutrally. Volt Switch is used for pivoting when you're Raikou is not facing a Steel-type and can't beat the threat (RC) but are is still able to get chip damage. Aura Sphere is used since it gives Raikou a move that hits the to hit Steel-types super effectively, making it more efficient at trapping them allowing Raikou to trap them more efficiently. Specifically, it's its best move versus common threats as like Ferrothorn and Heatran. The final slot can go to multiple moves. Shadow Ball is one of Raikou's stronger coverage moves and has great coverage with Aura Sphere. It can be used to hit Pokemon like Latios and Doublade hard. The A Hidden Power can round out specific coverage. Ice has great coverage with Raikou's Electric STAB moves and makes it perform better against Ground-types, while Grass does well is useful against Ground-types too, like Hippowdon, (remove period) but doesn't make it Raikou setup fodder for Motor Drive Manaphy. However, Pokemon like Zygarde will have an easier time against you.

Set Details
========


Choice Specs is the best option on this set, (AC) as its needed for Raikou needs it to do its job of removing Steel-types well. With Choice Specs, it can 2HKO Heatran and Ferrothorn, even with maximum Special Defense investment, (AC) while without this power boost, many Pokemon will avoid the one- or two-hit KO OHKO or 2HKO, and thus making you Raikou unable to beat them at times. Magnet Pull is the crux of this set, allowing it allows Raikou to beat trap the Steel-types it can usually easily switch in on and KO them. Rash is the nature on this set, (AC) as Aura Sphere is only usable with a Rash nature event locked into it. (or w/e, just something less repetitive) Sadly, this makes it Raikou unable to outspeed Pokemon with base 110 Speed, but it's recommended as Aura Sphere's importance is usually fairly important for this set usually outweighs this. If you don't feel like you need it, you can use Timid to outspeed everything up to base 115, though. The EVs are fairly straightforward. Raikou needs maximum Speed to outspeed positive-natured (add hyphen) base 100s by one point, while the Special Attack EVs are to maximize your its damage output, as Raikou is fairly weak otherwise. The final 4 EVs are put into HP to give you a little more bulk.

Usage Tips
========


You're Raikou is able to switch in on Skarmory and defensive variants of Heatran quite well, so don't be afraid to switch in on them do so if it could mean that you're able to remove them for your team. More offensive Steel-types need more caution to trap, but after a death KO or a free switch, Raikou can revenge kill Pokemon like Genesect and Lucario quite well. Don't let Lucario boost, (AC) though, as Raikou isn't bulky enough to tank boosted Extreme Speed. Be aware that you Raikou can't trap Doublade due to its secondary Ghost typing. (remove hyphen) Be careful with what you lock yourself Raikou in; (SC) don't lock yourself it into an Electric STAB if a Pokemon with an Electric immunity like Manaphy is on the opposing team. Volt Switch is safe to use, (AC) though, (AC) if you've trapped something. Aura Sphere is less risky, but it can give momentum to your opponent if they have a Ghost-type like Gengar or Hoopa, both of which can put enormous offensive pressure on your team. Raikou's other moves are quite weak, so they can be taken advantage of as well. When you don't have to trap Steel-types anymore, you can generally play quite recklessly with Raikou unless you need it to revenge kill something a threat like Victini quite badly. You can put a lot of pressure on the opponent by getting it Raikou in on Pokemon it threatens and outspeeds (RC) and using Volt Switch to gain a lot of momentum. Raikou can also function as a catch-all lead, (comma) It can often being able to get a positive matchup for you as it can by just Volt Switching out of most things foes. This way you don't start the match badly. Raikou can't damage most opponents on stall teams well. Try to take out their Steel-type if possible, and spam Volt Switch otherwise (RC) to get your other Pokemon in safely. You don't need to be careful with it once their Steel-type was has been removed.

Team Options
========

This Raikou set should be used to support Pokemon which that dislike Steel-types. Gale Wings users like such as Braviary and Honchkrow are good partners for this reason. These Pokemon also cover Raikou's Ground weakness, so they can even switch in on attacks directed at Raikou. This Raikou is fits best on offensive teams, as it can pressure the opponent and gain momentum pretty easily. As Raikou can cause provide free switches with Volt Switch, strong sweepers such as Lucario like its presence. Manaphy (Motor Drive specifically I guess? Unless it only runs this ability, then nvm) and Ground-types tend to switch in on Raikou, so having something to take them on is a must. Pokemon like Shaymin-Sky Shaymin-S can switch in on their STAB moves and hit them super effectively (remove hyphen) with its Grass-STAB their own, but they can't switch in on Manaphy's Ice Beam. Wallbreakers also enjoy the presence of Raikou on a team. It can get them in safely so they can try to break the opponent's team. Latios is a good example of a wallbreaker, and that also enjoys Raikou's ability to weaken Steel-types.


Other Options
=============


Levitate, Thick Fat, Desolate Land, (AC) and similar abilities can be run to give Raikou resistances or immunities to types a team needs to deal struggles with. Desolate Land also gives Raikou a Fire-type Weather Ball. Weather Ball can also be used on the Primordial Sea set to beat Ground-types more easily. Intimidate is another good option for your Raikou's ability slot to switch in on physical attackers better. If you want an increased damage output, a Sheer Force set with Life Orb is an option to increase Raikou's damage output; (SC) however, (AC) its damage power is still not great. Although Nevertheless, it can be a viable cleaner. Extrasensory is an option to hit Poison- and Fighting-types, although most are hit hard enough by its STABs Raikou's STAB moves. Raikou could run a mixed set with Refrigerate Extreme Speed, giving it a good tool against Gale Wings users to prevent taking damage. However, it is extremely weak, so its niche is limited. Light Screen and Reflect are viable options on Raikou, as it can set them up pretty easily when forcing something out. It can also easily go to and can use Volt Swithc bring in other 'mons Pokemon that want the support with Volt Switch. Calm Mind can help Raikou clean teams, so it can try to sweep late-game when it is done pivoting. Poison Heal is often a good option with this so that it still gets on such a set for some passive recovery (RC) while being unable to be worn down with Poison by status. Finally, Mold Breaker can be used to get past Volt Absorb and Motor Drive Pokemon, specifically Manaphy; (SC) however, it doesn't do much otherwise.

Checks and Counters
===================


**Manaphy**: Motor Drive Manaphy can wall Raikou and while possibly getting a Speed boost from its STAB moves. Afterwards, (AC) it can set up and possibly sweep your team, so be extremely careful when facing it.

**Ground-types**: Ground-types (RC) like such as Hippowdon, Gastrodon and Zygarde can stop Raikou from getting momentum. The former two do not fearing Hidden Power Ice that much, while the latter can revenge kill it with Extreme Speed if it is on at low health.

**Special Walls**: Raikou has no good way of getting past special walls. Although its attacks have decent power, it's nothing extraordinary. Therefore, (AC) Pokemon like Chansey and Goodra are good special walls which can easily wall Raikou the entire match.

**Extreme Speed Users**: Raikou's physical bulk is disappointing, so Extreme Speed users can often pick it off when it's (apostrophe) taken a bit of damage. Dragonite and Entei are good users of the move which and can even switch in on Raikou in a pinch.
 
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Malley

Dominachu
Add
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(AP) = Add Period, (RP) = Remove Period, (AH) = Add Hyphen, etc.

[OVERVIEW]

Raikou is a great pivot in the Almost Any Ability metagame. The combination of its typing, which gives it a single weakness to Ground, and its high Speed and decent bulk allow it to switch in on many Pokemon and pressure them with its STAB moves. Additionally, STAB Volt Switch enables it to get out of unfavorable matchups and do chip damage and is great to keep your momentum up when Raikou forces a foe out. Raikou also does well as a pivot because it's extremely customizable. It can run most abilities, depending on your team's needs, so it can usually check a wide range of Pokemon. Sadly, it can easily get worn down by entry hazards, as it switches in and out a lot. Raikou also has a decent Special Attack stat, which allows it to revenge kill Pokemon and do well versus frailer offensive teams, but it struggles against stall, as it's not strong enough to break most walls. Still, it can be useful against stall by running a Magnet Pull set. While its special bulk is quite good with an Assault Vest, its physical bulk is lacking, making it unable to pivot into physical attackers too many times. It's also fairly predictable, as while it can run many abilities, it's nearly always a pivot and can be fairly easily prepared for.

[SET]
name: Pivot
move 1: Thunder / Thunderbolt
move 2: Volt Switch
move 3: Shadow Ball
move 4: Hidden Power Ice / Hidden Power Grass
item: Assault Vest / Choice Specs
ability: Primordial Sea / Regenerator
nature: Timid
evs: 4 HP / 252 SpA / 252
Speed Spe
[SET COMMENTS]
Moves
========

Thunder is Raikou's best and most powerful STAB move if
you use it has Primordial Sea, helping a bit with Raikou's lack of power. Thunderbolt is for any other sets, as it's more reliable. Both of these moves allow Raikou to hit common threats in AAA for super effective damage, like Skarmory and Suicune. Volt Switch is used to pivot out of threats Raikou can't beat one-on-one while getting free damage. It's also good if you predict a Pokemon to switch out so you can get momentum on the Pokemon that switches in. Shadow Ball is a standard coverage move that is mostly used because of Raikou's lack of better options. It hits a few Pokemon harder than its Raikou's STAB moves, such as Latios. Hidden Power Ice rounds off BoltBeam coverage with Raikou's STAB moves, allowing it to hit threats to it like such as Zygarde and Landorus. Hidden Power Grass is used specifically to hit Manaphy with an Electric immunity preventing Raikou from being setup bait for it, and also allows it to beat Water / Ground types.

Set Details
========

Assault Vest is the preferred item to help Raikou with its job of switching into Pokemon, particularly special attackers. Choice Specs can be used to increase Raikou's damage output, making it more threatening. It doesn't miss the ability to switch moves too much, as it usually wants to use its STAB moves anyway. Primordial Sea allows Raikou to switch in on Fire-types like Heatran and Victini, which greatly adds to
its Raikou's Be careful with using multiple 'it's with different referents pivoting capabilities. Additionally, it gives a much-needed boost to its Raikou's STAB moves, as it allows Raikou to use Thunder over Thunderbolt can upgrade from Thunderbolt to Thunder. Alternatively, Regenerator gives Raikou more longevity; although it doesn't let it beat any additional Pokemon, it helps it check them for a longer time. A Timid nature is simply used to maximize Raikou's Speed. The EVs are used to allow Raikou to hit as hard and as fast as possible. The leftover EVs are put into HP to increase its general bulk.

Usage Tips
========

Even though it resists Brave Bird, don't switch Raikou into Gale Wings Pokemon recklessly, as
it'll it may fail to absorb two consecutive blows due to its low Defense. It can only safely switch into Skarmory, so don't use it as your only Flying-type check. When using Primordial Sea, preserve Raikou when facing a weather team, as it can easily stop sweeps plainly by stopping the weather. Raikou checks a lot of special attackers, even some of the stronger ones. D so don't be afraid to switch it in on them, unless you need to keep it healthy, as it's a great way to put exert pressure on Changed because 'other teams' removed as unnecessary and get momentum versus other teams. Against most teams, it's wise to spam Electric moves. They allow Raikou to either do quite some damage or get momentum. However, watch out when the opponent has a Pokemon that often runs Volt Absorb or Motor Drive, particularly Manaphy. Raikou can outspeed and KO a lot of the Ground-types it wants to hit with Hidden Power Ice, so they aren't a huge problem. Especially when using Regenerator, spam Volt Switch to gain momentum and get health back at the same time. With Primordial Sea Raikou puts a lot of pressure on Heatran and Victini, (AC) deterring them from using Fire-type moves. Even if you don't switch it in and they know it has Primordial Sea, they'll be deterred from using Fire moves, so you can use that to your advantage. It can take all attacks from Heatran pretty easily, but you can't switch it in on Victini's Choice-(AH)Band-boosted U-turn too often. When playing against stall teams, don't rely on Raikou to do any damage to the opposing team, as it can't hurt Pokemon like Goodra or Chansey at all. Rather, try to switch it in when you need it to absorb a hit with something and use Volt Switch to get chip damage. With Volt Switch Raikou can bring in wallbreakers that have trouble coming in safely with Volt Switch, even if Volt Switch itself doesn't do major damage.

Team Options
========

Raikou is usually used on balanced or offensive teams to absorb hits
for the team and easily gain momentum. It shouldn't be used on other teams because it's not bulky enough to wall threats throughout the match. Gale Wings Skarmory makes a good core with Raikou, as it's able to keep up the offensive pressure with Swords Dance, can check the physical attackers that threaten Raikou, and has good type synergy with it. In general, Raikou likes to have a Pokemon to absorb physical hits on the team. It also appreciates having a strong wallbreaker like Latios or Heracross on the team, which it can easily bring in on walls via Volt Switch while they help Raikou tearing to tear down stall teams in return. Entry-(AH)hazard stacking is good works well in combination with Raikou because it Raikou forces a lot of switches. Ferrothorn and Deoxys are examples of Pokemon that can support Raikou with Spikes. Similarly, Raikou likes hazard removal. As it's grounded and tends to switch in a lot, it will be hurt badly by a combination of Stealth Rock and Spikes. This will prevent Raikou from switching in as easily and thus make it harder for your team to absorb special hits. Starmie is a good option for an offensive Rapid Spin user, while the aforementioned Skarmory can support it with Defog. Raikou synergizes well with U-turn and other Volt Switch users, like Victini, because they can keep switching to each other while checking whatever is on the field. Keeping hazards off the field is essential when using Raikou as it's easy to wear down without Regenerator. You've already said this
[SET]
name: Magnet Pull
move 1: Thunderbolt
move 2: Volt Switch
move 3: Aura Sphere
move 4: Shadow Ball / Hidden Power Ice / Hidden Power Grass
item: Choice Specs
ability: Magnet Pull
nature: Rash
evs: 4 HP / 252 SpA / 252
Speed Spe
[SET COMMENTS]
Moves
========

Thunderbolt is Raikou's best reliable STAB move. It allows Raikou to hit many threats for decent damage and hits most Steel-types neutrally. Volt Switch is used for pivoting
and inflicting chip damage when Raikou is not facing a Steel-type and can't beat the threat but is still able to get chip damage. Aura Sphere is used to hit Steel-types super effectively, allowing Raikou to trap them more efficiently. Specifically, it's its best move versus common threats like Ferrothorn and Heatran. The final slot can go to multiple moves. Shadow Ball is one of Raikou's stronger coverage moves and has great coverage with Aura Sphere. It can be used to hit Pokemon like Latios and Doublade hard. A Hidden Power can round out specific coverage. Ice has great coverage with Raikou's Electric STAB moves and makes it perform better against Ground-types, while Grass is useful against Ground-types too, like Hippowdon, but doesn't make Raikou setup fodder for Motor Drive Manaphy. However, Pokemon like Zygarde will have an easier time against you.

Set Details
========

Choice Specs is the best option on this set, as Raikou needs it to do its job of removing Steel-types well. With Choice Specs, it can 2HKO Heatran and Ferrothorn, even with maximum Special Defense investment, while without this power boost, many Pokemon will avoid the OHKO or 2HKO, making Raikou unable to beat them at times. Magnet Pull allows Raikou to trap the Steel-types it can usually easily switch in on and KO them. Rash is the nature on this set, as Aura Sphere is event locked into it. Sadly, this makes Raikou unable to outspeed Pokemon with base 110 Speed, but Aura Sphere's importance for this set usually outweighs this. If you don't feel like you need it, you can use Timid to outspeed everything up to base 115
Speed, though. The EVs are fairly straightforward: . (RP) Raikou needs maximum Speed to outspeed positive-natured base 100s by one point, while the Special Attack EVs maximize its damage output, as Raikou is fairly weak otherwise. The final 4 EVs are put into HP to give Raikou you a little more bulk.

Usage Tips
========

Raikou is able to switch in on Skarmory and defensive variants of Heatran quite well, so don't be afraid
to do so if it could mean that you're able to remove them for your team. More offensive Steel-types need more caution to trap, but after a KO or a free switch, Raikou can revenge kill Pokemon like Genesect and Lucario quite well. Don't let Lucario boost, though, as Raikou isn't bulky enough to tank boosted Extreme Speed. Be aware that Raikou can't trap Doublade due to its secondary Ghost typing. Be careful with what you lock Raikou in; don't lock it into an Electric STAB move if a Pokemon with an Electric immunity like Manaphy with Volt Absorb or Motor Drive is on the opposing team. Volt Switch is safe to use, though, if you've trapped something. Aura Sphere is less risky, but it can give momentum to your opponent if they have a Ghost-type like Gengar or Hoopa, both of which can put enormous offensive pressure on your team. Raikou's other moves are quite weak, so they can be taken advantage of as well. When you don't have to trap Steel-types anymore, you can generally play quite recklessly with Raikou unless you need it to revenge kill a threat like Victini quite badly. You can put a lot of pressure on the opponent by getting Raikou in on Pokemon it threatens and outspeeds and using Volt Switch to gain a lot of momentum. Raikou can also function as a catch-all lead, often being able to get a positive matchup by just Volt Switching out of most foes. This way you don't start the match badly. Raikou can't damage most opponents on stall teams well. Try to take out their Steel-type if possible, and spam Volt Switch otherwise to get your other Pokemon in safely. You don't need to be careful with it Raikou once their Steel-type has been removed.

Team Options
========

This Raikou set should be used to support Pokemon that dislike Steel-types. Gale Wings users such as Braviary and Honchkrow are good partners for this reason. These Pokemon also cover Raikou's Ground weakness. This Raikou
set fits best on offensive teams, as it can pressure the opponent and gain momentum pretty easily. As Raikou can provide free switches with Volt Switch, strong sweepers such as Lucario like its presence. Motor Drive Manaphy and Ground-types tend to switch in on Raikou, so having something to take them on is a must. Pokemon like Shaymin-S can switch in on their STAB moves and hit them super effectively with(remove space) their own, but they can't switch in on Manaphy's Ice Beam. Wallbreakers also enjoy the presence of Raikou on a team. It can get them in safely so they can try to break the opponent's team. Latios is a good example that also enjoys Raikou's ability to weaken Steel-types.

Other Options
=============

Levitate, Thick Fat, Desolate Land, and similar abilities can be run to give Raikou resistances or immunities to types a team struggles with. Desolate Land also gives Raikou a Fire-type Weather Ball. Weather Ball can also be used on the Primordial Sea set to beat Ground-types more easily. Intimidate is another good option
for to let Raikou's ability to switch in on physical attackers better. If you want an increased damage output, a Sheer Force set with Life Orb is an option; however, its power is still not great. Nevertheless, it can be a viable cleaner. Extrasensory is an option to hit Poison- and Fighting-types, although most are hit hard enough by Raikou's STAB moves. Raikou could run a mixed set with Refrigerate Extreme Speed, giving it a good tool against Gale Wings users to prevent avoid taking damage. However, it is extremely weak, so its niche is limited. Light Screen and Reflect are viable options on Raikou, as it can set them up pretty easily when forcing something out and can use Volt Switch to bring in other Pokemon that want the support. Calm Mind can help Raikou clean teams late-game when it is done pivoting. Poison Heal is often a good option on such a set for some passive recovery while being unable to be worn down by status. Finally, Mold Breaker can be used to get past Volt Absorb and Motor Drive Pokemon, specifically Manaphy; however, it doesn't do much otherwise.

Checks and Counters
===================

**Manaphy**: Motor Drive Manaphy can wall Raikou while possibly getting a Speed boost from its STAB moves. Afterwards, it can set up and possibly sweep your team, so be extremely careful when facing it.

**Ground-types**: Ground-types such as Hippowdon, Gastrodon
, (AC) and Zygarde can stop Raikou from getting momentum. The former two do not fearing fear Hidden Power Ice that much, while the latter can revenge kill it Raikou with Extreme Speed if it is at low health.

**Special Walls**: Raikou has no good way of getting past special walls. Although its attacks have decent power, it's nothing extraordinary. Therefore, Pokemon like Chansey and Goodra can easily wall Raikou the entire match.

**Extreme Speed Users**: Raikou's physical bulk is disappointing, so Extreme Speed users can often pick it off when it's taken a bit of damage. Dragonite and Entei are good users of the move and can even switch in on Raikou in a pinch.

GP 2/2
 
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