A Thousand Miles
An OU RMT by MikeDecIsHere
Introduction
So, with the most likely improbable ban of Deoxys-D, this team loses a lot of viability. I usually don't post RMTs unless I feel they're extremely different from most of the teams out there at the time, and this team is definitely one of those. I came up with the idea when I was talking to B-Lulz about Dragon Dance Latios, which most people pass off as a shit set. I really like working with stupid shit that has a chance of working in the meta (I.E. Choice Scarf Jellicent), so I gave it a whirl. The team has done way beyond my expectations, dealing with many of the people at the top of the ladder due to the sheer surprise factor this team brings about. Only one set is Standard, and the rest are weird as fuck, but work extremely well. So, with that, on to the team!
An Inside Look at the Team
Deoxys-Defense @ Fire Gem
Trait: Pressure
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
- Hidden Power [Fire]
- Thunderbolt
- Spikes
- Stealth Rock
Yeah, this is basically Shake's set with a slight twist. Stealth Rock and Spikes are fairly obvious. Hidden Power Fire with a Fire Gem has three main targets: Ferrothorn, Forretress, and Scizor. The first two usually try to set up or spin on Deoxys. The standard Ferrothorn spread takes around 68% with HP Fire and the gem, so it's an easy 2HKO. Forretress is always brought down to sturdy, which allows me to get my hazards up easy after the KO. Scizor is a common Pokemon that people like to lead against Deoxys-D, thinking it's the Magic Coat / Taunt variant, so Hidden Power Fire completely shits on their life in lack of a better sense. Thunderbolt seems like a very odd choice, but there are a few reasons why I use it. One is that it hits Starmie, which is really the only spinner that I can't safely switch Gengar in to. The second is that it hits Xatu on the switch, and while it might not be doing too much damage, it will deter them from constantly switching in or forcing them to Roost, which allows me to have offensive momentum. Thunderbolt also is nice for the nubs who like to lead with Cloyster and set up a Shell Smash turn 1 (Thunderbolt is a OHKO after White Herb :]). Every now and then I wish I had Psycho Boost, but Breloom and Tentacruel are pretty handily beaten by the rest of my team, so it's not too much of a concern in my book.
Gengar @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Shadow Ball
- Thunder
- Destiny Bond
- Trick
Okay, I know what you're thinking. This set looks absolutely weird as fuck, and Thunder has absolutely zero viability outside of Rain, so what the fuck are you doing you noob? Well, Thunder is meant to hit Tentacruel for a fuckton of damage, and since Tentacruel is usually a common spinner in Rain, it tends to always work in my favor. Shadow Ball is an obvious choice for STAB. Trick is really my only pivot against Stall, which could be annoying with the right Pokemon. Gengar also out speeds the most common Scarfers, which is a really nice bonus, especially Choice Scarf Latios with HP Fire. Destiny Bond is the biggest fuck all for most teams. If Tentacruel goes for the Scald predicting the switch, I can simply Destiny Bond depending on the amount of HP it's at, taking down their Spinner with me. Destiny Bond is also nice to take down Pokemon that could potentially be a threat (like a boosting Pokemon, since they always go for the kill after +1. Would be very foolish not to). This set has definitely saved my ass on multiple occasions, especially taking out Choice Scarf Jirachi!
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 128 HP / 252 SAtk / 128 Spd
Modest Nature
- Thunderbolt
- Volt Switch
- Will-O-Wisp
- Hydro Pump
Somewhat old school Rotom set. Using Thunderbolt and Volt Switch seems like it could be idiotic, but Sub DD Gyarados could become a huge problem if the opponent is smart. Thunderbolt also does a considerably larger amount to Bulky toed, and nothing on my team really wants to take a Scald, so only having Volt Switch seems like it would be counter intuitive. Will-O-Wisp is obvious, hitting Pokemon like Ferrothorn and Gastrodon on the switch (though if they have the latter, I most likely would pull a double switch). Hydro Pump is obvious STAB choice, but missing sucks, so I guess I could throw Hidden Power Water on here or some kind of bullshit like that. Still, this Rotom is really one of my best Rain Checks, which is very nice.
Mamoswine @ Choice Band
Trait: Thick Fat
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Ice Shard
- Icicle Crash
- Earthquake
- Stone Edge
This is probably the only super standard set on my team when considering spreads and move sets and such. Ice Shard is an extremely nice priority move to have, and really helps me out against Drag Mag, since only having Destiny Bond Gengar would mean my ass would be demolished by Multi Scarfed Dragons (rare I know, but I used it once, so it's always in the back of my mind). Hell, even Scarfed Mence + DD Dragonite would be a pain in the ass without it. But really, it's very nice to have on my team in order to deal with these threats.
Latios (M) @ Life Orb
Trait: Levitate
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Hidden Power [Fire]
The mother fucking champion right here. This thing is an amazing lure for Steel types, which is really what this thing is set to destroy. Pokemon like Heatran and Jirachi always come in expecting a Draco, only to get OHKO or 2HKOed by Earthquake. Dragon Dance also makes its physical attacks moderately powerful, which is decent. However, when combined with Spikes support, it really becomes a viable threat. Dragon Claw and Earthquake have amazing coverage, while HP Fire is meant to hit Ferrothorn, Forretress, and Skarmory very hard, even with little investment. The only steel type that likes switching into this thing is Specially Defensive Skarmory, which is rare as fuck anyway. Helps me soften a lot of Pokemon in order to close out with Scizor. Definitely a very underrated Pokemon. +1 Earthquake also takes out Tyranitar after Stealth Rock and a layer of Spikes ^_^. There are times I wish I was Special just so Landorus-T wouldn't be as annoying, but more often than not this set does a hell of a job. This Latios also REALLY helps with CM Jirachi, who would be an absolute bitch for the rest of the team.
Scizor @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Swords Dance
- Bug Bite
- Bullet Punch
- Superpower
This thing is without a doubt one of the biggest threats in the metagame. Easily able to rip through teams late game since +2 is just so freaking powerful. I use max Speed to outspeed Bulky Rotom, which most people don't really ever expect to see. I think there's a better speed point I could hit in order to give Scizor a little more bulk, but I haven't had any issues with Max Speed so far, so whatever works really. Swords Dance is what makes Scizor an absolute terror. At +2, it does 60 something percent to Defensive Skarmory, which is absolutely mind boggling. It also does about 64 % to standard Tentacruel with Bug Bite, so yeah...powerful. Bullet Punch is obvious priority, ripping through anything that isn't a Steel Type (or Fire type too I guess). Bug Bite is for coverage against Water Types. Superpower fucks up SpDef Heatran, Magnezone, etc. So freaking great. This thing is really an absolute monster with hazard support, and like I already said, definitely one of if not the biggest threat in this metagame.
Conclusion
So yeah, this team is weird as fuck, but it's definitely one of the coolest teams I've used in a long time, mainly because real fucking men use Dragon Dance Latios. In terms of threats, I said that Landorus-T with U-Turn is a very annoying Pokemon, however, this team is absolutely largely fucked by Volcarona. My only option is to trick it a Choice Scarf with Gengar, and if it's the incredibly rare Sub Quiver Dance, it could absolutely 6-0 me if it leads off. So yeah, Volcarona, big ass threat. But yeah, I hope you enjoyed the team. Rate, comment, steal, whatever haha. Enjoy~
An OU RMT by MikeDecIsHere
Introduction
So, with the most likely improbable ban of Deoxys-D, this team loses a lot of viability. I usually don't post RMTs unless I feel they're extremely different from most of the teams out there at the time, and this team is definitely one of those. I came up with the idea when I was talking to B-Lulz about Dragon Dance Latios, which most people pass off as a shit set. I really like working with stupid shit that has a chance of working in the meta (I.E. Choice Scarf Jellicent), so I gave it a whirl. The team has done way beyond my expectations, dealing with many of the people at the top of the ladder due to the sheer surprise factor this team brings about. Only one set is Standard, and the rest are weird as fuck, but work extremely well. So, with that, on to the team!
An Inside Look at the Team
Deoxys-Defense @ Fire Gem
Trait: Pressure
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
- Hidden Power [Fire]
- Thunderbolt
- Spikes
- Stealth Rock
Yeah, this is basically Shake's set with a slight twist. Stealth Rock and Spikes are fairly obvious. Hidden Power Fire with a Fire Gem has three main targets: Ferrothorn, Forretress, and Scizor. The first two usually try to set up or spin on Deoxys. The standard Ferrothorn spread takes around 68% with HP Fire and the gem, so it's an easy 2HKO. Forretress is always brought down to sturdy, which allows me to get my hazards up easy after the KO. Scizor is a common Pokemon that people like to lead against Deoxys-D, thinking it's the Magic Coat / Taunt variant, so Hidden Power Fire completely shits on their life in lack of a better sense. Thunderbolt seems like a very odd choice, but there are a few reasons why I use it. One is that it hits Starmie, which is really the only spinner that I can't safely switch Gengar in to. The second is that it hits Xatu on the switch, and while it might not be doing too much damage, it will deter them from constantly switching in or forcing them to Roost, which allows me to have offensive momentum. Thunderbolt also is nice for the nubs who like to lead with Cloyster and set up a Shell Smash turn 1 (Thunderbolt is a OHKO after White Herb :]). Every now and then I wish I had Psycho Boost, but Breloom and Tentacruel are pretty handily beaten by the rest of my team, so it's not too much of a concern in my book.
Gengar @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Shadow Ball
- Thunder
- Destiny Bond
- Trick
Okay, I know what you're thinking. This set looks absolutely weird as fuck, and Thunder has absolutely zero viability outside of Rain, so what the fuck are you doing you noob? Well, Thunder is meant to hit Tentacruel for a fuckton of damage, and since Tentacruel is usually a common spinner in Rain, it tends to always work in my favor. Shadow Ball is an obvious choice for STAB. Trick is really my only pivot against Stall, which could be annoying with the right Pokemon. Gengar also out speeds the most common Scarfers, which is a really nice bonus, especially Choice Scarf Latios with HP Fire. Destiny Bond is the biggest fuck all for most teams. If Tentacruel goes for the Scald predicting the switch, I can simply Destiny Bond depending on the amount of HP it's at, taking down their Spinner with me. Destiny Bond is also nice to take down Pokemon that could potentially be a threat (like a boosting Pokemon, since they always go for the kill after +1. Would be very foolish not to). This set has definitely saved my ass on multiple occasions, especially taking out Choice Scarf Jirachi!
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 128 HP / 252 SAtk / 128 Spd
Modest Nature
- Thunderbolt
- Volt Switch
- Will-O-Wisp
- Hydro Pump
Somewhat old school Rotom set. Using Thunderbolt and Volt Switch seems like it could be idiotic, but Sub DD Gyarados could become a huge problem if the opponent is smart. Thunderbolt also does a considerably larger amount to Bulky toed, and nothing on my team really wants to take a Scald, so only having Volt Switch seems like it would be counter intuitive. Will-O-Wisp is obvious, hitting Pokemon like Ferrothorn and Gastrodon on the switch (though if they have the latter, I most likely would pull a double switch). Hydro Pump is obvious STAB choice, but missing sucks, so I guess I could throw Hidden Power Water on here or some kind of bullshit like that. Still, this Rotom is really one of my best Rain Checks, which is very nice.
Mamoswine @ Choice Band
Trait: Thick Fat
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Ice Shard
- Icicle Crash
- Earthquake
- Stone Edge
This is probably the only super standard set on my team when considering spreads and move sets and such. Ice Shard is an extremely nice priority move to have, and really helps me out against Drag Mag, since only having Destiny Bond Gengar would mean my ass would be demolished by Multi Scarfed Dragons (rare I know, but I used it once, so it's always in the back of my mind). Hell, even Scarfed Mence + DD Dragonite would be a pain in the ass without it. But really, it's very nice to have on my team in order to deal with these threats.
Latios (M) @ Life Orb
Trait: Levitate
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Hidden Power [Fire]
The mother fucking champion right here. This thing is an amazing lure for Steel types, which is really what this thing is set to destroy. Pokemon like Heatran and Jirachi always come in expecting a Draco, only to get OHKO or 2HKOed by Earthquake. Dragon Dance also makes its physical attacks moderately powerful, which is decent. However, when combined with Spikes support, it really becomes a viable threat. Dragon Claw and Earthquake have amazing coverage, while HP Fire is meant to hit Ferrothorn, Forretress, and Skarmory very hard, even with little investment. The only steel type that likes switching into this thing is Specially Defensive Skarmory, which is rare as fuck anyway. Helps me soften a lot of Pokemon in order to close out with Scizor. Definitely a very underrated Pokemon. +1 Earthquake also takes out Tyranitar after Stealth Rock and a layer of Spikes ^_^. There are times I wish I was Special just so Landorus-T wouldn't be as annoying, but more often than not this set does a hell of a job. This Latios also REALLY helps with CM Jirachi, who would be an absolute bitch for the rest of the team.
Scizor @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Swords Dance
- Bug Bite
- Bullet Punch
- Superpower
This thing is without a doubt one of the biggest threats in the metagame. Easily able to rip through teams late game since +2 is just so freaking powerful. I use max Speed to outspeed Bulky Rotom, which most people don't really ever expect to see. I think there's a better speed point I could hit in order to give Scizor a little more bulk, but I haven't had any issues with Max Speed so far, so whatever works really. Swords Dance is what makes Scizor an absolute terror. At +2, it does 60 something percent to Defensive Skarmory, which is absolutely mind boggling. It also does about 64 % to standard Tentacruel with Bug Bite, so yeah...powerful. Bullet Punch is obvious priority, ripping through anything that isn't a Steel Type (or Fire type too I guess). Bug Bite is for coverage against Water Types. Superpower fucks up SpDef Heatran, Magnezone, etc. So freaking great. This thing is really an absolute monster with hazard support, and like I already said, definitely one of if not the biggest threat in this metagame.
Conclusion
So yeah, this team is weird as fuck, but it's definitely one of the coolest teams I've used in a long time, mainly because real fucking men use Dragon Dance Latios. In terms of threats, I said that Landorus-T with U-Turn is a very annoying Pokemon, however, this team is absolutely largely fucked by Volcarona. My only option is to trick it a Choice Scarf with Gengar, and if it's the incredibly rare Sub Quiver Dance, it could absolutely 6-0 me if it leads off. So yeah, Volcarona, big ass threat. But yeah, I hope you enjoyed the team. Rate, comment, steal, whatever haha. Enjoy~
Deoxys-Defense @ Fire Gem
Trait: Pressure
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
- Hidden Power [Fire]
- Thunderbolt
- Spikes
- Stealth Rock
Gengar @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Shadow Ball
- Thunder
- Destiny Bond
- Trick
Latios (M) @ Life Orb
Trait: Levitate
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Hidden Power [Fire]
Mamoswine @ Choice Band
Trait: Thick Fat
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Ice Shard
- Icicle Crash
- Earthquake
- Stone Edge
Scizor @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Swords Dance
- Bug Bite
- Bullet Punch
- Superpower
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 128 HP / 252 SAtk / 128 Spd
Modest Nature
- Thunderbolt
- Volt Switch
- Will-O-Wisp
- Hydro Pump
Trait: Pressure
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
- Hidden Power [Fire]
- Thunderbolt
- Spikes
- Stealth Rock
Gengar @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Shadow Ball
- Thunder
- Destiny Bond
- Trick
Latios (M) @ Life Orb
Trait: Levitate
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Hidden Power [Fire]
Mamoswine @ Choice Band
Trait: Thick Fat
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Ice Shard
- Icicle Crash
- Earthquake
- Stone Edge
Scizor @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Swords Dance
- Bug Bite
- Bullet Punch
- Superpower
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 128 HP / 252 SAtk / 128 Spd
Modest Nature
- Thunderbolt
- Volt Switch
- Will-O-Wisp
- Hydro Pump