A Shooting Star
Hi everyone! This is yet another version of my WishCM Jirachi team I have been revamping constantly since September. It is a bulky offense team with the primary goal being a sweep with Jirachi. I named it "A Shooting Star" because it's based on Jirachi, the star of the show, who is known for granting wishes. Gosh I'm clever.
In-depth Analysis
Tyranitar @ Lum Berry
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 228 SpD / 24 Spe
Nature: Adamant (+Atk, -SpA)
- Stealth Rock
- Payback
- Low Kick
- Taunt
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Team Role
Tyranitar has grown to become my favorite lead. It has great match ups against many of the top ten leads leads, particularly sleep-inducing leads such as Roserade and Smeargle. The main reasons I chose Tyranitar over other leads is for Sand Stream and its ability to beat some of Jirachi's counters. Sandstorm makes it easier for Jirachi to sweep since it doesn't have a lot of initial power. Furthermore, Tyranitar's incredible special defense lets me sponge Draco Meteors with ease, allowing it to counter Latias and check Salamence.
Moveset & EVs
Stealth Rock is crucial to any team. Payback was chosen over Crunch for its ability to OHKO Roserade and most Smeargle leads after Sandstorm damage. Low Kick allows Tyranitar OHKO opposing Tyranitar leads and 2HKO ShucaTran leads. Taunt allows Tyranitar to function as a decent stall-breaker. It might look odd on a slow lead like Tyranitar, but it prevents Dual Screen Azelf/Uxie from setting up anything besides Reflect (though Azelf is less predictable). It's also great for stopping Ninjask and catching Skarmory, Gyarados, and Breloom on the switch, preventing them from setting up.
252 HP/228 SpD EVs ensure that Tyranitar is never 2HKO'd by SpecsLatias' Surf, even after Stealth Rock. 4 Atk EVs guarantee that Payback OHKOs Roserade leads after Sandstorm. The remaining 24 Spe EVs let me outrun most Tyranitar leads, allowing me to OHKO them with Superpower. Lum Berry is for sleep-inducing leads but it also keeps Tyranitar safe from Will-O-Wisp.
Changes Being Considered
Since Roserade and Smeargle aren't as popular these days, I have considered Crunch over Payback. This lets Tyranitar absorb Trick'd Scarfs without weakening Payback. I've considered Superpower over Low Kick as well, but I dislike the stat drops from Superpower.
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Gliscor @ Leftovers
Ability: Sand Veil
EVs: 252 HP / 4 Def / 252 Spe
Nature: Jolly (+Spe, -SpA)
- Earthquake
- Taunt
- Roost
- Toxic
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Team Role
Gliscor acts as the team's stall breaker and provides checks to SD Lucario, non-HP Ice Jolteon, non-Ice Punch Agiligross/Machamp, and most forms of Tyranitar. Gliscor supports the team by hitting Blissey, Swampert, and (most importantly) Celebi with Toxic so that Jirachi can have an easier time sweeping.
Moveset & EVs
The moveset is the standard Stallbreaker Gliscor set. The combination of Taunt and Toxic shuts down most stall teams with ease while Earthquake is the obligatory STAB move. Roost provides a reliable form of recovery. Sand Veil is the obvious ability of choice since Tyranitar sets up Sandstorm immediately.
I maxed out speed so that I can beat other Gliscor that don't run max speed. This is important so that I can beat them to the Taunt/Toxic. Those Def EVs were not preventing any sort of KOs anyways.
Changes Being Considered
Sometimes I use U-Turn over Toxic because SubGengar can be a big problem for this team if it gets a Substitute up.
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Rotom-H @ Leftovers
Ability: Levitate
EVs: 252 HP / 216 Def / 40 SpD
Nature: Bold (+Def, -Atk)
- Thunderbolt
- Will-O-Wisp
- Rest
- Sleep Talk
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Team Role
Rotom-H absorbs status, mostly burns and paralysis which most of my Pokemon seem to attract. This makes handling Breloom much easier, who is otherwise a major nuisance to this team. Rotom-H also checks several deadly sweepers, such as Gyarados, SD Scizor, and Agility Metagross/Lucario. It does a great job of crippling Scarf Tyranitar since Jolly Crunch cannot OHKO it, which gives Latias and Jirachi an easier time sweeping.
Moveset & EVs
The moveset is standard for a Rest/Talk Rotom. Thunderbolt was chosen over Discharge because it gets some KOs that Discharge would miss (Starmie in particular). Will-O-Wisp hits incoming Tyranitar and also stops the aforementioned sweepers. Rest and Sleep Talk allow Rotom-H to shrug off status and provides recovery so that it can continue to check the threats it is designated to stop.
I modified the EV spread to my liking. Max HP and 216 Def EVs makes sure that Rotom takes less than 75% damage from ScarfTar's Pursuit or Crunch, so that it can switch back into Stealth Rock later. The 40 SpD EVs are there to soften blows from Starmie and other special attacks.
Changes Being Considered
Rest-Talk Gyarados came to mind for this slot as well. However, late-game Agiligross became a problem so I kept Rotom instead. Vaporeon is another consideration for this slot but it can't handle SD Scizor and LO-Agiligross that well.
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Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 72 Def / 184 Spe
Nature: Timid (+Spe, -Atk)
- Calm Mind
- Wish
- Psychic
- Thunderbolt
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Team Role
Here is the star of the show! I was first introduced to this set back in September in my old RMT thread, where a poster referred me to Team Sugarless Girl by Jumpluff & Earthworm. I have used it ever since and it remains my favorite Jirachi moveset. Early game, I generally play Jirachi for team support, passing Wish around until I have seen all of my opponent's team. Once my opponent's team has been weakened by residual damage, I send out Jirachi to set up and sweep.Ability: Serene Grace
EVs: 252 HP / 72 Def / 184 Spe
Nature: Timid (+Spe, -Atk)
- Calm Mind
- Wish
- Psychic
- Thunderbolt
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Team Role
Moveset & EVs
This set is extremely popular these days so I'm sure most of you know how it works. Psychic and Thunderbolt are the attacking skills which provide decent neutral coverage. I chose Psychic over Flash Cannon because I hated being walled by Swamper, Rotom-A, and even the rare Electivire. Wish turns Jirachi into a sturdy sweeper and team supporter, providing recovery for its teammates and itself.
The EV spread and nature are not what you would normally see on WishCM Jirachi. I opted for more speed so that I could outrun offensive Suicune and Jolly Lucario, two of the biggest threats to this team. The extra speed lets me Calm Mind before Suicune's attack hits, which lets Jirachi beat it one-on-one barring critical hits. Jirachi can also revenge kill a weakned Jolly Lucario after Close Combat drops and Life Orb recoil. Besides the aforementioned Pokemon, the speed EVs let Jirachi outrun non-Scarfed Heatran/Rotom, SubCM Jirachi, and 216 Speed Gliscor. HP is maxed out to improve bulk on both sides of the spectrum. The remaining EVs are allocated to Defense to soften physical blows.
Changes Being Considered
I may change the EV spread back to the standard 252 HP / 216 Def / 40 Speed with a Bold nature. The extra bulk lets Jirachi take out Swampert and it is never 2HKO'd by MixMence's Earthquake.
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Latias @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid (+Spe, -Atk)
- Draco Meteor
- Surf
- Thunderbolt
- Trick
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Team Roles
Latias' main role on this team is to take out Jirachi's counters. She is a great partner for Jirachi since she covers its weaknesses perfectly and easily stops Heatran and Infernape, which are big problems for Jirachi. Besides that, Latias is simply great for punching holes into my opponent's team early game or cleaning up late game. Unlike Jirachi, Specs Latias hits like a nuke without requiring any set up.
Moveset & EVs
The moveset is the standard Specs Latias set. Draco Meteor will put huge dents in anything that isn't a Steel type or Blissey. Surf or Thunderbolt is the main attack used early game to scout for Steel types. Surf will hit Tyranitar much harder, but Thunderbolt doesn't invite Salamence or Kingdra to set up like Surf does. Trick will cripple incoming Blissey, and also makes setting up Jirachi much easier.
Nothing fancy about the EVs. Speed is maxed out to outspeed as much as possible, such as positive base 100's and tie with opposing Latias and Gengar. Special attack is maxed out to hit as hard as possible.
Changes Being Considered
Considering Dragon Pulse over something for clean-up purposes.
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Scizor @ Choice Band
Ability: Technician
EVs: 160 HP / 176 Atk / 172 SpD
Nature: Adamant (+Atk, -SpA)
- Bullet Punch
- U-Turn
- Pursuit
- Brick Break
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Team Role
What can I say about this that you don't already know? Scizor is the king of OU for a good reason. It serves as the main revenge killer for this team, primarily used to take out speedy attackers like Salamence, Latias, and Gengar. It also scouts my opponent's team with U-Turn, piling up entry hazard damage in the process. Also, Jirachi despises Celebi and Latias so Scizor can remove them and clear the path for Jirachi's sweep. Furthermore, Scizor is a great lure for some of Jirachi's other counters, such as Heatran, Swampert, and Gliscor.
Moveset & EVs
The moveset is standard. Bullet Punch is for revenge killing threats that I don't have covered by my other Pokemon, most notably Salamence and Gengar. U-Turn not only scouts my opponent's team, but it also puts dents in my opponent's team when paired with Stealth Rock. I chose Brick Break to remove Dual Screens, since things like Suicune and Jirachi are absolutely devastating behind them. To be honest, I never once used Superpower so I opted for more utility with Brick Break.
The EVs provide Scizor with extra Special bulk so that it can take down things like Starmie and HP-Fire-less Latias while having enough health to spare. This EV spread is only about 10% weaker than the standard but there aren't any significant KOs lost by not running maximum attack anyways. I didn't add any speed EVs so that I don't lose in a Scizor vs Scizor situation since U-Turning second is more beneficial.
Changes Being Considered
I'm considering Quick Attack over Pursuit to handle things like Kingdra, Infernape, and even Gyarados if Rotom-H is down.
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The Threats
I'm not going to bother listing out how I handle every Pokemon in the game. Instead, I've outlined the major threats that I have encountered and have difficulty stopping. They are in descending order of danger:
Machamp
Words cannot express how much I hate the anti-lead set. One misprediction and I could easily lose AT LEAST one Pokemon. I usually switch into Gliscor on the DynamicPunch and then bring in Jirachi or Rotom-H.
Starmie
Three Attacks + Life Orb is brutal. If it is a lead, Tyranitar can survive Hydro Pump and take it down with Payback. If it isn't a lead, much like Machamp, I'll have to predict around it a lot to bring in Scizor or Rotom-H. Scizor can survive a LO Hydro Pump and KO it with U-Turn while Rotom-H can do the same with Thunderbolt.
Kingdra
DD Kingdra, if it manages to set up, can be very difficult for me to take down.
Salamence
It isn't a huge problem unless I'm stupid and let Scizor get trapped by Magnezone.
Dragonite
Anti-Lead Dragonite is hard to predict against, particularly if it has Superpower. I usually have to bring in Latias early on.
Suicune
Jirachi can attempt to setup alongside it. Latias has to Trick against Suicune with Roar.
Words cannot express how much I hate the anti-lead set. One misprediction and I could easily lose AT LEAST one Pokemon. I usually switch into Gliscor on the DynamicPunch and then bring in Jirachi or Rotom-H.
Three Attacks + Life Orb is brutal. If it is a lead, Tyranitar can survive Hydro Pump and take it down with Payback. If it isn't a lead, much like Machamp, I'll have to predict around it a lot to bring in Scizor or Rotom-H. Scizor can survive a LO Hydro Pump and KO it with U-Turn while Rotom-H can do the same with Thunderbolt.
DD Kingdra, if it manages to set up, can be very difficult for me to take down.
It isn't a huge problem unless I'm stupid and let Scizor get trapped by Magnezone.
Anti-Lead Dragonite is hard to predict against, particularly if it has Superpower. I usually have to bring in Latias early on.
Jirachi can attempt to setup alongside it. Latias has to Trick against Suicune with Roar.