Hola everybody,
Today I would like to post my most competent team yet up for review.
After my disastrous first attempt at BW Sun, I decided that weather was not my cup of tea. This team focuses more on balance, with equal importance on both hazards and pure offense. So without further ado,
Team Preview
In Depth
Froslass (F) @ Focus Sash
Trait: Cursed Body
EVs: 252 Spd / 252 HP / 4 SAtk
Timid Nature
- Destiny Bond
- Ice Beam
- Spikes
-Taunt
A carry over from my DPP days. Though its supposed to be a lead, I almost never lead with this, instead choosing to keep it as backup in case a deadly sweeper sets up and needs to be forced out. When I do lead with it, it always manages to get at least one layer of spikes up and KO a Pokemon if the opponent's being careless. It also manages to shut down Spore lead Breloom.
Haxorus @ Lum Berry
Trait: Mold Breaker
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Taunt
- Earthquake
- Dragon Dance
- Dragon Claw
Ah Taunt Haxorus. I adore this thing. A speedy taunt from this stops hazard setters/burners in their tracks. After a dance it can outspeed and KO a majority of the opposing team. This usually comes in Mid to Late game after annoying bulky steel types have been exterminated. It also ruins trolly gimmick stall teams. I went Lum Berry over Leftovers because it helps against the unlucky burn from Scald and helps in 2HKO'ing Jellicent and bulky Politoad.
Gyarados @ Leftovers
Trait: Intimidate
EVs: 248 Atk / 88 HP / 168 Spd / 4 Def
Jolly Nature
- Dragon Dance
- Bounce
- Substitute
- Waterfall
Another carry over from DPP, this guy is as threatening now as it was before. Even though Moxie has sheer power, Intimidate eases setup and improves longevity and for me, that's worth the decrease in power. It can take an Ice shard from whatever uses it, grab a boost and quickly KO back. It usually comes in Mid Game or my lead if I'm feeling especially adventurous .
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 SAtk / 252 Spd / 4 Def
Modest Nature
- Nasty Plot
- Giga Drain
- Psychic
- Hidden Power [Fire]
This gal was introduced after I discovered rain teams gave me quite a lot of problems. Due to it's respectable bulk even without investment, it's not hard to grab a boost. However, it's usefullness diminishes after KO'ing a Politoad.
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Rapid Spin
- Toxic Spikes
- Stealth Rock
- Volt Switch
This is the guy I lead with most of the time. It also acts as a buffer for switch in, Volt Switching to give a safe switch in to another sweeper. I planned on adding Explosion on there somewhere but I realized setting more hazards was important for the team.
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Seismic Toss
- Wish
- Heal Bell
- Thunder Wave
I don't know what people say about another certain pink blob but she is one of the best mixed walls in the game. She can literally switch in to anything as long as it isn't STAB Fight and cripple it with Thunder Wave. Heal Bell is on there instead of Protect or something so that it can completely bring back a crippled sweeper. It is currently my only answer to Volcarona after it sets up after Gyarados has fainted or Sun prevails.
Threat List
-Ferrothorn manages to annoy my team a lot if it can't get KO'ed by Celebi.
-Volcarona and perhaps sun teams in general are my biggest threat. Almost nothing can reliably kill Volcarona after a boost.
-I don't have a reliable answer to scarfed threats.
I hope you guys can give me suggestions on how I can make my team better. This team has been my most successfull team yet and has reached an ACRE of 2000 with some casual laddering. This has been my first proper RMT and I hope I've made a good one.
Cheers,
Hooptie
Today I would like to post my most competent team yet up for review.
After my disastrous first attempt at BW Sun, I decided that weather was not my cup of tea. This team focuses more on balance, with equal importance on both hazards and pure offense. So without further ado,
Team Preview
In Depth
Froslass (F) @ Focus Sash
Trait: Cursed Body
EVs: 252 Spd / 252 HP / 4 SAtk
Timid Nature
- Destiny Bond
- Ice Beam
- Spikes
-Taunt
A carry over from my DPP days. Though its supposed to be a lead, I almost never lead with this, instead choosing to keep it as backup in case a deadly sweeper sets up and needs to be forced out. When I do lead with it, it always manages to get at least one layer of spikes up and KO a Pokemon if the opponent's being careless. It also manages to shut down Spore lead Breloom.
Haxorus @ Lum Berry
Trait: Mold Breaker
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Taunt
- Earthquake
- Dragon Dance
- Dragon Claw
Ah Taunt Haxorus. I adore this thing. A speedy taunt from this stops hazard setters/burners in their tracks. After a dance it can outspeed and KO a majority of the opposing team. This usually comes in Mid to Late game after annoying bulky steel types have been exterminated. It also ruins trolly gimmick stall teams. I went Lum Berry over Leftovers because it helps against the unlucky burn from Scald and helps in 2HKO'ing Jellicent and bulky Politoad.
Gyarados @ Leftovers
Trait: Intimidate
EVs: 248 Atk / 88 HP / 168 Spd / 4 Def
Jolly Nature
- Dragon Dance
- Bounce
- Substitute
- Waterfall
Another carry over from DPP, this guy is as threatening now as it was before. Even though Moxie has sheer power, Intimidate eases setup and improves longevity and for me, that's worth the decrease in power. It can take an Ice shard from whatever uses it, grab a boost and quickly KO back. It usually comes in Mid Game or my lead if I'm feeling especially adventurous .
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 SAtk / 252 Spd / 4 Def
Modest Nature
- Nasty Plot
- Giga Drain
- Psychic
- Hidden Power [Fire]
This gal was introduced after I discovered rain teams gave me quite a lot of problems. Due to it's respectable bulk even without investment, it's not hard to grab a boost. However, it's usefullness diminishes after KO'ing a Politoad.
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Rapid Spin
- Toxic Spikes
- Stealth Rock
- Volt Switch
This is the guy I lead with most of the time. It also acts as a buffer for switch in, Volt Switching to give a safe switch in to another sweeper. I planned on adding Explosion on there somewhere but I realized setting more hazards was important for the team.
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Seismic Toss
- Wish
- Heal Bell
- Thunder Wave
I don't know what people say about another certain pink blob but she is one of the best mixed walls in the game. She can literally switch in to anything as long as it isn't STAB Fight and cripple it with Thunder Wave. Heal Bell is on there instead of Protect or something so that it can completely bring back a crippled sweeper. It is currently my only answer to Volcarona after it sets up after Gyarados has fainted or Sun prevails.
Threat List
-Ferrothorn manages to annoy my team a lot if it can't get KO'ed by Celebi.
-Volcarona and perhaps sun teams in general are my biggest threat. Almost nothing can reliably kill Volcarona after a boost.
-I don't have a reliable answer to scarfed threats.
I hope you guys can give me suggestions on how I can make my team better. This team has been my most successfull team yet and has reached an ACRE of 2000 with some casual laddering. This has been my first proper RMT and I hope I've made a good one.
Cheers,
Hooptie