Kyurem-Black @ Choice Band
Ability: Refrigerate
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Extreme Speed
- Dragon Darts
- High Jump Kick
- Brave Bird
Kyurem is a bulky attacker and cleaner, meant to use one of its attacks, primarily Refrigerate Extreme Speed or Dragon Darts, to take out a good chunk of the opponent's team before getting KO'ed. Choice Band was chosen to make sure it can quickly KO some of the bulkier threats of the metagame. HJK and Brave Bird give powerful coverage against foes that resist its STAB moves. If needed, it can Dynamax to use other moves, or simply switch into another team member such as Toxapex.
Zeraora @ Choice Band
Ability: Intrepid Sword
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Bolt Beak
- High Jump Kick
- Behemoth Blade
- Pyro Ball
Zeraora is one of the stars of the team, and with Intrepid Sword and Choice Band, it can take out a lot of Pokemon very quickly with Bolt Beak. As with Kyurem, the other moves don't get used nearly as much as Bolt Beak, but Dynamax still can give it the option to use other moves, such as Max Knuckle to raise Attack even further. Zeraora can also act as a revenge killer against Dynamax Pokemon with Behemoth Blade. If countered with a ground type, Kyurem is usually a reliable switch-in.
Toxapex @ Black Sludge
Ability: Multiscale
Shiny: Yes
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Bold Nature
IVs: 0 Atk
- Leech Seed
- Toxic
- Spiky Shield
- Strength Sap
Toxapex is the wall of the team, utilizing Leech Seed and Toxic together to quickly take away the opponent's health. I chose Spiky Shield over other protect moves to help reduce the foe's HP faster, and Strength Sap was the recovery move of choice due to it's ability to reduce the opponent's attack power. I chose Multiscale for the ability to help Toxapex wall, and Black Sludge helped HP recovery even more. Overall, Toxapex is good for wearing down threatining sweepers and stopping them from KOing the other members of my team.
Dragapult @ Focus Sash
Ability: Mold Breaker
Shiny: Yes
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Stealth Rock
- Taunt
- Curse
Dragapult's main job is to set up entry hazards, as my sweepers will be forcing switches. Spikes and Stealth Rock were chosen for the hazards, as toxic spikes can be easily negated and Sticky Web was deemed unnecessary. Taunt cripples other hazard setters, forcing a switch, and curse can be used before Dragapult is KO'ed to quickly take down one opponent. The Focus Sash allows it to take a hit from an aggressive opponent, and Mold Breaker lets it get through abilities like Magic Bounce. Although opposing pokemon can setup on Dragapult, Jirachi can easily retaliate with Prankster Topsy-Turvy.
Jirachi @ Focus Sash
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Calm Nature
IVs: 0 Atk
- Topsy-Turvy
- Destiny Bond
- Encore
- Parting Shot
Jirachi is a support Pokemon, using Prankster to cripple opponents with various moves such as topsy-turvy and encore. The focus sash allows it to survive a hit from opposing pokemon that also use priority and still get off a topsy-turvy or something else. Topsy-Turvy's use is obvious- crippling setup sweepers. Destiny Bond is used if I can predict when Jirachi will be KO'ed, and works well with the Focus Sash. Encore can cripple an opponent, forcing a switch, and as Jirachi ends up switching out a lot, Parting Shot was chosen so that Jirachi could get the attack drop.
Mewtwo @ Life Orb
Ability: Simple
Shiny: Yes
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Clangorous Soul
- Nasty Plot
- Photon Geyser
- Moonblast
Finally, Mewtwo is a very strong setup sweeper, usually reserved for near the end of battles when topsy-turvy users have been KO'ed. Simple + Clangorous Soul boosts its stats by an insane amount, and Nasty Plot can also be used to essentially let Mewtwo OHKO anything. Photon Geyser was chosen over Psystrike for its ability to ignore opponent's Abilities, and I decided on Moonblast as the final move because it is super effective against Dark types, which normally would give Mewtwo trouble. Stored Power was considered, however, I went with Photon Geyser to give it a strong, reliable move without having to use Clangourous Soul.
Ability: Refrigerate
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Extreme Speed
- Dragon Darts
- High Jump Kick
- Brave Bird
Kyurem is a bulky attacker and cleaner, meant to use one of its attacks, primarily Refrigerate Extreme Speed or Dragon Darts, to take out a good chunk of the opponent's team before getting KO'ed. Choice Band was chosen to make sure it can quickly KO some of the bulkier threats of the metagame. HJK and Brave Bird give powerful coverage against foes that resist its STAB moves. If needed, it can Dynamax to use other moves, or simply switch into another team member such as Toxapex.
Zeraora @ Choice Band
Ability: Intrepid Sword
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Bolt Beak
- High Jump Kick
- Behemoth Blade
- Pyro Ball
Zeraora is one of the stars of the team, and with Intrepid Sword and Choice Band, it can take out a lot of Pokemon very quickly with Bolt Beak. As with Kyurem, the other moves don't get used nearly as much as Bolt Beak, but Dynamax still can give it the option to use other moves, such as Max Knuckle to raise Attack even further. Zeraora can also act as a revenge killer against Dynamax Pokemon with Behemoth Blade. If countered with a ground type, Kyurem is usually a reliable switch-in.
Toxapex @ Black Sludge
Ability: Multiscale
Shiny: Yes
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Bold Nature
IVs: 0 Atk
- Leech Seed
- Toxic
- Spiky Shield
- Strength Sap
Toxapex is the wall of the team, utilizing Leech Seed and Toxic together to quickly take away the opponent's health. I chose Spiky Shield over other protect moves to help reduce the foe's HP faster, and Strength Sap was the recovery move of choice due to it's ability to reduce the opponent's attack power. I chose Multiscale for the ability to help Toxapex wall, and Black Sludge helped HP recovery even more. Overall, Toxapex is good for wearing down threatining sweepers and stopping them from KOing the other members of my team.
Dragapult @ Focus Sash
Ability: Mold Breaker
Shiny: Yes
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Stealth Rock
- Taunt
- Curse
Dragapult's main job is to set up entry hazards, as my sweepers will be forcing switches. Spikes and Stealth Rock were chosen for the hazards, as toxic spikes can be easily negated and Sticky Web was deemed unnecessary. Taunt cripples other hazard setters, forcing a switch, and curse can be used before Dragapult is KO'ed to quickly take down one opponent. The Focus Sash allows it to take a hit from an aggressive opponent, and Mold Breaker lets it get through abilities like Magic Bounce. Although opposing pokemon can setup on Dragapult, Jirachi can easily retaliate with Prankster Topsy-Turvy.
Jirachi @ Focus Sash
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Calm Nature
IVs: 0 Atk
- Topsy-Turvy
- Destiny Bond
- Encore
- Parting Shot
Jirachi is a support Pokemon, using Prankster to cripple opponents with various moves such as topsy-turvy and encore. The focus sash allows it to survive a hit from opposing pokemon that also use priority and still get off a topsy-turvy or something else. Topsy-Turvy's use is obvious- crippling setup sweepers. Destiny Bond is used if I can predict when Jirachi will be KO'ed, and works well with the Focus Sash. Encore can cripple an opponent, forcing a switch, and as Jirachi ends up switching out a lot, Parting Shot was chosen so that Jirachi could get the attack drop.
Mewtwo @ Life Orb
Ability: Simple
Shiny: Yes
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Clangorous Soul
- Nasty Plot
- Photon Geyser
- Moonblast
Finally, Mewtwo is a very strong setup sweeper, usually reserved for near the end of battles when topsy-turvy users have been KO'ed. Simple + Clangorous Soul boosts its stats by an insane amount, and Nasty Plot can also be used to essentially let Mewtwo OHKO anything. Photon Geyser was chosen over Psystrike for its ability to ignore opponent's Abilities, and I decided on Moonblast as the final move because it is super effective against Dark types, which normally would give Mewtwo trouble. Stored Power was considered, however, I went with Photon Geyser to give it a strong, reliable move without having to use Clangourous Soul.