Hello and thank you for checking out my RMT! This team was made around Crawdaunt and Salamence. The main goal is for everyone to pitch in, and help out the winning condition of the battle.
Hugless :( (Aggron-Mega) (M) @ Aggronite
Ability: Sturdy
EVs: 248 HP / 8 Atk / 252 Def
Adamant Nature
- Stealth Rock
- Heavy Slam
- Thunder Wave
- Roar
Aggron is the defensive wall for this team. His main goal is to set up rocks, paralyze faster opponents, and roar away set up sweepers. I gave it full defensive investment so it can take on physical Pokemon that have a type advantage, and paralyze them. It also assists almost the entire team by resisting at least one of the other teammate's weaknesses.
Lob-Star (Crawdaunt) (M) @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Crabhammer
- Aqua Jet
- Knock Off
- Swords Dance
Crawdaunt is the premier wallbreaker for this team. If Aggron is able to paralyze fast Pokemon, Crawdaunt can have as much fun as it wants. Swords Dance is not usually necessary, but it can help to break through opponents that threaten the rest of the team. Aqua Jet can scare away the fire types that prey on Aggron and Tangrowth, and Knock Off can remove switch ins of their items.
Hungry4KOs (Salamence) (M) @ Lum Berry
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Iron Tail
Everyone contributes to helping Salamence sweep. Aggron's rock lower foes' HP, Crawdaunt destroys walls, Tentacruel spins away rocks, Rotom is a pivot, and Tangrowth provides support by weakening switch ins. Intimidate is to scare away physically offensive Pokemon that can't touch Salamence, while getting a free Dragon Dance, and lum berry is used to prevent status (Sableye, Whimsicott, etc). Iron Tail destroys Florges and other fairies.
You Jelly? (Tentacruel) (M) @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Rapid Spin
- Toxic Spikes/Protect
- Scald
- Knock Off
Instead of running defensive EVs as well as speed, I chose max special defense. This allows it take special hits more reliably. I am currently undecided if I should run toxic spikes or protect. Toxic Spikes wears down the other team, making revenge killing and sweeping a lot easier. Protect gives Tentacruel a free turn to scout out choice users (Mainly Helioisk switch ins), and/or recover some HP with black sludge. Knock Off punishes whatever Pokemon that tries to deal with Tentacruel, and Scald is an obvious choice for a defensive water type.
mmm... Cookies (Rotom-Heat) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Overheat
- Trick
Rotom is useful in revenge killing and gaining momentum. It is also a (somewhat) ground switch in to help my defensive walls stay alive. By using Volt-switch it can bring in a Pokemon that can defeat the opponent. It has trick to cripple specially defensive walls in case my physical Pokemon already fainted.
Noodles (Tangrowth) (M) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Giga Drain
- Hidden Power [Ice]
- Focus Blast
- Sludge Bomb
Tangrowth provides a useful to switch in water and ground types that could defeat any other team member. The Assault Vest gives Tangrowth the special bulk it needs to come in on Volt-switch users. Hidden Power Ice kills Salamence and other flying types, and Focus Blast hits steel types hard. Sludge Bomb hurts other grass types as well.
Threats:
Since Salamence is jolly this thing is somewhat difficult to deal with. Fire Blast hurts Tangrowth and Aggron a lot, and it does not really care for Tentacruel or Crawdaunt. Rotom can't even touch it.
Life Orb on Nidoking can two shot almost every team member with its STABs or coverage moves. Sure, Rotom can switch in on an Earth Power, but can it live two Sludge Waves?
Only +1 attack Salamence can one shot Mega Ampharos. The rest of the team can't do enough damage back to it.
Tangrowth does not appreciate a Psychic from Alakazam, and Aggron is easily two shot by focus blast. Crawdaunt is really the only answer to this, in conjunction with scarf Rotom.
Here are some replays so you can see the team in action.
Here is the team. http://pastebin.com/Qm7wdUeB Bye!
Hugless :( (Aggron-Mega) (M) @ Aggronite
Ability: Sturdy
EVs: 248 HP / 8 Atk / 252 Def
Adamant Nature
- Stealth Rock
- Heavy Slam
- Thunder Wave
- Roar
Aggron is the defensive wall for this team. His main goal is to set up rocks, paralyze faster opponents, and roar away set up sweepers. I gave it full defensive investment so it can take on physical Pokemon that have a type advantage, and paralyze them. It also assists almost the entire team by resisting at least one of the other teammate's weaknesses.
Lob-Star (Crawdaunt) (M) @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Crabhammer
- Aqua Jet
- Knock Off
- Swords Dance
Crawdaunt is the premier wallbreaker for this team. If Aggron is able to paralyze fast Pokemon, Crawdaunt can have as much fun as it wants. Swords Dance is not usually necessary, but it can help to break through opponents that threaten the rest of the team. Aqua Jet can scare away the fire types that prey on Aggron and Tangrowth, and Knock Off can remove switch ins of their items.
Hungry4KOs (Salamence) (M) @ Lum Berry
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Iron Tail
Everyone contributes to helping Salamence sweep. Aggron's rock lower foes' HP, Crawdaunt destroys walls, Tentacruel spins away rocks, Rotom is a pivot, and Tangrowth provides support by weakening switch ins. Intimidate is to scare away physically offensive Pokemon that can't touch Salamence, while getting a free Dragon Dance, and lum berry is used to prevent status (Sableye, Whimsicott, etc). Iron Tail destroys Florges and other fairies.
You Jelly? (Tentacruel) (M) @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Rapid Spin
- Toxic Spikes/Protect
- Scald
- Knock Off
Instead of running defensive EVs as well as speed, I chose max special defense. This allows it take special hits more reliably. I am currently undecided if I should run toxic spikes or protect. Toxic Spikes wears down the other team, making revenge killing and sweeping a lot easier. Protect gives Tentacruel a free turn to scout out choice users (Mainly Helioisk switch ins), and/or recover some HP with black sludge. Knock Off punishes whatever Pokemon that tries to deal with Tentacruel, and Scald is an obvious choice for a defensive water type.
mmm... Cookies (Rotom-Heat) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Overheat
- Trick
Rotom is useful in revenge killing and gaining momentum. It is also a (somewhat) ground switch in to help my defensive walls stay alive. By using Volt-switch it can bring in a Pokemon that can defeat the opponent. It has trick to cripple specially defensive walls in case my physical Pokemon already fainted.
Noodles (Tangrowth) (M) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Giga Drain
- Hidden Power [Ice]
- Focus Blast
- Sludge Bomb
Tangrowth provides a useful to switch in water and ground types that could defeat any other team member. The Assault Vest gives Tangrowth the special bulk it needs to come in on Volt-switch users. Hidden Power Ice kills Salamence and other flying types, and Focus Blast hits steel types hard. Sludge Bomb hurts other grass types as well.
Threats:
Here are some replays so you can see the team in action.
- http://replay.pokemonshowdown.com/uu-343538301
- http://replay.pokemonshowdown.com/uu-343536910
- http://replay.pokemonshowdown.com/uu-343388508
- http://replay.pokemonshowdown.com/uu-343389545
- http://replay.pokemonshowdown.com/uu-343368670
- http://replay.pokemonshowdown.com/uu-343368526
Here is the team. http://pastebin.com/Qm7wdUeB Bye!