A strange variety of item choices, which stand out when most mons are holding nothing at all. The Scope Lens could have been better if the Scizor had Focus Energy, but it was just using Brick Break and Close Combat. I've also noticed Punching Glove Iron Hands as the most common pick in my experience instead of Clear Amulets or even Booster Energy proccing, which just makes me think of the guide on Pokemon.com. I feel like people see the specialized item effect and think it adds more than it does, or at least why it's being chosen over the Muscle Band. The Miraidon here at least sustained itself decently with Parabolic Charge. Also that Honey Koraidon game is with another Mewtwo.
The host being a fresh uninvested Level 75 Blissey using Helping Hand and dying on every turn made for the worst progress I've had in a lost raid. On the other hand, I had an Eviolite Chansey be an effective support with Life Dew/Helping Hand/Light Screen that could actually take hits and buff up allies, while Heal Pulse/Helping Hand Calyrex-Shadow was a more frail choice of support, but both raids still ended up winning because they weren't dying every single turn and I had other competent allies. A note about Helping Hand in tera raids is that it doesn't stack on use, but the boost doesn't seem to be consumed until you actually use an attacking move, so you can spread it around ahead of time.
Seeing someone bring in their own Tera Rock Rollout Azumarill in the wild. I approved of the effort, though they were unfortunately a hindrance as they had no held item, ran Aqua Ring over my choice of Mud-Slap, and mostly just died after using Belly Drum multiple times, only using Aqua Ring and Defense Curl once early on but not after respawning. This was still barely a win even with Tera Dark Annihilape (100% crits) and Nasty Plot Gholdengo not being the best of partners.
I've seen some Metronome and Focus Energy Annihilape do work, and I've noticed that most apes are at least Defiant too. Then I saw this Annihilape spend 3 Bulk Ups and a Focus Energy just to send a Seismic Toss out. It did also have Drain Punch, which begs the question of why you even leave Seismic Toss in the moveset at that point.
It wasn't even the first Seismic Toss Annihilape I had today, and "emo david" didn't seem to have a better move in this case. I can't decide if Close Combat would have been better off here. We actually barely won this one because 1's Iron Hands on red HP somehow managed to make a move (I think Eevee used Charm) and land its Belly Drum Drain Punch, but if Eevee had finished it off then that would have been a loss.
Body Press Tauros. I guess that's one way to get around Charm on a budget. The Kommo-o here had no held item, but it at least had Iron Defense and Soundproof with Tera Fighting, though it didn't end up using the tera.
Finally, I managed to lose in a party with 3 Iron Hands because nobody terastallized and just threw away their lives with Belly Drum and Close Combat, and even then it was still close. The Ceruledge was doing its best with an actual item trying to Swords Dance and Bitter Blade, but it was shiny and didn't have the STAB tera type to hit the shield with 70% instead of 20% damage, and I just noticed that one of the Hands was Level 87. Also one of these was a Booster Energy and one of these just didn't have an item.