Hopefully, this time my RMT migh comply with the rules. I try and try and still somehow forget one point, and it's usually #3. This is because I'm not the greatest at writing long essays about stuff like this. I've been put off writing RMTs for some time because the rules are so strict, yes I can see why the rules are like they are but I just feel that it's hard to get your team rated easily and quickly. Still, Smogon is a great community and I can't knock it for that! So here we go! P.S. I think I've clicked Preview Post about 20 times!
This team spawned out of the fact I always thought I was playing too offensively, and was easily being stalled out by teams across the board. It's gotten me a few wins, but a couple of losses which bugs me. Most of the time when I play the game generally, it's through the in-game elements over and over again. Competitive battling for a period of time has made me notice how I can improve my strategy, even in-game, which opens up new ways of play each time. Now for the team!
Changes are in Green.
***Team Overview***
***In Further Detail***
Blissey @ Leftovers
Nature: Calm
Ability: Natural Cure
EVs: 80 HP/252 Def/176 SpD
- Protect
- Stealth Rock
- Seismic Toss
- Softboiled
An interesting Blissey lead pioneered by Imperfectluck and suggested by Staraptor Call, this moves my team toward a Full Stall, which is better than my usual ideas of having to have a certain number of Phys and Spec sweepers in my team to balance it out. Protect means I can survive possible Explosions, and SR is pretty necessary anyway.
EDIT: Moved Celebi down and added this instead of Gengar
-----
Rotom-H @ Leftovers
Nature: Timid
Ability: Levitate
EVs: 252 HP/160 Def/96 SpA
- Thunderbolt
- Will-o-wisp
- Rest
- Sleep Talk
All hail the underused fan forme! I chose the fan over anything else just because I was using a set that didn't require the forme's signature move. This means I can really confuse anyone I bring it out on because they don't know what it's going to do. Either way, this is a SubRotom which proceeds to Sub, then Charge Beam spam until the SpA is high enough to cause damage, or unless it has fainted beforehand! I might need the washing machine of death to cover a strong fire weakness though.
EDIT: Switched to the Oven forme to force more switches, also changed moveset and EVs to make Rotom more defense orientated.
-----
Vaporeon @ Leftovers
Nature: Bold
Ability: Water Absorb
EVs: 188 HP/252 Def/10 SAtk/60 SDef
- Wish
- Surf
- Ice Beam
- Protect
My Infernape counter and answer to my Fire weakness, Vaporeon can stop Infernape in its tracks, this set was suggested by Crimson Leon so thanks to him I now have a reliable member of my team that doesn't just switch in and wall. This makes the team more interesting as well. You get fed up of using SkarmBliss all the time don't you. Protect over Toxic to ensure a heal for Vappy itself if I need it.
-----
Skarmory @ Shed Shell
Nature: Impish
Ability: Keen Eye
EVs: 252 HP/252 SpD/4 Atk
- Brave Bird
- Roost
- Spikes
- Whirlwind
It's physical wall time, we have the pretty regular Skarmory set, running Spikes and Whirlwind to pass the damage round, with Brave Bird for it to stand up for itself with STAB. Roost is there for your healing, because without it Skarmory wouldn't make much of an effective wall that it does today. Spikes may be changed for Rocks though, depends what my team needs more to cover, Rocks may be better to dish out that extra damage to the fire types that my team is weak to.
EDIT: Changed EV spread to allow more hits across the spectrum.
-----
Celebi @ Leftovers
Nature: Calm
Ability: Natural Cure
EVs: 252 HP/220 Def/36 Spe
- Perish Song
- Grass Knot
- Thunder Wave
- Recover
Celebi has been added to give counters against Swampert and other Water or Ground types that may annoy my team. It used to be in the lead slot but now it's been moved back into the rest of the team to give a more useful role. Thanks to a suggestion by Staraptor Call, I've replaced the lead Celebi with a lead Blissey to see what results occur.
EDIT: Now moved further back in the team to provide better role, swapped Earth Power for Perish Song and changed EVs.
-----
Lucario @ Life Orb
Nature: Adamant
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spe
- Close Combat
- Crunch
- Extremespeed
- Swords Dance
Here's the main physical sweeper on my team. Lucario covers quite a few types on this team, and combined with the adamant nature can pack a strong punch to them. Coupled with Extremespeed he's the revenge killer on my team as well. I originally had Crunch on this set to see what effect it has, but Earthquake provided the extra coverage and helps to remove fire types that are a major problem for this team, with 3 members weak to fire. Close Combat is almost necessary on this set just for STAB and the huge power it posesses.
EDIT: Swapped Earthquake with Crunch to prevent walling by Ghosts.
-----
***Threat List***
Azelf: Rotom, Lucario
Breloom: No Counter as of yet
Celebi: Rotom, Skarmory, Lucario, Vaporeon
Dugtrio: Celebi, Vaporeon
Electivire: Lucario, Celebi
Empoleon: Lucario, Celebi, Rotom
Flygon: Vaporeon
Gengar: Lucario
Gliscor: Vaporeon
Gyarados: Rotom
Heatran: Lucario, Vaporeon
Heracross: Skarmory, Rotom
Infernape: Vaporeon
Jirachi: Lucario, Rotom
Kingdra: Vaporeon is the only thing that can stop it.
Latias: Rotom, Vaporeon
Lucario: Lucario, Celebi
Machamp: Celebi, Skarmory
Magnezone: Lucario, Celebi
Mamoswine: Lucario, Vaporeon
Metagross: Lucario, Celebi
Ninjask: Lucario, Rotom
Porygon-Z: Lucario
Rhyperior: Lucario, Celebi, Vaporeon
Roserade: Lucario, Skarmory
Rotom: Lucario
Salamence: Vaporeon
Scizor: Lucario, Rotom, Celebi
Snorlax: Lucario, Rotom
Starmie: Rotom, Celebi
Suicune: Rotom, Celebi
Togekiss: Rotom, Lucario, Vaporeon
Tyranitar: Lucario, Vaporeon
Weavile: Lucario, Skarmory
Yanmega: Rotom, Lucario
Zapdos: No counters yet
This team spawned out of the fact I always thought I was playing too offensively, and was easily being stalled out by teams across the board. It's gotten me a few wins, but a couple of losses which bugs me. Most of the time when I play the game generally, it's through the in-game elements over and over again. Competitive battling for a period of time has made me notice how I can improve my strategy, even in-game, which opens up new ways of play each time. Now for the team!
Changes are in Green.
***Team Overview***
***In Further Detail***
Blissey @ Leftovers
Nature: Calm
Ability: Natural Cure
EVs: 80 HP/252 Def/176 SpD
- Protect
- Stealth Rock
- Seismic Toss
- Softboiled
An interesting Blissey lead pioneered by Imperfectluck and suggested by Staraptor Call, this moves my team toward a Full Stall, which is better than my usual ideas of having to have a certain number of Phys and Spec sweepers in my team to balance it out. Protect means I can survive possible Explosions, and SR is pretty necessary anyway.
EDIT: Moved Celebi down and added this instead of Gengar
-----
Rotom-H @ Leftovers
Nature: Timid
Ability: Levitate
EVs: 252 HP/160 Def/96 SpA
- Thunderbolt
- Will-o-wisp
- Rest
- Sleep Talk
All hail the underused fan forme! I chose the fan over anything else just because I was using a set that didn't require the forme's signature move. This means I can really confuse anyone I bring it out on because they don't know what it's going to do. Either way, this is a SubRotom which proceeds to Sub, then Charge Beam spam until the SpA is high enough to cause damage, or unless it has fainted beforehand! I might need the washing machine of death to cover a strong fire weakness though.
EDIT: Switched to the Oven forme to force more switches, also changed moveset and EVs to make Rotom more defense orientated.
-----
Vaporeon @ Leftovers
Nature: Bold
Ability: Water Absorb
EVs: 188 HP/252 Def/10 SAtk/60 SDef
- Wish
- Surf
- Ice Beam
- Protect
My Infernape counter and answer to my Fire weakness, Vaporeon can stop Infernape in its tracks, this set was suggested by Crimson Leon so thanks to him I now have a reliable member of my team that doesn't just switch in and wall. This makes the team more interesting as well. You get fed up of using SkarmBliss all the time don't you. Protect over Toxic to ensure a heal for Vappy itself if I need it.
-----
Skarmory @ Shed Shell
Nature: Impish
Ability: Keen Eye
EVs: 252 HP/252 SpD/4 Atk
- Brave Bird
- Roost
- Spikes
- Whirlwind
It's physical wall time, we have the pretty regular Skarmory set, running Spikes and Whirlwind to pass the damage round, with Brave Bird for it to stand up for itself with STAB. Roost is there for your healing, because without it Skarmory wouldn't make much of an effective wall that it does today. Spikes may be changed for Rocks though, depends what my team needs more to cover, Rocks may be better to dish out that extra damage to the fire types that my team is weak to.
EDIT: Changed EV spread to allow more hits across the spectrum.
-----
Celebi @ Leftovers
Nature: Calm
Ability: Natural Cure
EVs: 252 HP/220 Def/36 Spe
- Perish Song
- Grass Knot
- Thunder Wave
- Recover
Celebi has been added to give counters against Swampert and other Water or Ground types that may annoy my team. It used to be in the lead slot but now it's been moved back into the rest of the team to give a more useful role. Thanks to a suggestion by Staraptor Call, I've replaced the lead Celebi with a lead Blissey to see what results occur.
EDIT: Now moved further back in the team to provide better role, swapped Earth Power for Perish Song and changed EVs.
-----
Lucario @ Life Orb
Nature: Adamant
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spe
- Close Combat
- Crunch
- Extremespeed
- Swords Dance
Here's the main physical sweeper on my team. Lucario covers quite a few types on this team, and combined with the adamant nature can pack a strong punch to them. Coupled with Extremespeed he's the revenge killer on my team as well. I originally had Crunch on this set to see what effect it has, but Earthquake provided the extra coverage and helps to remove fire types that are a major problem for this team, with 3 members weak to fire. Close Combat is almost necessary on this set just for STAB and the huge power it posesses.
EDIT: Swapped Earthquake with Crunch to prevent walling by Ghosts.
-----
***Threat List***
Azelf: Rotom, Lucario
Celebi: Rotom, Skarmory, Lucario, Vaporeon
Dugtrio: Celebi, Vaporeon
Electivire: Lucario, Celebi
Empoleon: Lucario, Celebi, Rotom
Flygon: Vaporeon
Gengar: Lucario
Gliscor: Vaporeon
Gyarados: Rotom
Heatran: Lucario, Vaporeon
Heracross: Skarmory, Rotom
Infernape: Vaporeon
Jirachi: Lucario, Rotom
Latias: Rotom, Vaporeon
Lucario: Lucario, Celebi
Machamp: Celebi, Skarmory
Magnezone: Lucario, Celebi
Mamoswine: Lucario, Vaporeon
Metagross: Lucario, Celebi
Ninjask: Lucario, Rotom
Porygon-Z: Lucario
Rhyperior: Lucario, Celebi, Vaporeon
Roserade: Lucario, Skarmory
Rotom: Lucario
Salamence: Vaporeon
Scizor: Lucario, Rotom, Celebi
Snorlax: Lucario, Rotom
Starmie: Rotom, Celebi
Suicune: Rotom, Celebi
Togekiss: Rotom, Lucario, Vaporeon
Tyranitar: Lucario, Vaporeon
Weavile: Lucario, Skarmory
Yanmega: Rotom, Lucario