Metagame SV OU Metagame Discussion v4 [Volcarona Banned]

I think we might be down half a Morkal post...
People were implying that scarf is cut and dry better than band. I would expect the order of Smogon analyses to be overall rankings, not cut and dry, and band was listed before scarf.
Scarf is better than Band. Your expectation is just incorrect. Certainly, more commonly useful sets might be the first ones to show up there, but that doesn't mean they're always the best option. Never mind that the sets up right now are just preliminary and actual analyses will be up later.
 

Karxrida

Death to the Undying Savage
is a Community Contributor Alumnus
Hey everyone; I just started my new semester, so I'm a little swamped this weekend - but I still wanted to quickly share a fun Deoxys-Speed variant that I've been enjoying quite a bit and has done wonders for some of my team compositions. I tested out several Band variants, but this one has come out to be my favorite of the bunch.

Choice Band Trick Utility Deoxys-Speed

View attachment 589023

:deoxys speed:
Deoxys-Speed @ Choice Band
Ability: Pressure
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Extreme Speed
- Superpower
- Trick​

Want to have a solid chance to OHKO whomp Gholdengo/Kyurem along with some other major threats and compress great offensive utility into a single set? Banded Trick Deo with Knock, E Speed, and Superpower is ya boi. Tera Normal boosts Espeed to great levels + allows you to bait Shadow Balls/Hexes/etc. This is a niche variant of Deoxys-S meant to slot in on teams that have additional dedicated answers for mons like Great Tusk. It's unexpectedly powerful and can blow holes in your opponent's teams in a way that Deoxys-S

252+ Atk Choice Band Deoxys-Speed Superpower vs. 236 HP / 0 Def Kingambit: 592-700 (148 - 175%) -- guaranteed OHKO
252+ Atk Choice Band Tera Normal Deoxys-Speed Extreme Speed vs. 0 HP / 0 Def Iron Valiant: 189-223 (65.3 - 77.1%) -- guaranteed 2HKO

252+ Atk Choice Band Deoxys-Speed Superpower vs. 248 HP / 0 Def Archaludon: 276-326 (72 - 85.1%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Deoxys-Speed Superpower vs. 248 HP / 252+ Def Archaludon: 208-246 (54.3 - 64.2%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Choice Band Tera Normal Deoxys-Speed Superpower vs. 0 HP / 0 Def Roaring Moon: 458-540 (130.4 - 153.8%) -- guaranteed OHKO
252+ Atk Choice Band Tera Normal Deoxys-Speed Extreme Speed vs. 0 HP / 0 Def Roaring Moon: 229-271 (65.2 - 77.2%) -- guaranteed 2HKO

252+ Atk Choice Band Deoxys-Speed Superpower vs. 0 HP / 0 Def Kyurem: 378-446 (96.6 - 114%) -- 81.3% chance to OHKO
252+ Atk Choice Band Tera Normal Deoxys-Speed Extreme Speed vs. 0 HP / 0 Def Kyurem: 189-223 (48.3 - 57%) -- 91.8% chance to 2HKO

252+ Atk Choice Band Deoxys-Speed Superpower vs. 0 HP / 0 Def Heatran: 330-390 (102.1 - 120.7%) -- guaranteed OHKO
252+ Atk Choice Band Deoxys-Speed Superpower vs. 252 HP / 4 Def Heatran: 328-388 (84.9 - 100.5%) -- 6.3% chance to OHKO

252+ Atk Choice Band Deoxys-Speed Knock Off (97.5 BP) vs. 0 HP / 0 Def Gholdengo: 294-346 (93.3 - 109.8%) -- 56.3% chance to OHKO
252+ Atk Choice Band Deoxys-Speed Knock Off (97.5 BP) vs. 252 HP / 252+ Def Gholdengo: 210-248 (55.5 - 65.6%) -- guaranteed 2HKO

252+ Atk Choice Band Deoxys-Speed Knock Off (97.5 BP) vs. 252 HP / 16 Def Slowking-Galar: 330-390 (83.7 - 98.9%) -- guaranteed 2HKO
252+ Atk Choice Band Deoxys-Speed Knock Off (97.5 BP) vs. 252 HP / 252+ Def Slowking-Galar: 234-276 (59.3 - 70%) -- guaranteed 2HKO

252+ Atk Choice Band Deoxys-Speed Superpower vs. 0 HP / 0 Def Darkrai: 378-446 (134.5 - 158.7%) -- guaranteed OHKO
252+ Atk Choice Band Deoxys-Speed Knock Off vs. 0 HP / 4 Def Iron Boulder: 226-266 (70.4 - 82.8%) -- guaranteed 2HKO

252+ Atk Choice Band Deoxys-Speed Superpower vs. 0 HP / 0 Def Meowscarada: 464-548 (158.3 - 187%) -- guaranteed OHKO
252+ Atk Choice Band Deoxys-Speed Superpower vs. 248 HP / 0 Def Excadrill: 522-616 (123.4 - 145.6%) -- guaranteed OHKO

252+ Atk Choice Band Tera Normal Deoxys-Speed Extreme Speed vs. 0 HP / 0 Def Weavile: 246-291 (87.5 - 103.5%) -- 25% chance to OHKO
252+ Atk Choice Band Deoxys-Speed Knock Off (97.5 BP) vs. 248 HP / 0 Def Skeledirge: 280-330 (68.1 - 80.2%) -- guaranteed 2HKO
Also this.

252+ Atk Choice Band Tera Normal Deoxys-Speed Extreme Speed vs. 236 HP / 4 Def Tera Psychic Kingambit: 148-175 (37 - 43.7%) -- 98% chance to 2HKO after 3 layers of Spikes

(I grabbed a random Tera.)

You can potentially catch a Tera'd Kingambit off guard and waste an obvious Sucker Punch turn to revenge kill it. This admittedly requires a fair amount of chip and banking on the opponent to Tera (or do it in front of Deo-S), but I feel the capacity to do so is worth noting.
 
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It's probably just because band is alphabetically before scarf, thus the distinction. Band can be good in the right scenarios, but scarf's speed is insane. It's most likely done because they have the same moveset and ev's.
why do it alphabetically when you can do it based on which set is better, even a guess is better than nothing

I think we might be down half a Morkal post...

Scarf is better than Band. Your expectation is just incorrect. Certainly, more commonly useful sets might be the first ones to show up there, but that doesn't mean they're always the best option. Never mind that the sets up right now are just preliminary and actual analyses will be up later.
Overall rankings is not the same as saying they’re always the best option. Why wouldn’t they at least attempt to list sets in order of viability?
 
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Hey everyone; I just started my new semester, so I'm a little swamped this weekend - but I still wanted to quickly share a fun Deoxys-Speed variant that I've been enjoying quite a bit and has done wonders for some of my team compositions. I tested out several Band variants, but this one has come out to be my favorite of the bunch.

Choice Band Trick Utility Deoxys-Speed

View attachment 589023

:deoxys speed:
Deoxys-Speed @ Choice Band
Ability: Pressure
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Extreme Speed
- Superpower
- Trick​

Want to have a solid chance to OHKO whomp Gholdengo/Kyurem along with some other major threats and compress great offensive utility into a single set? Banded Trick Deo with Knock, E Speed, and Superpower is ya boi. Tera Normal boosts Espeed to great levels + allows you to bait Shadow Balls/Hexes/etc. This is a niche variant of Deoxys-S meant to slot in on teams that have additional dedicated answers for mons like Great Tusk. It's unexpectedly powerful and can blow holes in your opponent's teams in a way that Deoxys-S

252+ Atk Choice Band Deoxys-Speed Superpower vs. 236 HP / 0 Def Kingambit: 592-700 (148 - 175%) -- guaranteed OHKO
252+ Atk Choice Band Tera Normal Deoxys-Speed Extreme Speed vs. 0 HP / 0 Def Iron Valiant: 189-223 (65.3 - 77.1%) -- guaranteed 2HKO

252+ Atk Choice Band Deoxys-Speed Superpower vs. 248 HP / 0 Def Archaludon: 276-326 (72 - 85.1%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Deoxys-Speed Superpower vs. 248 HP / 252+ Def Archaludon: 208-246 (54.3 - 64.2%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Choice Band Tera Normal Deoxys-Speed Superpower vs. 0 HP / 0 Def Roaring Moon: 458-540 (130.4 - 153.8%) -- guaranteed OHKO
252+ Atk Choice Band Tera Normal Deoxys-Speed Extreme Speed vs. 0 HP / 0 Def Roaring Moon: 229-271 (65.2 - 77.2%) -- guaranteed 2HKO

252+ Atk Choice Band Deoxys-Speed Superpower vs. 0 HP / 0 Def Kyurem: 378-446 (96.6 - 114%) -- 81.3% chance to OHKO
252+ Atk Choice Band Tera Normal Deoxys-Speed Extreme Speed vs. 0 HP / 0 Def Kyurem: 189-223 (48.3 - 57%) -- 91.8% chance to 2HKO

252+ Atk Choice Band Deoxys-Speed Superpower vs. 0 HP / 0 Def Heatran: 330-390 (102.1 - 120.7%) -- guaranteed OHKO
252+ Atk Choice Band Deoxys-Speed Superpower vs. 252 HP / 4 Def Heatran: 328-388 (84.9 - 100.5%) -- 6.3% chance to OHKO

252+ Atk Choice Band Deoxys-Speed Knock Off (97.5 BP) vs. 0 HP / 0 Def Gholdengo: 294-346 (93.3 - 109.8%) -- 56.3% chance to OHKO
252+ Atk Choice Band Deoxys-Speed Knock Off (97.5 BP) vs. 252 HP / 252+ Def Gholdengo: 210-248 (55.5 - 65.6%) -- guaranteed 2HKO

252+ Atk Choice Band Deoxys-Speed Knock Off (97.5 BP) vs. 252 HP / 16 Def Slowking-Galar: 330-390 (83.7 - 98.9%) -- guaranteed 2HKO
252+ Atk Choice Band Deoxys-Speed Knock Off (97.5 BP) vs. 252 HP / 252+ Def Slowking-Galar: 234-276 (59.3 - 70%) -- guaranteed 2HKO

252+ Atk Choice Band Deoxys-Speed Superpower vs. 0 HP / 0 Def Darkrai: 378-446 (134.5 - 158.7%) -- guaranteed OHKO
252+ Atk Choice Band Deoxys-Speed Knock Off vs. 0 HP / 4 Def Iron Boulder: 226-266 (70.4 - 82.8%) -- guaranteed 2HKO

252+ Atk Choice Band Deoxys-Speed Superpower vs. 0 HP / 0 Def Meowscarada: 464-548 (158.3 - 187%) -- guaranteed OHKO
252+ Atk Choice Band Deoxys-Speed Superpower vs. 248 HP / 0 Def Excadrill: 522-616 (123.4 - 145.6%) -- guaranteed OHKO

252+ Atk Choice Band Tera Normal Deoxys-Speed Extreme Speed vs. 0 HP / 0 Def Weavile: 246-291 (87.5 - 103.5%) -- 25% chance to OHKO
252+ Atk Choice Band Deoxys-Speed Knock Off (97.5 BP) vs. 248 HP / 0 Def Skeledirge: 280-330 (68.1 - 80.2%) -- guaranteed 2HKO
Would it be worth it to take some Speed and invest it into bulk? You’re not Jolly so you have no chance to speed tie most Deoxys-S sets and you have Extreme Speed. Like 176 Spe is enough to outspeed Scarf Gholdengo and leaves you a spare 80 EVs to work with.
 
why do it alphabetically when you can do it based on which set is better, even a guess is better than nothing
To trick players like you so all the experienced players can hog all the delicious ELO points for themselves while garbage players like us have to settle for scraps.

Or because different sets work for different roles in different teams and there's not always a "best" set, otherwise everyone would just be using that one set above all others. But probably that first reason.
 
Hey everyone; I just started my new semester, so I'm a little swamped this weekend - but I still wanted to quickly share a fun Deoxys-Speed variant that I've been enjoying quite a bit and has done wonders for some of my team compositions. I tested out several Band variants, but this one has come out to be my favorite of the bunch.

Choice Band Trick Utility Deoxys-Speed

View attachment 589023

:deoxys speed:
Deoxys-Speed @ Choice Band
Ability: Pressure
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Extreme Speed
- Superpower
- Trick​

Want to have a solid chance to OHKO whomp Gholdengo/Kyurem along with some other major threats and compress great offensive utility into a single set? Banded Trick Deo with Knock, E Speed, and Superpower is ya boi. Tera Normal boosts Espeed to great levels + allows you to bait Shadow Balls/Hexes/etc. This is a niche variant of Deoxys-S meant to slot in on teams that have additional dedicated answers for mons like Great Tusk. It's unexpectedly powerful and can blow holes in your opponent's teams in a way that Deoxys-S

252+ Atk Choice Band Deoxys-Speed Superpower vs. 236 HP / 0 Def Kingambit: 592-700 (148 - 175%) -- guaranteed OHKO
252+ Atk Choice Band Tera Normal Deoxys-Speed Extreme Speed vs. 0 HP / 0 Def Iron Valiant: 189-223 (65.3 - 77.1%) -- guaranteed 2HKO

252+ Atk Choice Band Deoxys-Speed Superpower vs. 248 HP / 0 Def Archaludon: 276-326 (72 - 85.1%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Deoxys-Speed Superpower vs. 248 HP / 252+ Def Archaludon: 208-246 (54.3 - 64.2%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Choice Band Tera Normal Deoxys-Speed Superpower vs. 0 HP / 0 Def Roaring Moon: 458-540 (130.4 - 153.8%) -- guaranteed OHKO
252+ Atk Choice Band Tera Normal Deoxys-Speed Extreme Speed vs. 0 HP / 0 Def Roaring Moon: 229-271 (65.2 - 77.2%) -- guaranteed 2HKO

252+ Atk Choice Band Deoxys-Speed Superpower vs. 0 HP / 0 Def Kyurem: 378-446 (96.6 - 114%) -- 81.3% chance to OHKO
252+ Atk Choice Band Tera Normal Deoxys-Speed Extreme Speed vs. 0 HP / 0 Def Kyurem: 189-223 (48.3 - 57%) -- 91.8% chance to 2HKO

252+ Atk Choice Band Deoxys-Speed Superpower vs. 0 HP / 0 Def Heatran: 330-390 (102.1 - 120.7%) -- guaranteed OHKO
252+ Atk Choice Band Deoxys-Speed Superpower vs. 252 HP / 4 Def Heatran: 328-388 (84.9 - 100.5%) -- 6.3% chance to OHKO

252+ Atk Choice Band Deoxys-Speed Knock Off (97.5 BP) vs. 0 HP / 0 Def Gholdengo: 294-346 (93.3 - 109.8%) -- 56.3% chance to OHKO
252+ Atk Choice Band Deoxys-Speed Knock Off (97.5 BP) vs. 252 HP / 252+ Def Gholdengo: 210-248 (55.5 - 65.6%) -- guaranteed 2HKO

252+ Atk Choice Band Deoxys-Speed Knock Off (97.5 BP) vs. 252 HP / 16 Def Slowking-Galar: 330-390 (83.7 - 98.9%) -- guaranteed 2HKO
252+ Atk Choice Band Deoxys-Speed Knock Off (97.5 BP) vs. 252 HP / 252+ Def Slowking-Galar: 234-276 (59.3 - 70%) -- guaranteed 2HKO

252+ Atk Choice Band Deoxys-Speed Superpower vs. 0 HP / 0 Def Darkrai: 378-446 (134.5 - 158.7%) -- guaranteed OHKO
252+ Atk Choice Band Deoxys-Speed Knock Off vs. 0 HP / 4 Def Iron Boulder: 226-266 (70.4 - 82.8%) -- guaranteed 2HKO

252+ Atk Choice Band Deoxys-Speed Superpower vs. 0 HP / 0 Def Meowscarada: 464-548 (158.3 - 187%) -- guaranteed OHKO
252+ Atk Choice Band Deoxys-Speed Superpower vs. 248 HP / 0 Def Excadrill: 522-616 (123.4 - 145.6%) -- guaranteed OHKO

252+ Atk Choice Band Tera Normal Deoxys-Speed Extreme Speed vs. 0 HP / 0 Def Weavile: 246-291 (87.5 - 103.5%) -- 25% chance to OHKO
252+ Atk Choice Band Deoxys-Speed Knock Off (97.5 BP) vs. 248 HP / 0 Def Skeledirge: 280-330 (68.1 - 80.2%) -- guaranteed 2HKO
THIS MF STOLE MY THUNDER. GET HIS ASS

in all seriousness it is real cool to see a much better player than me explore the "trick a choice band onto something" idea, and then actually use the choice band.
 
Or because different sets work for different roles in different teams and there's not always a "best" set, otherwise everyone would just be using that one set above all others. But probably that first reason.
Since people keep posting that there isn’t always a best set, there usually is, or at least you can rank them. Set viability rankings exist, as in
https://www.smogon.com/forums/threads/ss-ou-sets-viability-ranking-thread.3680009/
That doesn’t mean the lesser sets don’t get used.
 
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I think we might be down half a Morkal post...
Yeah I have no idea where the rest of the post went tbh, but that's what I get for making a post after a day of nonstop schoolwork x-x. I'm starting to type up my first big analysis post of the year though, and I think you'll all love it -:lucario:

banded deo-s killed them before they could finish the post
I got hit with the E Speed drip
 
I just made this account to make a comment.

I just wanted to express that I feel like ogerpon-fire should be tested as gouging fire quad-resists both stabs and iron boulder is a nice check. I also feel like urshifu-water should be tested as ogerpon-water is a semi-counter and and clodsire is a full counter. I'd like to know what everyone else thinks.
 
hmm. coverage exists man. Shifu has literal fighting moves mate, and pon has moves? Coverage. Coverage. Coverage.
If you made the acc to make this comment, listen to many other people who have said DON'T TALK ABOUT THIS including FINCH HIMSELF!
can we all shurrup about the darn ubers!
sry i dont usually read the threads i just felt like making a comment.
 
sry i dont usually read the threads i just felt like making a comment.
I know that you're just trying to voice your opinion, but the time could not have been worse. Context is important, and the amount of people that have advocated for uber drops was insane, meaning your suggestion would just pile up on them.
I would first ask on the simple questions forum here:
https://www.smogon.com/forums/threa...e-answers-thread.3710772/page-70#post-9923456
On whether or not ogerpon hearthflame/urshifu could be dropped, with the answer being no. They may have resists, but they can easily overpower them.
 
I know that you're just trying to voice your opinion, but the time could not have been worse. Context is important, and the amount of people that have advocated for uber drops was insane, meaning your suggestion would just pile up on them.
I would first ask on the simple questions forum here:
https://www.smogon.com/forums/threa...e-answers-thread.3710772/page-70#post-9923456
On whether or not ogerpon hearthflame/urshifu could be dropped, with the answer being no. They may have resists, but they can easily overpower them.
thanks very much, i just didn't know about the context
 
I just made this account to make a comment.

I just wanted to express that I feel like ogerpon-fire should be tested as gouging fire quad-resists both stabs and iron boulder is a nice check. I also feel like urshifu-water should be tested as ogerpon-water is a semi-counter and and clodsire is a full counter. I'd like to know what everyone else thinks.
The short answer is that, as mentionned, there will probably not be any further drops.
A longer answer is that the metagame is already a dumpster fire of broken threats all over the place, and that an immediate concern is to get it in a more stable state. It also probably will stay that way for a while, as even in it's more balanced states, gen 9 is always pretty close to bursting open.
 
Since people keep posting that there isn’t always a best set, there usually is, or at least you can rank them. Set viability rankings exist, as in
https://www.smogon.com/forums/threads/ss-ou-sets-viability-ranking-thread.3680009/
That doesn’t mean the lesser sets don’t get used.
I've kind of lost track of what your argument is. Lower-ranked sets on the VR can fit better on some teams than higher ones, and of course, none of this still has any correlation to what order the sets go in on the analyses. As for why they don't, you should probably be asking the people who format the website.
 
There's nothing wrong with an user making a genuine question / comment, specially if they are new. Answering the questions or redirecting them to a thread like Simple Questions Simple Answers does way more than making unwarranted over the top comments. Please keep this in mind in the future.
i still think there should be a specific rule against that particular avenue of discussion because it's a guaranteed thread-derailer. we have at least 20 full pages of discussion on the topic of dropping ubers and not a single iota of productive dialogue is present in any of them. even something as simple as a separate thread for the topic or an official council announcement saying "we're not unbanning any more ubers this gen" would do a world of good, but something needs to change here, because otherwise the cycle of "uninformed user asks to drop an uber -> yelled at by people who are beyond sick of the topic -> people complain about the complaining instead of the issue at hand" will continue every couple days for the entire lifespan of the gen. if that keeps happening, i'll just have to find a different meta
 
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i still think there should be a specific rule against that particular avenue of discussion because it's a guaranteed thread-derailer. we have at least 20 full pages of discussion on the topic of dropping ubers and not a single iota of productive dialogue is present in any of them. even something as simple as a separate thread for the topic or an official council announcement saying "we're not unbanning any more ubers this gen" would do a world of good, but something needs to change here, because otherwise the cycle of "uninformed user asks to drop an uber -> yelled at by people who are beyond sick of the topic -> people complain about the complaining instead of the issue at hand" will continue every couple days for the entire lifespan of the gen
I don’t think it’s that bad, considering that hearthflame basically got a tailor made counter introduced, as well as wellspring falling off hard since the introduction of the dlc. Of all the possible Uber drops on the table, this is the only one I would say Warrants a suspect test (not a drop!)
 
i still think there should be a specific rule against that particular avenue of discussion because it's a guaranteed thread-derailer. we have at least 20 full pages of discussion on the topic of dropping ubers and not a single iota of productive dialogue is present in any of them. even something as simple as a separate thread for the topic or an official council announcement saying "we're not unbanning any more ubers this gen" would do a world of good, but something needs to change here, because otherwise the cycle of "uninformed user asks to drop an uber -> yelled at by people who are beyond sick of the topic -> people complain about the complaining instead of the issue at hand" will continue every couple days for the entire lifespan of the gen
While the former is beyond me since I am ofc not part of the council, please remember there is no cycle if there are no thread regulars yelling at new users in the first place! We can all do better here.

To move this into a new topic, what Tera types have you tried on Rillaboom other than Tera Grass? I feel Tera Electric could be okay, something like this for example

:sv/Rillaboom:
Rillaboom @ Life Orb
Ability: Grassy Surge
Tera Type: Electric
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Grassy Glide
- Tera Blast
- Drain Punch​

Tera Blast Electric lets it hit Skarmory and Corviknight super effectively, with Tera Electric also improving its mu against Zapdos. Furthermore its weakness to Ground would get neutralized by Grassy Terrain. Could also let it bait in something like a Roaring Moon or Hawlucha trying to hit it with Acrobatics only for Rillaboom to tank and hit them with Tera Blast. Losing the raw power of Wood Hammer would kinda suck though.
 
While the former is beyond me since I am ofc not part of the council, please remember there is no cycle if there are no thread regulars yelling at new users in the first place! We can all do better here.

To move this into a new topic, what Tera types have you tried on Rillaboom other than Tera Grass? I feel Tera Electric could be okay, something like this for example

:sv/Rillaboom:
Rillaboom @ Life Orb
Ability: Grassy Surge
Tera Type: Electric
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Grassy Glide
- Tera Blast
- Drain Punch​

Tera Blast Electric lets it hit Skarmory and Corviknight super effectively, with Tera Electric also improving its mu against Zapdos. Furthermore its weakness to Ground would get neutralized by Grassy Terrain. Could also let it bait in something like a Roaring Moon or Hawlucha trying to hit it with Acrobatics only for Rillaboom to tank and hit them with Tera Blast. Losing the raw power of Wood Hammer would kinda suck though.
Although this sounds nice, the sheer dopamine I get from the damage output of tera grass grassy glide is insane. I would sadly never drop it because my brain needs all the enjoyment I can get with the struggles of facing against stuff like kyurem and roaring moon.
 
:sv/Rillaboom:
Rillaboom @ Life Orb
Ability: Grassy Surge
Tera Type: Electric
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Grassy Glide
- Tera Blast
- Drain Punch​

Tera Blast Electric lets it hit Skarmory and Corviknight super effectively, with Tera Electric also improving its mu against Zapdos. Furthermore its weakness to Ground would get neutralized by Grassy Terrain. Could also let it bait in something like a Roaring Moon or Hawlucha trying to hit it with Acrobatics only for Rillaboom to tank and hit them with Tera Blast. Losing the raw power of Wood Hammer would kinda suck though.
i hate to do this to someone more experienced than me, but quick correction: the ground weakness is still mostly there. it's only eq and a couple other way-less-relevant moves that get halved by gterrain, so it's still weak to earth power, headlong rush, high horsepower, stomping tantrum, and ground tera blast

that said, though, tera electric seems like a neat option. grass/electric is very underexplored because the only mon that naturally gets it as stab is bad and most mons run only one or the other as coverage. i'd also look at tera fire because it seems like that might go crazy with high horsepower and grassy glide
 
While the former is beyond me since I am ofc not part of the council, please remember there is no cycle if there are no thread regulars yelling at new users in the first place! We can all do better here.

To move this into a new topic, what Tera types have you tried on Rillaboom other than Tera Grass? I feel Tera Electric could be okay, something like this for example

:sv/Rillaboom:
Rillaboom @ Life Orb
Ability: Grassy Surge
Tera Type: Electric
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Grassy Glide
- Tera Blast
- Drain Punch​

Tera Blast Electric lets it hit Skarmory and Corviknight super effectively, with Tera Electric also improving its mu against Zapdos. Furthermore its weakness to Ground would get neutralized by Grassy Terrain. Could also let it bait in something like a Roaring Moon or Hawlucha trying to hit it with Acrobatics only for Rillaboom to tank and hit them with Tera Blast. Losing the raw power of Wood Hammer would kinda suck though.
For this set I’d rather Tera Fire. You become discount Firepon and improve mostly the same match-ups. You additionally can abuse Sun your or your opponents have while not minding Rain still because of Grassy Glide. And most importantly you can hit the top 4 most used Pokemon with your STABs.
 
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