Recent content by Tenfold

  1. Metagame SV OU Metagame Discussion v4 [Volcarona Banned]

    I dont know what you guys are talking about. Theres no problem with a 600 BST multiscale user who can terastallize to gain 100 more BST and get stab on every move. Theres no issue with an unresisted 120 base power stab that even ursuluna blood moon would be jealous of, and there certainly isnt...
  2. SP Shared Power

    Its me, no. 15 https://pokepast.es/485e913e91cf7903 I've been cooking people with this team, and I don't really want to give out my secret sauce but I'm relying on :frosmoth: and :houndstone: so this isn't super original. Basically we pull up with the Fire, Ground, and Water immunities then...
  3. Project Metagame Workshop

    Ok, I have 2 more ideas to share: Gamemode 1: Treasures of Ruin Concept - You can name your pokemon after a stat, and it will halve that stat of the opponent. Having a ceruledge named "Defense" would basically turn it into Chien-Pao on steroids. Might make sense to just double your stat...
  4. Project Metagame Workshop

    1. It's up in the air. Probably rain dance. 2. Likely 15% 3. "Time Stop" is pretty similar to terastallization in the sense that it enables setup but it can also be used to disable setup and kill through priority. We might end up seeing a bulky setup meta with things like dondozo. However this...
  5. Project Metagame Workshop

    I have a couple of ideas. Here are basic summaries. 1) a metagame inspired by ogerpon where moves are used based on the type you terastalize to, and each monster can terastalize once. It's basically everything wrong with tera but multiplied by 10. examples: Steel - uses "protect" at the start...
  6. SP Shared Power

    yall should really have a message for when an ability is restricted when validating teams so people dont get confused
  7. SP Shared Power

    As much as I like having the option to use restricted abilities on single monsters, it seems to be causing a lot of unnecessary confusion. A warning message similar to the one when you don't EV your mons should show up like "Simple will not be spread to other Pokemon." Apart from the confused...
  8. Programming Showdex - An Auto-Updating Damage Calculator Built into Showdown!

    Moves in Broken Cup are completely randomized, so a lot of the sets that display are not relevant. But your own pokemon's set shouldn't be empty or "predicted" because it's already known. It can be frustrating when it doesn't input moves or inputs the wrong moves for your own characters.
  9. Programming Showdex - An Auto-Updating Damage Calculator Built into Showdown!

    How nuanced do you intend to make this? For example, you mention that if a Pokemon deals damage that indicates a Choice Band, you don't want to auto-update their item as you feel that might make the extension a bit too powerful. But regarding things like sets, if a more objectively confirmable...
  10. Programming Pokémon Showdown Damage Calculator

    I'm not sure why the github lacks gen-9 compatibility and yet the actual damage calculator itself seems to work just fine.
  11. Metagame SV OU Metagame Discussion v2 [Update on Post #5186]

    Terastalization is honestly pretty random and unpredictable but it wouldn't make sense to remove something so fundamental to SV from SV OU. It's a pragmatic decision in OMs that have other cool concepts but honestly, if you want a game without as much randomness go play old gen OUs. It would...
  12. Metagame SV OU Metagame Discussion v2 [Update on Post #5186]

    I understand what point you're making, and I agree. But just because something performs poorly in Ubers doesn't necessarily mean it's a good fit for OU. That being said, I do agree that Uber bans should be open for discussion. I also encourage careful scrutiny, however, as such bans typically...
  13. Metagame SV OU Metagame Discussion v2 [Update on Post #5186]

    Giratina most certainly does not need a test. Both forms would be broken in OU in any sense of the term. Comparing it to certain threats in the metagame and saying that it's outclassed in certain aspects is like looking at a single Arceus-normal set and asserting it should be allowed because we...
  14. BH Balanced Hackmons

    It's not like the same things haven't been said, but at the end of the day, it's up to the people in charge of the tier. I'm somewhat used to Imposter now, so the familiarity makes me less opposed to its presence. Additionally, the tier has made it to a place of balance despite what some may see...
  15. BH Balanced Hackmons

    I'm not sure if you're trolling with these snide remarks and run-on sentences, but I made your exact argument just recently, when I was new to the tier. Imposter is definitely the most influential ability when it comes to teambuilding, but it's not a "must-pick." It's not even good half the time...
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