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One move that could be potentially useful for the Calm Mind set is Vacuum Wave. Even after six boosts (which a good opponent is unlikely to ever allow) the move is still fairly weak, as evidenced by the calcs below.
+6 0 SpA Cap Vacuum Wave vs. 0 HP / 4 SpD Keldeo: 119-141 (36.8 - 43.6%) --...
Addressing the discussion about moves that beat water types, while Wild Charge might be stealing Calm Mind's role on the surface, in reality it doesn't affect our matchups with OU water types that much. Just looking at the A rank or higher water types in the OU viability rankings:
Keldeo...
Commenting on Taunt in the context of the more controversial sets:
Stallbreaker DD/Offensive Stallbreaker: As Albacore pointed out, Taunt really allows DD to screw with the C&C list a bit too much. I'd go a step further and say it even lets non-boosting sets (such as Offensive Stallbreaker)...
Moveset Submission
Name: Mixed DD
Move 1: Scald
Move 2: Dragon Dance
Move 3: Sky Uppercut
Move 4: Iron Head/Waterfall
Ability: Water Veil
Item: Leftovers
EVs: 4 Def / 252 Atk / 252 Spe
Nature: Naughty/Naive Adamant/Jolly
The purpose of this set is to use Scald early game to weaken Cap's...
So while Deck Knight and Albacore's lists were both useful, I thought I would just compile the changes to Cap's threatlist based on what we've already decided at stats and Ability.
For the sake of determining which threats are no longer checked by DD, I assumed +1/+1, a Jolly nature, Stealth...
Just commenting on the over 100 Speed discussion: Thanks to our PS limit of 170, any spread that goes for about 105 speed can at most run 107 Attack, and that's with bumping right up against the limit. While by no means a bad attack stat, it isn't really enough to justify Choice Band Usage in OU...
I don't really feel like submitting a spread since so many are already close to what I would submit, so instead I think I'll comment on a few of them.
Korski I really like this spread, particularly the relationships between speed, power, and bulk. The most obvious trade-off is that Cap can...
The biggest issue I see with some of the very high PT ratings is that we completely lose Landorus-T as a check. If we go with Suicune level PT for example,
252 Atk Landorus-T Earthquake vs. 0 HP / 0 Def Suicune (Water/Steel): 314-372 (92 - 109%) -- 56.3% chance to OHKO.
With just a little...